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@@ -0,0 +1,3998 @@
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+/**
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+ * SEA3D for Three.JS
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+ * @author Sunag / http://www.sunag.com.br/
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+ */
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+
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+import {
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+ Matrix4,
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+ Vector3,
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+ Quaternion,
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+ EventDispatcher,
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+ AudioLoader,
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+ AnimationClip,
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+ AnimationMixer,
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+ AudioListener,
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+ InterpolateLinear,
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+ VectorKeyframeTrack,
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+ QuaternionKeyframeTrack,
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+ LoopRepeat,
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+ LoopOnce,
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+ Object3D,
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+ BoxGeometry,
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+ Mesh,
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+ MeshBasicMaterial,
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+ SkinnedMesh,
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+ Skeleton,
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+ Bone,
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+ PerspectiveCamera,
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+ OrthographicCamera,
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+ PointLight,
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+ PositionalAudio,
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+ Math,
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+ BufferGeometry,
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+ BufferAttribute,
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+ Float32BufferAttribute,
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+ LineBasicMaterial,
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+ Line,
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+ SpriteMaterial,
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+ Sprite,
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+ VertexColors,
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+ Color,
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+ NoColors,
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+ CubeCamera,
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+ Texture,
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+ CubeTexture,
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+ RepeatWrapping,
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+ ClampToEdgeWrapping,
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+ CubeReflectionMapping,
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+ MixOperation,
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+ CubeRefractionMapping,
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+ SphericalReflectionMapping,
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+ RGBFormat,
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+ FileLoader,
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+ TextureLoader,
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+ //PMREMGenerator,
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+ //HDRCubeTextureLoader,
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+ UnsignedByteType,
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+ //PMREMCubeUVPacker,
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+ CubeTextureLoader,
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+ NormalBlending,
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+ MeshPhysicalMaterial,
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+ MeshStandardMaterial,
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+ MeshPhongMaterial,
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+ AdditiveBlending,
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+ SubtractiveBlending,
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+ MultiplyBlending,
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+ CustomBlending,
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+ OneFactor,
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+ OneMinusSrcColorFactor,
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+ AddEquation,
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+ DoubleSide,
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+ FrontSide,
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+ HemisphereLight,
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+ AmbientLight,
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+ DirectionalLight
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+} from "../../../../build/three.module.js";
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+
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+import { SEA3DSDK } from "./SEA3DSDK.js";
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+
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+//
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+//
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+// SEA3D
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+//
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+
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+function SEA3D( config ) {
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+
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+ this.config = {
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+ id: "",
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+ scripts: true,
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+ runScripts: true,
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+ autoPlay: false,
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+ dummys: true,
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+ multiplier: 1,
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+ bounding: true,
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+ audioRolloffFactor: 10,
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+ lights: true,
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+ useEnvironment: true,
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+ useVertexTexture: true,
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+ forceStatic: false,
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+ streaming: true,
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+ async: true,
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+ paths: {},
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+ timeLimit: 10
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+ };
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+
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+ if ( config ) this.loadConfig( config );
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+
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+};
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+
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+//
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+// Config
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+//
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+
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+SEA3D.MTXBUF = new Matrix4();
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+SEA3D.VECBUF = new Vector3();
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+SEA3D.QUABUF = new Quaternion();
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+
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+SEA3D.BACKGROUND_COLOR = 0x333333;
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+SEA3D.HELPER_COLOR = 0x9AB9E5;
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+SEA3D.RTT_SIZE = 512;
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+
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+SEA3D.identityMatrixScale = function () {
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+
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+ var scl = new Vector3();
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+
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+ return function identityMatrixScale( matrix ) {
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+
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+ scl.setFromMatrixScale( matrix );
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+
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+ return matrix.scale( scl.set( 1 / scl.x, 1 / scl.y, 1 / scl.z ) );
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+
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+ };
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+
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+}();
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+
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+SEA3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
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+
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+ constructor: SEA3D,
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+
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+ setShadowMap: function ( light ) {
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+
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+ light.shadow.mapSize.width = 2048;
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+ light.shadow.mapSize.height = 1024;
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+
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+ light.castShadow = true;
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+
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+ light.shadow.camera.left = - 200;
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+ light.shadow.camera.right = 200;
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+ light.shadow.camera.top = 200;
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+ light.shadow.camera.bottom = - 200;
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+
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+ light.shadow.camera.near = 1;
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+ light.shadow.camera.far = 3000;
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+ light.shadow.camera.fov = 45;
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+
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+ light.shadow.bias = - 0.001;
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+
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+ }
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+
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+} );
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+
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+Object.defineProperties( SEA3D.prototype, {
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+
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+ container: {
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+
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+ set: function ( val ) {
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+
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+ this.config.container = val;
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+
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+ },
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+
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+ get: function () {
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+
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+ return this.config.container;
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+
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+ }
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+
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+ },
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+
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+ elapsedTime: {
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+
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+ get: function () {
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+
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+ return this.file.timer.elapsedTime;
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+
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+ }
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+
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+ }
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+
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+} );
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+
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+//
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+// Domain
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+//
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+
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+SEA3D.Domain = function ( id, objects, container ) {
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+
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+ this.id = id;
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+ this.objects = objects;
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+ this.container = container;
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+
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+ this.sources = [];
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+ this.local = {};
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+
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+ this.scriptTargets = [];
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+
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+ this.events = new EventDispatcher();
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+
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+};
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+
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+SEA3D.Domain.global = {};
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+
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+SEA3D.Domain.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
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+
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+ constructor: SEA3D.Domain,
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+
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+ add: function ( src ) {
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+
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+ this.sources.push( src );
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+
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+ },
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+
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+ remove: function ( src ) {
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+
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+ this.sources.splice( this.sources.indexOf( src ), 1 );
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+
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+ },
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+
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+ contains: function ( src ) {
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+
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+ return this.sources.indexOf( src ) != - 1;
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+
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+ },
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+
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+ addEventListener: function ( type, listener ) {
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+
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+ this.events.addEventListener( type, listener );
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+
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+ },
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+
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+ hasEventListener: function ( type, listener ) {
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+
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+ return this.events.hasEventListener( type, listener );
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+
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+ },
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+
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+ removeEventListener: function ( type, listener ) {
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+
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+ this.events.removeEventListener( type, listener );
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+
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+ },
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+
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+ print: function () {
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+
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+ console.log.apply( console, arguments );
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+
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+ },
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+
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+ watch: function () {
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+
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+ console.log.apply( console, 'watch:', arguments );
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+
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+ },
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+
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+ runScripts: function () {
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+
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+ for ( var i = 0; i < this.scriptTargets.length; i ++ ) {
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+
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+ this.runJSMList( this.scriptTargets[ i ] );
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+
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+ }
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+
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+ },
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+
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+ runJSMList: function ( target ) {
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+
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+ var scripts = target.scripts;
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+
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+ for ( var i = 0; i < scripts.length; i ++ ) {
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+
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+ this.runJSM( target, scripts[ i ] );
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+
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+ }
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+
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+ return scripts;
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+
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+ },
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+
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+ runJSM: function ( target, script ) {
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+
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+ var include = {
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+ print: this.print,
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+ watch: this.watch,
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+ sea3d: this,
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+ scene: this.container,
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+ source: new SEA3D.ScriptDomain( this, target instanceof SEA3D.Domain )
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+ };
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+
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+ Object.freeze( include.source );
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+
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+ SEA3D.ScriptHandler.add( include.source );
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+
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+ try {
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+
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+ this.methods[ script.method ](
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+ include,
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+ this.getReference,
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+ SEA3D.Domain.global,
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+ this.local,
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+ target,
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+ script.params
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+ );
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+
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+ } catch ( e ) {
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+
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+ console.error( 'SEA3D JavaScript: Error running method "' + script.method + '".' );
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+ console.error( e );
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+
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+ }
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+
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+ },
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+
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+ getReference: function ( ns ) {
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+
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+ return eval( ns );
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+
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+ },
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+
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+ disposeList: function ( list ) {
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+
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+ if ( ! list || ! list.length ) return;
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+
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+ list = list.concat();
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+
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+ var i = list.length;
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+
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+ while ( i -- ) {
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+
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+ list[ i ].dispose();
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+
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+ }
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+
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+ },
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+
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+ dispatchEvent: function ( event ) {
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+
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+ event.domain = this;
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+
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+ var sources = this.sources.concat(),
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+ i = sources.length;
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+
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+ while ( i -- ) {
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+
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+ sources[ i ].dispatchEvent( event );
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+
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+ }
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+
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+ this.events.dispatchEvent( event );
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+
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+ },
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+
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+ dispose: function () {
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+
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+ this.disposeList( this.sources );
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+
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+ while ( this.container.children.length ) {
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+
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+ this.container.remove( this.container.children[ 0 ] );
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+
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+ }
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+
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+ var i = SEA3D.EXTENSIONS_DOMAIN.length;
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+
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+ while ( i -- ) {
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+
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+ var domain = SEA3D.EXTENSIONS_DOMAIN[ i ];
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+
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+ if ( domain.dispose ) domain.dispose.call( this );
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+
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+ }
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+
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+ this.disposeList( this.materials );
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+ this.disposeList( this.dummys );
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+
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+ this.dispatchEvent( { type: "dispose" } );
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+
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+ }
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+} );
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+
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+//
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+// Domain Manager
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+//
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+
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+SEA3D.DomainManager = function ( autoDisposeRootDomain ) {
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+
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+ this.domains = [];
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+ this.autoDisposeRootDomain = autoDisposeRootDomain !== undefined ? autoDisposeRootDomain : true;
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+
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+};
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+
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+Object.assign( SEA3D.DomainManager.prototype, {
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+
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+ onDisposeDomain: function ( e ) {
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+
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+ this.remove( e.domain );
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+
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+ if ( this.autoDisposeRootDomain && this.domains.length === 1 ) {
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+
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+ this.dispose();
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+
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+ }
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+
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+ },
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+
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+ add: function ( domain ) {
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+
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+ this._onDisposeDomain = this._onDisposeDomain || this.onDisposeDomain.bind( this );
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+
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+ domain.on( "dispose", this._onDisposeDomain );
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+
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+ this.domains.push( domain );
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+
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+ this.textures = this.textures || domain.textures;
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+ this.cubemaps = this.cubemaps || domain.cubemaps;
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|
|
+ this.geometries = this.geometries || domain.geometries;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ remove: function ( domain ) {
|
|
|
|
+
|
|
|
|
+ domain.removeEvent( "dispose", this._onDisposeDomain );
|
|
|
|
+
|
|
|
|
+ this.domains.splice( this.domains.indexOf( domain ), 1 );
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ contains: function ( domain ) {
|
|
|
|
+
|
|
|
|
+ return this.domains.indexOf( domain ) != - 1;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ disposeList: function ( list ) {
|
|
|
|
+
|
|
|
|
+ if ( ! list || ! list.length ) return;
|
|
|
|
+
|
|
|
|
+ list = list.concat();
|
|
|
|
+
|
|
|
|
+ var i = list.length;
|
|
|
|
+
|
|
|
|
+ while ( i -- ) {
|
|
|
|
+
|
|
|
|
+ list[ i ].dispose();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ dispose: function () {
|
|
|
|
+
|
|
|
|
+ this.disposeList( this.domains );
|
|
|
|
+ this.disposeList( this.textures );
|
|
|
|
+ this.disposeList( this.cubemaps );
|
|
|
|
+ this.disposeList( this.geometries );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Script ( closure for private functions )
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.ScriptDomain = function ( domain, root ) {
|
|
|
|
+
|
|
|
|
+ domain = domain || new SEA3D.Domain();
|
|
|
|
+ domain.add( this );
|
|
|
|
+
|
|
|
|
+ var events = new EventDispatcher();
|
|
|
|
+
|
|
|
|
+ this.getId = function () {
|
|
|
|
+
|
|
|
|
+ return domain.id;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.isRoot = function () {
|
|
|
|
+
|
|
|
|
+ return root;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.addEventListener = function ( type, listener ) {
|
|
|
|
+
|
|
|
|
+ events.addEventListener( type, listener );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.hasEventListener = function ( type, listener ) {
|
|
|
|
+
|
|
|
|
+ return events.hasEventListener( type, listener );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.removeEventListener = function ( type, listener ) {
|
|
|
|
+
|
|
|
|
+ events.removeEventListener( type, listener );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent = function ( event ) {
|
|
|
|
+
|
|
|
|
+ event.script = this;
|
|
|
|
+
|
|
|
|
+ events.dispatchEvent( event );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.dispose = function () {
|
|
|
|
+
|
|
|
|
+ domain.remove( this );
|
|
|
|
+
|
|
|
|
+ if ( root ) domain.dispose();
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent( { type: "dispose" } );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Script Manager ( closure for private functions )
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.ScriptManager = function () {
|
|
|
|
+
|
|
|
|
+ this.scripts = [];
|
|
|
|
+
|
|
|
|
+ var onDisposeScript = ( function ( e ) {
|
|
|
|
+
|
|
|
|
+ this.remove( e.script );
|
|
|
|
+
|
|
|
|
+ } ).bind( this );
|
|
|
|
+
|
|
|
|
+ this.add = function ( src ) {
|
|
|
|
+
|
|
|
|
+ src.addEventListener( "dispose", onDisposeScript );
|
|
|
|
+
|
|
|
|
+ this.scripts.push( src );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.remove = function ( src ) {
|
|
|
|
+
|
|
|
|
+ src.removeEventListener( "dispose", onDisposeScript );
|
|
|
|
+
|
|
|
|
+ this.scripts.splice( this.scripts.indexOf( src ), 1 );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.contains = function ( src ) {
|
|
|
|
+
|
|
|
|
+ return this.scripts.indexOf( src ) > - 1;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent = function ( event ) {
|
|
|
|
+
|
|
|
|
+ var scripts = this.scripts.concat(),
|
|
|
|
+ i = scripts.length;
|
|
|
|
+
|
|
|
|
+ while ( i -- ) {
|
|
|
|
+
|
|
|
|
+ scripts[ i ].dispatchEvent( event );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Script Handler
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.ScriptHandler = new SEA3D.ScriptManager();
|
|
|
|
+
|
|
|
|
+SEA3D.ScriptHandler.dispatchUpdate = function ( delta ) {
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent( {
|
|
|
|
+ type: "update",
|
|
|
|
+ delta: delta
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Animation Clip
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.AnimationClip = function ( name, duration, tracks, repeat ) {
|
|
|
|
+
|
|
|
|
+ AnimationClip.call( this, name, duration, tracks );
|
|
|
|
+
|
|
|
|
+ this.repeat = repeat !== undefined ? repeat : true;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.AnimationClip.fromClip = function ( clip, repeat ) {
|
|
|
|
+
|
|
|
|
+ return new SEA3D.AnimationClip( clip.name, clip.duration, clip.tracks, repeat );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.AnimationClip.prototype = Object.assign( Object.create( AnimationClip.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.AnimationClip
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Animation
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Animation = function ( clip, timeScale ) {
|
|
|
|
+
|
|
|
|
+ this.clip = clip;
|
|
|
|
+ this.timeScale = timeScale !== undefined ? timeScale : 1;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Animation.COMPLETE = "animationComplete";
|
|
|
|
+
|
|
|
|
+SEA3D.Animation.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Animation,
|
|
|
|
+
|
|
|
|
+ onComplete: function ( scope ) {
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent( { type: SEA3D.Animation.COMPLETE, target: this } );
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+Object.defineProperties( SEA3D.Animation.prototype, {
|
|
|
|
+
|
|
|
|
+ name: {
|
|
|
|
+
|
|
|
|
+ get: function () {
|
|
|
|
+
|
|
|
|
+ return this.clip.name;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ repeat: {
|
|
|
|
+
|
|
|
|
+ get: function () {
|
|
|
|
+
|
|
|
|
+ return this.clip.repeat;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ duration: {
|
|
|
|
+
|
|
|
|
+ get: function () {
|
|
|
|
+
|
|
|
|
+ return this.clip.duration;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ mixer: {
|
|
|
|
+
|
|
|
|
+ set: function ( val ) {
|
|
|
|
+
|
|
|
|
+ if ( this.mx ) {
|
|
|
|
+
|
|
|
|
+ this.mx.uncacheClip( this.clip );
|
|
|
|
+ delete this.mx;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( val ) {
|
|
|
|
+
|
|
|
|
+ this.mx = val;
|
|
|
|
+ this.mx.clipAction( this.clip );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ get: function () {
|
|
|
|
+
|
|
|
|
+ return this.mx;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Animator
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Animator = function ( clips, mixer ) {
|
|
|
|
+
|
|
|
|
+ this.updateAnimations( clips, mixer );
|
|
|
|
+
|
|
|
|
+ this.clone = function ( scope ) {
|
|
|
|
+
|
|
|
|
+ return new this.constructor( this.clips, new AnimationMixer( scope ) ).copyFrom( this );
|
|
|
|
+
|
|
|
|
+ }.bind( this );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+Object.assign( SEA3D.Animator.prototype, {
|
|
|
|
+
|
|
|
|
+ update: function ( dt ) {
|
|
|
|
+
|
|
|
|
+ this.mixer.update( dt || 0 );
|
|
|
|
+
|
|
|
|
+ if ( this.currentAnimationAction && this.currentAnimationAction.paused ) {
|
|
|
|
+
|
|
|
|
+ this.pause();
|
|
|
|
+
|
|
|
|
+ if ( this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ this.currentAnimation.onComplete( this );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ updateAnimations: function ( clips, mixer ) {
|
|
|
|
+
|
|
|
|
+ if ( this.playing ) this.stop();
|
|
|
|
+
|
|
|
|
+ if ( this.mixer ) SEA3D.AnimationHandler.remove( this );
|
|
|
|
+
|
|
|
|
+ this.mixer = mixer;
|
|
|
|
+
|
|
|
|
+ this.relative = false;
|
|
|
|
+ this.playing = false;
|
|
|
|
+ this.paused = false;
|
|
|
|
+
|
|
|
|
+ this.timeScale = 1;
|
|
|
|
+
|
|
|
|
+ this.animations = [];
|
|
|
|
+ this.animation = {};
|
|
|
|
+
|
|
|
|
+ this.clips = [];
|
|
|
|
+
|
|
|
|
+ if ( clips ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < clips.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ this.addAnimation( clips[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ addAnimation: function ( animation ) {
|
|
|
|
+
|
|
|
|
+ if ( animation instanceof AnimationClip ) {
|
|
|
|
+
|
|
|
|
+ this.clips.push( animation );
|
|
|
|
+
|
|
|
|
+ animation = new SEA3D.Animation( animation );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.animations.push( animation );
|
|
|
|
+ this.animation[ animation.name ] = animation;
|
|
|
|
+
|
|
|
|
+ animation.mixer = this.mixer;
|
|
|
|
+
|
|
|
|
+ return animation;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ removeAnimation: function ( animation ) {
|
|
|
|
+
|
|
|
|
+ if ( animation instanceof AnimationClip ) {
|
|
|
|
+
|
|
|
|
+ animation = this.getAnimationByClip( animation );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.clips.splice( this.clips.indexOf( animation.clip ), 1 );
|
|
|
|
+
|
|
|
|
+ delete this.animation[ animation.name ];
|
|
|
|
+ this.animations.splice( this.animations.indexOf( animation ), 1 );
|
|
|
|
+
|
|
|
|
+ animation.mixer = null;
|
|
|
|
+
|
|
|
|
+ return animation;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getAnimationByClip: function ( clip ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < this.animations.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( this.animations[ i ].clip === clip ) return clip;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getAnimationByName: function ( name ) {
|
|
|
|
+
|
|
|
|
+ return typeof name === "number" ? this.animations[ name ] : this.animation[ name ];
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setAnimationWeight: function ( name, val ) {
|
|
|
|
+
|
|
|
|
+ this.mixer.clipAction( this.getAnimationByName( name ).clip ).setEffectiveWeight( val );
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getAnimationWeight: function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.mixer.clipAction( this.getAnimationByName( name ).clip ).getEffectiveWeight();
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ pause: function () {
|
|
|
|
+
|
|
|
|
+ if ( this.playing && this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.AnimationHandler.remove( this );
|
|
|
|
+
|
|
|
|
+ this.playing = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ resume: function () {
|
|
|
|
+
|
|
|
|
+ if ( ! this.playing && this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.AnimationHandler.add( this );
|
|
|
|
+
|
|
|
|
+ this.playing = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setTimeScale: function ( val ) {
|
|
|
|
+
|
|
|
|
+ this.timeScale = val;
|
|
|
|
+
|
|
|
|
+ if ( this.currentAnimationAction ) this.updateTimeScale();
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getTimeScale: function () {
|
|
|
|
+
|
|
|
|
+ return this.timeScale;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ updateTimeScale: function () {
|
|
|
|
+
|
|
|
|
+ this.currentAnimationAction.setEffectiveTimeScale( this.timeScale * ( this.currentAnimation ? this.currentAnimation.timeScale : 1 ) );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ play: function ( name, crossfade, offset, weight ) {
|
|
|
|
+
|
|
|
|
+ var animation = this.getAnimationByName( name );
|
|
|
|
+
|
|
|
|
+ if ( ! animation ) throw new Error( 'Animation "' + name + '" not found.' );
|
|
|
|
+
|
|
|
|
+ if ( animation === this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
|
|
|
|
+ ( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
|
|
|
|
+
|
|
|
|
+ this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
|
|
|
|
+ this.currentAnimationAction.paused = false;
|
|
|
|
+
|
|
|
|
+ return this.resume();
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ this.previousAnimation = this.currentAnimation;
|
|
|
|
+ this.currentAnimation = animation;
|
|
|
|
+
|
|
|
|
+ this.previousAnimationAction = this.currentAnimationAction;
|
|
|
|
+ this.currentAnimationAction = this.mixer.clipAction( animation.clip ).setLoop( animation.repeat ? LoopRepeat : LoopOnce, Infinity ).reset();
|
|
|
|
+ this.currentAnimationAction.clampWhenFinished = ! animation.repeat;
|
|
|
|
+ this.currentAnimationAction.paused = false;
|
|
|
|
+
|
|
|
|
+ this.updateTimeScale();
|
|
|
|
+
|
|
|
|
+ if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
|
|
|
|
+ ( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
|
|
|
|
+
|
|
|
|
+ this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
|
|
|
|
+
|
|
|
|
+ this.currentAnimationAction.play();
|
|
|
|
+
|
|
|
|
+ if ( ! this.playing ) this.mixer.update( 0 );
|
|
|
|
+
|
|
|
|
+ this.playing = true;
|
|
|
|
+
|
|
|
|
+ if ( this.previousAnimation ) this.previousAnimationAction.crossFadeTo( this.currentAnimationAction, crossfade || 0, false );
|
|
|
|
+
|
|
|
|
+ SEA3D.AnimationHandler.add( this );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ stop: function () {
|
|
|
|
+
|
|
|
|
+ if ( this.playing ) SEA3D.AnimationHandler.remove( this );
|
|
|
|
+
|
|
|
|
+ if ( this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ this.currentAnimationAction.stop();
|
|
|
|
+
|
|
|
|
+ this.previousAnimation = this.currentAnimation;
|
|
|
|
+ this.previousAnimationAction = this.currentAnimationAction;
|
|
|
|
+
|
|
|
|
+ delete this.currentAnimationAction;
|
|
|
|
+ delete this.currentAnimation;
|
|
|
|
+
|
|
|
|
+ this.playing = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ playw: function ( name, weight ) {
|
|
|
|
+
|
|
|
|
+ if ( ! this.playing && ! this.paused ) SEA3D.AnimationHandler.add( this );
|
|
|
|
+
|
|
|
|
+ var animation = this.getAnimationByName( name );
|
|
|
|
+
|
|
|
|
+ this.playing = true;
|
|
|
|
+
|
|
|
|
+ var clip = this.mixer.clipAction( animation.clip );
|
|
|
|
+ clip.setLoop( animation.repeat ? LoopRepeat : LoopOnce, Infinity ).reset();
|
|
|
|
+ clip.clampWhenFinished = ! animation.repeat;
|
|
|
|
+ clip.paused = false;
|
|
|
|
+
|
|
|
|
+ clip.setEffectiveWeight( weight ).play();
|
|
|
|
+
|
|
|
|
+ return clip;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ crossFade: function ( fromAnimName, toAnimName, duration, wrap ) {
|
|
|
|
+
|
|
|
|
+ this.mixer.stopAllAction();
|
|
|
|
+
|
|
|
|
+ var fromAction = this.playw( fromAnimName, 1 );
|
|
|
|
+ var toAction = this.playw( toAnimName, 1 );
|
|
|
|
+
|
|
|
|
+ fromAction.crossFadeTo( toAction, duration, wrap !== undefined ? wrap : false );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ stopAll: function () {
|
|
|
|
+
|
|
|
|
+ this.stop().mixer.stopAllAction();
|
|
|
|
+
|
|
|
|
+ this.playing = false;
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ unPauseAll: function () {
|
|
|
|
+
|
|
|
|
+ this.mixer.timeScale = 1;
|
|
|
|
+
|
|
|
|
+ this.playing = true;
|
|
|
|
+ this.paused = false;
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ pauseAll: function () {
|
|
|
|
+
|
|
|
|
+ this.mixer.timeScale = 0;
|
|
|
|
+
|
|
|
|
+ this.playing = false;
|
|
|
|
+ this.paused = true;
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setRelative: function ( val ) {
|
|
|
|
+
|
|
|
|
+ if ( this.relative === val ) return;
|
|
|
|
+
|
|
|
|
+ this.stop();
|
|
|
|
+
|
|
|
|
+ this.relative = val;
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getRelative: function () {
|
|
|
|
+
|
|
|
|
+ return this.relative;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ copyFrom: function ( scope ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < this.animations.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ this.animations[ i ].timeScale = scope.animations[ i ].timeScale;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Object3D Animator
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Object3DAnimator = function ( clips, object3d ) {
|
|
|
|
+
|
|
|
|
+ this.object3d = object3d;
|
|
|
|
+
|
|
|
|
+ SEA3D.Animator.call( this, clips, new AnimationMixer( object3d ) );
|
|
|
|
+
|
|
|
|
+ this.clone = function ( scope ) {
|
|
|
|
+
|
|
|
|
+ return new this.constructor( this.clips, scope ).copyFrom( this );
|
|
|
|
+
|
|
|
|
+ }.bind( this );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Object3DAnimator.prototype = Object.assign( Object.create( SEA3D.Animator.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Object3DAnimator,
|
|
|
|
+
|
|
|
|
+ stop: function () {
|
|
|
|
+
|
|
|
|
+ if ( this.currentAnimation ) {
|
|
|
|
+
|
|
|
|
+ var animate = this.object3d.animate;
|
|
|
|
+
|
|
|
|
+ if ( animate && this instanceof SEA3D.Object3DAnimator ) {
|
|
|
|
+
|
|
|
|
+ animate.position.set( 0, 0, 0 );
|
|
|
|
+ animate.quaternion.set( 0, 0, 0, 1 );
|
|
|
|
+ animate.scale.set( 1, 1, 1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ SEA3D.Animator.prototype.stop.call( this );
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setRelative: function ( val ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.Animator.prototype.setRelative.call( this, val );
|
|
|
|
+
|
|
|
|
+ this.object3d.setAnimator( this.relative );
|
|
|
|
+
|
|
|
|
+ this.updateAnimations( this.clips, new AnimationMixer( this.relative ? this.object3d.animate : this.object3d ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Camera Animator
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.CameraAnimator = function ( clips, object3d ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.Object3DAnimator.call( this, clips, object3d );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.CameraAnimator.prototype = Object.assign( Object.create( SEA3D.Object3DAnimator.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.CameraAnimator
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Sound Animator
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.SoundAnimator = function ( clips, object3d ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.Object3DAnimator.call( this, clips, object3d );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.SoundAnimator.prototype = Object.assign( Object.create( SEA3D.Object3DAnimator.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.SoundAnimator
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Light Animator
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.LightAnimator = function ( clips, object3d ) {
|
|
|
|
+
|
|
|
|
+ SEA3D.Object3DAnimator.call( this, clips, object3d );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.LightAnimator.prototype = Object.assign( Object.create( SEA3D.Object3DAnimator.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.LightAnimator
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Container
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Object3D = function ( ) {
|
|
|
|
+
|
|
|
|
+ Object3D.call( this );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Object3D.prototype = Object.assign( Object.create( Object3D.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Object3D,
|
|
|
|
+
|
|
|
|
+ // Relative Animation Extension ( Only used if relative animation is enabled )
|
|
|
|
+ // TODO: It can be done with shader
|
|
|
|
+
|
|
|
|
+ updateAnimateMatrix: function ( force ) {
|
|
|
|
+
|
|
|
|
+ if ( this.matrixAutoUpdate === true ) this.updateMatrix();
|
|
|
|
+
|
|
|
|
+ if ( this.matrixWorldNeedsUpdate === true || force === true ) {
|
|
|
|
+
|
|
|
|
+ if ( this.parent === null ) {
|
|
|
|
+
|
|
|
|
+ this.matrixWorld.copy( this.matrix );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.animate.updateMatrix();
|
|
|
|
+
|
|
|
|
+ this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animate.matrix );
|
|
|
|
+
|
|
|
|
+ this.matrixWorldNeedsUpdate = false;
|
|
|
|
+
|
|
|
|
+ force = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // update children
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = this.children.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ this.children[ i ].updateMatrixWorld( force );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ setAnimator: function ( val ) {
|
|
|
|
+
|
|
|
|
+ if ( this.getAnimator() == val )
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ if ( val ) {
|
|
|
|
+
|
|
|
|
+ this.animate = new Object3D();
|
|
|
|
+
|
|
|
|
+ this.updateMatrixWorld = SEA3D.Object3D.prototype.updateAnimateMatrix;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ delete this.animate;
|
|
|
|
+
|
|
|
|
+ this.updateMatrixWorld = Object3D.prototype.updateMatrixWorld;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.matrixWorldNeedsUpdate = true;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getAnimator: function () {
|
|
|
|
+
|
|
|
|
+ return this.animate != undefined;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ Object3D.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Dummy
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Dummy = function ( width, height, depth ) {
|
|
|
|
+
|
|
|
|
+ this.width = width != undefined ? width : 100;
|
|
|
|
+ this.height = height != undefined ? height : 100;
|
|
|
|
+ this.depth = depth != undefined ? depth : 100;
|
|
|
|
+
|
|
|
|
+ var geo = new BoxGeometry( this.width, this.height, this.depth, 1, 1, 1 );
|
|
|
|
+
|
|
|
|
+ geo.computeBoundingBox();
|
|
|
|
+ geo.computeBoundingSphere();
|
|
|
|
+
|
|
|
|
+ Mesh.call( this, geo, SEA3D.Dummy.MATERIAL );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Dummy.MATERIAL = new MeshBasicMaterial( { wireframe: true, color: SEA3D.HELPER_COLOR } );
|
|
|
|
+
|
|
|
|
+SEA3D.Dummy.prototype = Object.assign( Object.create( Mesh.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Dummy,
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ Mesh.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ dispose: function () {
|
|
|
|
+
|
|
|
|
+ this.geometry.dispose();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Mesh
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Mesh = function ( geometry, material ) {
|
|
|
|
+
|
|
|
|
+ Mesh.call( this, geometry, material );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Mesh.prototype = Object.assign( Object.create( Mesh.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Mesh,
|
|
|
|
+
|
|
|
|
+ setWeight: function ( name, val ) {
|
|
|
|
+
|
|
|
|
+ var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
|
|
|
|
+
|
|
|
|
+ this.morphTargetInfluences[ index ] = val;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ getWeight: function ( name ) {
|
|
|
|
+
|
|
|
|
+ var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
|
|
|
|
+
|
|
|
|
+ return this.morphTargetInfluences[ index ];
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ Mesh.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Skinning
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.SkinnedMesh = function ( geometry, material ) {
|
|
|
|
+
|
|
|
|
+ SkinnedMesh.call( this, geometry, material );
|
|
|
|
+
|
|
|
|
+ this.bind( new Skeleton( this.initBones() ), this.matrixWorld );
|
|
|
|
+
|
|
|
|
+ this.updateAnimations( geometry.animations, new AnimationMixer( this ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.SkinnedMesh.prototype = Object.assign( Object.create( SkinnedMesh.prototype ), SEA3D.Mesh.prototype, SEA3D.Animator.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.SkinnedMesh,
|
|
|
|
+
|
|
|
|
+ initBones: function () {
|
|
|
|
+
|
|
|
|
+ var bones = [], bone, gbone;
|
|
|
|
+ var i, il;
|
|
|
|
+
|
|
|
|
+ if ( this.geometry && this.geometry.bones !== undefined ) {
|
|
|
|
+
|
|
|
|
+ // first, create array of 'Bone' objects from geometry data
|
|
|
|
+
|
|
|
|
+ for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ gbone = this.geometry.bones[ i ];
|
|
|
|
+
|
|
|
|
+ // create new 'Bone' object
|
|
|
|
+
|
|
|
|
+ bone = new Bone();
|
|
|
|
+ bones.push( bone );
|
|
|
|
+
|
|
|
|
+ // apply values
|
|
|
|
+
|
|
|
|
+ bone.name = gbone.name;
|
|
|
|
+ bone.position.fromArray( gbone.pos );
|
|
|
|
+ bone.quaternion.fromArray( gbone.rotq );
|
|
|
|
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // second, create bone hierarchy
|
|
|
|
+
|
|
|
|
+ for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ gbone = this.geometry.bones[ i ];
|
|
|
|
+
|
|
|
|
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
|
|
|
|
+
|
|
|
|
+ // subsequent bones in the hierarchy
|
|
|
|
+
|
|
|
|
+ bones[ gbone.parent ].add( bones[ i ] );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ // topmost bone, immediate child of the skinned mesh
|
|
|
|
+
|
|
|
|
+ this.add( bones[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // now the bones are part of the scene graph and children of the skinned mesh.
|
|
|
|
+ // let's update the corresponding matrices
|
|
|
|
+
|
|
|
|
+ this.updateMatrixWorld( true );
|
|
|
|
+
|
|
|
|
+ return bones;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ boneByName: function ( name ) {
|
|
|
|
+
|
|
|
|
+ var bones = this.skeleton.bones;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, bl = bones.length; i < bl; i ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( name === bones[ i ].name )
|
|
|
|
+ return bones[ i ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ SkinnedMesh.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Vertex Animation
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.VertexAnimationMesh = function ( geometry, material ) {
|
|
|
|
+
|
|
|
|
+ Mesh.call( this, geometry, material );
|
|
|
|
+
|
|
|
|
+ this.type = 'MorphAnimMesh';
|
|
|
|
+
|
|
|
|
+ this.updateAnimations( geometry.animations, new AnimationMixer( this ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.VertexAnimationMesh.prototype = Object.assign( Object.create( Mesh.prototype ), SEA3D.Mesh.prototype, SEA3D.Animator.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.VertexAnimationMesh,
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ Mesh.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Camera
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Camera = function ( fov, aspect, near, far ) {
|
|
|
|
+
|
|
|
|
+ PerspectiveCamera.call( this, fov, aspect, near, far );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Camera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Camera,
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ PerspectiveCamera.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Orthographic Camera
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
|
|
|
|
+
|
|
|
|
+ OrthographicCamera.call( this, left, right, top, bottom, near, far );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.OrthographicCamera.prototype = Object.assign( Object.create( OrthographicCamera.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.OrthographicCamera,
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ OrthographicCamera.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// PointLight
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.PointLight = function ( hex, intensity, distance, decay ) {
|
|
|
|
+
|
|
|
|
+ PointLight.call( this, hex, intensity, distance, decay );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.PointLight.prototype = Object.assign( Object.create( PointLight.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.PointLight,
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ PointLight.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Point Sound
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.PointSound = function ( listener, sound ) {
|
|
|
|
+
|
|
|
|
+ PositionalAudio.call( this, listener );
|
|
|
|
+
|
|
|
|
+ this.setSound( sound );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.PointSound.prototype = Object.assign( Object.create( PositionalAudio.prototype ), SEA3D.Object3D.prototype, {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.PointSound,
|
|
|
|
+
|
|
|
|
+ setSound: function ( sound ) {
|
|
|
|
+
|
|
|
|
+ this.sound = sound;
|
|
|
|
+
|
|
|
|
+ if ( sound ) {
|
|
|
|
+
|
|
|
|
+ if ( sound.buffer ) {
|
|
|
|
+
|
|
|
|
+ this.setBuffer( sound.buffer );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ sound.addEventListener( "complete", function ( e ) {
|
|
|
|
+
|
|
|
|
+ this.setBuffer( sound.buffer );
|
|
|
|
+
|
|
|
|
+ }.bind( this ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ copy: function ( source ) {
|
|
|
|
+
|
|
|
|
+ PositionalAudio.prototype.copy.call( this, source );
|
|
|
|
+
|
|
|
|
+ this.attribs = source.attribs;
|
|
|
|
+ this.scripts = source.scripts;
|
|
|
|
+
|
|
|
|
+ if ( source.animator ) this.animator = source.animator.clone( this );
|
|
|
|
+
|
|
|
|
+ return this;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Animation Handler
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.AnimationHandler = {
|
|
|
|
+
|
|
|
|
+ animators: [],
|
|
|
|
+
|
|
|
|
+ update: function ( dt ) {
|
|
|
|
+
|
|
|
|
+ var i = 0;
|
|
|
|
+
|
|
|
|
+ while ( i < this.animators.length ) {
|
|
|
|
+
|
|
|
|
+ this.animators[ i ++ ].update( dt );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ add: function ( animator ) {
|
|
|
|
+
|
|
|
|
+ var index = this.animators.indexOf( animator );
|
|
|
|
+
|
|
|
|
+ if ( index === - 1 ) this.animators.push( animator );
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ remove: function ( animator ) {
|
|
|
|
+
|
|
|
|
+ var index = this.animators.indexOf( animator );
|
|
|
|
+
|
|
|
|
+ if ( index !== - 1 ) this.animators.splice( index, 1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Sound
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Sound = function ( src ) {
|
|
|
|
+
|
|
|
|
+ this.uuid = Math.generateUUID();
|
|
|
|
+
|
|
|
|
+ this.src = src;
|
|
|
|
+
|
|
|
|
+ new AudioLoader().load( src, function ( buffer ) {
|
|
|
|
+
|
|
|
|
+ this.buffer = buffer;
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent( { type: "complete" } );
|
|
|
|
+
|
|
|
|
+ }.bind( this ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Sound.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
|
|
|
|
+
|
|
|
|
+ constructor: SEA3D.Sound
|
|
|
|
+
|
|
|
|
+} );
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Output
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getMesh = SEA3D.prototype.getMesh = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "m3d/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getDummy = SEA3D.prototype.getDummy = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "dmy/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getLine = SEA3D.prototype.getLine = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "line/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getSound3D = SEA3D.prototype.getSound3D = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "sn3d/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getMaterial = SEA3D.prototype.getMaterial = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "mat/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getLight = SEA3D.prototype.getLight = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "lht/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getGLSL = SEA3D.prototype.getGLSL = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "glsl/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getCamera = SEA3D.prototype.getCamera = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "cam/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getTexture = SEA3D.prototype.getTexture = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "tex/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getCubeMap = SEA3D.prototype.getCubeMap = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "cmap/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getJointObject = SEA3D.prototype.getJointObject = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "jnt/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getContainer3D = SEA3D.prototype.getContainer3D = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "c3d/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getSprite = SEA3D.prototype.getSprite = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "m2d/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.Domain.prototype.getProperties = SEA3D.prototype.getProperties = function ( name ) {
|
|
|
|
+
|
|
|
|
+ return this.objects[ "prop/" + name ];
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Utils
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.isPowerOfTwo = function ( num ) {
|
|
|
|
+
|
|
|
|
+ return num ? ( ( num & - num ) === num ) : false;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.nearestPowerOfTwo = function ( num ) {
|
|
|
|
+
|
|
|
|
+ return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.updateTransform = function ( obj3d, sea ) {
|
|
|
|
+
|
|
|
|
+ var mtx = SEA3D.MTXBUF, vec = SEA3D.VECBUF;
|
|
|
|
+
|
|
|
|
+ if ( sea.transform ) mtx.fromArray( sea.transform );
|
|
|
|
+ else mtx.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
|
|
|
|
+
|
|
|
|
+ // matrix
|
|
|
|
+
|
|
|
|
+ obj3d.position.setFromMatrixPosition( mtx );
|
|
|
|
+ obj3d.scale.setFromMatrixScale( mtx );
|
|
|
|
+
|
|
|
|
+ // ignore rotation scale
|
|
|
|
+
|
|
|
|
+ obj3d.quaternion.setFromRotationMatrix( SEA3D.identityMatrixScale( mtx ) );
|
|
|
|
+
|
|
|
|
+ // optimize if is static
|
|
|
|
+
|
|
|
|
+ if ( this.config.forceStatic || sea.isStatic ) {
|
|
|
|
+
|
|
|
|
+ obj3d.updateMatrix();
|
|
|
|
+ obj3d.matrixAutoUpdate = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.toVector3 = function ( data ) {
|
|
|
|
+
|
|
|
|
+ return new Vector3( data.x, data.y, data.z );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.toFaces = function ( faces ) {
|
|
|
|
+
|
|
|
|
+ // xyz(- / +) to xyz(+ / -) sequence
|
|
|
|
+ var f = [];
|
|
|
|
+
|
|
|
|
+ f[ 0 ] = faces[ 1 ];
|
|
|
|
+ f[ 1 ] = faces[ 0 ];
|
|
|
|
+ f[ 2 ] = faces[ 3 ];
|
|
|
|
+ f[ 3 ] = faces[ 2 ];
|
|
|
|
+ f[ 4 ] = faces[ 5 ];
|
|
|
|
+ f[ 5 ] = faces[ 4 ];
|
|
|
|
+
|
|
|
|
+ return f;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.updateScene = function () {
|
|
|
|
+
|
|
|
|
+ if ( this.materials != undefined ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, l = this.materials.length; i < l; ++ i ) {
|
|
|
|
+
|
|
|
|
+ this.materials[ i ].needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.addSceneObject = function ( sea, obj3d ) {
|
|
|
|
+
|
|
|
|
+ obj3d = obj3d || sea.tag;
|
|
|
|
+
|
|
|
|
+ obj3d.visible = sea.visible;
|
|
|
|
+
|
|
|
|
+ if ( sea.parent ) sea.parent.tag.add( obj3d );
|
|
|
|
+ else if ( this.config.container ) this.config.container.add( obj3d );
|
|
|
|
+
|
|
|
|
+ if ( sea.attributes ) obj3d.attribs = sea.attributes.tag;
|
|
|
|
+
|
|
|
|
+ if ( sea.scripts ) {
|
|
|
|
+
|
|
|
|
+ obj3d.scripts = this.getJSMList( obj3d, sea.scripts );
|
|
|
|
+
|
|
|
|
+ if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( obj3d );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.createObjectURL = function ( raw, mime ) {
|
|
|
|
+
|
|
|
|
+ return ( window.URL || window.webkitURL ).createObjectURL( new Blob( [ raw ], { type: mime } ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.parsePath = function ( url ) {
|
|
|
|
+
|
|
|
|
+ var paths = this.config.paths;
|
|
|
|
+
|
|
|
|
+ for ( var name in paths ) {
|
|
|
|
+
|
|
|
|
+ url = url.replace( new RegExp( "%" + name + "%", "g" ), paths[ name ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return url;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.addDefaultAnimation = function ( sea, animatorClass ) {
|
|
|
|
+
|
|
|
|
+ var scope = sea.tag;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var anm = sea.animations[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( anm.tag.type ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.prototype.type:
|
|
|
|
+
|
|
|
|
+ var animation = anm.tag.tag || this.getModifier( {
|
|
|
|
+ sea: anm.tag,
|
|
|
|
+ scope: scope,
|
|
|
|
+ relative: anm.relative
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ scope.animator = new animatorClass( animation, scope );
|
|
|
|
+ scope.animator.setRelative( anm.relative );
|
|
|
|
+
|
|
|
|
+ if ( this.config.autoPlay ) {
|
|
|
|
+
|
|
|
|
+ scope.animator.play( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return scope.animator;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Geometry
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readGeometryBuffer = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var geo = sea.tag || new BufferGeometry();
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.groups.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var g = sea.groups[ i ];
|
|
|
|
+
|
|
|
|
+ geo.addGroup( g.start, g.count, i );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // not indexes? use polygon soup
|
|
|
|
+ if ( sea.indexes ) geo.setIndex( new BufferAttribute( sea.indexes, 1 ) );
|
|
|
|
+
|
|
|
|
+ geo.addAttribute( 'position', new BufferAttribute( sea.vertex, 3 ) );
|
|
|
|
+
|
|
|
|
+ if ( sea.uv ) {
|
|
|
|
+
|
|
|
|
+ geo.addAttribute( 'uv', new BufferAttribute( sea.uv[ 0 ], 2 ) );
|
|
|
|
+ if ( sea.uv.length > 1 ) geo.addAttribute( 'uv2', new BufferAttribute( sea.uv[ 1 ], 2 ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( sea.normal ) geo.addAttribute( 'normal', new BufferAttribute( sea.normal, 3 ) );
|
|
|
|
+ else geo.computeVertexNormals();
|
|
|
|
+
|
|
|
|
+ if ( sea.tangent4 ) geo.addAttribute( 'tangent', new BufferAttribute( sea.tangent4, 4 ) );
|
|
|
|
+
|
|
|
|
+ if ( sea.color ) geo.addAttribute( 'color', new BufferAttribute( sea.color[ 0 ], sea.numColor ) );
|
|
|
|
+
|
|
|
|
+ if ( sea.joint ) {
|
|
|
|
+
|
|
|
|
+ geo.addAttribute( 'skinIndex', new Float32BufferAttribute( sea.joint, sea.jointPerVertex ) );
|
|
|
|
+ geo.addAttribute( 'skinWeight', new Float32BufferAttribute( sea.weight, sea.jointPerVertex ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.config.bounding ) {
|
|
|
|
+
|
|
|
|
+ geo.computeBoundingBox();
|
|
|
|
+ geo.computeBoundingSphere();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ geo.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.geometries = this.geometries = this.geometries || [];
|
|
|
|
+ this.geometries.push( this.objects[ "geo/" + sea.name ] = sea.tag = geo );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Dummy
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readDummy = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var dummy = new SEA3D.Dummy( sea.width, sea.height, sea.depth );
|
|
|
|
+ dummy.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.dummys = this.dummys = this.dummys || [];
|
|
|
|
+ this.dummys.push( this.objects[ "dmy/" + sea.name ] = sea.tag = dummy );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( dummy, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.Object3DAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Line
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readLine = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var geo = new BufferGeometry();
|
|
|
|
+
|
|
|
|
+ if ( sea.closed )
|
|
|
|
+ sea.vertex.push( sea.vertex[ 0 ], sea.vertex[ 1 ], sea.vertex[ 2 ] );
|
|
|
|
+
|
|
|
|
+ geo.addAttribute( 'position', new Float32BufferAttribute( sea.vertex, 3 ) );
|
|
|
|
+
|
|
|
|
+ var line = new Line( geo, new LineBasicMaterial( { color: SEA3D.HELPER_COLOR, linewidth: 3 } ) );
|
|
|
|
+ line.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.lines = this.lines || [];
|
|
|
|
+ this.lines.push( this.objects[ "line/" + sea.name ] = sea.tag = line );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( line, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.Object3DAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Container3D
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readContainer3D = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var container = new SEA3D.Object3D();
|
|
|
|
+
|
|
|
|
+ this.domain.containers = this.containers = this.containers || [];
|
|
|
|
+ this.containers.push( this.objects[ "c3d/" + sea.name ] = sea.tag = container );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( container, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.Object3DAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Sprite
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readSprite = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var mat;
|
|
|
|
+
|
|
|
|
+ if ( sea.material ) {
|
|
|
|
+
|
|
|
|
+ if ( ! sea.material.tag.sprite ) {
|
|
|
|
+
|
|
|
|
+ mat = sea.material.tag.sprite = new SpriteMaterial();
|
|
|
|
+
|
|
|
|
+ this.setBlending( mat, sea.blendMode );
|
|
|
|
+
|
|
|
|
+ var map = sea.material.tag.map;
|
|
|
|
+
|
|
|
|
+ if ( map ) {
|
|
|
|
+
|
|
|
|
+ map.flipY = true;
|
|
|
|
+ mat.map = map;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ mat.color.set( sea.material.tag.color );
|
|
|
|
+ mat.opacity = sea.material.tag.opacity;
|
|
|
|
+ mat.fog = sea.material.receiveFog;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ mat = sea.material.tag.sprite;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var sprite = new Sprite( mat );
|
|
|
|
+ sprite.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.sprites = this.sprites = this.sprites || [];
|
|
|
|
+ this.sprites.push( this.objects[ "m2d/" + sea.name ] = sea.tag = sprite );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( sprite, sea );
|
|
|
|
+
|
|
|
|
+ sprite.scale.set( sea.width, sea.height, 1 );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Mesh
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readMesh = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var i, count, geo = sea.geometry.tag, mesh, mat, skeleton, morpher, skeletonAnimation, vertexAnimation, uvwAnimationClips, morphAnimation;
|
|
|
|
+
|
|
|
|
+ for ( i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var mod = sea.modifiers[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( mod.type ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Skeleton.prototype.type:
|
|
|
|
+ case SEA3DSDK.SkeletonLocal.prototype.type:
|
|
|
|
+
|
|
|
|
+ skeleton = mod;
|
|
|
|
+
|
|
|
|
+ geo.bones = skeleton.tag;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Morph.prototype.type:
|
|
|
|
+
|
|
|
|
+ morpher = mod.tag || this.getModifier( {
|
|
|
|
+ sea: mod,
|
|
|
|
+ geometry: sea.geometry
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ geo.morphAttributes = morpher.attribs;
|
|
|
|
+ geo.morphTargets = morpher.targets;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var anm = sea.animations[ i ],
|
|
|
|
+ anmTag = anm.tag;
|
|
|
|
+
|
|
|
|
+ switch ( anmTag.type ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.SkeletonAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ skeletonAnimation = anmTag;
|
|
|
|
+
|
|
|
|
+ geo.animations = skeletonAnimation.tag || this.getModifier( {
|
|
|
|
+ sea: skeletonAnimation,
|
|
|
|
+ skeleton: skeleton,
|
|
|
|
+ relative: true
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.VertexAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ vertexAnimation = anmTag;
|
|
|
|
+
|
|
|
|
+ geo.morphAttributes = vertexAnimation.tag.attribs;
|
|
|
|
+ geo.morphTargets = vertexAnimation.tag.targets;
|
|
|
|
+ geo.animations = vertexAnimation.tag.animations;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.UVWAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ uvwAnimationClips = anmTag.tag || this.getModifier( {
|
|
|
|
+ sea: anmTag
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.MorphAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ morphAnimation = anmTag.tag || this.getModifier( {
|
|
|
|
+ sea: anmTag
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var uMorph = morpher != undefined || vertexAnimation != undefined,
|
|
|
|
+ uMorphNormal =
|
|
|
|
+ ( morpher && morpher.attribs.normal != undefined ) ||
|
|
|
|
+ ( vertexAnimation && vertexAnimation.tag.attribs.normal != undefined );
|
|
|
|
+
|
|
|
|
+ if ( sea.material ) {
|
|
|
|
+
|
|
|
|
+ if ( sea.material.length > 1 ) {
|
|
|
|
+
|
|
|
|
+ mat = [];
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < sea.material.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ mat[ i ] = sea.material[ i ].tag;
|
|
|
|
+
|
|
|
|
+ mat[ i ].skinning = skeleton != undefined;
|
|
|
|
+ mat[ i ].morphTargets = uMorph;
|
|
|
|
+ mat[ i ].morphNormals = uMorphNormal;
|
|
|
|
+ mat[ i ].vertexColors = sea.geometry.color ? VertexColors : NoColors;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ mat = sea.material[ 0 ].tag;
|
|
|
|
+
|
|
|
|
+ mat.skinning = skeleton != undefined;
|
|
|
|
+ mat.morphTargets = uMorph;
|
|
|
|
+ mat.morphNormals = uMorphNormal;
|
|
|
|
+ mat.vertexColors = sea.geometry.color ? VertexColors : NoColors;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( skeleton ) {
|
|
|
|
+
|
|
|
|
+ mesh = new SEA3D.SkinnedMesh( geo, mat, this.config.useVertexTexture );
|
|
|
|
+
|
|
|
|
+ if ( this.config.autoPlay && skeletonAnimation ) {
|
|
|
|
+
|
|
|
|
+ mesh.play( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else if ( vertexAnimation ) {
|
|
|
|
+
|
|
|
|
+ mesh = new SEA3D.VertexAnimationMesh( geo, mat );
|
|
|
|
+
|
|
|
|
+ if ( this.config.autoPlay ) {
|
|
|
|
+
|
|
|
|
+ mesh.play( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ mesh = new SEA3D.Mesh( geo, mat );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( uvwAnimationClips ) {
|
|
|
|
+
|
|
|
|
+ mesh.uvwAnimator = new SEA3D.Animator( uvwAnimationClips, new AnimationMixer( mat.map ) );
|
|
|
|
+
|
|
|
|
+ if ( this.config.autoPlay ) {
|
|
|
|
+
|
|
|
|
+ mesh.uvwAnimator.play( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( morphAnimation ) {
|
|
|
|
+
|
|
|
|
+ mesh.morphAnimator = new SEA3D.Animator( morphAnimation, new AnimationMixer( mesh ) );
|
|
|
|
+
|
|
|
|
+ if ( this.config.autoPlay ) {
|
|
|
|
+
|
|
|
|
+ mesh.morphAnimator.play( 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ mesh.name = sea.name;
|
|
|
|
+
|
|
|
|
+ mesh.castShadow = sea.castShadows;
|
|
|
|
+ mesh.receiveShadow = sea.material ? sea.material[ 0 ].receiveShadows : true;
|
|
|
|
+
|
|
|
|
+ this.domain.meshes = this.meshes = this.meshes || [];
|
|
|
|
+ this.meshes.push( this.objects[ "m3d/" + sea.name ] = sea.tag = mesh );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( mesh, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.Object3DAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Sound Point
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readSoundPoint = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ if ( ! this.audioListener ) {
|
|
|
|
+
|
|
|
|
+ this.audioListener = new AudioListener();
|
|
|
|
+
|
|
|
|
+ if ( this.config.container ) {
|
|
|
|
+
|
|
|
|
+ this.config.container.add( this.audioListener );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var sound3d = new SEA3D.PointSound( this.audioListener );
|
|
|
|
+ sound3d.autoplay = sea.autoPlay;
|
|
|
|
+ sound3d.setLoop( sea.autoPlay );
|
|
|
|
+ sound3d.setVolume( sea.volume );
|
|
|
|
+ sound3d.setRefDistance( sea.distance );
|
|
|
|
+ sound3d.setRolloffFactor( this.config.audioRolloffFactor );
|
|
|
|
+ sound3d.setSound( sea.sound.tag );
|
|
|
|
+
|
|
|
|
+ sound3d.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.sounds3d = this.sounds3d = this.sounds3d || [];
|
|
|
|
+ this.sounds3d.push( this.objects[ "sn3d/" + sea.name ] = sea.tag = sound3d );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( sound3d, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.SoundAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Cube Render
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readCubeRender = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var cube = new CubeCamera( 0.1, 5000, SEA3D.RTT_SIZE );
|
|
|
|
+ cube.renderTarget.cubeCamera = cube;
|
|
|
|
+
|
|
|
|
+ sea.tag = cube.renderTarget;
|
|
|
|
+
|
|
|
|
+ this.domain.cubeRenderers = this.cubeRenderers = this.cubeRenderers || [];
|
|
|
|
+ this.cubeRenderers.push( this.objects[ "rttc/" + sea.name ] = cube );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea, cube );
|
|
|
|
+ this.updateTransform( cube, sea );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Texture (WDP, JPEG, PNG and GIF)
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readTexture = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var image = new Image(),
|
|
|
|
+ texture = new Texture();
|
|
|
|
+
|
|
|
|
+ texture.name = sea.name;
|
|
|
|
+ texture.wrapS = texture.wrapT = RepeatWrapping;
|
|
|
|
+ texture.flipY = false;
|
|
|
|
+ texture.image = image;
|
|
|
|
+
|
|
|
|
+ if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
|
|
|
|
+
|
|
|
|
+ image.onload = function () {
|
|
|
|
+
|
|
|
|
+ texture.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ image.src = this.createObjectURL( sea.data.buffer, "image/" + sea.type );
|
|
|
|
+
|
|
|
|
+ this.domain.textures = this.textures = this.textures || [];
|
|
|
|
+ this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Cube Map
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readCubeMap = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var faces = this.toFaces( sea.faces ), texture = new CubeTexture( [] );
|
|
|
|
+
|
|
|
|
+ var loaded = 0;
|
|
|
|
+
|
|
|
|
+ texture.name = sea.name;
|
|
|
|
+ texture.flipY = false;
|
|
|
|
+ texture.format = RGBFormat;
|
|
|
|
+
|
|
|
|
+ var onLoaded = function () {
|
|
|
|
+
|
|
|
|
+ if ( ++ loaded === 6 ) {
|
|
|
|
+
|
|
|
|
+ texture.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ if ( ! this.config.async ) this.file.resume = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }.bind( this );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < faces.length; ++ i ) {
|
|
|
|
+
|
|
|
|
+ var cubeImage = new Image();
|
|
|
|
+ cubeImage.onload = onLoaded;
|
|
|
|
+ cubeImage.src = this.createObjectURL( faces[ i ].buffer, "image/" + sea.extension );
|
|
|
|
+
|
|
|
|
+ texture.images[ i ] = cubeImage;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( ! this.config.async ) this.file.resume = false;
|
|
|
|
+
|
|
|
|
+ this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
|
|
|
|
+ this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Updaters
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readGeometryUpdate = function ( geometry, bytes, sea ) {
|
|
|
|
+
|
|
|
|
+ var Class = sea.sea3d.typeClass[ sea.type ],
|
|
|
|
+ seaUpdate = new Class( "", bytes, sea.sea3d );
|
|
|
|
+
|
|
|
|
+ seaUpdate.tag = geometry;
|
|
|
|
+
|
|
|
|
+ this.readGeometryBuffer( seaUpdate );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readTextureUpdate = function ( texture, bytes, type ) {
|
|
|
|
+
|
|
|
|
+ var image = new Image();
|
|
|
|
+
|
|
|
|
+ image.onload = function () {
|
|
|
|
+
|
|
|
|
+ texture.image = image;
|
|
|
|
+ texture.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ image.src = this.createObjectURL( bytes.buffer, "image/" + type );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readAssetUpdate = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var obj = this.file.objects[ sea.index ],
|
|
|
|
+ bytes = sea.bytes,
|
|
|
|
+ tag = obj.tag;
|
|
|
|
+
|
|
|
|
+ if (!tag) return;
|
|
|
|
+
|
|
|
|
+ if ( tag.isBufferGeometry ) {
|
|
|
|
+
|
|
|
|
+ this.readGeometryUpdate( tag, bytes, obj );
|
|
|
|
+
|
|
|
|
+ } else if ( tag.isTexture ) {
|
|
|
|
+
|
|
|
|
+ this.readTextureUpdate( tag, bytes, obj.type );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Sound (MP3, OGG)
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readSound = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var sound = new SEA3D.Sound( this.createObjectURL( sea.data.buffer, "audio/" + sea.type ) );
|
|
|
|
+ sound.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.sounds = this.sounds = this.sounds || [];
|
|
|
|
+ this.sounds.push( this.objects[ "snd/" + sea.name ] = sea.tag = sound );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Script URL
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readScriptURL = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ this.file.resume = false;
|
|
|
|
+
|
|
|
|
+ var loader = new FileLoader();
|
|
|
|
+
|
|
|
|
+ loader.setResponseType( "text" ).load( sea.url, function ( src ) {
|
|
|
|
+
|
|
|
|
+ this.file.resume = true;
|
|
|
|
+
|
|
|
|
+ this.domain.scripts = this.scripts = this.scripts || [];
|
|
|
|
+ this.scripts.push( this.objects[ "src/" + sea.name ] = sea.tag = src );
|
|
|
|
+
|
|
|
|
+ }.bind( this ) );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Texture URL
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readTextureURL = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var texture = new TextureLoader().load( this.parsePath( sea.url ) );
|
|
|
|
+
|
|
|
|
+ texture.name = sea.name;
|
|
|
|
+ texture.wrapS = texture.wrapT = RepeatWrapping;
|
|
|
|
+ texture.flipY = false;
|
|
|
|
+
|
|
|
|
+ if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
|
|
|
|
+
|
|
|
|
+ this.domain.textures = this.textures = this.textures || [];
|
|
|
|
+ this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// CubeMap URL
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readCubeMapURL = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var faces = this.toFaces( sea.faces );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < faces.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ faces[ i ] = this.parsePath( faces[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var texture, format = faces[ 0 ].substr( - 3 );
|
|
|
|
+
|
|
|
|
+ if ( format === "hdr" ) {
|
|
|
|
+
|
|
|
|
+ var usePMREM = PMREMGenerator != null;
|
|
|
|
+
|
|
|
|
+ this.file.resume = ! usePMREM;
|
|
|
|
+
|
|
|
|
+ texture = new HDRCubeTextureLoader().load( UnsignedByteType, faces, function ( texture ) {
|
|
|
|
+
|
|
|
|
+ if ( usePMREM ) {
|
|
|
|
+
|
|
|
|
+ var pmremGenerator = new PMREMGenerator( texture );
|
|
|
|
+ pmremGenerator.update( this.config.renderer );
|
|
|
|
+
|
|
|
|
+ var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
|
|
|
|
+ pmremCubeUVPacker.update( this.config.renderer );
|
|
|
|
+
|
|
|
|
+ texture.dispose();
|
|
|
|
+
|
|
|
|
+ this.objects[ "cmap/" + sea.name ] = sea.tag = pmremCubeUVPacker.CubeUVRenderTarget.texture;
|
|
|
|
+
|
|
|
|
+ this.file.resume = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }.bind( this ) );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ texture = new CubeTextureLoader().load( faces );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ texture.name = sea.name;
|
|
|
|
+ texture.wrapS = texture.wrapT = RepeatWrapping;
|
|
|
|
+ texture.flipY = false;
|
|
|
|
+
|
|
|
|
+ if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
|
|
|
|
+
|
|
|
|
+ this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
|
|
|
|
+ this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Runtime
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.getJSMList = function ( target, scripts ) {
|
|
|
|
+
|
|
|
|
+ var scriptTarget = [];
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < scripts.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var script = scripts[ i ];
|
|
|
|
+
|
|
|
|
+ if ( script.tag.type === SEA3DSDK.JavaScriptMethod.prototype.type ) {
|
|
|
|
+
|
|
|
|
+ scriptTarget.push( script );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.scriptTargets = this.scriptTargets = this.scriptTargets || [];
|
|
|
|
+ this.scriptTargets.push( target );
|
|
|
|
+
|
|
|
|
+ return scriptTarget;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readJavaScriptMethod = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ try {
|
|
|
|
+
|
|
|
|
+ var src =
|
|
|
|
+ '(function() {\n' +
|
|
|
|
+ 'var $METHOD = {}\n';
|
|
|
|
+
|
|
|
|
+ var declare =
|
|
|
|
+ 'function($INC, $REF, global, local, self, $PARAM) {\n' +
|
|
|
|
+ 'var watch = $INC["watch"],\n' +
|
|
|
|
+ 'scene = $INC["scene"],\n' +
|
|
|
|
+ 'sea3d = $INC["sea3d"],\n' +
|
|
|
|
+ 'print = $INC["print"];\n';
|
|
|
|
+
|
|
|
|
+ declare +=
|
|
|
|
+ 'var $SRC = $INC["source"],\n' +
|
|
|
|
+ 'addEventListener = $SRC.addEventListener.bind( $SRC ),\n' +
|
|
|
|
+ 'hasEventListener = $SRC.hasEventListener.bind( $SRC ),\n' +
|
|
|
|
+ 'removeEventListener = $SRC.removeEventListener.bind( $SRC ),\n' +
|
|
|
|
+ 'dispatchEvent = $SRC.dispatchEvent.bind( $SRC ),\n' +
|
|
|
|
+ 'dispose = $SRC.dispose.bind( $SRC );\n';
|
|
|
|
+
|
|
|
|
+ for ( var name in sea.methods ) {
|
|
|
|
+
|
|
|
|
+ src += '$METHOD["' + name + '"] = ' + declare + sea.methods[ name ].src + '}\n';
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ src += 'return $METHOD; })';
|
|
|
|
+
|
|
|
|
+ this.domain.methods = eval( src )();
|
|
|
|
+
|
|
|
|
+ } catch ( e ) {
|
|
|
|
+
|
|
|
|
+ console.error( 'SEA3D JavaScriptMethod: Error running "' + sea.name + '".' );
|
|
|
|
+ console.error( e );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// GLSL
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readGLSL = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ this.domain.glsl = this.glsl = this.glsl || [];
|
|
|
|
+ this.glsl.push( this.objects[ "glsl/" + sea.name ] = sea.tag = sea.src );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Material
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.materialTechnique =
|
|
|
|
+( function () {
|
|
|
|
+
|
|
|
|
+ var techniques = {};
|
|
|
|
+
|
|
|
|
+ // FINAL
|
|
|
|
+ techniques.onComplete = function ( mat, sea ) {
|
|
|
|
+
|
|
|
|
+ if ( sea.alpha < 1 || mat.blending > NormalBlending ) {
|
|
|
|
+
|
|
|
|
+ mat.opacity = sea.alpha;
|
|
|
|
+ mat.transparent = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // PHYSICAL
|
|
|
|
+ techniques[ SEA3DSDK.Material.PHYSICAL ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.color.setHex( tech.color );
|
|
|
|
+ mat.roughness = tech.roughness;
|
|
|
|
+ mat.metalness = tech.metalness;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // REFLECTIVITY
|
|
|
|
+ techniques[ SEA3DSDK.Material.REFLECTIVITY ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.reflectivity = tech.strength;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // CLEAR_COAT
|
|
|
|
+ techniques[ SEA3DSDK.Material.CLEAR_COAT ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.clearCoat = tech.strength;
|
|
|
|
+ mat.clearCoatRoughness = tech.roughness;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // PHONG
|
|
|
|
+ techniques[ SEA3DSDK.Material.PHONG ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.color.setHex( tech.diffuseColor );
|
|
|
|
+ mat.specular.setHex( tech.specularColor ).multiplyScalar( tech.specular );
|
|
|
|
+ mat.shininess = tech.gloss;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // DIFFUSE_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.DIFFUSE_MAP ] =
|
|
|
|
+ function ( mat, tech, sea ) {
|
|
|
|
+
|
|
|
|
+ mat.map = tech.texture.tag;
|
|
|
|
+ mat.color.setHex( 0xFFFFFF );
|
|
|
|
+
|
|
|
|
+ mat.map.wrapS = mat.map.wrapT = sea.repeat ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
+
|
|
|
|
+ if ( tech.texture.transparent ) {
|
|
|
|
+
|
|
|
|
+ mat.transparent = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // ROUGHNESS_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.ROUGHNESS_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.roughnessMap = tech.texture.tag;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // METALNESS_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.METALNESS_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.metalnessMap = tech.texture.tag;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // SPECULAR_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.SPECULAR_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ if ( mat.specular ) {
|
|
|
|
+
|
|
|
|
+ mat.specularMap = tech.texture.tag;
|
|
|
|
+ mat.specular.setHex( 0xFFFFFF );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // NORMAL_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.NORMAL_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.normalMap = tech.texture.tag;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // REFLECTION
|
|
|
|
+ techniques[ SEA3DSDK.Material.REFLECTION ] =
|
|
|
|
+ techniques[ SEA3DSDK.Material.FRESNEL_REFLECTION ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.envMap = tech.texture.tag;
|
|
|
|
+ mat.envMap.mapping = CubeReflectionMapping;
|
|
|
|
+ mat.combine = MixOperation;
|
|
|
|
+
|
|
|
|
+ mat.reflectivity = tech.alpha;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // REFLECTION_SPHERICAL
|
|
|
|
+ techniques[ SEA3DSDK.Material.REFLECTION_SPHERICAL ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.envMap = tech.texture.tag;
|
|
|
|
+ mat.envMap.mapping = SphericalReflectionMapping;
|
|
|
|
+ mat.combine = MixOperation;
|
|
|
|
+
|
|
|
|
+ mat.reflectivity = tech.alpha;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // REFRACTION
|
|
|
|
+ techniques[ SEA3DSDK.Material.REFRACTION_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.envMap = tech.texture.tag;
|
|
|
|
+ mat.envMap.mapping = CubeRefractionMapping;
|
|
|
|
+
|
|
|
|
+ mat.refractionRatio = tech.ior;
|
|
|
|
+ mat.reflectivity = tech.alpha;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // LIGHT_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.LIGHT_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ if ( tech.blendMode === "multiply" ) mat.aoMap = tech.texture.tag;
|
|
|
|
+ else mat.lightMap = tech.texture.tag;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // EMISSIVE
|
|
|
|
+ techniques[ SEA3DSDK.Material.EMISSIVE ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.emissive.setHex( tech.color );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // EMISSIVE_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.EMISSIVE_MAP ] =
|
|
|
|
+ function ( mat, tech ) {
|
|
|
|
+
|
|
|
|
+ mat.emissiveMap = tech.texture.tag;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ // ALPHA_MAP
|
|
|
|
+ techniques[ SEA3DSDK.Material.ALPHA_MAP ] =
|
|
|
|
+ function ( mat, tech, sea ) {
|
|
|
|
+
|
|
|
|
+ mat.alphaMap = tech.texture.tag;
|
|
|
|
+ mat.transparent = true;
|
|
|
|
+
|
|
|
|
+ mat.alphaMap.wrapS = mat.alphaMap.wrapT = sea.repeat ? RepeatWrapping : ClampToEdgeWrapping;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ return techniques;
|
|
|
|
+
|
|
|
|
+} )();
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.createMaterial = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ if ( sea.tecniquesDict[ SEA3DSDK.Material.REFLECTIVITY ] || sea.tecniquesDict[ SEA3DSDK.Material.CLEAR_COAT ] ) {
|
|
|
|
+
|
|
|
|
+ return new MeshPhysicalMaterial();
|
|
|
|
+
|
|
|
|
+ } else if ( sea.tecniquesDict[ SEA3DSDK.Material.PHYSICAL ] ) {
|
|
|
|
+
|
|
|
|
+ return new MeshStandardMaterial();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return new MeshPhongMaterial();
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.setBlending = function ( mat, blendMode ) {
|
|
|
|
+
|
|
|
|
+ if ( blendMode === "normal" ) return;
|
|
|
|
+
|
|
|
|
+ switch ( blendMode ) {
|
|
|
|
+
|
|
|
|
+ case "add":
|
|
|
|
+
|
|
|
|
+ mat.blending = AdditiveBlending;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case "subtract":
|
|
|
|
+
|
|
|
|
+ mat.blending = SubtractiveBlending;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case "multiply":
|
|
|
|
+
|
|
|
|
+ mat.blending = MultiplyBlending;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case "screen":
|
|
|
|
+
|
|
|
|
+ mat.blending = CustomBlending;
|
|
|
|
+ mat.blendSrc = OneFactor;
|
|
|
|
+ mat.blendDst = OneMinusSrcColorFactor;
|
|
|
|
+ mat.blendEquation = AddEquation;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ mat.transparent = true;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readMaterial = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var mat = this.createMaterial( sea );
|
|
|
|
+ mat.name = sea.name;
|
|
|
|
+
|
|
|
|
+ mat.lights = sea.receiveLights;
|
|
|
|
+ mat.fog = sea.receiveFog;
|
|
|
|
+
|
|
|
|
+ mat.depthWrite = sea.depthWrite;
|
|
|
|
+ mat.depthTest = sea.depthTest;
|
|
|
|
+
|
|
|
|
+ mat.premultipliedAlpha = sea.premultipliedAlpha;
|
|
|
|
+
|
|
|
|
+ mat.side = sea.doubleSided ? DoubleSide : FrontSide;
|
|
|
|
+
|
|
|
|
+ this.setBlending( mat, sea.blendMode );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.technique.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var tech = sea.technique[ i ];
|
|
|
|
+
|
|
|
|
+ if ( this.materialTechnique[ tech.kind ] ) {
|
|
|
|
+
|
|
|
|
+ this.materialTechnique[ tech.kind ].call( this, mat, tech, sea );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.materialTechnique.onComplete ) {
|
|
|
|
+
|
|
|
|
+ this.materialTechnique.onComplete.call( this, mat, sea );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.materials = this.materials = this.materials || [];
|
|
|
|
+ this.materials.push( this.objects[ "mat/" + sea.name ] = sea.tag = mat );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Point Light
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readPointLight = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var light = new SEA3D.PointLight( sea.color, sea.multiplier * this.config.multiplier );
|
|
|
|
+ light.name = sea.name;
|
|
|
|
+
|
|
|
|
+ if ( sea.attenuation ) {
|
|
|
|
+
|
|
|
|
+ light.distance = sea.attenuation.end;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( sea.shadow ) this.setShadowMap( light );
|
|
|
|
+
|
|
|
|
+ this.domain.lights = this.lights = this.lights || [];
|
|
|
|
+ this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+
|
|
|
|
+ this.updateTransform( light, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.LightAnimator );
|
|
|
|
+
|
|
|
|
+ this.updateScene();
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Hemisphere Light
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readHemisphereLight = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var light = new HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier );
|
|
|
|
+ light.position.set( 0, 500, 0 );
|
|
|
|
+ light.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.lights = this.lights = this.lights || [];
|
|
|
|
+ this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.LightAnimator );
|
|
|
|
+
|
|
|
|
+ this.updateScene();
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Ambient Light
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readAmbientLight = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var light = new AmbientLight( sea.color, sea.multiplier * this.config.multiplier );
|
|
|
|
+ light.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.lights = this.lights = this.lights || [];
|
|
|
|
+ this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.LightAnimator );
|
|
|
|
+
|
|
|
|
+ this.updateScene();
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Directional Light
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readDirectionalLight = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var light = new DirectionalLight( sea.color, sea.multiplier * this.config.multiplier );
|
|
|
|
+ light.name = sea.name;
|
|
|
|
+
|
|
|
|
+ if ( sea.shadow ) {
|
|
|
|
+
|
|
|
|
+ this.setShadowMap( light );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.lights = this.lights = this.lights || [];
|
|
|
|
+ this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+
|
|
|
|
+ this.updateTransform( light, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.LightAnimator );
|
|
|
|
+
|
|
|
|
+ this.updateScene();
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Camera
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readCamera = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var camera = new SEA3D.Camera( sea.fov );
|
|
|
|
+ camera.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.cameras = this.cameras = this.cameras || [];
|
|
|
|
+ this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( camera, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.CameraAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Orthographic Camera
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readOrthographicCamera = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var aspect, width, height;
|
|
|
|
+
|
|
|
|
+ var stageWidth = this.config.stageWidth !== undefined ? this.config.stageWidth : ( window ? window.innerWidth : 1024 );
|
|
|
|
+ var stageHeight = this.config.stageHeight !== undefined ? this.config.stageHeight : ( window ? window.innerHeight : 1024 );
|
|
|
|
+
|
|
|
|
+ if ( stageWidth > stageHeight ) {
|
|
|
|
+
|
|
|
|
+ aspect = stageWidth / stageHeight;
|
|
|
|
+
|
|
|
|
+ width = sea.height * aspect;
|
|
|
|
+ height = sea.height;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ aspect = stageHeight / stageWidth;
|
|
|
|
+
|
|
|
|
+ width = sea.height;
|
|
|
|
+ height = sea.height * aspect;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var camera = new SEA3D.OrthographicCamera( - width, width, height, - height );
|
|
|
|
+ camera.name = sea.name;
|
|
|
|
+
|
|
|
|
+ this.domain.cameras = this.cameras = this.cameras || [];
|
|
|
|
+ this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
|
|
|
|
+
|
|
|
|
+ this.addSceneObject( sea );
|
|
|
|
+ this.updateTransform( camera, sea );
|
|
|
|
+
|
|
|
|
+ this.addDefaultAnimation( sea, SEA3D.CameraAnimator );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Skeleton
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.getSkeletonFromBones = function ( bonesData ) {
|
|
|
|
+
|
|
|
|
+ var bones = [], bone, gbone;
|
|
|
|
+ var i, il;
|
|
|
|
+
|
|
|
|
+ for ( i = 0, il = bonesData.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ gbone = bonesData[ i ];
|
|
|
|
+
|
|
|
|
+ bone = new Bone();
|
|
|
|
+ bones.push( bone );
|
|
|
|
+
|
|
|
|
+ bone.name = gbone.name;
|
|
|
|
+ bone.position.fromArray( gbone.pos );
|
|
|
|
+ bone.quaternion.fromArray( gbone.rotq );
|
|
|
|
+
|
|
|
|
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( i = 0, il = bonesData.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ gbone = bonesData[ i ];
|
|
|
|
+
|
|
|
|
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
|
|
|
|
+
|
|
|
|
+ bones[ gbone.parent ].add( bones[ i ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return new Skeleton( bones );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readSkeletonLocal = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var bones = [];
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.joint.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var bone = sea.joint[ i ];
|
|
|
|
+
|
|
|
|
+ bones[ i ] = {
|
|
|
|
+ name: bone.name,
|
|
|
|
+ pos: [ bone.x, bone.y, bone.z ],
|
|
|
|
+ rotq: [ bone.qx, bone.qy, bone.qz, bone.qw ],
|
|
|
|
+ parent: bone.parentIndex
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.bones = this.bones = this.bones || [];
|
|
|
|
+ this.bones.push( this.objects[ sea.name + '.sklq' ] = sea.tag = bones );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Joint Object
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readJointObject = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var mesh = sea.target.tag,
|
|
|
|
+ bone = mesh.skeleton.bones[ sea.joint ];
|
|
|
|
+
|
|
|
|
+ this.domain.joints = this.joints = this.joints || [];
|
|
|
|
+ this.joints.push( this.objects[ "jnt/" + sea.name ] = sea.tag = bone );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Morph
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readMorph = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var attribs = { position: [] }, targets = [];
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.node.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var node = sea.node[ i ];
|
|
|
|
+
|
|
|
|
+ attribs.position[ i ] = new Float32BufferAttribute( node.vertex, 3 );
|
|
|
|
+ attribs.position[ i ].name = node.name;
|
|
|
|
+
|
|
|
|
+ if ( node.normal ) {
|
|
|
|
+
|
|
|
|
+ attribs.normal = attribs.normal || [];
|
|
|
|
+ attribs.normal[ i ] = new Float32BufferAttribute( node.normal, 3 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ targets[ i ] = { name: node.name };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ sea.tag = {
|
|
|
|
+ attribs: attribs,
|
|
|
|
+ targets: targets
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Animation
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readAnimation = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.sequence.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var seq = sea.sequence[ i ];
|
|
|
|
+
|
|
|
|
+ var tracks = [];
|
|
|
|
+
|
|
|
|
+ for ( var j = 0; j < sea.dataList.length; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var anm = sea.dataList[ j ],
|
|
|
|
+ t, k, times, values,
|
|
|
|
+ data = anm.data,
|
|
|
|
+ start = seq.start * anm.blockSize,
|
|
|
|
+ end = start + ( seq.count * anm.blockSize ),
|
|
|
|
+ intrpl = seq.intrpl ? InterpolateLinear : false,
|
|
|
|
+ name = null;
|
|
|
|
+
|
|
|
|
+ switch ( anm.kind ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.POSITION:
|
|
|
|
+
|
|
|
|
+ name = '.position';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.ROTATION:
|
|
|
|
+
|
|
|
|
+ name = '.quaternion';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.SCALE:
|
|
|
|
+
|
|
|
|
+ name = '.scale';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.COLOR:
|
|
|
|
+
|
|
|
|
+ name = '.color';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.MULTIPLIER:
|
|
|
|
+
|
|
|
|
+ name = '.intensity';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.FOV:
|
|
|
|
+
|
|
|
|
+ name = '.fov';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.OFFSET_U:
|
|
|
|
+
|
|
|
|
+ name = '.offset[x]';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.OFFSET_V:
|
|
|
|
+
|
|
|
|
+ name = '.offset[y]';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.SCALE_U:
|
|
|
|
+
|
|
|
|
+ name = '.repeat[x]';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.SCALE_V:
|
|
|
|
+
|
|
|
|
+ name = '.repeat[y]';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.RADIAN:
|
|
|
|
+
|
|
|
|
+ name = '.rotation';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.MORPH:
|
|
|
|
+
|
|
|
|
+ name = '.morphTargetInfluences[' + anm.name + ']';
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( ! name ) continue;
|
|
|
|
+
|
|
|
|
+ switch ( anm.type ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.BYTE:
|
|
|
|
+ case SEA3DSDK.Stream.UBYTE:
|
|
|
|
+ case SEA3DSDK.Stream.INT:
|
|
|
|
+ case SEA3DSDK.Stream.UINT:
|
|
|
|
+ case SEA3DSDK.Stream.FLOAT:
|
|
|
|
+ case SEA3DSDK.Stream.DOUBLE:
|
|
|
|
+ case SEA3DSDK.Stream.DECIMAL:
|
|
|
|
+
|
|
|
|
+ values = data.subarray( start, end );
|
|
|
|
+ times = new Float32Array( values.length );
|
|
|
|
+ t = 0;
|
|
|
|
+
|
|
|
|
+ for ( k = 0; k < times.length; k ++ ) {
|
|
|
|
+
|
|
|
|
+ times[ k ] = t;
|
|
|
|
+ t += delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ tracks.push( new NumberKeyframeTrack( name, times, values, intrpl ) );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.VECTOR3D:
|
|
|
|
+
|
|
|
|
+ values = data.subarray( start, end );
|
|
|
|
+ times = new Float32Array( values.length / anm.blockSize );
|
|
|
|
+ t = 0;
|
|
|
|
+
|
|
|
|
+ for ( k = 0; k < times.length; k ++ ) {
|
|
|
|
+
|
|
|
|
+ times[ k ] = t;
|
|
|
|
+ t += delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ tracks.push( new VectorKeyframeTrack( name, times, values, intrpl ) );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.VECTOR4D:
|
|
|
|
+
|
|
|
|
+ values = data.subarray( start, end );
|
|
|
|
+ times = new Float32Array( values.length / anm.blockSize );
|
|
|
|
+ t = 0;
|
|
|
|
+
|
|
|
|
+ for ( k = 0; k < times.length; k ++ ) {
|
|
|
|
+
|
|
|
|
+ times[ k ] = t;
|
|
|
|
+ t += delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ tracks.push( new QuaternionKeyframeTrack( name, times, values, intrpl ) );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.INT24:
|
|
|
|
+ case SEA3DSDK.Stream.UINT24:
|
|
|
|
+
|
|
|
|
+ values = new Float32Array( ( end - start ) * 3 );
|
|
|
|
+ times = new Float32Array( values.length / 3 );
|
|
|
|
+ t = 0;
|
|
|
|
+
|
|
|
|
+ for ( k = 0; k < times.length; k ++ ) {
|
|
|
|
+
|
|
|
|
+ values[ ( k * 3 ) ] = ( ( data[ k ] >> 16 ) & 0xFF ) / 255;
|
|
|
|
+ values[ ( k * 3 ) + 1 ] = ( ( data[ k ] >> 8 ) & 0xFF ) / 255;
|
|
|
|
+ values[ ( k * 3 ) + 2 ] = ( data[ k ] & 0xFF ) / 255;
|
|
|
|
+ times[ k ] = t;
|
|
|
|
+ t += delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ tracks.push( new VectorKeyframeTrack( name, times, values, intrpl ) );//ColorKeyframeTrack
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ animations.push( new SEA3D.AnimationClip( seq.name, - 1, tracks, seq.repeat ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.clips = this.clips = this.clips || [];
|
|
|
|
+ this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Skeleton Animation
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readSkeletonAnimation = function ( sea, skl ) {
|
|
|
|
+
|
|
|
|
+ skl = ! skl && sea.metadata && sea.metadata.skeleton ? sea.metadata.skeleton : skl;
|
|
|
|
+
|
|
|
|
+ if ( ! skl || sea.tag ) return sea.tag;
|
|
|
|
+
|
|
|
|
+ var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.sequence.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var seq = sea.sequence[ i ];
|
|
|
|
+
|
|
|
|
+ var start = seq.start;
|
|
|
|
+ var end = start + seq.count;
|
|
|
|
+
|
|
|
|
+ var animation = {
|
|
|
|
+ name: seq.name,
|
|
|
|
+ fps: sea.frameRate,
|
|
|
|
+ length: delta * seq.count,
|
|
|
|
+ hierarchy: []
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var numJoints = sea.numJoints,
|
|
|
|
+ raw = sea.raw;
|
|
|
|
+
|
|
|
|
+ for ( var j = 0; j < numJoints; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var bone = skl.joint[ j ],
|
|
|
|
+ node = { parent: bone.parentIndex, keys: [] },
|
|
|
|
+ keys = node.keys,
|
|
|
|
+ time = 0;
|
|
|
|
+
|
|
|
|
+ for ( var frame = start; frame < end; frame ++ ) {
|
|
|
|
+
|
|
|
|
+ var idx = ( frame * numJoints * 7 ) + ( j * 7 );
|
|
|
|
+
|
|
|
|
+ keys.push( {
|
|
|
|
+ time: time,
|
|
|
|
+ pos: [ raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ],
|
|
|
|
+ rot: [ raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ],
|
|
|
|
+ scl: [ 1, 1, 1 ]
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ time += delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ animation.hierarchy[ j ] = node;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ animations.push( SEA3D.AnimationClip.fromClip( AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.domain.clips = this.clips = this.clips || [];
|
|
|
|
+ this.clips.push( this.objects[ sea.name + '.skla' ] = sea.tag = animations );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Vertex Animation
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readVertexAnimation = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var attribs = { position: [] }, targets = [], animations = [], i, j, l;
|
|
|
|
+
|
|
|
|
+ for ( i = 0, l = sea.frame.length; i < l; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var frame = sea.frame[ i ];
|
|
|
|
+
|
|
|
|
+ attribs.position[ i ] = new Float32BufferAttribute( frame.vertex, 3 );
|
|
|
|
+
|
|
|
|
+ if ( frame.normal ) {
|
|
|
|
+
|
|
|
|
+ attribs.normal = attribs.normal || [];
|
|
|
|
+ attribs.normal[ i ] = new Float32BufferAttribute( frame.normal, 3 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ targets[ i ] = { name: i };
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < sea.sequence.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var seq = sea.sequence[ i ];
|
|
|
|
+ var seqTargets = [];
|
|
|
|
+
|
|
|
|
+ for ( j = 0; j < seq.count; j ++ ) {
|
|
|
|
+
|
|
|
|
+ seqTargets[ j ] = targets[ seq.start + j ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ animations.push( SEA3D.AnimationClip.fromClip( AnimationClip.CreateFromMorphTargetSequence( seq.name, seqTargets, sea.frameRate, !seq.repeat ), seq.repeat ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ sea.tag = {
|
|
|
|
+ attribs: attribs,
|
|
|
|
+ targets: targets,
|
|
|
|
+ animations: animations
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.domain.clips = this.clips = this.clips || [];
|
|
|
|
+ this.clips.push( this.objects[ sea.name + '.vtxa' ] = sea.tag );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Selector
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.getModifier = function ( req ) {
|
|
|
|
+
|
|
|
|
+ var sea = req.sea;
|
|
|
|
+
|
|
|
|
+ switch ( sea.type ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.SkeletonAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ this.readSkeletonAnimation( sea, req.skeleton );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Animation.prototype.type:
|
|
|
|
+ case SEA3DSDK.MorphAnimation.prototype.type:
|
|
|
|
+ case SEA3DSDK.UVWAnimation.prototype.type:
|
|
|
|
+
|
|
|
|
+ this.readAnimation( sea );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Morph.prototype.type:
|
|
|
|
+
|
|
|
|
+ this.readMorph( sea, req.geometry );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return sea.tag;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Actions
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.applyEnvironment = function ( envMap ) {
|
|
|
|
+
|
|
|
|
+ for ( var j = 0, l = this.materials.length; j < l; ++ j ) {
|
|
|
|
+
|
|
|
|
+ var mat = this.materials[ j ];
|
|
|
|
+
|
|
|
|
+ if ( mat instanceof MeshStandardMaterial ) {
|
|
|
|
+
|
|
|
|
+ if ( mat.envMap ) continue;
|
|
|
|
+
|
|
|
|
+ mat.envMap = envMap;
|
|
|
|
+ mat.envMap.mapping = CubeReflectionMapping;
|
|
|
|
+
|
|
|
|
+ mat.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readActions = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < sea.actions.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var act = sea.actions[ i ];
|
|
|
|
+
|
|
|
|
+ switch ( act.kind ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Actions.ATTRIBUTES:
|
|
|
|
+
|
|
|
|
+ this.attribs = this.domain.attribs = act.attributes.tag;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Actions.SCRIPTS:
|
|
|
|
+
|
|
|
|
+ this.domain.scripts = this.getJSMList( this.domain, act.scripts );
|
|
|
|
+
|
|
|
|
+ if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( this.domain );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Actions.CAMERA:
|
|
|
|
+
|
|
|
|
+ this.domain.camera = this.camera = act.camera.tag;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Actions.ENVIRONMENT_COLOR:
|
|
|
|
+
|
|
|
|
+ this.domain.background = this.background = this.background || {};
|
|
|
|
+
|
|
|
|
+ this.background.color = new Color( act.color );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Actions.ENVIRONMENT:
|
|
|
|
+
|
|
|
|
+ this.domain.background = this.background = this.background || {};
|
|
|
|
+
|
|
|
|
+ this.background.texture = act.texture.tag;
|
|
|
|
+
|
|
|
|
+ if ( this.config.useEnvironment && this.materials != undefined ) {
|
|
|
|
+
|
|
|
|
+ this.applyEnvironment( act.texture.tag );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Properties
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.updatePropertiesAssets = function ( sea, props ) {
|
|
|
|
+
|
|
|
|
+ for ( var name in props ) {
|
|
|
|
+
|
|
|
|
+ switch ( props.__type[ name ] ) {
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.ASSET:
|
|
|
|
+
|
|
|
|
+ if ( ! props.__asset ) props.__asset = {};
|
|
|
|
+ if ( ! props.__asset[ name ] ) props.__asset[ name ] = props[ name ];
|
|
|
|
+
|
|
|
|
+ props[ name ] = props.__asset[ name ].tag;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case SEA3DSDK.Stream.GROUP:
|
|
|
|
+
|
|
|
|
+ props[ name ] = this.updatePropertiesAssets( sea, props[ name ] );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return props;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readProperties = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ var props = this.updatePropertiesAssets( sea, sea.props );
|
|
|
|
+
|
|
|
|
+ this.domain.properties = this.properties = this.properties || [];
|
|
|
|
+ this.properties.push( this.objects[ "prop/" + sea.name ] = sea.tag = props );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.readFileInfo = function ( sea ) {
|
|
|
|
+
|
|
|
|
+ this.domain.info = this.updatePropertiesAssets( sea, sea.info );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Events
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.Event = {
|
|
|
|
+ PROGRESS: "sea3d_progress",
|
|
|
|
+ LOAD_PROGRESS: "sea3d_load",
|
|
|
|
+ DOWNLOAD_PROGRESS: "sea3d_download",
|
|
|
|
+ COMPLETE: "sea3d_complete",
|
|
|
|
+ OBJECT_COMPLETE: "sea3d_object",
|
|
|
|
+ PARSE_PROGRESS: "parse_progress",
|
|
|
|
+ PARSE_COMPLETE: "parse_complete",
|
|
|
|
+ ERROR: "sea3d_error"
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onProgress = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.status = e.type;
|
|
|
|
+ e.progress = e.loaded / e.total;
|
|
|
|
+ e.type = SEA3D.Event.PROGRESS;
|
|
|
|
+
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onLoadProgress = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.LOAD_PROGRESS;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+ this.onProgress( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onDownloadProgress = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.DOWNLOAD_PROGRESS;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+ this.onProgress( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onComplete = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.COMPLETE;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onCompleteObject = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.OBJECT_COMPLETE;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onParseProgress = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.PARSE_PROGRESS;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onParseComplete = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.PARSE_COMPLETE;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onError = function ( e ) {
|
|
|
|
+
|
|
|
|
+ e.type = SEA3D.Event.ERROR;
|
|
|
|
+ this.dispatchEvent( e );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+//
|
|
|
|
+// Loader
|
|
|
|
+//
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.createDomain = function () {
|
|
|
|
+
|
|
|
|
+ return this.domain = new SEA3D.Domain(
|
|
|
|
+ this.config.id,
|
|
|
|
+ this.objects = {},
|
|
|
|
+ this.config.container
|
|
|
|
+ );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.clone = function ( config, onParseComplete, onParseProgress ) {
|
|
|
|
+
|
|
|
|
+ if ( ! this.file.isDone() ) throw new Error( "Previous parse is not completed." );
|
|
|
|
+
|
|
|
|
+ this.config.container = config && config.container !== undefined ? config.container : new Object3D();
|
|
|
|
+
|
|
|
|
+ if ( config ) this.loadConfig( config );
|
|
|
|
+
|
|
|
|
+ var timeLimit = this.config.timeLimit;
|
|
|
|
+
|
|
|
|
+ this.config.timeLimit = config && config.timeLimit !== undefined ? config.timeLimit : Infinity;
|
|
|
|
+
|
|
|
|
+ this.parse( onParseComplete, onParseProgress );
|
|
|
|
+
|
|
|
|
+ this.config.timeLimit = timeLimit;
|
|
|
|
+
|
|
|
|
+ return this.domain;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.loadConfig = function ( config ) {
|
|
|
|
+
|
|
|
|
+ for ( var name in config ) {
|
|
|
|
+
|
|
|
|
+ this.config[ name ] = config[ name ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.parse = function ( onParseComplete, onParseProgress ) {
|
|
|
|
+
|
|
|
|
+ delete this.cameras;
|
|
|
|
+ delete this.containers;
|
|
|
|
+ delete this.lights;
|
|
|
|
+ delete this.joints;
|
|
|
|
+ delete this.meshes;
|
|
|
|
+ delete this.materials;
|
|
|
|
+ delete this.sprites;
|
|
|
|
+ delete this.sounds3d;
|
|
|
|
+ delete this.cubeRenderers;
|
|
|
|
+ delete this.sounds;
|
|
|
|
+ delete this.glsl;
|
|
|
|
+ delete this.dummy;
|
|
|
|
+ delete this.camera;
|
|
|
|
+ delete this.background;
|
|
|
|
+ delete this.properties;
|
|
|
|
+ delete this.scriptTargets;
|
|
|
|
+
|
|
|
|
+ delete this.domain;
|
|
|
|
+
|
|
|
|
+ this.createDomain();
|
|
|
|
+
|
|
|
|
+ this.setTypeRead();
|
|
|
|
+
|
|
|
|
+ this.file.onParseComplete = ( function ( e ) {
|
|
|
|
+
|
|
|
|
+ if ( this.config.manager ) this.config.manager.add( this.domain );
|
|
|
|
+
|
|
|
|
+ ( onParseComplete || this.onParseComplete ).call( this, e );
|
|
|
|
+
|
|
|
|
+ } ).bind( this );
|
|
|
|
+
|
|
|
|
+ this.file.onParseProgress = onParseProgress || this.onParseProgress;
|
|
|
|
+
|
|
|
|
+ // EXTENSIONS
|
|
|
|
+
|
|
|
|
+ var i = SEA3D.EXTENSIONS_LOADER.length;
|
|
|
|
+
|
|
|
|
+ while ( i -- ) {
|
|
|
|
+
|
|
|
|
+ var loader = SEA3D.EXTENSIONS_LOADER[ i ];
|
|
|
|
+
|
|
|
|
+ if ( loader.parse ) loader.parse.call( this );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.file.parse();
|
|
|
|
+
|
|
|
|
+ return this.domain;
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.onHead = function ( args ) {
|
|
|
|
+
|
|
|
|
+ if ( args.sign != 'TJS' ) {
|
|
|
|
+
|
|
|
|
+ throw new Error( "Sign '" + args.sign + "' not supported! Use SEA3D Studio to publish or SEA3DLegacy.js" );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.EXTENSIONS_LOADER = [];
|
|
|
|
+SEA3D.EXTENSIONS_DOMAIN = [];
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.setTypeRead = function () {
|
|
|
|
+
|
|
|
|
+ this.file.typeRead = {};
|
|
|
|
+
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Geometry.prototype.type ] = this.readGeometryBuffer;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Mesh.prototype.type ] = this.readMesh;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Sprite.prototype.type ] = this.readSprite;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Container3D.prototype.type ] = this.readContainer3D;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Line.prototype.type ] = this.readLine;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Material.prototype.type ] = this.readMaterial;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Camera.prototype.type ] = this.readCamera;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.OrthographicCamera.prototype.type ] = this.readOrthographicCamera;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.SkeletonLocal.prototype.type ] = this.readSkeletonLocal;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.SkeletonAnimation.prototype.type ] = this.readSkeletonAnimation;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.JointObject.prototype.type ] = this.readJointObject;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.CubeMap.prototype.type ] = this.readCubeMap;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.CubeRender.prototype.type ] = this.readCubeRender;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Animation.prototype.type ] =
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.MorphAnimation.prototype.type ] =
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.UVWAnimation.prototype.type ] = this.readAnimation;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.SoundPoint.prototype.type ] = this.readSoundPoint;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.TextureURL.prototype.type ] = this.readTextureURL;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.CubeMapURL.prototype.type ] = this.readCubeMapURL;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.AssetUpdate.prototype.type ] = this.readAssetUpdate;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Morph.prototype.type ] = this.readMorph;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.VertexAnimation.prototype.type ] = this.readVertexAnimation;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Actions.prototype.type ] = this.readActions;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.FileInfo.prototype.type ] = this.readFileInfo;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Properties.prototype.type ] = this.readProperties;
|
|
|
|
+
|
|
|
|
+ if ( this.config.dummys ) {
|
|
|
|
+
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.Dummy.prototype.type ] = this.readDummy;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.config.scripts ) {
|
|
|
|
+
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.ScriptURL.prototype.type ] = this.readScriptURL;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.JavaScriptMethod.prototype.type ] = this.readJavaScriptMethod;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.config.lights ) {
|
|
|
|
+
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.PointLight.prototype.type ] = this.readPointLight;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.DirectionalLight.prototype.type ] = this.readDirectionalLight;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.HemisphereLight.prototype.type ] = this.readHemisphereLight;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.AmbientLight.prototype.type ] = this.readAmbientLight;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // UNIVERSAL
|
|
|
|
+
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.JPEG.prototype.type ] =
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.JPEG_XR.prototype.type ] =
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.PNG.prototype.type ] =
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.GIF.prototype.type ] = this.readTexture;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.MP3.prototype.type ] = this.readSound;
|
|
|
|
+ this.file.typeRead[ SEA3DSDK.GLSL.prototype.type ] = this.readGLSL;
|
|
|
|
+
|
|
|
|
+ // EXTENSIONS
|
|
|
|
+
|
|
|
|
+ var i = SEA3D.EXTENSIONS_LOADER.length;
|
|
|
|
+
|
|
|
|
+ while ( i -- ) {
|
|
|
|
+
|
|
|
|
+ var loader = SEA3D.EXTENSIONS_LOADER[ i ];
|
|
|
|
+
|
|
|
|
+ if ( loader.setTypeRead ) loader.setTypeRead.call( this );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+SEA3D.prototype.load = function ( data ) {
|
|
|
|
+
|
|
|
|
+ this.file = new SEA3DSDK.File();
|
|
|
|
+ this.file.scope = this;
|
|
|
|
+ this.file.config = this.config;
|
|
|
|
+ this.file.onProgress = this.onLoadProgress.bind( this );
|
|
|
|
+ this.file.onCompleteObject = this.onCompleteObject.bind( this );
|
|
|
|
+ this.file.onDownloadProgress = this.onDownloadProgress.bind( this );
|
|
|
|
+ this.file.onParseProgress = this.onParseProgress.bind( this );
|
|
|
|
+ this.file.onParseComplete = this.onParseComplete.bind( this );
|
|
|
|
+ this.file.onError = this.onError.bind( this );
|
|
|
|
+ this.file.onHead = this.onHead.bind( this );
|
|
|
|
+
|
|
|
|
+ this.file.onComplete = ( function ( e ) {
|
|
|
|
+
|
|
|
|
+ if ( this.config.manager ) this.config.manager.add( this.domain );
|
|
|
|
+
|
|
|
|
+ this.onComplete.call( this, e );
|
|
|
|
+
|
|
|
|
+ } ).bind( this );
|
|
|
|
+
|
|
|
|
+ // SEA3D
|
|
|
|
+
|
|
|
|
+ this.createDomain();
|
|
|
|
+
|
|
|
|
+ this.setTypeRead();
|
|
|
|
+
|
|
|
|
+ if ( data === undefined ) return;
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+
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+ if ( typeof data === "string" ) this.file.load( data );
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+ else this.file.read( data );
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+
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+};
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+
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+export { SEA3D };
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