|
@@ -1209,8 +1209,6 @@ function WebGLRenderer( parameters ) {
|
|
|
|
|
|
// opaque pass (front-to-back order)
|
|
|
|
|
|
- state.setBlending( NoBlending );
|
|
|
-
|
|
|
if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
|
|
|
|
|
|
// transparent pass (back-to-front order)
|