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@@ -121,7 +121,7 @@ THREE.CinematicCamera.prototype.initPostProcessing = function () {
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var bokeh_shader = THREE.BokehShader;
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- this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone( bokeh_shader.uniforms );
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+ this.postprocessing.bokeh_uniforms = Object.assign( {}, bokeh_shader.uniforms );
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this.postprocessing.bokeh_uniforms[ "tColor" ].value = this.postprocessing.rtTextureColor.texture;
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this.postprocessing.bokeh_uniforms[ "tDepth" ].value = this.postprocessing.rtTextureDepth.texture;
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