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@@ -31,13 +31,11 @@
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var clock = new THREE.Clock();
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var clock = new THREE.Clock();
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var container;
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var container;
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- var camera, scene, ray, raycaster, renderer;
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+ var camera, scene, renderer;
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var controller;
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var controller;
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var room;
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var room;
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- var INTERSECTED;
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-
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init();
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init();
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animate();
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animate();
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@@ -54,13 +52,8 @@
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info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
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info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
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container.appendChild( info );
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container.appendChild( info );
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- var background = new THREE.CubeTextureLoader()
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- .setPath( 'textures/cube/MilkyWay/' )
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- .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
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- background.format = THREE.RGBFormat;
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-
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- scene.background = background;
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+ scene.background = new THREE.Color( 0x505050 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
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@@ -77,7 +70,7 @@
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light.position.set( 1, 1, 1 ).normalize();
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light.position.set( 1, 1, 1 ).normalize();
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scene.add( light );
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scene.add( light );
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- var geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
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+ var geometry = new THREE.IcosahedronGeometry( 0.08, 2 );
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for ( var i = 0; i < 200; i ++ ) {
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for ( var i = 0; i < 200; i ++ ) {
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@@ -91,10 +84,6 @@
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object.rotation.y = Math.random() * 2 * Math.PI;
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object.rotation.y = Math.random() * 2 * Math.PI;
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object.rotation.z = Math.random() * 2 * Math.PI;
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object.rotation.z = Math.random() * 2 * Math.PI;
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- object.scale.x = Math.random() + 0.5;
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- object.scale.y = Math.random() + 0.5;
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- object.scale.z = Math.random() + 0.5;
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-
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object.userData.velocity = new THREE.Vector3();
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object.userData.velocity = new THREE.Vector3();
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object.userData.velocity.x = Math.random() * 0.01 - 0.005;
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object.userData.velocity.x = Math.random() * 0.01 - 0.005;
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object.userData.velocity.y = Math.random() * 0.01 - 0.005;
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object.userData.velocity.y = Math.random() * 0.01 - 0.005;
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@@ -106,10 +95,6 @@
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//
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//
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- raycaster = new THREE.Raycaster();
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-
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- //
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-
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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@@ -128,16 +113,10 @@
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//
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//
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- var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 4 } ) );
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+ var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 2 } ) );
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controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
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controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
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controller.add( controllerHelper );
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controller.add( controllerHelper );
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- renderer.domElement.addEventListener( 'click', function ( event ) {
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-
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- controllerHelper.material.color.setHex( Math.random() * 0xffffff );
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-
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- } );
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-
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//
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//
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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@@ -173,66 +152,44 @@
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room.remove( cube );
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room.remove( cube );
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cube.position.copy( controller.position ).sub( room.position );
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cube.position.copy( controller.position ).sub( room.position );
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- cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
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- cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
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- cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
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+ cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
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+ cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
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+ cube.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
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cube.userData.velocity.applyQuaternion( controller.quaternion );
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cube.userData.velocity.applyQuaternion( controller.quaternion );
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room.add( cube );
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room.add( cube );
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}
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}
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- // find intersections
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-
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- raycaster.ray.origin.copy( controller.position );
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- raycaster.ray.direction.set( 0, 0, - 1 ).applyQuaternion( controller.quaternion );
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-
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- var intersects = raycaster.intersectObjects( room.children );
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-
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- if ( intersects.length > 0 ) {
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-
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- if ( INTERSECTED != intersects[ 0 ].object ) {
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-
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- if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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-
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- INTERSECTED = intersects[ 0 ].object;
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- INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
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- INTERSECTED.material.emissive.setHex( 0xff0000 );
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-
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- }
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-
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- } else {
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-
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- if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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-
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- INTERSECTED = undefined;
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-
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- }
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-
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// keep cubes inside room
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// keep cubes inside room
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+ var range = 3 - 0.04;
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+
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for ( var i = 0; i < room.children.length; i ++ ) {
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for ( var i = 0; i < room.children.length; i ++ ) {
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var cube = room.children[ i ];
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var cube = room.children[ i ];
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cube.position.add( cube.userData.velocity );
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cube.position.add( cube.userData.velocity );
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- if ( cube.position.x < - 3 || cube.position.x > 3 ) {
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+ if ( cube.position.x < - range || cube.position.x > range ) {
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- cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
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+ cube.position.x = THREE.Math.clamp( cube.position.x, - range, range );
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cube.userData.velocity.x = - cube.userData.velocity.x;
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cube.userData.velocity.x = - cube.userData.velocity.x;
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}
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}
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- if ( cube.position.y < - 3 || cube.position.y > 3 ) {
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+ if ( cube.position.y < - range ) {
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+
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+ cube.position.y = Math.max( cube.position.y, - range );
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- cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
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- cube.userData.velocity.y = - cube.userData.velocity.y;
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+ cube.userData.velocity.x *= 0.9;
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+ cube.userData.velocity.y = - cube.userData.velocity.y * 0.8;
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+ cube.userData.velocity.z *= 0.9;
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}
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}
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- if ( cube.position.z < - 3 || cube.position.z > 3 ) {
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+ if ( cube.position.z < - range || cube.position.z > range ) {
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- cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
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+ cube.position.z = THREE.Math.clamp( cube.position.z, - range, range );
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cube.userData.velocity.z = - cube.userData.velocity.z;
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cube.userData.velocity.z = - cube.userData.velocity.z;
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}
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}
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@@ -241,6 +198,8 @@
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cube.rotation.y += cube.userData.velocity.y * 2 * delta;
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cube.rotation.y += cube.userData.velocity.y * 2 * delta;
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cube.rotation.z += cube.userData.velocity.z * 2 * delta;
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cube.rotation.z += cube.userData.velocity.z * 2 * delta;
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+ cube.userData.velocity.y -= 0.00098;
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+
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}
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}
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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