* Docs: Improve Color Management guide. * Docs: Clean up.
@@ -242,6 +242,11 @@ renderer.outputEncoding = THREE.sRGBEncoding; // optional with post-processing
</p>
</blockquote>
+ <p>
+ Custom materials based on [page:ShaderMaterial] and [page:RawShaderMaterial] have to implement their own output color space conversion.
+ For instances of `ShaderMaterial`, adding the `encodings_fragment` shader chunk to the fragment shader's `main()` function should be sufficient.
+ </p>
+
<h2>Working with THREE.Color instances</h2>
<p>
<h2>Utiliser des instances de THREE.Color</h2>
@@ -297,6 +297,11 @@
<h2>Lavorare con le istanze di THREE.Color</h2>
@@ -243,6 +243,11 @@ renderer.outputEncoding = THREE.sRGBEncoding; // optional with post-processing
<h2>Trabalhando com instâncias THREE.Color</h2>