Bläddra i källkod

Merged with mrdoob's branch.

alteredq 14 år sedan
förälder
incheckning
19a7022411

+ 80 - 80
build/Three.js

@@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(w,i,A,q){q=q.clone().subSelf(i);A=A.clone().subSelf(i);var D=w.clone().subSelf(i);w=q.dot(q);i=q.dot(A);q=q.dot(D);var u=A.dot(A);A=A.dot(D);D=1/(w*u-i*i);u=(u*q-i*A)*D;w=(w*A-i*q)*D;return u>0&&w>0&&u+w<1}var f,b,d,j,n,t,e,g,m,h,
-l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];h=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,h))/m;h=h.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
-j,n,t)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(h,j,n,e)||c(h,n,t,e)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};p.push(d)}}}return p}};
-THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,h){t=false;c=e;f=g;b=m;d=h;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(t){t=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){t=true;d=b=f=c=0;a()};this.isEmpty=function(){return t};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,D,B,m){m=m.clone().subSelf(D);B=B.clone().subSelf(D);var v=A.clone().subSelf(D);A=m.dot(m);D=m.dot(B);m=m.dot(v);var i=B.dot(B);B=B.dot(v);v=1/(A*i-D*D);i=(i*m-D*B)*v;A=(A*B-D*m)*v;return i>0&&A>0&&i+A<1}var f,b,d,j,o,r,e,g,n,h,
+k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];h=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());n=k.dot(g);if(n<0){g=g.dot((new THREE.Vector3).sub(j,h))/n;h=h.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
+j,o,r)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(h,j,o,e)||c(h,o,r,e)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}}return s}};
+THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,n,h){r=false;c=e;f=g;b=n;d=h;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b=this._x,d=this._y,j=this._z;j.sub(a,c);j.normalize();b.cross(f,j);b.normalize();d.cross(j,b);d.normalize();this.n11=b.x;this.n12=b.y;this.n13=b.z;this.n14=-b.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,b=a.z,d=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*b+this.n14*
 d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
-a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,n=this.n22,
-t=this.n23,e=this.n24,g=this.n31,m=this.n32,h=this.n33,l=this.n34,r=this.n41,o=this.n42,p=this.n43,w=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+n*a.n21+t*a.n31+e*a.n41;this.n22=j*a.n12+n*a.n22+t*a.n32+e*a.n42;this.n23=j*a.n13+n*a.n23+t*a.n33+e*a.n43;this.n24=j*a.n14+n*a.n24+t*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+h*a.n31+l*a.n41;this.n32=g*a.n12+m*a.n22+
-h*a.n32+l*a.n42;this.n33=g*a.n13+m*a.n23+h*a.n33+l*a.n43;this.n34=g*a.n14+m*a.n24+h*a.n34+l*a.n44;this.n41=r*a.n11+o*a.n21+p*a.n31+w*a.n41;this.n42=r*a.n12+o*a.n22+p*a.n32+w*a.n42;this.n43=r*a.n13+o*a.n23+p*a.n33+w*a.n43;this.n44=r*a.n14+o*a.n24+p*a.n34+w*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22,
+r=this.n23,e=this.n24,g=this.n31,n=this.n32,h=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+h*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+
+h*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+h*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+h*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n14=a;b.n24=c;b.n34=f;return b};THREE.Matrix4.scaleMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n11=a;b.n22=c;b.n33=f;return b};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,n=a.x,t=a.y,e=a.z;f.n11=j*n*n+b;f.n12=j*n*t-d*e;f.n13=j*n*e+d*t;f.n21=j*n*t+d*e;f.n22=j*t*t+b;f.n23=j*t*e-d*n;f.n31=j*n*e-d*t;f.n32=j*t*e+d*n;f.n33=j*e*e+b;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,o=a.x,r=a.y,e=a.z;f.n11=j*o*o+b;f.n12=j*o*r-d*e;f.n13=j*o*e+d*r;f.n21=j*o*r+d*e;f.n22=j*r*r+b;f.n23=j*r*e-d*o;f.n31=j*o*e-d*r;f.n32=j*r*e+d*o;f.n33=j*e*e+b;return f};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],t=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*n;a.m[5]=c*t;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a};
-THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var n,t,e;n=new THREE.Matrix4;t=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);n.n11=t;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=b;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
-THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var n,t,e,g;n=new THREE.Matrix4;t=c-a;e=f-b;g=j-d;a=(c+a)/t;f=(f+b)/e;d=(j+d)/g;n.n11=2/t;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a};
+THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
+THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,c,f,b,d){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,c,f,b,d,j){this.a=a;this.b=c;this.c=f;this.d=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,n,t=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){t.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)t.addSelf(j.vertexNormals[c]);t.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];n=this.vertices[j.c];t.sub(n.position,
-f.position);e.sub(c.position,f.position);t.crossSelf(e)}t.isZero()||t.normalize();j.normal.copy(t)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,o,r=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){r.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)r.addSelf(j.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];o=this.vertices[j.c];r.sub(o.position,
+f.position);e.sub(c.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();j.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 THREE.Camera=function(a,c,f,b){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,b);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -53,14 +53,14 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var h=[];c=0;for(f=m.length;c<f;c++)m[c]==undefined?h.push("undefined"):h.push(m[c].toString());return h.join("_")}var c,f,b,d,j,n,t,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];n=j.material;t=a(n);if(g[t]==undefined)g[t]={hash:t,counter:0};e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
-j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(n){var h=[];c=0;for(f=n.length;c<f;c++)n[c]==undefined?h.push("undefined"):h.push(n[c].toString());return h.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
+j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
 this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;
-if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+
-this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
 THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
 undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
 this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
@@ -75,50 +75,50 @@ this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
 THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(i,A){var q;q=0;var D=1,u=i.z+i.w,L=A.z+A.w,v=-i.z+i.w,s=-A.z+A.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{i.lerpSelf(A,q);A.lerpSelf(i,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],h,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,w=new THREE.Matrix4;this.projectScene=function(i,
-A){var q,D,u,L,v,s,x,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,y,N,K;c=[];l=g=n=b=0;A.autoUpdateMatrix&&A.updateMatrix();p.multiply(A.projectionMatrix,A.matrix);v=i.objects;q=0;for(D=v.length;q<D;q++){s=v[q];x=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){w.multiply(p,x);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);w.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
-L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];y=M[F.b];N=M[F.c];if(Q.__visible&&y.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(y.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(y.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(y.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
-s.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);x.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);p.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=s.material;f.faceMaterial=F.material;f.overdraw=s.overdraw;f.uvs=s.geometry.uvs[u];f.color=F.color;c.push(f);b++}}else if(F instanceof THREE.Face4){Q=M[F.a];y=M[F.b];N=M[F.c];K=M[F.d];if(Q.__visible&&y.__visible&&N.__visible&&K.__visible)if(s.doubleSided||s.flipSided!=((K.positionScreen.x-
-Q.positionScreen.x)*(y.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(y.positionScreen.x-Q.positionScreen.x)<0||(y.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(y.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(y.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
-j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);x.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){w.multiply(p,x);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);w.transform(X.positionScreen)}u=
-1;for(L=M.length;u<L;u++){x=M[u];X=M[u-1];Y.copy(x.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){h=r[l]=r[l]||new THREE.RenderableParticle;h.x=o.x/o.w;h.y=o.y/o.w;h.z=
-o.z;h.rotation=s.rotation.z;h.scale.x=s.scale.x*Math.abs(h.x-(o.x+A.projectionMatrix.n11)/(o.w+A.projectionMatrix.n14));h.scale.y=s.scale.y*Math.abs(h.y-(o.y+A.projectionMatrix.n22)/(o.w+A.projectionMatrix.n24));h.material=s.material;c.push(h);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(i,A){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(A.matrix),THREE.Matrix4.makeInvert(A.projectionMatrix));q.transform(i);return i}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,h,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(h=l.material.length;m<h;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(G,O,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,O.centroidWorld);Ha.normalize();k=O.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function c(G,O,I,J,k,H){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;
-y=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=A)i.globalAlpha=A=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;oa=fa.width-1;pa=fa.height-1;da.u=J.uvs[0].u*oa;da.v=J.uvs[0].v*pa;$.u=J.uvs[1].u*oa;$.v=J.uvs[1].v*pa;ea.u=J.uvs[2].u*oa;ea.v=J.uvs[2].v*pa;j(fa,Y,Z,Q,y,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,y,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
-ga.r;ba.g=ga.g;ba.b=ga.b;a(H,J,ba);R.r=k.color.r*ba.r;R.g=k.color.g*ba.g;R.b=k.color.b*ba.b;R.updateStyleString()}else R.__styleString=k.color.__styleString;b(Y,Z,Q,y,N,K,R,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){qa=k.__2near;ra=k.__farPlusNear;sa=k.__farMinusNear;U=~~((1-qa/(ra-G.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-O.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-I.positionScreen.z*sa))*255);fa=t([U,U,U],[ha,ha,ha],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;
-$.u=ka;$.v=0;ea.u=0;ea.v=ka;j(fa,Y,Z,Q,y,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,y,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,z,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;B=k.positionScreen.x;W=k.positionScreen.y;
-na=H.positionScreen.x;P=H.positionScreen.y;if(z.opacity!=A)i.globalAlpha=A=z.opacity;z.blending!=q&&n(z.blending);if(z.map){fa=z.map.image;oa=fa.width-1;pa=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=oa;da.v*=pa;$.u*=oa;$.v*=pa;ea.u*=oa;ea.v*=pa;ia.u*=oa;ia.v*=pa;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,y,N,K,V,C,z.color,z.wireframe,z.wireframe_linewidth);
-else if(z instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(T,S,ba);R.r=z.color.r*ba.r;R.g=z.color.g*ba.g;R.b=z.color.b*ba.b;R.updateStyleString()}else R.__styleString=z.color.__styleString;d(Y,Z,Q,y,N,K,V,C,R,z.wireframe,z.wireframe_linewidth)}else if(z instanceof THREE.MeshDepthMaterial){qa=z.__2near;ra=z.__farPlusNear;sa=z.__farMinusNear;U=~~((1-qa/(ra-G.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-O.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-I.positionScreen.z*sa))*255);
-Ea=~~((1-qa/(ra-J.positionScreen.z*sa))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[ma,ma,ma]);da.u=0;da.v=0;$.u=ka;$.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,y,N,K,V,C,R,z.wireframe,z.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,z,T){i.beginPath();i.moveTo(G,O);i.lineTo(I,
-J);i.lineTo(k,H);i.lineTo(G,O);i.closePath();if(z){if(L!=T)i.lineWidth=L=T;if(D!=S.__styleString)i.strokeStyle=D=S.__styleString;i.stroke();aa.inflate(T*2)}else{if(u!=S.__styleString)i.fillStyle=u=S.__styleString;i.fill()}}function d(G,O,I,J,k,H,S,z,T,E,ca){i.beginPath();i.moveTo(G,O);i.lineTo(I,J);i.lineTo(k,H);i.lineTo(S,z);i.lineTo(G,O);i.closePath();if(E){if(L!=ca)i.lineWidth=L=ca;if(D!=T.__styleString)i.strokeStyle=D=T.__styleString;i.stroke();aa.inflate(ca*2)}else{if(u!=T.__styleString)i.fillStyle=
-u=T.__styleString;i.fill()}}function j(G,O,I,J,k,H,S,z,T,E,ca,la,ta){i.beginPath();i.moveTo(O,I);i.lineTo(J,k);i.lineTo(H,S);i.closePath();J-=O;k-=I;H-=O;S-=I;E-=z;ca-=T;la-=z;ta-=T;var ua=1/(E*ta-la*ca),za=(ta*J-ca*H)*ua;ca=(ta*k-ca*S)*ua;J=(E*H-la*J)*ua;k=(E*S-la*k)*ua;O=O-za*z-J*T;I=I-ca*z-k*T;i.save();i.transform(za,ca,J,k,O,I);i.clip();i.drawImage(G,0,0);i.restore()}function n(G){switch(G){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation=
-"lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}q=G}function t(G,O,I,J){ja[0]=G[0];ja[1]=G[1];ja[2]=G[2];ja[4]=O[0];ja[5]=O[1];ja[6]=O[2];ja[8]=I[0];ja[9]=I[1];ja[10]=I[2];ja[12]=J[0];ja[13]=J[1];ja[14]=J[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function g(G,O){var I=O.x-G.x,J=O.y-G.y,k=1/Math.sqrt(I*I+J*J);I*=k;J*=k;O.x+=I;O.y+=J;G.x-=I;G.y-=J}var m=null,h=new THREE.Projector,
-l=document.createElement("canvas"),r,o,p,w,i=l.getContext("2d"),A=1,q=0,D=null,u=null,L=1,v,s,x,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,y,N,K,V,C,B,W,na,P,U,ha,ma,Ea,qa,ra,sa,fa,oa,pa,wa=new THREE.Rectangle,va=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
-ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,ka=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=ka;Fa=Ca.getContext("2d");Fa.translate(-ka/2,-ka/2);Fa.scale(ka,ka);ka--;this.domElement=l;this.autoClear=true;this.setSize=function(G,O){r=G;o=O;p=r/2;w=o/2;l.width=r;l.height=o;i.lineJoin="round";i.lineCap="round";wa.set(-p,-w,p,w)};this.clear=
-function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(wa);i.setTransform(1,0,0,-1,p,w);i.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(G,O){var I,J,k,H,S,z,T,E;this.autoClear&&this.clear();m=h.projectScene(G,O);i.setTransform(1,0,0,-1,p,w);if(Da=G.lights.length>0){S=G.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);I=0;for(J=S.length;I<J;I++){k=S[I];H=k.color;if(k instanceof THREE.AmbientLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(k instanceof
-THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=w;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){z=v;T=k;E=E;var ca=void 0,la=void 0,ta=void 0,ua=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=A)i.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=
-E.bitmap;Ka=Ga.width/2;La=Ga.height/2;ta=T.scale.x*p;ua=T.scale.y*w;ca=ta*Ka;la=ua*La;za=E.offset.x*ta;Ja=E.offset.y*ua;aa.set(z.x+za-ca,z.y+Ja-la,z.x+za+ca,z.y+Ja+la);if(wa.instersects(aa)){i.save();i.translate(z.x,z.y);i.rotate(-T.rotation);i.scale(ta,-ua);i.translate(-Ka+E.offset.x,-La-E.offset.y);i.drawImage(Ga,0,0);i.restore()}}else if(E instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;R.r=E.color.r*ba.r;R.g=E.color.g*ba.g;R.b=E.color.b*
-ba.b;R.updateStyleString()}else R.__styleString=E.color.__styleString;ca=T.scale.x*p;la=T.scale.y*w;aa.set(z.x-ca,z.y-la,z.x+ca,z.y+la);if(wa.instersects(aa)){if(u!==R.__styleString)i.fillStyle=u=R.__styleString;i.save();i.translate(z.x,z.y);i.rotate(-T.rotation);i.scale(ca,la);i.beginPath();i.arc(0,0,1,0,Ma,true);i.closePath();i.fill();i.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;s=k.v2;v.positionScreen.x*=p;v.positionScreen.y*=w;s.positionScreen.x*=p;s.positionScreen.y*=w;aa.addPoint(v.positionScreen.x,
-v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!wa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){z=v;T=s;E=E;if(E.opacity!=A)i.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);i.beginPath();i.moveTo(z.positionScreen.x,z.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)i.lineWidth=L=E.linewidth;if(D!=R.__styleString)i.strokeStyle=
-D=R.__styleString;i.stroke();aa.inflate(E.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;s=k.v2;x=k.v3;v.positionScreen.x*=p;v.positionScreen.y*=w;s.positionScreen.x*=p;s.positionScreen.y*=w;x.positionScreen.x*=p;x.positionScreen.y*=w;if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,x.positionScreen);g(x.positionScreen,v.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(x.positionScreen.x,
-x.positionScreen.y);if(!wa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){z=0;for(T=k.faceMaterial.length;z<T;)(E=k.faceMaterial[z++])&&c(v,s,x,k,E,G)}else E&&c(v,s,x,k,E,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;s=k.v2;x=k.v3;M=k.v4;v.positionScreen.x*=p;v.positionScreen.y*=w;s.positionScreen.x*=p;s.positionScreen.y*=w;x.positionScreen.x*=p;x.positionScreen.y*=w;M.positionScreen.x*=p;M.positionScreen.y*=w;
-X.positionScreen.copy(s.positionScreen);F.positionScreen.copy(M.positionScreen);if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,M.positionScreen);g(M.positionScreen,v.positionScreen)}if(k.overdraw){g(x.positionScreen,X.positionScreen);g(x.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(x.positionScreen.x,x.positionScreen.y);aa.addPoint(M.positionScreen.x,M.positionScreen.y);if(!wa.instersects(aa))continue;
-H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){z=0;for(T=k.faceMaterial.length;z<T;)(E=k.faceMaterial[z++])&&f(v,s,x,M,X,F,k,E,G)}else E&&f(v,s,x,M,X,F,k,E,G)}}va.addRectangle(aa)}i.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(y,N,K){var V,C,B,W;V=0;for(C=y.lights.length;V<C;V++){B=y.lights[V];if(B instanceof THREE.DirectionalLight){W=N.normalWorld.dot(B.position)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){x.sub(B.position,N.centroidWorld);x.normalize();W=N.normalWorld.dot(x)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}}}function c(y,N,K,V,C,B){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+
-" "+y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(B,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
-q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(y,N,K,V,C,B,W){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+" "+
-y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=B.color.r*D.r;q.g=B.color.g*D.g;q.b=B.color.b*D.b;q.updateStyleString()}else q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){s=1-
-B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);q.setRGB(s,s,s)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));B.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);t.appendChild(F)}function b(y){if(M[y]==null){M[y]=
-document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[y].setAttribute("shape-rendering","crispEdges");return M[y]}return M[y]}function d(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,h,l,r,o,p,w=new THREE.Rectangle,i=new THREE.Rectangle,A=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
-new THREE.Color(4278190080),s,x=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(y,N){e=y;g=N;m=e/2;h=g/2;t.setAttribute("viewBox",-m+" "+-h+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);w.set(-m,-h,m,h)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(y,N){var K,V,C,B,W,na,P,U;this.autoClear&&this.clear();
-j=n.projectScene(y,N);Z=Y=0;if(A=y.lights.length>0){P=y.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];B=C.color;if(C instanceof THREE.AmbientLight){u.r+=B.r;u.g+=B.g;u.b+=B.b}else if(C instanceof THREE.DirectionalLight){L.r+=B.r;L.g+=B.g;L.b+=B.b}else if(C instanceof THREE.PointLight){v.r+=B.r;v.g+=B.g;v.b+=B.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];i.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-h;C=0;for(B=P.material.length;C<B;C++)if(U=
-P.material[C]){W=l;na=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",na.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(A){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
-THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-h;r.positionScreen.x*=m;r.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;i.addPoint(l.positionScreen.x,l.positionScreen.y);i.addPoint(r.positionScreen.x,r.positionScreen.y);i.addPoint(o.positionScreen.x,o.positionScreen.y);if(w.instersects(i)){C=0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&
-c(l,r,o,P,U,y)}else U&&c(l,r,o,P,U,y)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;r=P.v2;o=P.v3;p=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-h;r.positionScreen.x*=m;r.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;p.positionScreen.x*=m;p.positionScreen.y*=-h;i.addPoint(l.positionScreen.x,l.positionScreen.y);i.addPoint(r.positionScreen.x,r.positionScreen.y);i.addPoint(o.positionScreen.x,o.positionScreen.y);i.addPoint(p.positionScreen.x,p.positionScreen.y);if(w.instersects(i)){C=
-0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,y)}else U&&f(l,r,o,p,P,U,y)}}}}}};
-THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,h,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(h=e.lights.length;m<h;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
-r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+THREE.Projector=function(){function a(D,B){var m;m=0;var v=1,i=D.z+D.w,P=B.z+B.w,M=-D.z+D.w,x=-B.z+B.w;if(i>=0&&P>=0&&M>=0&&x>=0)m=true;else if(i<0&&P<0||M<0&&x<0)m=false;else{if(i<0)m=Math.max(m,i/(i-P));else if(P<0)v=Math.min(v,i/(i-P));if(M<0)m=Math.max(m,M/(M-x));else if(x<0)v=Math.min(v,M/(M-x));if(v<m)m=false;else{D.lerpSelf(B,m);B.lerpSelf(D,1-v);m=true}}return m}var c=null,f,b,d=[],j,o,r=[],e,g,n=[],h,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(D,
+B){var m,v,i,P,M,x,J,S,E,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,C,L,K;c=[];k=g=o=b=0;B.autoUpdateMatrix&&B.updateMatrix();s.multiply(B.projectionMatrix,B.matrix);M=D.objects;m=0;for(v=M.length;m<v;m++){x=M[m];J=x.matrix;x.autoUpdateMatrix&&x.updateMatrix();if(x instanceof THREE.Mesh){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){E=S[i];t=E.positionScreen;t.copy(E.position);A.transform(t);t.multiplyScalar(1/t.w);E.__visible=t.z>0&&t.z<1}E=x.geometry.faces;i=0;for(P=E.length;i<
+P;i++){t=E[i];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(x.doubleSided||x.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
+x.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=x.material;f.faceMaterial=t.material;f.overdraw=x.overdraw;f.uvs=x.geometry.uvs[i];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];C=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&C.__visible&&L.__visible&&K.__visible)if(x.doubleSided||x.flipSided!=((K.positionScreen.x-
+X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(C.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
+j.normalWorld.copy(t.normal);x.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=x.material;j.faceMaterial=t.material;j.overdraw=x.overdraw;j.uvs=x.geometry.uvs[i];j.color=t.color;c.push(j);o++}}}}else if(x instanceof THREE.Line){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){E=S[i];E.positionScreen.copy(E.position);A.transform(E.positionScreen)}i=
+1;for(P=S.length;i<P;i++){J=S[i];E=S[i-1];V.copy(J.positionScreen);aa.copy(E.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=n[g]=n[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=x.material;c.push(e);g++}}}else if(x instanceof THREE.Particle){p.set(x.position.x,x.position.y,x.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){h=q[k]=q[k]||new THREE.RenderableParticle;h.x=p.x/p.w;h.y=p.y/p.w;
+h.z=p.z;h.rotation=x.rotation.z;h.scale.x=x.scale.x*Math.abs(h.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));h.scale.y=x.scale.y*Math.abs(h.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));h.material=x.material;c.push(h);k++}}}c.sort(function(R,y){return y.z-R.z});return c};this.unprojectVector=function(D,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(D);return D}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,h,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;n=0;for(h=k.material.length;n<h;n++){q=k.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(w,N,G){var H,l,F;lights=w.lights;w=0;for(H=lights.length;w<H;w++){l=lights[w];F=l.color;if(l instanceof THREE.DirectionalLight){l=N.normalWorld.dot(l.position)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}else if(l instanceof THREE.PointLight){Ja.sub(l.position,N.centroidWorld);Ja.normalize();l=N.normalWorld.dot(Ja)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}}}function c(w,N,G,H,l,F){L=w.positionScreen.x;K=w.positionScreen.y;R=N.positionScreen.x;
+y=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;o(l.opacity);r(l.blending);if(l.map){fa=l.map.image;na=fa.width-1;oa=fa.height-1;da.u=H.uvs[0].u*na;da.v=H.uvs[0].v*oa;Z.u=H.uvs[1].u*na;Z.v=H.uvs[1].v*oa;ea.u=H.uvs[2].u*na;ea.v=H.uvs[2].v*oa;j(fa,L,K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshBasicMaterial)b(L,K,R,y,u,Q,l.color,l.wireframe,l.wireframe_linewidth);else if(l instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(F,H,ba);T.r=
+l.color.r*ba.r;T.g=l.color.g*ba.g;T.b=l.color.b*ba.b;T.updateStyleString()}else T.__styleString=l.color.__styleString;b(L,K,R,y,u,Q,T,l.wireframe,l.wireframe_linewidth)}else if(l instanceof THREE.MeshDepthMaterial){pa=l.__2near;qa=l.__farPlusNear;ra=l.__farMinusNear;va=~~((1-pa/(qa-w.positionScreen.z*ra))*255);wa=~~((1-pa/(qa-N.positionScreen.z*ra))*255);ma=~~((1-pa/(qa-G.positionScreen.z*ra))*255);fa=h([va,va,va],[wa,wa,wa],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;Z.u=ka;Z.v=0;ea.u=0;ea.v=ka;j(fa,L,
+K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshNormalMaterial){T.r=k(H.normalWorld.x);T.g=k(H.normalWorld.y);T.b=k(H.normalWorld.z);T.updateStyleString();b(L,K,R,y,u,Q,T,l.wireframe,l.wireframe_linewidth)}}function f(w,N,G,H,l,F,U,z,W){L=w.positionScreen.x;K=w.positionScreen.y;R=N.positionScreen.x;y=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;ha=H.positionScreen.x;O=H.positionScreen.y;Y=l.positionScreen.x;xa=l.positionScreen.y;Ka=F.positionScreen.x;La=F.positionScreen.y;
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+q++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+q<=g){maxDirLights=q;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*q/(pointLights+q));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
 b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
@@ -134,25 +134,25 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,l,r=[],o=[],p=[];l=[];var w=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)p.push(h);else h instanceof THREE.PointLight&&o.push(h)}g=e=h=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;h+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,e,h,l);l=[];w=[];g=0;for(m=p.length;g<m;g++){h=p[g];l.push(h.color.r*
-h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);w.push(h.position.y);w.push(h.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,w);b.uniform3fv(d.directionalLightColor,l)}l=[];w=[];g=0;for(m=o.length;g<m;g++){h=o[g];l.push(h.color.r*h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);w.push(h.position.y);w.push(h.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
-o.length);b.uniform3fv(d.pointLightPosition,w);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,h,l,r,o,p,w,i,A,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],x=0,M=false;m=0;for(h=e.material.length;m<h;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(h=q.faces.length;m<h;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(A.x,A.y,A.z);if(o.length==3&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,
-p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(x,x+1,x+2);u.push(x,x+1);u.push(x,x+2);u.push(x+1,x+2);x+=3}else if(r instanceof THREE.Face4){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(A.x,A.y,A.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,
-o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(x,x+1,x+2);D.push(x,x+2,x+3);u.push(x,x+1);u.push(x,x+2);u.push(x,x+3);u.push(x+1,x+2);u.push(x+2,x+3);x+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),
-b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();
-b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,h,l,r,o,p,w,i,A,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;h=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;w=e.map;i=e.env_map;p=e.combine==THREE.Mix;l=e.reflectivity;q=e.env_map&&e.env_map.mapping==
-THREE.RefractionMap;A=e.refraction_ratio;b.uniform4f(d.mColor,m.r*h,m.g*h,m.b*h,h);b.uniform1i(d.mixEnvMap,p);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,A)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
-b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,h);b.uniform4f(d.mSpecular,l.r,l.g,l.b,h);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(w){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
-b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(i){if(e.env_map&&e.env_map instanceof
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,n,h,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(n=e.lights.length;g<n;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)s.push(h);else h instanceof THREE.PointLight&&p.push(h)}g=e=h=k=0;for(n=q.length;g<n;g++){e+=q[g].color.r;h+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,h,k);k=[];A=[];g=0;for(n=s.length;g<n;g++){h=s[g];k.push(h.color.r*
+h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(n=p.length;g<n;g++){h=p[g];k.push(h.color.r*h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,
+p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var n,h,k,q,p,s,A,D,B,m=e.materialFaceGroup[g],v=[],i=[],P=[],M=[],x=[],J=0,S=false;n=0;for(h=e.material.length;n<h;n++){meshMaterial=e.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=m.material.length;p<s;p++)if(m.material[p]&&m.material[p].shading!=undefined&&m.material[p].shading==THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}n=0;for(h=m.faces.length;n<h;n++){k=m.faces[n];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);if(p.length==3&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,
+s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v)}v.push(J,J+1,J+2);i.push(J,J+1);i.push(J,J+2);i.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,
+p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v);x.push(k[3].u,k[3].v)}v.push(J,J+1,J+2);v.push(J,J+2,J+3);i.push(J,J+1);i.push(J,J+2);i.push(J,J+3);i.push(J+1,J+2);i.push(J+2,J+3);J+=4}}if(P.length){m.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),
+b.STATIC_DRAW);m.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);m.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(x),b.STATIC_DRAW);m.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(v),b.STATIC_DRAW);m.__webGLLineBuffer=b.createBuffer();
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(i),b.STATIC_DRAW);m.__webGLFaceCount=v.length;m.__webGLLineCount=i.length}};this.renderBuffer=function(e,g){var n,h,k,q,p,s,A,D,B,m;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){n=e.color;h=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;A=e.map;D=e.env_map;s=e.combine==THREE.Mix;k=e.reflectivity;m=e.env_map&&e.env_map.mapping==
+THREE.RefractionMap;B=e.refraction_ratio;b.uniform4f(d.mColor,n.r*h,n.g*h,n.b*h,h);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,k);b.uniform1i(d.useRefract,m);b.uniform1f(d.mRefractionRatio,B)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){n=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,n.r,n.g,n.b,h);b.uniform4f(d.mSpecular,k.r,k.g,k.b,h);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
+b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(D){if(e.env_map&&e.env_map instanceof
 THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
 b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
 0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
-3,b.FLOAT,false,0,0);if(w){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var h,l,
-r,o,p;r=0;for(o=e.material.length;r<o;r++){h=e.material[r];if(h instanceof THREE.MeshFaceMaterial){h=0;for(l=g.material.length;h<l;h++)if((p=g.material[h])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=h)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
-this.setupLights(e);m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
-m,h,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(l in h.materialFaceGroup){r=h.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(h,l);r.__object=h;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
-new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
+3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,n){var h,k,
+q,p,s;q=0;for(p=e.material.length;q<p;q++){h=e.material[q];if(h instanceof THREE.MeshFaceMaterial){h=0;for(k=g.material.length;h<k;h++)if((s=g.material[h])&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=h)&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var n,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
+this.setupLights(e);n=0;for(h=e.__webGLObjects.length;n<h;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}n=0;for(h=e.__webGLObjects.length;n<h;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
+n,h,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(n=e.objects.length;g<n;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(k in h.materialFaceGroup){q=h.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(h,k);q.__object=h;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
+new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
 b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};

+ 80 - 81
build/ThreeDebug.js

@@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(x,h,A,q){q=q.clone().subSelf(h);A=A.clone().subSelf(h);var D=x.clone().subSelf(h);x=q.dot(q);h=q.dot(A);q=q.dot(D);var u=A.dot(A);A=A.dot(D);D=1/(x*u-h*h);u=(u*q-h*A)*D;x=(x*A-h*q)*D;return u>0&&x>0&&u+x<1}var f,b,d,j,n,t,e,g,m,i,
-l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];i=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,i))/m;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
-j,n,t)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,n,e)||c(i,n,t,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}}return p}};
-THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,i){t=false;c=e;f=g;b=m;d=i;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(t){t=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){t=true;d=b=f=c=0;a()};this.isEmpty=function(){return t};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,D,B,m){m=m.clone().subSelf(D);B=B.clone().subSelf(D);var w=A.clone().subSelf(D);A=m.dot(m);D=m.dot(B);m=m.dot(w);var h=B.dot(B);B=B.dot(w);w=1/(A*h-D*D);h=(h*m-D*B)*w;A=(A*B-D*m)*w;return h>0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,n,i,
+k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];i=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());n=k.dot(g);if(n<0){g=g.dot((new THREE.Vector3).sub(j,i))/n;i=i.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
+j,o,r)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,o,e)||c(i,o,r,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}}return s}};
+THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,n,i){r=false;c=e;f=g;b=n;d=i;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b=this._x,d=this._y,j=this._z;j.sub(a,c);j.normalize();b.cross(f,j);b.normalize();d.cross(j,b);d.normalize();this.n11=b.x;this.n12=b.y;this.n13=b.z;this.n14=-b.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,b=a.z,d=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*b+this.n14*
 d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
-a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,n=this.n22,
-t=this.n23,e=this.n24,g=this.n31,m=this.n32,i=this.n33,l=this.n34,r=this.n41,o=this.n42,p=this.n43,x=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+n*a.n21+t*a.n31+e*a.n41;this.n22=j*a.n12+n*a.n22+t*a.n32+e*a.n42;this.n23=j*a.n13+n*a.n23+t*a.n33+e*a.n43;this.n24=j*a.n14+n*a.n24+t*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+i*a.n31+l*a.n41;this.n32=g*a.n12+m*a.n22+
-i*a.n32+l*a.n42;this.n33=g*a.n13+m*a.n23+i*a.n33+l*a.n43;this.n34=g*a.n14+m*a.n24+i*a.n34+l*a.n44;this.n41=r*a.n11+o*a.n21+p*a.n31+x*a.n41;this.n42=r*a.n12+o*a.n22+p*a.n32+x*a.n42;this.n43=r*a.n13+o*a.n23+p*a.n33+x*a.n43;this.n44=r*a.n14+o*a.n24+p*a.n34+x*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22,
+r=this.n23,e=this.n24,g=this.n31,n=this.n32,i=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+i*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+
+i*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+i*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+i*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n14=a;b.n24=c;b.n34=f;return b};THREE.Matrix4.scaleMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n11=a;b.n22=c;b.n33=f;return b};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,n=a.x,t=a.y,e=a.z;f.n11=j*n*n+b;f.n12=j*n*t-d*e;f.n13=j*n*e+d*t;f.n21=j*n*t+d*e;f.n22=j*t*t+b;f.n23=j*t*e-d*n;f.n31=j*n*e-d*t;f.n32=j*t*e+d*n;f.n33=j*e*e+b;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,o=a.x,r=a.y,e=a.z;f.n11=j*o*o+b;f.n12=j*o*r-d*e;f.n13=j*o*e+d*r;f.n21=j*o*r+d*e;f.n22=j*r*r+b;f.n23=j*r*e-d*o;f.n31=j*o*e-d*r;f.n32=j*r*e+d*o;f.n33=j*e*e+b;return f};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],t=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*n;a.m[5]=c*t;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a};
-THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var n,t,e;n=new THREE.Matrix4;t=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);n.n11=t;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=b;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
-THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var n,t,e,g;n=new THREE.Matrix4;t=c-a;e=f-b;g=j-d;a=(c+a)/t;f=(f+b)/e;d=(j+d)/g;n.n11=2/t;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a};
+THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
+THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,c,f,b,d){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,c,f,b,d,j){this.a=a;this.b=c;this.c=f;this.d=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,n,t=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){t.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)t.addSelf(j.vertexNormals[c]);t.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];n=this.vertices[j.c];t.sub(n.position,
-f.position);e.sub(c.position,f.position);t.crossSelf(e)}t.isZero()||t.normalize();j.normal.copy(t)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,o,r=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){r.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)r.addSelf(j.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];o=this.vertices[j.c];r.sub(o.position,
+f.position);e.sub(c.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();j.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 THREE.Camera=function(a,c,f,b){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,b);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -53,14 +53,14 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var i=[];c=0;for(f=m.length;c<f;c++)m[c]==undefined?i.push("undefined"):i.push(m[c].toString());return i.join("_")}var c,f,b,d,j,n,t,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];n=j.material;t=a(n);if(g[t]==undefined)g[t]={hash:t,counter:0};e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
-j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(n){var i=[];c=0;for(f=n.length;c<f;c++)n[c]==undefined?i.push("undefined"):i.push(n[c].toString());return i.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
+j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
 this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;
-if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+
-this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
 THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
 undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
 this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
@@ -75,51 +75,50 @@ this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
 THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(h,A){var q;q=0;var D=1,u=h.z+h.w,L=A.z+A.w,v=-h.z+h.w,s=-A.z+A.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{h.lerpSelf(A,q);A.lerpSelf(h,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],i,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
-A){var q,D,u,L,v,s,y,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,z,N,K;c=[];l=g=n=b=0;A.autoUpdateMatrix&&A.updateMatrix();p.multiply(A.projectionMatrix,A.matrix);v=h.objects;q=0;for(D=v.length;q<D;q++){s=v[q];y=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
-L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];z=M[F.b];N=M[F.c];if(Q.__visible&&z.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(z.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
-s.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);y.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);p.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=s.material;f.faceMaterial=F.material;f.overdraw=s.overdraw;f.uvs=s.geometry.uvs[u];f.color=F.color;c.push(f);b++}}else if(F instanceof THREE.Face4){Q=M[F.a];z=M[F.b];N=M[F.c];K=M[F.d];if(Q.__visible&&z.__visible&&N.__visible&&K.__visible)if(s.doubleSided||s.flipSided!=((K.positionScreen.x-
-Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0||(z.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(z.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(z.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
-j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);y.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);x.transform(X.positionScreen)}u=
-1;for(L=M.length;u<L;u++){y=M[u];X=M[u-1];Y.copy(y.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){i=r[l]=r[l]||new THREE.RenderableParticle;i.x=o.x/o.w;i.y=o.y/o.w;i.z=
-o.z;i.rotation=s.rotation.z;i.scale.x=s.scale.x*Math.abs(i.x-(o.x+A.projectionMatrix.n11)/(o.w+A.projectionMatrix.n14));i.scale.y=s.scale.y*Math.abs(i.y-(o.y+A.projectionMatrix.n22)/(o.w+A.projectionMatrix.n24));i.material=s.material;c.push(i);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(h,A){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(A.matrix),THREE.Matrix4.makeInvert(A.projectionMatrix));q.transform(h);return h}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,i,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(i=l.material.length;m<i;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(G,O,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,O.centroidWorld);Ha.normalize();k=O.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function c(G,O,I,J,k,H){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;
-z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=A)h.globalAlpha=A=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,z,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
-ga.r;ba.g=ga.g;ba.b=ga.b;a(H,J,ba);R.r=k.color.r*ba.r;R.g=k.color.g*ba.g;R.b=k.color.b*ba.b;R.updateStyleString()}else R.__styleString=k.color.__styleString;b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){sa=k.__2near;ta=k.__farPlusNear;ua=k.__farMinusNear;U=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-O.positionScreen.z*ua))*255);na=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
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-A)h.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=E.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*p;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=E.offset.x*va;Ja=E.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+E.offset.x,-La-E.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
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-1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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-" "+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(B,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
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-B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);q.setRGB(s,s,s)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));B.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);t.appendChild(F)}function b(z){if(M[z]==null){M[z]=
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-P.material[C]){W=l;pa=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",pa.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(A){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
-THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);if(x.instersects(h)){C=0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&
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-0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,z)}else U&&f(l,r,o,p,P,U,z)}}}}}};
-THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,i,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(i=e.lights.length;m<i;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
-r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+THREE.Projector=function(){function a(D,B){var m;m=0;var w=1,h=D.z+D.w,P=B.z+B.w,M=-D.z+D.w,y=-B.z+B.w;if(h>=0&&P>=0&&M>=0&&y>=0)m=true;else if(h<0&&P<0||M<0&&y<0)m=false;else{if(h<0)m=Math.max(m,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)m=Math.max(m,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w<m)m=false;else{D.lerpSelf(B,m);B.lerpSelf(D,1-w);m=true}}return m}var c=null,f,b,d=[],j,o,r=[],e,g,n=[],i,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(D,
+B){var m,w,h,P,M,y,J,S,E,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,C,L,K;c=[];k=g=o=b=0;B.autoUpdateMatrix&&B.updateMatrix();s.multiply(B.projectionMatrix,B.matrix);M=D.objects;m=0;for(w=M.length;m<w;m++){y=M[m];J=y.matrix;y.autoUpdateMatrix&&y.updateMatrix();if(y instanceof THREE.Mesh){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];t=E.positionScreen;t.copy(E.position);A.transform(t);t.multiplyScalar(1/t.w);E.__visible=t.z>0&&t.z<1}E=y.geometry.faces;h=0;for(P=E.length;h<
+P;h++){t=E[h];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
+y.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=y.material;f.faceMaterial=t.material;f.overdraw=y.overdraw;f.uvs=y.geometry.uvs[h];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];C=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&C.__visible&&L.__visible&&K.__visible)if(y.doubleSided||y.flipSided!=((K.positionScreen.x-
+X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(C.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
+j.normalWorld.copy(t.normal);y.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=y.material;j.faceMaterial=t.material;j.overdraw=y.overdraw;j.uvs=y.geometry.uvs[h];j.color=t.color;c.push(j);o++}}}}else if(y instanceof THREE.Line){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];E.positionScreen.copy(E.position);A.transform(E.positionScreen)}h=
+1;for(P=S.length;h<P;h++){J=S[h];E=S[h-1];V.copy(J.positionScreen);aa.copy(E.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=n[g]=n[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=y.material;c.push(e);g++}}}else if(y instanceof THREE.Particle){p.set(y.position.x,y.position.y,y.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){i=q[k]=q[k]||new THREE.RenderableParticle;i.x=p.x/p.w;i.y=p.y/p.w;
+i.z=p.z;i.rotation=y.rotation.z;i.scale.x=y.scale.x*Math.abs(i.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));i.scale.y=y.scale.y*Math.abs(i.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));i.material=y.material;c.push(i);k++}}}c.sort(function(R,z){return z.z-R.z});return c};this.unprojectVector=function(D,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(D);return D}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,i,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;n=0;for(i=k.material.length;n<i;n++){q=k.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(x,N,G){var H,l,F;lights=x.lights;x=0;for(H=lights.length;x<H;x++){l=lights[x];F=l.color;if(l instanceof THREE.DirectionalLight){l=N.normalWorld.dot(l.position)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}else if(l instanceof THREE.PointLight){Ja.sub(l.position,N.centroidWorld);Ja.normalize();l=N.normalWorld.dot(Ja)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}}}function c(x,N,G,H,l,F){L=x.positionScreen.x;K=x.positionScreen.y;R=N.positionScreen.x;
+z=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;o(l.opacity);r(l.blending);if(l.map){fa=l.map.image;pa=fa.width-1;qa=fa.height-1;da.u=H.uvs[0].u*pa;da.v=H.uvs[0].v*qa;Z.u=H.uvs[1].u*pa;Z.v=H.uvs[1].v*qa;ea.u=H.uvs[2].u*pa;ea.v=H.uvs[2].v*qa;j(fa,L,K,R,z,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshBasicMaterial)b(L,K,R,z,u,Q,l.color,l.wireframe,l.wireframe_linewidth);else if(l instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(F,H,ba);T.r=
+l.color.r*ba.r;T.g=l.color.g*ba.g;T.b=l.color.b*ba.b;T.updateStyleString()}else T.__styleString=l.color.__styleString;b(L,K,R,z,u,Q,T,l.wireframe,l.wireframe_linewidth)}else if(l instanceof THREE.MeshDepthMaterial){ra=l.__2near;sa=l.__farPlusNear;ta=l.__farMinusNear;wa=~~((1-ra/(sa-x.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-N.positionScreen.z*ta))*255);na=~~((1-ra/(sa-G.positionScreen.z*ta))*255);fa=i([wa,wa,wa],[xa,xa,xa],[na,na,na],[na,na,na]);da.u=0;da.v=0;Z.u=la;Z.v=0;ea.u=0;ea.v=la;j(fa,L,
+K,R,z,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshNormalMaterial){T.r=k(H.normalWorld.x);T.g=k(H.normalWorld.y);T.b=k(H.normalWorld.z);T.updateStyleString();b(L,K,R,z,u,Q,T,l.wireframe,l.wireframe_linewidth)}}function f(x,N,G,H,l,F,U,v,W){L=x.positionScreen.x;K=x.positionScreen.y;R=N.positionScreen.x;z=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;ha=H.positionScreen.x;O=H.positionScreen.y;Y=l.positionScreen.x;ya=l.positionScreen.y;Ka=F.positionScreen.x;La=F.positionScreen.y;
+o(v.opacity);r(v.blending);if(v.map){fa=v.map.image;pa=fa.width-1;qa=fa.height-1;da.copy(U.uvs[0]);Z.copy(U.uvs[1]);ea.copy(U.uvs[2]);ia.copy(U.uvs[3]);da.u*=pa;da.v*=qa;Z.u*=pa;Z.v*=qa;ea.u*=pa;ea.v*=qa;ia.u*=pa;ia.v*=qa;j(fa,L,K,R,z,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,ya,u,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshBasicMaterial)d(L,K,R,z,u,Q,ha,O,v.color,v.wireframe,v.wireframe_linewidth);else if(v instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=
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+Ga,Ga],[na,na,na]);da.u=0;da.v=0;Z.u=la;Z.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,L,K,R,z,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,ya,u,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshNormalMaterial){T.r=k(U.normalWorld.x);T.g=k(U.normalWorld.y);T.b=k(U.normalWorld.z);T.updateStyleString();d(L,K,R,z,u,Q,ha,O,T,v.wireframe,v.wireframe_linewidth)}}function b(x,N,G,H,l,F,U,v,W){h.beginPath();h.moveTo(x,N);h.lineTo(G,H);h.lineTo(l,F);h.lineTo(x,N);h.closePath();if(v){e(W);g(U.__styleString);
+h.stroke();$.inflate(W*2)}else{n(U.__styleString);h.fill()}}function d(x,N,G,H,l,F,U,v,W,I,ca){h.beginPath();h.moveTo(x,N);h.lineTo(G,H);h.lineTo(l,F);h.lineTo(U,v);h.lineTo(x,N);h.closePath();if(I){e(ca);g(W.__styleString);h.stroke();$.inflate(ca*2)}else{n(W.__styleString);h.fill()}}function j(x,N,G,H,l,F,U,v,W,I,ca,ma,ua){h.beginPath();h.moveTo(N,G);h.lineTo(H,l);h.lineTo(F,U);h.closePath();H-=N;l-=G;F-=N;U-=G;I-=v;ca-=W;ma-=v;ua-=W;var va=1/(I*ua-ma*ca),Ba=(ua*H-ca*F)*va;ca=(ua*l-ca*U)*va;H=(I*
+F-ma*H)*va;l=(I*U-ma*l)*va;N=N-Ba*v-H*W;G=G-ca*v-l*W;h.save();h.transform(Ba,ca,H,l,N,G);h.clip();h.drawImage(x,0,0);h.restore()}function o(x){if(P!=x)h.globalAlpha=P=x}function r(x){if(M!=x){switch(x){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}M=x}}function e(x){if(S!=x)h.lineWidth=S=x}function g(x){if(y!=x)h.strokeStyle=y=x}function n(x){if(J!=
+x)h.fillStyle=J=x}function i(x,N,G,H){ja[0]=x[0];ja[1]=x[1];ja[2]=x[2];ja[4]=N[0];ja[5]=N[1];ja[6]=N[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Ca.putImageData(Ma,0,0);Ha.drawImage(Da,0,0);return Ea}function k(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function q(x,N){var G=N.x-x.x,H=N.y-x.y,l=1/Math.sqrt(G*G+H*H);G*=l;H*=l;N.x+=G;N.y+=H;x.x-=G;x.y-=H}var p=null,s=new THREE.Projector,A=document.createElement("canvas"),D,B,m,w,h=A.getContext("2d"),P=
+1,M=0,y=null,J=null,S=1,E,t,V,aa,X=new THREE.Vertex,C=new THREE.Vertex,L,K,R,z,u,Q,ha,O,Y,ya,Ka,La,wa,xa,na,Ga,ra,sa,ta,fa,pa,qa,oa=new THREE.Rectangle,ka=new THREE.Rectangle,$=new THREE.Rectangle,Fa=false,T=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),za=new THREE.Color(4278190080),Aa=new THREE.Color(4278190080),Qa=Math.PI*2,Ja=new THREE.Vector3,da=new THREE.UV,Z=new THREE.UV,ea=new THREE.UV,ia=new THREE.UV,Da,Ca,Ma,ja,Ea,Ha,la=16;Da=document.createElement("canvas");
+Da.width=Da.height=2;Ca=Da.getContext("2d");Ca.fillStyle="rgba(0,0,0,1)";Ca.fillRect(0,0,2,2);Ma=Ca.getImageData(0,0,2,2);ja=Ma.data;Ea=document.createElement("canvas");Ea.width=Ea.height=la;Ha=Ea.getContext("2d");Ha.translate(-la/2,-la/2);Ha.scale(la,la);la--;this.domElement=A;this.autoClear=true;this.setSize=function(x,N){D=x;B=N;m=D/2;w=B/2;A.width=D;A.height=B;h.lineJoin="round";h.lineCap="round";oa.set(-m,-w,m,w)};this.clear=function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,
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+F.b}else if(l instanceof THREE.DirectionalLight){za.r+=F.r;za.g+=F.g;za.b+=F.b}else if(l instanceof THREE.PointLight){Aa.r+=F.r;Aa.g+=F.g;Aa.b+=F.b}}}G=0;for(H=p.length;G<H;G++){l=p[G];$.empty();if(l instanceof THREE.RenderableParticle){E=l;E.x*=m;E.y*=w;F=0;for(U=l.material.length;F<U;F++)if(I=l.material[F]){v=E;W=l;I=I;var ca=void 0,ma=void 0,ua=void 0,va=void 0,Ba=void 0,Na=void 0,Ia=void 0,Oa=void 0,Pa=void 0;o(I.opacity);r(I.blending);if(I instanceof THREE.ParticleBasicMaterial){Ia=I.bitmap;
+Oa=Ia.width/2;Pa=Ia.height/2;ua=W.scale.x*m;va=W.scale.y*w;ca=ua*Oa;ma=va*Pa;Ba=I.offset.x*ua;Na=I.offset.y*va;$.set(v.x+Ba-ca,v.y+Na-ma,v.x+Ba+ca,v.y+Na+ma);if(oa.instersects($)){h.save();h.translate(v.x,v.y);h.rotate(-W.rotation);h.scale(ua,-va);h.translate(-Oa+I.offset.x,-Pa-I.offset.y);h.drawImage(Ia,0,0);h.restore();h.beginPath();h.moveTo(v.x-10,v.y);h.lineTo(v.x+10,v.y);h.moveTo(v.x,v.y-10);h.lineTo(v.x,v.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(I instanceof THREE.ParticleCircleMaterial){if(Fa){ba.r=
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+g(T.__styleString);h.stroke();$.inflate(I.linewidth*2)}}}else if(l instanceof THREE.RenderableFace3){E=l.v1;t=l.v2;V=l.v3;E.positionScreen.x*=m;E.positionScreen.y*=w;t.positionScreen.x*=m;t.positionScreen.y*=w;V.positionScreen.x*=m;V.positionScreen.y*=w;if(l.overdraw){q(E.positionScreen,t.positionScreen);q(t.positionScreen,V.positionScreen);q(V.positionScreen,E.positionScreen)}$.addPoint(E.positionScreen.x,E.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);$.addPoint(V.positionScreen.x,
+V.positionScreen.y);if(!oa.instersects($))continue;F=0;for(U=l.meshMaterial.length;F<U;){I=l.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){v=0;for(W=l.faceMaterial.length;v<W;)(I=l.faceMaterial[v++])&&c(E,t,V,l,I,x)}else I&&c(E,t,V,l,I,x)}}else if(l instanceof THREE.RenderableFace4){E=l.v1;t=l.v2;V=l.v3;aa=l.v4;E.positionScreen.x*=m;E.positionScreen.y*=w;t.positionScreen.x*=m;t.positionScreen.y*=w;V.positionScreen.x*=m;V.positionScreen.y*=w;aa.positionScreen.x*=m;aa.positionScreen.y*=
+w;X.positionScreen.copy(t.positionScreen);C.positionScreen.copy(aa.positionScreen);if(l.overdraw){q(E.positionScreen,t.positionScreen);q(t.positionScreen,aa.positionScreen);q(aa.positionScreen,E.positionScreen)}if(l.overdraw){q(V.positionScreen,X.positionScreen);q(V.positionScreen,C.positionScreen)}$.addPoint(E.positionScreen.x,E.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);$.addPoint(V.positionScreen.x,V.positionScreen.y);$.addPoint(aa.positionScreen.x,aa.positionScreen.y);
+if(!oa.instersects($))continue;F=0;for(U=l.meshMaterial.length;F<U;){I=l.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){v=0;for(W=l.faceMaterial.length;v<W;)(I=l.faceMaterial[v++])&&f(E,t,V,aa,X,C,l,I,x)}else I&&f(E,t,V,aa,X,C,l,I,x)}}ka.addRectangle($)}h.lineWidth=1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(C,L,K){var R,z,u,Q;R=0;for(z=C.lights.length;R<z;R++){u=C.lights[R];if(u instanceof THREE.DirectionalLight){Q=L.normalWorld.dot(u.position)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}else if(u instanceof THREE.PointLight){J.sub(u.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}}}function c(C,L,K,R,z,u){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+
+" "+C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(u,R,w);m.r=z.color.r*w.r;m.g=z.color.g*w.g;m.b=z.color.b*w.b;m.updateStyleString()}else m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){y=1-z.__2near/(z.__farPlusNear-R.z*z.__farMinusNear);
+m.setRGB(y,y,y)}else z instanceof THREE.MeshNormalMaterial&&m.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(t)}function f(C,L,K,R,z,u,Q){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+" "+
+C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(Q,z,w);m.r=u.color.r*w.r;m.g=u.color.g*w.g;m.b=u.color.b*w.b;m.updateStyleString()}else m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){y=1-
+u.__2near/(u.__farPlusNear-z.z*u.__farMinusNear);m.setRGB(y,y,y)}else u instanceof THREE.MeshNormalMaterial&&m.setRGB(d(z.normalWorld.x),d(z.normalWorld.y),d(z.normalWorld.z));u.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+u.opacity);r.appendChild(t)}function b(C){if(S[C]==null){S[C]=
+document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[C].setAttribute("shape-rendering","crispEdges");return S[C]}return S[C]}function d(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,n,i,k,q,p,s,A=new THREE.Rectangle,D=new THREE.Rectangle,B=false,m=new THREE.Color(4294967295),w=new THREE.Color(4294967295),h=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M=
+new THREE.Color(4278190080),y,J=new THREE.Vector3,S=[],E=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":X=1;break;case "low":X=0}};this.setSize=function(C,L){e=C;g=L;n=e/2;i=g/2;r.setAttribute("viewBox",-n+" "+-i+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-n,-i,n,i)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(C,L){var K,R,z,u,Q,ha,O,Y;this.autoClear&&this.clear();
+j=o.projectScene(C,L);aa=V=0;if(B=C.lights.length>0){O=C.lights;h.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K<R;K++){z=O[K];u=z.color;if(z instanceof THREE.AmbientLight){h.r+=u.r;h.g+=u.g;h.b+=u.b}else if(z instanceof THREE.DirectionalLight){P.r+=u.r;P.g+=u.g;P.b+=u.b}else if(z instanceof THREE.PointLight){M.r+=u.r;M.g+=u.g;M.b+=u.b}}}K=0;for(R=j.length;K<R;K++){O=j[K];D.empty();if(O instanceof THREE.RenderableParticle){k=O;k.x*=n;k.y*=-i;z=0;for(u=O.material.length;z<u;z++)if(Y=
+O.material[z]){Q=k;ha=O;Y=Y;var ya=aa++;if(E[ya]==null){E[ya]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&E[ya].setAttribute("shape-rendering","crispEdges")}t=E[ya];t.setAttribute("cx",Q.x);t.setAttribute("cy",Q.y);t.setAttribute("r",ha.scale.x*n);if(Y instanceof THREE.ParticleCircleMaterial){if(B){w.r=h.r+P.r+M.r;w.g=h.g+P.g+M.g;w.b=h.b+P.b+M.b;m.r=Y.color.r*w.r;m.g=Y.color.g*w.g;m.b=Y.color.b*w.b;m.updateStyleString()}else m=Y.color;t.setAttribute("style","fill: "+m.__styleString)}r.appendChild(t)}}else if(O instanceof
+THREE.RenderableFace3){k=O.v1;q=O.v2;p=O.v3;k.positionScreen.x*=n;k.positionScreen.y*=-i;q.positionScreen.x*=n;q.positionScreen.y*=-i;p.positionScreen.x*=n;p.positionScreen.y*=-i;D.addPoint(k.positionScreen.x,k.positionScreen.y);D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(p.positionScreen.x,p.positionScreen.y);if(A.instersects(D)){z=0;for(u=O.meshMaterial.length;z<u;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&
+c(k,q,p,O,Y,C)}else Y&&c(k,q,p,O,Y,C)}}}else if(O instanceof THREE.RenderableFace4){k=O.v1;q=O.v2;p=O.v3;s=O.v4;k.positionScreen.x*=n;k.positionScreen.y*=-i;q.positionScreen.x*=n;q.positionScreen.y*=-i;p.positionScreen.x*=n;p.positionScreen.y*=-i;s.positionScreen.x*=n;s.positionScreen.y*=-i;D.addPoint(k.positionScreen.x,k.positionScreen.y);D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(p.positionScreen.x,p.positionScreen.y);D.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(D)){z=
+0;for(u=O.meshMaterial.length;z<u;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&f(k,q,p,s,O,Y,C)}else Y&&f(k,q,p,s,O,Y,C)}}}}}};
+THREE.WebGLRenderer=function(a){function c(e,g){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,g);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var n,i,k,q=pointLights=maxDirLights=maxPointLights=0;n=0;for(i=e.lights.length;n<i;n++){k=e.lights[n];k instanceof THREE.DirectionalLight&&
+q++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+q<=g){maxDirLights=q;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*q/(pointLights+q));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
 b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
@@ -135,25 +134,25 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,l,r=[],o=[],p=[];l=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)r.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);else i instanceof THREE.PointLight&&o.push(i)}g=e=i=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;i+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,e,i,l);l=[];x=[];g=0;for(m=p.length;g<m;g++){i=p[g];l.push(i.color.r*
-i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,x);b.uniform3fv(d.directionalLightColor,l)}l=[];x=[];g=0;for(m=o.length;g<m;g++){i=o[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
-o.length);b.uniform3fv(d.pointLightPosition,x);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,i,l,r,o,p,x,h,A,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],y=0,M=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(i=q.faces.length;m<i;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);if(o.length==3&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,
-p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(r instanceof THREE.Face4){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,
-o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(y,y+1,y+2);D.push(y,y+2,y+3);u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),
-b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();
-b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,i,l,r,o,p,x,h,A,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;x=e.map;h=e.env_map;p=e.combine==THREE.Mix;l=e.reflectivity;q=e.env_map&&e.env_map.mapping==
-THREE.RefractionMap;A=e.refraction_ratio;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1i(d.mixEnvMap,p);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,A)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
-b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
-b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(h){if(e.env_map&&e.env_map instanceof
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,n,i,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(n=e.lights.length;g<n;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)q.push(i);else if(i instanceof THREE.DirectionalLight)s.push(i);else i instanceof THREE.PointLight&&p.push(i)}g=e=i=k=0;for(n=q.length;g<n;g++){e+=q[g].color.r;i+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,i,k);k=[];A=[];g=0;for(n=s.length;g<n;g++){i=s[g];k.push(i.color.r*
+i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(n=p.length;g<n;g++){i=p[g];k.push(i.color.r*i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,
+p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var n,i,k,q,p,s,A,D,B,m=e.materialFaceGroup[g],w=[],h=[],P=[],M=[],y=[],J=0,S=false;n=0;for(i=e.material.length;n<i;n++){meshMaterial=e.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=m.material.length;p<s;p++)if(m.material[p]&&m.material[p].shading!=undefined&&m.material[p].shading==THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}n=0;for(i=m.faces.length;n<i;n++){k=m.faces[n];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);if(p.length==3&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,
+s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v)}w.push(J,J+1,J+2);h.push(J,J+1);h.push(J,J+2);h.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,
+p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v);y.push(k[3].u,k[3].v)}w.push(J,J+1,J+2);w.push(J,J+2,J+3);h.push(J,J+1);h.push(J,J+2);h.push(J,J+3);h.push(J+1,J+2);h.push(J+2,J+3);J+=4}}if(P.length){m.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),
+b.STATIC_DRAW);m.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);m.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(y),b.STATIC_DRAW);m.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);m.__webGLLineBuffer=b.createBuffer();
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(h),b.STATIC_DRAW);m.__webGLFaceCount=w.length;m.__webGLLineCount=h.length}};this.renderBuffer=function(e,g){var n,i,k,q,p,s,A,D,B,m;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){n=e.color;i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;A=e.map;D=e.env_map;s=e.combine==THREE.Mix;k=e.reflectivity;m=e.env_map&&e.env_map.mapping==
+THREE.RefractionMap;B=e.refraction_ratio;b.uniform4f(d.mColor,n.r*i,n.g*i,n.b*i,i);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,k);b.uniform1i(d.useRefract,m);b.uniform1f(d.mRefractionRatio,B)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){n=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,n.r,n.g,n.b,i);b.uniform4f(d.mSpecular,k.r,k.g,k.b,i);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
+b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(D){if(e.env_map&&e.env_map instanceof
 THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
 b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
 0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
-3,b.FLOAT,false,0,0);if(x){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,l,
-r,o,p;r=0;for(o=e.material.length;r<o;r++){i=e.material[r];if(i instanceof THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((p=g.material[i])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=i)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
-this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
-m,i,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){r=i.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(i,l);r.__object=i;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
-new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
+3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,n){var i,k,
+q,p,s;q=0;for(p=e.material.length;q<p;q++){i=e.material[q];if(i instanceof THREE.MeshFaceMaterial){i=0;for(k=g.material.length;i<k;i++)if((s=g.material[i])&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=i)&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var n,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
+this.setupLights(e);n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
+n,i,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(n=e.objects.length;g<n;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(k in i.materialFaceGroup){q=i.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(i,k);q.__object=i;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
+new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
 b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};

+ 91 - 89
examples/materials_cubemap.html

@@ -15,7 +15,7 @@
 			}
 			a {	color: #ff0080;	text-decoration: none; }
 			a:hover { color: #0080ff; }
-			
+
 			canvas { pointer-events:none; z-index:10; position:relative; }
 			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 			#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
@@ -23,7 +23,7 @@
 			.inactive { background:#999; color:#eee }
 		</style>
 	</head>
-	
+
 	<body>
 		<div id="d">
 			<p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
@@ -31,11 +31,11 @@
 			<p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
 			<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
 		</div>
-		
+
 		<pre id="log"></pre>
 
 		<script type="text/javascript" src="../build/Three.js"></script> 
-		
+
 		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
@@ -44,107 +44,76 @@
 
 		<script type="text/javascript">
 
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
 			var FLOOR = -250;
 
-			var container;
-			var stats;
+			var container, stats;
 
-			var camera;
-			var scene;
-			var webglRenderer;
+			var camera, scene, webglRenderer;
+			var cameraCube, sceneCube;
 
 			var mesh, zmesh, lightMesh, geometry;
-			
+
 			var directionalLight, pointLight;
-			
+
 			var mouseX = 0;
 			var mouseY = 0;
 
-			var windowHalfX = window.innerWidth >> 1;
-			var windowHalfY = window.innerHeight >> 1;
-			
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
 			document.addEventListener('mousemove', onDocumentMouseMove, false);
 
 			init();
-			
-			loop();
-			
-			setInterval(loop, 1000/60);
-			
-			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
-				
-				mesh = new THREE.Mesh( geometry, material );
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-				mesh.position.x = x;
-				mesh.position.y = y;
-				mesh.position.z = z;
-				mesh.rotation.x = rx;
-				mesh.rotation.y = ry;
-				mesh.rotation.z = rz;
-				mesh.overdraw = true;
-				mesh.updateMatrix();
-				scene.addObject(mesh);
-				
-			}
-			
+			setInterval( loop, 1000 / 60 );
+
 			function init() {
 
 				container = document.createElement('div');
 				document.body.appendChild(container);
 
-				camera = new THREE.Camera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
 				camera.position.z = 2000;
-				camera.updateMatrix();
+
+				cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
 
 				scene = new THREE.Scene();
+				sceneCube = new THREE.Scene();
 
 				// LIGHTS
 
-				var ambient = new THREE.AmbientLight( 0x101010 );
+				var ambient = new THREE.AmbientLight( 0xffffff );
 				scene.addLight( ambient );
 
-				directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
-				directionalLight.position.x = 1;
-				directionalLight.position.y = 1;
-				directionalLight.position.z = 2;
-				directionalLight.position.normalize();
-				scene.addLight( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffffff );
-				pointLight.position.x = 0;
-				pointLight.position.y = 0;
-				pointLight.position.z = 0;
+				pointLight = new THREE.PointLight( 0xffffff, 2 );
 				scene.addLight( pointLight );
 
 				// light representation
 				sphere = new Sphere( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
-				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;
-				lightMesh.overdraw = true;
-				lightMesh.updateMatrix();
+				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				scene.addObject(lightMesh);
 
 				// material samples
 				var r = "textures/cube/SwedishRoyalCastle/";
-				
+
 				var urls = [ r + "px.jpg", r + "nx.jpg", 
 							 r + "py.jpg", r + "ny.jpg", 
 							 r + "pz.jpg", r + "nz.jpg" ];
-				
+
 				var images = loadImageArray( urls );
 				
 				//var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } );
 				var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.3 } );
 				var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } );
 				var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
-				
-				createCube( 4000, images );
-				
+
+				createCube( 10000, images );
+
 				webglRenderer = new THREE.WebGLRenderer( scene );
-				webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				webglRenderer.autoClear = false;
+				webglRenderer.setFaceCulling( 0 );
 				container.appendChild( webglRenderer.domElement );
 
 				stats = new Stats();
@@ -152,28 +121,56 @@
 				stats.domElement.style.top = '0px';
 				stats.domElement.style.zIndex = 100;
 				container.appendChild( stats.domElement );
-				
+
 				var loader = new THREE.Loader();
 				loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
 
 			}
 
+			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
+
+				mesh = new THREE.Mesh( geometry, material );
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+				mesh.position.x = x;
+				mesh.position.y = y;
+				mesh.position.z = z;
+				mesh.rotation.x = rx;
+				mesh.rotation.y = ry;
+				mesh.rotation.z = rz;
+				scene.addObject(mesh);
+
+			}
+
+			function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
+
+				mesh = new THREE.Mesh( geometry, material );
+				mesh.position.x = x;
+				mesh.position.y = y;
+				mesh.position.z = z;
+				mesh.rotation.x = rx;
+				mesh.rotation.y = ry;
+				mesh.rotation.z = rz;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+				sceneCube.addObject(mesh);
+
+			}
+
 			function createCube( size, images ) {
-			
+
 				var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
-				
-				addMesh( plane, 1,      0,     0,  -hsize,  0,      0,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
-				addMesh( plane, 1, -hsize,     0,       0,  0,    pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
-				addMesh( plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
-				addMesh( plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
-				addMesh( plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
-				
+
+				addCubeMesh( plane, 1,      0,     0,  -hsize,  0,      0,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
+				addCubeMesh( plane, 1, -hsize,     0,       0,  0,    pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
+				addCubeMesh( plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
+				addCubeMesh( plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
+				addCubeMesh( plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
+
 			}
 
 			function createScene( geometry, m1, m2, m3 ) {
-				
+
 				var s = 15;
-				
+
 				addMesh( geometry, s,      0, 0, -100, 0,0,0, m1 );
 				addMesh( geometry, s,   -900, 0, -100, 0,0,0, m2 );
 				addMesh( geometry, s,    900, 0, -100, 0,0,0, m3 );
@@ -181,45 +178,50 @@
 			}
 
 			function loadImageArray( urls ) {
-				
+
 				var i, images = [];
-				
+
 				images.loadCount = 0;
-				
+
 				for ( i = 0; i < urls.length; ++i ) {
-					
+
 					images[i] = new Image();
 					images[i].loaded = 0;
 					images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
 					images[i].src = urls[i];
-					
+
 				}
 
 				return images;
-				
+
 			}
-			
+
 			function onDocumentMouseMove(event) {
 
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
+				mouseX = ( event.clientX - windowHalfX ) * 4;
+				mouseY = ( event.clientY - windowHalfY ) * 4;
 
 			}
 
 			var r = 0;
-			
+
 			function loop() {
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.updateMatrix();
-							
-				lightMesh.position.x = 1500*Math.cos(r);
-				lightMesh.position.z = 1500*Math.sin(r);
-				lightMesh.updateMatrix();
+
+				cameraCube.target.position.x = - camera.position.x;
+				cameraCube.target.position.y = - camera.position.y;
+				cameraCube.target.position.z = - camera.position.z;
+
+
+				lightMesh.position.x = 1500 * Math.cos( r );
+				lightMesh.position.z = 1500 * Math.sin( r );
 
 				r += 0.01;
-				
+
+				webglRenderer.clear();
+				webglRenderer.render( sceneCube, cameraCube );
 				webglRenderer.render( scene, camera );
 
 				stats.update();
@@ -227,10 +229,10 @@
 			}
 
 			function log(text) {
-			
+
 				var e = document.getElementById("log");
 				e.innerHTML = text + "<br/>" + e.innerHTML;
-				
+
 			}
 		</script>
 

+ 61 - 114
examples/materials_cubemap_escher.html

@@ -14,25 +14,24 @@
 				text-align:center;
 			}
 			a {	color: #ff0080;	text-decoration: none; }
-			a:hover { color: #0080ff; }
-			
+			a:hover { color: #0080ff; }			
 			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 			#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block; 
 				 background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
 		</style>
 	</head>
-	
+
 	<body>
 		<div id="d">
 			<p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
 			<p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
 			<p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
 		</div>
-		
+
 		<pre id="log"></pre>
 
 		<script type="text/javascript" src="../build/Three.js"></script> 
-		
+
 		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 
@@ -40,162 +39,118 @@
 
 		<script type="text/javascript">
 
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
-
 			var statsEnabled = false;
-			
-			var container;
-			var stats;
 
-			var camera;
-			var scene;
-			var webglRenderer;
+			var container, stats;
+
+			var camera, scene, webglRenderer;
 
 			var mesh, zmesh, lightMesh, geometry;
-			
+
 			var directionalLight, pointLight;
-			
+
 			var mouseX = 0;
 			var mouseY = 0;
 
-			var windowHalfX = window.innerWidth >> 1;
-			var windowHalfY = window.innerHeight >> 1;
-			
-			document.addEventListener('mousemove', onDocumentMouseMove, false);
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 
 			init();
-			
-			loop();
-			
-			setInterval(loop, 1000/60);
-			
-			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
-				
-				mesh = new THREE.Mesh( geometry, material );
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-				mesh.position.x = x;
-				mesh.position.y = y;
-				mesh.position.z = z;
-				mesh.rotation.x = rx;
-				mesh.rotation.y = ry;
-				mesh.rotation.z = rz;
-				mesh.overdraw = true;
-				mesh.updateMatrix();
-				scene.addObject(mesh);
-				
-			}
-			
+			setInterval( loop, 1000 / 60 );
+
 			function init() {
 
 				container = document.createElement('div');
 				document.body.appendChild(container);
 
-				camera = new THREE.Camera( 90, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
 				camera.position.z = 3200;
-				camera.updateMatrix();
 
 				scene = new THREE.Scene();
 
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x101010 );
-				scene.addLight( ambient );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.x = 1;
-				directionalLight.position.y = 1;
-				directionalLight.position.z = 2;
-				directionalLight.position.normalize();
-				scene.addLight( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffffff );
-				pointLight.position.x = 0;
-				pointLight.position.y = 0;
-				pointLight.position.z = 0;
-				scene.addLight( pointLight );
-
-				// light representation
-				sphere = new Sphere( 100, 16, 8, 1 );
-				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
-				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
-				lightMesh.position = pointLight.position;
-				lightMesh.overdraw = true;
-				lightMesh.updateMatrix();
-				scene.addObject(lightMesh);
-
-				// material samples
+
 				var r = "textures/cube/Escher/";
-				
+
 				var urls = [ r + "px.jpg", r + "nx.jpg", 
 							 r + "py.jpg", r + "ny.jpg", 
 							 r + "pz.jpg", r + "nz.jpg" ];
-				
+
 				var images = loadImageArray( urls );
-				
-				var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
-				var sphere = new Sphere( 100, 64, 32, true );
-				
+
+				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
+				var geometry = new Sphere( 100, 96, 64, true );
+
+				var mesh = new THREE.Mesh( geometry, material );
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
+				scene.addObject( mesh );
+
 				createCube( 6000, images );
-				createScene( sphere, cubeMaterial, 16 );
-				
+
 				webglRenderer = new THREE.WebGLRenderer( scene );
-				webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( webglRenderer.domElement );
 
 				if ( statsEnabled ) {
-				
+
 					stats = new Stats();
 					stats.domElement.style.position = 'absolute';
 					stats.domElement.style.top = '0px';
 					stats.domElement.style.zIndex = 100;
 					container.appendChild( stats.domElement );
-					
+
 				}
-			
-				
+
+			}
+
+			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
+
+				mesh = new THREE.Mesh( geometry, material );
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+				mesh.position.x = x;
+				mesh.position.y = y;
+				mesh.position.z = z;
+				mesh.rotation.x = rx;
+				mesh.rotation.y = ry;
+				mesh.rotation.z = rz;
+				mesh.overdraw = true;
+				mesh.updateMatrix();
+				scene.addObject(mesh);
+
 			}
 
 			function createCube( size, images ) {
-			
+
 				var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
-				
+
 				addMesh( plane, 1,      0,     0,  -hsize,  0,      0,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
 				addMesh( plane, 1, -hsize,     0,       0,  0,    pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
 				addMesh( plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
 				addMesh( plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
 				addMesh( plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
-				
-			}
-			
-			function createScene( geometry, m, scale ) {
-				
-				var mesh = new THREE.Mesh( geometry, m );
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-				mesh.updateMatrix();
-				scene.addObject(mesh);
 
 			}
 
 			function loadImageArray( urls ) {
-				
+
 				var i, images = [];
-				
+
 				images.loadCount = 0;
-				
+
 				for ( i = 0; i < urls.length; ++i ) {
-					
+
 					images[i] = new Image();
 					images[i].loaded = 0;
 					images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
 					images[i].src = urls[i];
-					
+
 				}
 
 				return images;
-				
+
 			}
-			
+
 			function onDocumentMouseMove(event) {
 
 				mouseX = ( event.clientX - windowHalfX );
@@ -203,20 +158,11 @@
 
 			}
 
-			var r = 0;
-			
 			function loop() {
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.updateMatrix();
-							
-				lightMesh.position.x = 1500*Math.cos(r);
-				lightMesh.position.z = 1500*Math.sin(r);
-				lightMesh.updateMatrix();
-
-				r += 0.01;
-				
+
 				webglRenderer.render( scene, camera );
 
 				if ( statsEnabled ) stats.update();
@@ -224,11 +170,12 @@
 			}
 
 			function log(text) {
-			
+
 				var e = document.getElementById("log");
 				e.innerHTML = text + "<br/>" + e.innerHTML;
-				
+
 			}
+
 		</script>
 
 	</body>

+ 197 - 0
examples/materials_cubemap_sky.html

@@ -0,0 +1,197 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - webgl cube reflection</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000; 
+			}
+
+			a {
+				color: #ffffff;
+			}
+		</style>
+	</head>
+
+	<body>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
+
+		<script type="text/javascript" src="../build/Three.js"></script> 
+
+		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			var statsEnabled = false;
+
+			var container, stats;
+
+			var camera, scene, webglRenderer;
+			var cameraCube, sceneCube;
+
+			var mesh, zmesh, lightMesh, geometry;
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0;
+			var mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			setInterval( loop, 1000 / 60 );
+
+			function init() {
+
+				container = document.createElement('div');
+				document.body.appendChild(container);
+
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+				camera.position.z = 3200;
+
+				cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+
+				scene = new THREE.Scene();
+				sceneCube = new THREE.Scene();
+
+				var geometry = new THREE.Geometry();
+				var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
+
+				for ( var i = 0; i < 200; i ++ ) {
+
+					sphere.position.x = Math.random() * 10000 - 5000;
+					sphere.position.y = Math.random() * 10000 - 5000;
+					sphere.position.z = Math.random() * 10000 - 5000;
+					sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
+
+					// Merging spheres in a single geometry
+					GeometryUtils.merge( geometry, sphere );
+				}
+
+				var r = "textures/skymap_";
+				var urls = [ r + "right1024.jpg", r + "left1024.jpg", 
+					 r + "top1024.jpg", r + "bottom1024.jpg", 
+					 r + "front1024.jpg", r + "back1024.jpg" ];
+
+				var images = loadImageArray( urls );
+				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } );
+
+				var mesh = new THREE.Mesh( geometry, material );
+				mesh.position.x = 100;
+				scene.addObject( mesh );
+
+				createCube( 100000, images );
+
+				webglRenderer = new THREE.WebGLRenderer( scene );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				webglRenderer.autoClear = false;
+				container.appendChild( webglRenderer.domElement );
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+					container.appendChild( stats.domElement );
+
+				}
+
+			}
+
+			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
+
+				mesh = new THREE.Mesh( geometry, material );
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+				mesh.position.x = x;
+				mesh.position.y = y;
+				mesh.position.z = z;
+				mesh.rotation.x = rx;
+				mesh.rotation.y = ry;
+				mesh.rotation.z = rz;
+				sceneCube.addObject(mesh);
+
+			}
+
+			function createCube( size, images ) {
+
+				var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
+
+				addMesh( plane, 1,      0,     0,  -hsize,  0,      0,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
+				addMesh( plane, 1, -hsize,     0,       0,  0,    pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
+				addMesh( plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
+				addMesh( plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
+				addMesh( plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
+
+			}
+
+			function loadImageArray( urls ) {
+
+				var i, images = [];
+
+				images.loadCount = 0;
+
+				for ( i = 0; i < urls.length; ++i ) {
+
+					images[i] = new Image();
+					images[i].loaded = 0;
+					images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
+					images[i].src = urls[i];
+
+				}
+
+				return images;
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			function loop() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				cameraCube.target.position.x = - camera.position.x;
+				cameraCube.target.position.y = - camera.position.y;
+				cameraCube.target.position.z = - camera.position.z;
+
+				webglRenderer.clear();
+				webglRenderer.render( sceneCube, cameraCube );
+				webglRenderer.render( scene, camera );
+
+				if ( statsEnabled ) stats.update();
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/test.html

@@ -213,7 +213,7 @@
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-                //webglRenderer.setFaceCulling( 0 );
+				// webglRenderer.setFaceCulling( 0 );
 				container.appendChild( webglRenderer.domElement );
 
 				stats = new Stats();

+ 1 - 1
src/core/Face3.js

@@ -10,7 +10,7 @@ THREE.Face3 = function ( a, b, c, normal, material ) {
 
 	this.centroid = new THREE.Vector3();
 	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals =  normal instanceof Array ? normal : [];
+	this.vertexNormals = normal instanceof Array ? normal : [];
 
 	this.material = material instanceof Array ? material : [ material ];
 

+ 1 - 1
src/core/Face4.js

@@ -11,7 +11,7 @@ THREE.Face4 = function ( a, b, c, d, normal, material ) {
 
 	this.centroid = new THREE.Vector3();
 	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals =  normal instanceof Array ? normal : [];
+	this.vertexNormals = normal instanceof Array ? normal : [];
 
 	this.material = material instanceof Array ? material : [ material ];
 

+ 76 - 0
src/extras/GeometryUtils.js

@@ -0,0 +1,76 @@
+var GeometryUtils = {
+
+	merge: function ( object1, object2 ) {
+
+		var isMesh = object2 instanceof THREE.Mesh;
+
+		var geometry1 = object1,
+		vertexPosition = geometry1.vertices.length,
+		facePosition = geometry1.faces.length,
+		uvPosition = geometry1.uvs.length,
+		geometry2 = isMesh ? object2.geometry : object2;
+
+		if ( isMesh ) object2.updateMatrix();
+
+		for ( var i = 0, il = geometry2.vertices.length; i < il; i ++ ) {
+
+			var vertex = geometry2.vertices[ i ];
+
+			var vertexCopy = new THREE.Vertex( vertex.position.clone() );
+
+			if ( isMesh ) object2.matrix.transform( vertexCopy.position );
+
+			geometry1.vertices.push( vertexCopy );
+
+		}
+
+		for ( var i = 0, il = geometry2.faces.length; i < il; i ++ ) {
+
+			var face = geometry2.faces[ i ];
+
+			if ( face instanceof THREE.Face3 ) {
+
+				var faceCopy = new THREE.Face3();
+				faceCopy.a = face.a + vertexPosition;
+				faceCopy.b = face.b + vertexPosition;
+				faceCopy.c = face.c + vertexPosition;
+
+			} else if ( face instanceof THREE.Face4 ) {
+
+				var faceCopy = new THREE.Face4();
+				faceCopy.a = face.a + vertexPosition;
+				faceCopy.b = face.b + vertexPosition;
+				faceCopy.c = face.c + vertexPosition;
+				faceCopy.d = face.d + vertexPosition;
+
+			}
+
+			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
+
+				var normal = face.vertexNormals[ j ];
+				faceCopy.vertexNormals.push( normal.clone() );
+			}
+
+			geometry1.faces.push( faceCopy );
+
+		}
+
+		for ( var i = 0, il = geometry2.uvs.length; i < il; i ++ ) {
+
+			var uv = geometry2.uvs[ i ];
+
+			var uvCopy = [];
+
+			for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
+
+				uvCopy.push( new THREE.UV( uv[ j ].u, uv[ j ].v ) );
+
+			}
+
+			geometry1.uvs.push( uvCopy );
+
+		}
+
+	}
+
+}

+ 3 - 19
src/extras/primitives/Sphere.js

@@ -3,7 +3,7 @@
  * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Sphere.as
  */
 
-var Sphere = function ( radius, segments_width, segments_height, smooth ) {
+var Sphere = function ( radius, segments_width, segments_height ) {
 
 	THREE.Geometry.call( this );
 
@@ -78,15 +78,7 @@ var Sphere = function ( radius, segments_width, segments_height, smooth ) {
 					n2.normalize();
 					n3.normalize();
 
-					if ( smooth ) {
-
-						this.faces.push( new THREE.Face3( aP1, aP2, aP3, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
-
-					} else {
-
-						this.faces.push( new THREE.Face3( aP1, aP2, aP3 ) );
-
-					}
+					this.faces.push( new THREE.Face3( aP1, aP2, aP3, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
 
 					this.uvs.push( [ aP1uv, aP2uv, aP3uv ] );
 
@@ -101,15 +93,7 @@ var Sphere = function ( radius, segments_width, segments_height, smooth ) {
 					n2.normalize();
 					n3.normalize();
 
-					if ( smooth ) {
-
-						this.faces.push( new THREE.Face3( aP1, aP3, aP4, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
-
-					} else {
-
-						this.faces.push( new THREE.Face3( aP1, aP3, aP4 ) );
-
-					}
+					this.faces.push( new THREE.Face3( aP1, aP3, aP4, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
 
 					this.uvs.push( [ aP1uv, aP3uv, aP4uv ] );
 

+ 3 - 0
src/materials/MeshBasicMaterial.js

@@ -12,6 +12,7 @@
  *  refraction_ratio: <float>,
  
  *  opacity: <float>,
+ *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  wireframe: <boolean>,
  *  wireframe_linewidth: <float>
@@ -31,6 +32,7 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 	this.refraction_ratio = 0.98;
 	
 	this.opacity = 1;
+	this.shading = THREE.SmoothShading;
 	this.blending = THREE.NormalBlending;
 	this.wireframe = false;
 	this.wireframe_linewidth = 1;
@@ -46,6 +48,7 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 		if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio  = parameters.refraction_ratio;
 		
 		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
+		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
 		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
 		if ( parameters.wireframe_linewidth !== undefined ) this.wireframe_linewidth = parameters.wireframe_linewidth;

+ 1 - 1
src/objects/Mesh.js

@@ -16,7 +16,7 @@ THREE.Mesh = function ( geometry, material, normUVs ) {
 
 	this.materialFaceGroup = {};
 	this.sortFacesByMaterial();
-	if( normUVs ) this.normalizeUVs();
+	if ( normUVs ) this.normalizeUVs();
 
 	this.geometry.computeBoundingBox();
 

+ 79 - 108
src/renderers/CanvasRenderer.js

@@ -18,7 +18,7 @@ THREE.CanvasRenderer = function () {
 	_contextLineWidth = 1,
 
 	_v1, _v2, _v3, _v4,
-	_v5 = new THREE.Vertex(), _v6 = new THREE.Vertex(), // Needed for latter splitting tris to quads
+	_v5 = new THREE.Vertex(), _v6 = new THREE.Vertex(), // Needed for latter splitting quads to tris
 
 	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
 	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
@@ -119,9 +119,7 @@ THREE.CanvasRenderer = function () {
 		_context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
 		*/
 
-		_enableLighting = scene.lights.length > 0;
-
-		if ( _enableLighting ) {
+		if ( _enableLighting = scene.lights.length > 0 ) {
 
 			calculateLights( scene );
 
@@ -393,17 +391,8 @@ THREE.CanvasRenderer = function () {
 		var width, height, scaleX, scaleY, offsetX, offsetY,
 		bitmap, bitmapWidth, bitmapHeight;
 
-		if ( material.opacity != _contextGlobalAlpha ) {
-
-			_context.globalAlpha = _contextGlobalAlpha = material.opacity;
-
-		}
-
-		if ( material.blending != _contextGlobalCompositeOperation ) {
-
-			setBlending( material.blending );
-
-		}
+		setOpacity( material.opacity );
+		setBlending( material.blending );
 
 		if ( material instanceof THREE.ParticleBasicMaterial ) {
 
@@ -482,11 +471,7 @@ THREE.CanvasRenderer = function () {
 
 			}
 
-			if ( _contextFillStyle !== _color.__styleString ) {
-
-				_context.fillStyle = _contextFillStyle = _color.__styleString;
-
-			}
+			setFillStyle( _color.__styleString );
 
 			_context.save();
 			_context.translate( v1.x, v1.y );
@@ -506,17 +491,8 @@ THREE.CanvasRenderer = function () {
 
 	function renderLine( v1, v2, element, material, scene ) {
 
-		if ( material.opacity != _contextGlobalAlpha ) {
-
-			_context.globalAlpha = _contextGlobalAlpha = material.opacity;
-
-		}
-
-		if ( material.blending != _contextGlobalCompositeOperation ) {
-
-			setBlending( material.blending );
-
-		}
+		setOpacity( material.opacity );
+		setBlending( material.blending );
 
 		_context.beginPath();
 		_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
@@ -527,17 +503,8 @@ THREE.CanvasRenderer = function () {
 
 			_color.__styleString = material.color.__styleString;
 
-			if ( _contextLineWidth != material.linewidth ) {
-
-				_context.lineWidth = _contextLineWidth = material.linewidth;
-
-			}
-
-			if ( _contextStrokeStyle != _color.__styleString ) {
-
-				_context.strokeStyle = _contextStrokeStyle  = _color.__styleString;
-
-			}
+			setLineWidth( material.linewidth );
+			setStrokeStyle( _color.__styleString );
 
 			_context.stroke();
 			_bboxRect.inflate( material.linewidth * 2 );
@@ -552,17 +519,8 @@ THREE.CanvasRenderer = function () {
 		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
 		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
 
-		if ( material.opacity != _contextGlobalAlpha ) {
-
-			_context.globalAlpha = _contextGlobalAlpha = material.opacity;
-
-		}
-
-		if ( material.blending != _contextGlobalCompositeOperation ) {
-
-			setBlending( material.blending );
-
-		}
+		setOpacity( material.opacity );
+		setBlending( material.blending );
 
 		if ( material.map ) {
 
@@ -654,17 +612,8 @@ THREE.CanvasRenderer = function () {
 		_v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
 		_v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
 
-		if ( material.opacity != _contextGlobalAlpha ) {
-
-			_context.globalAlpha = _contextGlobalAlpha = material.opacity;
-
-		}
-
-		if ( material.blending != _contextGlobalCompositeOperation ) {
-
-			setBlending( material.blending );
-
-		}
+		setOpacity( material.opacity );
+		setBlending( material.blending );
 
 		if ( material.map ) {
 
@@ -767,28 +716,15 @@ THREE.CanvasRenderer = function () {
 
 		if ( wireframe ) {
 
-			if ( _contextLineWidth != wireframe_linewidth ) {
-
-				_context.lineWidth = _contextLineWidth = wireframe_linewidth;
-
-			}
-
-			if ( _contextStrokeStyle != color.__styleString ) {
-
-				_context.strokeStyle = _contextStrokeStyle  = color.__styleString;
-
-			}
+			setLineWidth( wireframe_linewidth );
+			setStrokeStyle( color.__styleString );
 
 			_context.stroke();
 			_bboxRect.inflate( wireframe_linewidth * 2 );
 
 		} else {
 
-			if ( _contextFillStyle != color.__styleString ) {
-
-				_context.fillStyle = _contextFillStyle = color.__styleString;
-
-			}
+			setFillStyle( color.__styleString );
 
 			_context.fill();
 
@@ -808,28 +744,15 @@ THREE.CanvasRenderer = function () {
 
 		if ( wireframe ) {
 
-			if ( _contextLineWidth != wireframe_linewidth ) {
-
-				_context.lineWidth = _contextLineWidth = wireframe_linewidth;
-
-			}
-
-			if ( _contextStrokeStyle != color.__styleString ) {
-
-				_context.strokeStyle = _contextStrokeStyle  = color.__styleString;
-
-			}
+			setLineWidth( wireframe_linewidth );
+			setStrokeStyle( color.__styleString );
 
 			_context.stroke();
 			_bboxRect.inflate( wireframe_linewidth * 2 );
 
 		} else {
 
-			if ( _contextFillStyle != color.__styleString ) {
-
-				_context.fillStyle = _contextFillStyle = color.__styleString;
-
-			}
+			setFillStyle( color.__styleString );
 
 			_context.fill();
 
@@ -871,36 +794,84 @@ THREE.CanvasRenderer = function () {
 
 	}
 
-	function setBlending( blending ) {
+	//
+
+	function setOpacity( value ) {
+
+		if ( _contextGlobalAlpha != value ) {
+
+			_context.globalAlpha = _contextGlobalAlpha = value;
+
+		}
+
+	}
+
+	function setBlending( value ) {
+
+		if ( _contextGlobalCompositeOperation != value ) {
+
+			switch ( value ) {
 
-		switch ( blending ) {
+				case THREE.NormalBlending:
 
-			case THREE.NormalBlending:
+					_context.globalCompositeOperation = 'source-over';
 
-				_context.globalCompositeOperation = 'source-over';
+					break;
 
-				break;
+				case THREE.AdditiveBlending:
 
-			case THREE.AdditiveBlending:
+					_context.globalCompositeOperation = 'lighter';
 
-				_context.globalCompositeOperation = 'lighter';
+					break;
 
-				break;
+				case THREE.SubtractiveBlending:
 
-			case THREE.SubtractiveBlending:
+					_context.globalCompositeOperation = 'darker';
 
-				_context.globalCompositeOperation = 'darker';
+					break;
 
-				break;
+			}
+
+			_contextGlobalCompositeOperation = value;
 
 		}
 
-		_contextGlobalCompositeOperation = blending;
+	}
+
+	function setLineWidth( value ) {
+
+		if ( _contextLineWidth != value ) {
+
+			_context.lineWidth = _contextLineWidth = value;
+
+		}
+
+	}
+
+	function setStrokeStyle( value ) {
+
+		if ( _contextStrokeStyle != value ) {
+
+			_context.strokeStyle = _contextStrokeStyle  = value;
+
+		}
+
+	}
+
+	function setFillStyle( value ) {
+
+		if ( _contextFillStyle != value ) {
+
+			_context.fillStyle = _contextFillStyle = value;
+
+		}
 
 	}
 
 	function getGradientTexture( c1, c2, c3, c4 ) {
 
+		// http://mrdoob.com/blog/post/710
+
 		_pixelMapData[ 0 ] = c1[ 0 ];
 		_pixelMapData[ 1 ] = c1[ 1 ];
 		_pixelMapData[ 2 ] = c1[ 2 ];