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@@ -133,7 +133,7 @@ THREE.PMREMGenerator = ( function () {
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* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
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* your texture's network fetch for increased concurrency.
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*/
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- prepareFromCubemap: function () {
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+ compileCubemapShader: function () {
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if ( _cubemapShader == null ) {
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@@ -148,7 +148,7 @@ THREE.PMREMGenerator = ( function () {
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* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
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* your texture's network fetch for increased concurrency.
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*/
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- prepareFromEquirectangular: function () {
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+ compileEquirectangularShader: function () {
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if ( _equirectShader == null ) {
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