2
0
Emmett Lalish 5 жил өмнө
parent
commit
1550b4f631

+ 2 - 2
examples/js/pmrem/PMREMGenerator.js

@@ -133,7 +133,7 @@ THREE.PMREMGenerator = ( function () {
 		 * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
 		 * your texture's network fetch for increased concurrency.
 		 */
-		prepareFromCubemap: function () {
+		compileCubemapShader: function () {
 
 			if ( _cubemapShader == null ) {
 
@@ -148,7 +148,7 @@ THREE.PMREMGenerator = ( function () {
 		 * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
 		 * your texture's network fetch for increased concurrency.
 		 */
-		prepareFromEquirectangular: function () {
+		compileEquirectangularShader: function () {
 
 			if ( _equirectShader == null ) {
 

+ 2 - 2
examples/jsm/pmrem/PMREMGenerator.d.ts

@@ -12,8 +12,8 @@ export class PMREMGenerator {
 	fromScene( scene:Scene, sigma?:number, near?:number, far?:number ): WebGLRenderTarget;
 	fromEquirectangular( equirectangular:Texture ): WebGLRenderTarget;
 	fromCubemap( cubemap:CubeTexture ): WebGLRenderTarget;
-	prepareFromCubemap(): void;
-	prepareFromEquirectangular(): void;
+	compileCubemapShader(): void;
+	compileEquirectangularShader(): void;
 	dispose(): void;
 
 }

+ 2 - 2
examples/jsm/pmrem/PMREMGenerator.js

@@ -159,7 +159,7 @@ var PMREMGenerator = ( function () {
 		 * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
 		 * your texture's network fetch for increased concurrency.
 		 */
-		prepareFromCubemap: function () {
+		compileCubemapShader: function () {
 
 			if ( _cubemapShader == null ) {
 
@@ -174,7 +174,7 @@ var PMREMGenerator = ( function () {
 		 * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
 		 * your texture's network fetch for increased concurrency.
 		 */
-		prepareFromEquirectangular: function () {
+		compileEquirectangularShader: function () {
 
 			if ( _equirectShader == null ) {
 

+ 1 - 1
examples/webgl_loader_gltf.html

@@ -86,7 +86,7 @@
 				container.appendChild( renderer.domElement );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				controls = new OrbitControls( camera, renderer.domElement );
 				controls.target.set( 0, - 0.2, - 0.2 );

+ 1 - 1
examples/webgl_loader_gltf_extensions.html

@@ -171,7 +171,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 			}
 

+ 1 - 1
examples/webgl_materials_car.html

@@ -105,7 +105,7 @@
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				stats = new Stats();
 				container.appendChild( stats.dom );

+ 1 - 1
examples/webgl_materials_envmaps_exr.html

@@ -102,7 +102,7 @@
 				} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );

+ 1 - 1
examples/webgl_materials_envmaps_hdr.html

@@ -160,7 +160,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromCubemap();
+				pmremGenerator.compileCubemapShader();
 
 				var envScene = getEnvScene();
 				generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );

+ 1 - 1
examples/webgl_materials_envmaps_hdr_nodes.html

@@ -172,7 +172,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromCubemap();
+				pmremGenerator.compileCubemapShader();
 
 				var envScene = getEnvScene();
 				generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );

+ 1 - 1
examples/webgl_materials_envmaps_pmrem_nodes.html

@@ -127,7 +127,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromCubemap();
+				pmremGenerator.compileCubemapShader();
 
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );

+ 1 - 1
examples/webgl_materials_physical_clearcoat.html

@@ -183,7 +183,7 @@
 			//
 
 			var pmremGenerator = new PMREMGenerator( renderer );
-			pmremGenerator.prepareFromEquirectangular();
+			pmremGenerator.compileEquirectangularShader();
 
 			//
 

+ 1 - 1
examples/webgl_materials_reflectivity.html

@@ -128,7 +128,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				// Lights
 

+ 1 - 1
examples/webgl_materials_standard.html

@@ -118,7 +118,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				//
 

+ 1 - 1
examples/webgl_materials_variations_physical.html

@@ -165,7 +165,7 @@
 				//
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				//
 

+ 1 - 1
examples/webgl_materials_variations_standard.html

@@ -170,7 +170,7 @@
 				//
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				//
 

+ 1 - 1
examples/webgl_pmrem_test.html

@@ -166,7 +166,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 			}
 

+ 1 - 1
examples/webgl_tonemapping.html

@@ -146,7 +146,7 @@
 					} );
 
 				var pmremGenerator = new PMREMGenerator( renderer );
-				pmremGenerator.prepareFromEquirectangular();
+				pmremGenerator.compileEquirectangularShader();
 
 				// Lights