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ShaderLib: Added OPAQUE snippet to meshnormal shader. (#23362)

mrdoob 3 жил өмнө
parent
commit
215c40bd33

+ 6 - 0
src/renderers/shaders/ShaderLib/meshnormal.glsl.js

@@ -72,5 +72,11 @@ void main() {
 
 	gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
 
+	#ifdef OPAQUE
+
+		gl_FragColor.a = 1.0;
+
+	#endif
+
 }
 `;