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WebGLRenderer: We're calling state.setBlending() in state.setMaterial() already.

Mr.doob 8 years ago
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commit
0a7d16b823
1 changed files with 0 additions and 2 deletions
  1. 0 2
      src/renderers/WebGLRenderer.js

+ 0 - 2
src/renderers/WebGLRenderer.js

@@ -1209,8 +1209,6 @@ function WebGLRenderer( parameters ) {
 
 			// opaque pass (front-to-back order)
 
-			state.setBlending( NoBlending );
-
 			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
 
 			// transparent pass (back-to-front order)