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@@ -669,7 +669,7 @@ THREE.ShaderChunk = {
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"gl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;",
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"gl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;",
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- "gl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;",
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+ "gl_Position = projectionMatrix * modelViewMatrix * gl_Position;",
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"#endif"
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