Selaa lähdekoodia

changes in HTML (#25799)

vinay 2 vuotta sitten
vanhempi
commit
1246e3ba04

+ 1 - 1
docs/examples/en/animations/CCDIKSolver.html

@@ -129,6 +129,7 @@
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] for which [name] solves IK problem.<br />
 		[page:Array iks] — An array of [page:Object] specifying IK parameter. target, effector, and link-index are index integers in .skeleton.bones.
 		The bones relation should be "links[ n ], links[ n - 1 ], ..., links[ 0 ], effector" in order from parent to child.<br />
+		</p>
 		<ul>
 			<li>[page:Integer target] — Target bone.</li>
 			<li>[page:Integer effector] — Effector bone.</li>
@@ -145,7 +146,6 @@
 			<li>[page:Number minAngle] — (optional) Minimum rotation angle in a step. Default is undefined.</li>
 			<li>[page:Number maxAngle] — (optional) Maximum rotation angle in a step. Default is undefined.</li>
 		</ul>
-		</p>
 		<p>
 		Creates a new [name].
 		</p>

+ 3 - 3
docs/examples/en/animations/MMDAnimationHelper.html

@@ -84,6 +84,7 @@
 		<h3>[name]( [param:Object params] )</h3>
 		<p>
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 			<li> [page:Boolean sync] - Whether animation durations of added objects are synched. Default is true.</li>
 			<li> [page:Number afterglow] - Default is 0.0.</li>
@@ -91,7 +92,6 @@
 			<li> [page:Boolean pmxAnimation] - If it is set to true, the helper follows the complex and costly PMX animation system.
 			Try this option only if your PMX model animation doesn't work well. Default is false.</li>
 		</ul>
-		</p>
 		<p>
 		Creates a new [name].
 		</p>
@@ -119,6 +119,7 @@
 		<p>
 		[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 			<li>[page:AnimationClip animation] - an [page:AnimationClip] or an array of [page:AnimationClip] set to object. Only for [page:SkinnedMesh] and [page:Camera]. Default is undefined.</li>
 			<li>[page:Boolean physics] - Only for [page:SkinnedMesh]. A flag whether turn on physics. Default is true.</li>
@@ -128,7 +129,6 @@
 			<li>[page:Vector3 gravity] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).</li>
 			<li>[page:Number delayTime] - Only for [page:Audio]. Default is 0.0.</li>
 		</ul>
-		</p>
 		<p>
 		Add an [page:SkinnedMesh], [page:Camera], or [page:Audio] to helper and setup animation. The anmation durations of added objects are synched.
 		If camera/audio has already been added, it'll be replaced with a new one.
@@ -148,12 +148,12 @@
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] which changes the posing. It doesn't need to be added to helper.<br />
 		[page:Object vpd] — VPD content obtained by [page:MMDLoader].loadVPD<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 			<li>[page:Boolean resetPose] - Default is true.</li>
 			<li>[page:Boolean ik] - Default is true.</li>
 			<li>[page:Boolean grant] - Default is true.</li>
 		</ul>
-		</p>
 		<p>
 		Changes the posing of [page:SkinnedMesh] as VPD content specifies.
 		</p>

+ 1 - 1
docs/examples/en/animations/MMDPhysics.html

@@ -65,12 +65,12 @@
 		[page:Array rigidBodyParams] — An array of [page:Object] specifying Rigid Body parameters.<br />
 		[page:Array constraintParams] — (optional) An array of [page:Object] specifying Constraint parameters.<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 			<li>[page:Number unitStep] - Default is 1 / 65.</li>
 			<li>[page:Integer maxStepNum] - Default is 3.</li>
 			<li>[page:Vector3 gravity] - Default is ( 0, - 9.8 * 10, 0 )</li>
 		</ul>
-		</p>
 		<p>
 		Creates a new [name].
 		</p>

+ 0 - 2
docs/examples/en/controls/DragControls.html

@@ -53,7 +53,6 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
 			<p>
 				[page:Array objects]: An array of draggable 3D objects.
 			</p>
@@ -66,7 +65,6 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
 
 		<h2>Events</h2>
 

+ 2 - 2
docs/examples/en/controls/FirstPersonControls.html

@@ -32,7 +32,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 				[page:Camera object]: The camera to be controlled.
 			</p>
@@ -42,7 +42,7 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
+		
 
 		<h2>Properties</h2>
 

+ 2 - 2
docs/examples/en/controls/FlyControls.html

@@ -33,7 +33,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 				[page:Camera object]: The camera to be controlled.
 			</p>
@@ -43,7 +43,7 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
+		
 
 		<h2>Events</h2>
 

+ 2 - 2
docs/examples/en/controls/PointerLockControls.html

@@ -54,7 +54,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			[page:Camera camera]: The camera of the rendered scene.
 			</p>
@@ -64,7 +64,7 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
+		
 
 		<h2>Events</h2>
 

+ 10 - 10
docs/examples/en/controls/TrackballControls.html

@@ -12,10 +12,10 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			<p>
+			
 				[name] is similar to [page:OrbitControls]. However, it does not maintain a constant camera [page:Object3D.up up] vector.
 				That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up".
-			</p>
+			
 		</p>
 
 		<h2>Import</h2>
@@ -36,7 +36,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 				[page:Camera camera]: The camera of the rendered scene.
 			</p>
@@ -46,7 +46,7 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
+		
 
 		<h2>Events</h2>
 
@@ -84,7 +84,7 @@
 		</p>
 
 		<h3>[property:Array keys]</h3>
-		<p>
+	
 			This array holds keycodes for controlling interactions.
 			<ul>
 				<li>When the first defined key is pressed, all mouse interactions (left, middle, right) performs orbiting.</li>
@@ -92,7 +92,7 @@
 				<li>When the third defined key is pressed, all mouse interactions (left, middle, right) performs panning.</li>
 			</ul>
 			Default is *KeyA, KeyS, KeyD* which represents A, S, D.
-		</p>
+	
 
 		<h3>[property:Number maxDistance]</h3>
 		<p>
@@ -116,14 +116,14 @@
 
 		<h3>
 			[property:Object mouseButtons]</h3>
-		<p>
+		
 			This object contains references to the mouse actions used by the controls.
 			<ul>
 				<li>.LEFT is assigned with `THREE.MOUSE.ROTATE`</li>
 				<li>.MIDDLE is assigned with `THREE.MOUSE.ZOOM`</li>
 				<li>.RIGHT is assigned with `THREE.MOUSE.PAN`</li>
 			</ul>
-		</p>
+		
 
 		<h3>[property:Boolean noPan]</h3>
 		<p>
@@ -156,7 +156,7 @@
 		</p>
 
 		<h3>[property:Object screen]</h3>
-		<p>
+		
 			Represents the properties of the screen. Automatically set when [page:.handleResize handleResize]() is called.
 			<ul>
 				<li>left: Represents the offset in pixels to the screen's left boundary.</li>
@@ -164,7 +164,7 @@
 				<li>width: Represents the screen width in pixels.</li>
 				<li>height: Represents the screen height in pixels.</li>
 			</ul>
-		</p>
+		
 
 		<h3>[property:Boolean staticMoving]</h3>
 		<p>

+ 2 - 2
docs/examples/en/controls/TransformControls.html

@@ -36,7 +36,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 				[page:Camera camera]: The camera of the rendered scene.
 			</p>
@@ -46,7 +46,7 @@
 			<p>
 				Creates a new instance of [name].
 			</p>
-		</p>
+		
 
 		<h2>Events</h2>
 

+ 1 - 1
docs/examples/en/exporters/ColladaExporter.html

@@ -55,6 +55,7 @@
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />
 		[page:Options options] — Export options<br />
+		</p>
 		<ul>
 			<li>version - string. Which version of Collada to export. The options are "1.4.1" or "1.5.0". Defaults to "1.4.1".</li>
 			<li>author - string. The name to include in the author field. Author field is excluded by default.</li>
@@ -63,7 +64,6 @@
 			<li>unitName - string. Name of the unit. Can be any string, but could be for example "meter", "inch", or "parsec".</li>
 			<li>unitMeter - number. Length of the unit in meters.</li>
 		</ul>
-		</p>
 		<p>
 		Generates an object with Collada file and texture data. This object is returned from the function and passed into the "onCompleted" callback.
 		<code>