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Merge branch 'morph_normals' into dev

alteredq %!s(int64=13) %!d(string=hai) anos
pai
achega
34dcfcb0db

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 122 - 119
build/Three.js


+ 14 - 11
build/custom/ThreeCanvas.js

@@ -82,25 +82,28 @@ THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
+THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
 b,c,d,e,f,g=new THREE.Vector3,i=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),i.sub(d.position,e.position),g.crossSelf(i),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
-d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,f,F){i=a.vertices[b].position;m=a.vertices[c].position;h=a.vertices[d].position;l=g[e];o=g[f];n=g[F];j=m.x-i.x;p=h.x-i.x;k=m.y-i.y;q=h.y-i.y;x=m.z-i.z;v=h.z-i.z;I=o.u-l.u;G=n.u-l.u;w=o.v-l.v;H=n.v-l.v;A=1/(I*H-G*w);D.set((H*j-w*p)*A,(H*k-w*q)*A,(H*x-w*v)*A);J.set((I*p-G*j)*A,(I*q-G*k)*A,(I*v-G*x)*A);r[b].addSelf(D);r[c].addSelf(D);r[d].addSelf(D);s[b].addSelf(J);s[c].addSelf(J);s[d].addSelf(J)}var b,c,d,e,f,g,i,m,h,l,o,n,j,p,k,q,x,v,I,G,w,H,A,F,r=[],s=[],D=new THREE.Vector3,J=new THREE.Vector3,
-Z=new THREE.Vector3,ca=new THREE.Vector3,N=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)r[b]=new THREE.Vector3,s[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var P=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)N.copy(f.vertexNormals[d]),e=f[P[d]],
-F=r[e],Z.copy(F),Z.subSelf(N.multiplyScalar(N.dot(F))).normalize(),ca.cross(f.vertexNormals[d],F),e=ca.dot(s[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<
-e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,
-4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
+d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,
+b,c,d,e;for(c=0,d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalVertexNormals=[];for(a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){var g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();var i,m;for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],m=g.vertexNormals[c],i.copy(e.normal),
+e instanceof THREE.Face3?(m.a.copy(e.vertexNormals[0]),m.b.copy(e.vertexNormals[1]),m.c.copy(e.vertexNormals[2])):(m.a.copy(e.vertexNormals[0]),m.b.copy(e.vertexNormals[1]),m.c.copy(e.vertexNormals[2]),m.d.copy(e.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,F){i=a.vertices[b].position;m=a.vertices[c].position;h=a.vertices[d].position;l=g[e];o=g[f];n=g[F];j=m.x-i.x;p=h.x-i.x;k=m.y-
+i.y;q=h.y-i.y;x=m.z-i.z;v=h.z-i.z;I=o.u-l.u;G=n.u-l.u;w=o.v-l.v;H=n.v-l.v;A=1/(I*H-G*w);D.set((H*j-w*p)*A,(H*k-w*q)*A,(H*x-w*v)*A);J.set((I*p-G*j)*A,(I*q-G*k)*A,(I*v-G*x)*A);r[b].addSelf(D);r[c].addSelf(D);r[d].addSelf(D);s[b].addSelf(J);s[c].addSelf(J);s[d].addSelf(J)}var b,c,d,e,f,g,i,m,h,l,o,n,j,p,k,q,x,v,I,G,w,H,A,F,r=[],s=[],D=new THREE.Vector3,J=new THREE.Vector3,Z=new THREE.Vector3,ca=new THREE.Vector3,N=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)r[b]=new THREE.Vector3,s[b]=new THREE.Vector3;
+for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var P=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)N.copy(f.vertexNormals[d]),e=f[P[d]],F=r[e],Z.copy(F),Z.subSelf(N.multiplyScalar(N.dot(F))).normalize(),ca.cross(f.vertexNormals[d],F),e=ca.dot(s[e]),e=0>e?-1:1,f.vertexTangents[d]=
+new THREE.Vector4(Z.x,Z.y,Z.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=
+a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*
+e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
 THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
 THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
 THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:43.25)/(2*a));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
-THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
-this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
+THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
+!1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[];this.shadowCascadeWidth=[];this.shadowCascadeHeight=[];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
 void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
@@ -109,10 +112,10 @@ THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.col
 !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
 THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.wrapAround=void 0!==a.wrapAround?a.wrapAround:!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:
 THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?
-a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
 THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.specular=void 0!==a.specular?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=void 0!==a.shininess?a.shininess:30;this.metal=void 0!==a.metal?a.metal:!1;this.perPixel=void 0!==a.perPixel?a.perPixel:!1;this.wrapAround=void 0!==a.wrapAround?a.wrapAround:
 !1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:
-!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
+!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
 THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;

+ 163 - 157
build/custom/ThreeExtras.js

@@ -1,20 +1,20 @@
 // ThreeExtras.js - http://github.com/mrdoob/three.js
 'use strict';THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,g=Math.max(Math.max(c,d),f),e=Math.min(Math.min(c,d),f);if(e===g)e=c=0;else{var h=g-e,e=h/g,c=(c===g?(d-f)/h:d===g?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=e;b.v=g;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,e=a.vertices,h=g.vertices,i=a.faces,k=g.faces,j=a.faceVertexUvs[0],m=g.faceVertexUvs[0],p={},n=0;n<a.materials.length;n++)p[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,l=h.length;n<l;n++){var o=new THREE.Vertex(h[n].position.clone());c&&c.multiplyVector3(o.position);e.push(o)}for(n=
-0,l=k.length;n<l;n++){var e=k[n],r,q,t=e.vertexNormals,s=e.vertexColors;e instanceof THREE.Face3?r=new THREE.Face3(e.a+f,e.b+f,e.c+f):e instanceof THREE.Face4&&(r=new THREE.Face4(e.a+f,e.b+f,e.c+f,e.d+f));r.normal.copy(e.normal);d&&d.multiplyVector3(r.normal);h=0;for(o=t.length;h<o;h++)q=t[h].clone(),d&&d.multiplyVector3(q),r.vertexNormals.push(q);r.color.copy(e.color);h=0;for(o=s.length;h<o;h++)q=s[h],r.vertexColors.push(q.clone());if(void 0!==e.materialIndex){h=g.materials[e.materialIndex];o=h.id;
-s=p[o];if(void 0===s)s=a.materials.length,p[o]=s,a.materials.push(h);r.materialIndex=s}r.centroid.copy(e.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}for(n=0,l=m.length;n<l;n++){c=m[n];d=[];h=0;for(o=c.length;h<o;h++)d.push(new THREE.UV(c[h].u,c[h].v));j.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++){var e=new THREE.Vertex(d[a].position.clone());b.vertices.push(e)}for(a=
-0,c=f.length;a<c;a++){var h=f[a],i,k,j=h.vertexNormals,m=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(e=j.length;d<e;d++)k=j[d],i.vertexNormals.push(k.clone());i.color.copy(h.color);d=0;for(e=m.length;d<e;d++)k=m[d],i.vertexColors.push(k.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}for(a=0,c=g.length;a<c;a++){f=g[a];i=[];d=0;for(e=f.length;d<
+THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,e=a.vertices,h=g.vertices,i=a.faces,k=g.faces,j=a.faceVertexUvs[0],q=g.faceVertexUvs[0],l={},n=0;n<a.materials.length;n++)l[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,r=h.length;n<r;n++){var m=new THREE.Vertex(h[n].position.clone());c&&c.multiplyVector3(m.position);e.push(m)}for(n=
+0,r=k.length;n<r;n++){var e=k[n],o,p,s=e.vertexNormals,t=e.vertexColors;e instanceof THREE.Face3?o=new THREE.Face3(e.a+f,e.b+f,e.c+f):e instanceof THREE.Face4&&(o=new THREE.Face4(e.a+f,e.b+f,e.c+f,e.d+f));o.normal.copy(e.normal);d&&d.multiplyVector3(o.normal);h=0;for(m=s.length;h<m;h++)p=s[h].clone(),d&&d.multiplyVector3(p),o.vertexNormals.push(p);o.color.copy(e.color);h=0;for(m=t.length;h<m;h++)p=t[h],o.vertexColors.push(p.clone());if(void 0!==e.materialIndex){h=g.materials[e.materialIndex];m=h.id;
+t=l[m];if(void 0===t)t=a.materials.length,l[m]=t,a.materials.push(h);o.materialIndex=t}o.centroid.copy(e.centroid);c&&c.multiplyVector3(o.centroid);i.push(o)}for(n=0,r=q.length;n<r;n++){c=q[n];d=[];h=0;for(m=c.length;h<m;h++)d.push(new THREE.UV(c[h].u,c[h].v));j.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++){var e=new THREE.Vertex(d[a].position.clone());b.vertices.push(e)}for(a=
+0,c=f.length;a<c;a++){var h=f[a],i,k,j=h.vertexNormals,q=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(e=j.length;d<e;d++)k=j[d],i.vertexNormals.push(k.clone());i.color.copy(h.color);d=0;for(e=q.length;d<e;d++)k=q[d],i.vertexColors.push(k.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}for(a=0,c=g.length;a<c;a++){f=g[a];i=[];d=0;for(e=f.length;d<
 e;d++)i.push(new THREE.UV(f[d].u,f[d].v));b.faceVertexUvs[0].push(i)}return b},randomPointInTriangle:function(a,b,c){var d,f,g,e=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();1<d+f&&(d=1-d,f=1-f);g=1-d-f;e.copy(a);e.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);e.addSelf(h);h.copy(c);h.multiplyScalar(g);e.addSelf(h);return e},randomPointInFace:function(a,b,c){var d,f,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,f=b.vertices[a.b].position,
 g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,f,g);if(a instanceof THREE.Face4){d=b.vertices[a.a].position;f=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,e;c?a._area1&&a._area2?(c=a._area1,e=a._area2):(c=THREE.GeometryUtils.triangleArea(d,f,b),e=THREE.GeometryUtils.triangleArea(f,g,b),a._area1=c,a._area2=e):(c=THREE.GeometryUtils.triangleArea(d,f,b),e=THREE.GeometryUtils.triangleArea(f,g,b));return THREE.GeometryUtils.random()*(c+e)<c?
-THREE.GeometryUtils.randomPointInTriangle(d,f,b):THREE.GeometryUtils.randomPointInTriangle(f,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return k[f]>a?b(c,f-1):k[f]<a?b(f+1,d):f}return b(0,k.length-1)}var d,f,g=a.faces,e=a.vertices,h=g.length,i=0,k=[],j,m,p,n;for(f=0;f<h;f++){d=g[f];if(d instanceof THREE.Face3)j=e[d.a].position,m=e[d.b].position,p=e[d.c].position,d._area=THREE.GeometryUtils.triangleArea(j,m,p);else if(d instanceof
-THREE.Face4)j=e[d.a].position,m=e[d.b].position,p=e[d.c].position,n=e[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(j,m,n),d._area2=THREE.GeometryUtils.triangleArea(m,p,n),d._area=d._area1+d._area2;i+=d._area;k[f]=i}d=[];for(f=0;f<b;f++)e=THREE.GeometryUtils.random()*i,e=c(e),d[f]=THREE.GeometryUtils.randomPointInFace(g[e],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*
+THREE.GeometryUtils.randomPointInTriangle(d,f,b):THREE.GeometryUtils.randomPointInTriangle(f,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return k[f]>a?b(c,f-1):k[f]<a?b(f+1,d):f}return b(0,k.length-1)}var d,f,g=a.faces,e=a.vertices,h=g.length,i=0,k=[],j,q,l,n;for(f=0;f<h;f++){d=g[f];if(d instanceof THREE.Face3)j=e[d.a].position,q=e[d.b].position,l=e[d.c].position,d._area=THREE.GeometryUtils.triangleArea(j,q,l);else if(d instanceof
+THREE.Face4)j=e[d.a].position,q=e[d.b].position,l=e[d.c].position,n=e[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(j,q,n),d._area2=THREE.GeometryUtils.triangleArea(q,l,n),d._area=d._area1+d._area2;i+=d._area;k[f]=i}d=[];for(f=0;f<b;f++)e=THREE.GeometryUtils.random()*i,e=c(e),d[f]=THREE.GeometryUtils.randomPointInFace(g[e],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*
 (b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).setTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],f=0,g=d.length;f<g;f++)1!==d[f].u&&(d[f].u-=Math.floor(d[f].u)),1!==d[f].v&&(d[f].v-=Math.floor(d[f].v))}};THREE.GeometryUtils.random=THREE.Math.random16;
 THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,b);f.loadCount=0;for(b=0,d=a.length;b<d;++b)f[b]=new Image,f[b].onload=function(){f.loadCount+=1;if(6===f.loadCount)g.needsUpdate=!0;c&&c(this)},f[b].crossOrigin=this.crossOrigin,f[b].src=a[b];return g},getNormalMap:function(a,
-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,g=document.createElement("canvas");g.width=d;g.height=f;var e=g.getContext("2d");e.drawImage(a,0,0);for(var h=e.getImageData(0,0,d,f).data,i=e.createImageData(d,f),k=i.data,j=0;j<d;j++)for(var m=1;m<f;m++){var p=0>m-1?f-1:m-1,n=(m+1)%f,l=0>j-1?d-1:j-1,o=(j+1)%d,r=[],q=[0,0,h[4*(m*d+j)]/255*b];r.push([-1,0,h[4*(m*d+l)]/255*b]);r.push([-1,-1,h[4*(p*d+l)]/255*b]);r.push([0,-1,
-h[4*(p*d+j)]/255*b]);r.push([1,-1,h[4*(p*d+o)]/255*b]);r.push([1,0,h[4*(m*d+o)]/255*b]);r.push([1,1,h[4*(n*d+o)]/255*b]);r.push([0,1,h[4*(n*d+j)]/255*b]);r.push([-1,1,h[4*(n*d+l)]/255*b]);p=[];l=r.length;for(n=0;n<l;n++){var o=r[n],t=r[(n+1)%l],o=[o[0]-q[0],o[1]-q[1],o[2]-q[2]],t=[t[0]-q[0],t[1]-q[1],t[2]-q[2]];p.push(c([o[1]*t[2]-o[2]*t[1],o[2]*t[0]-o[0]*t[2],o[0]*t[1]-o[1]*t[0]]))}r=[0,0,0];for(n=0;n<p.length;n++)r[0]+=p[n][0],r[1]+=p[n][1],r[2]+=p[n][2];r[0]/=p.length;r[1]/=p.length;r[2]/=p.length;
-q=4*(m*d+j);k[q]=255*((r[0]+1)/2)|0;k[q+1]=255*(r[1]+0.5)|0;k[q+2]=255*r[2]|0;k[q+3]=255}e.putImageData(i,0,0);return g}};
+b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,g=document.createElement("canvas");g.width=d;g.height=f;var e=g.getContext("2d");e.drawImage(a,0,0);for(var h=e.getImageData(0,0,d,f).data,i=e.createImageData(d,f),k=i.data,j=0;j<d;j++)for(var q=1;q<f;q++){var l=0>q-1?f-1:q-1,n=(q+1)%f,r=0>j-1?d-1:j-1,m=(j+1)%d,o=[],p=[0,0,h[4*(q*d+j)]/255*b];o.push([-1,0,h[4*(q*d+r)]/255*b]);o.push([-1,-1,h[4*(l*d+r)]/255*b]);o.push([0,-1,
+h[4*(l*d+j)]/255*b]);o.push([1,-1,h[4*(l*d+m)]/255*b]);o.push([1,0,h[4*(q*d+m)]/255*b]);o.push([1,1,h[4*(n*d+m)]/255*b]);o.push([0,1,h[4*(n*d+j)]/255*b]);o.push([-1,1,h[4*(n*d+r)]/255*b]);l=[];r=o.length;for(n=0;n<r;n++){var m=o[n],s=o[(n+1)%r],m=[m[0]-p[0],m[1]-p[1],m[2]-p[2]],s=[s[0]-p[0],s[1]-p[1],s[2]-p[2]];l.push(c([m[1]*s[2]-m[2]*s[1],m[2]*s[0]-m[0]*s[2],m[0]*s[1]-m[1]*s[0]]))}o=[0,0,0];for(n=0;n<l.length;n++)o[0]+=l[n][0],o[1]+=l[n][1],o[2]+=l[n][2];o[0]/=l.length;o[1]/=l.length;o[2]/=l.length;
+p=4*(q*d+j);k[p]=255*((o[0]+1)/2)|0;k[p+1]=255*(o[1]+0.5)|0;k[p+2]=255*o[2]|0;k[p+3]=255}e.putImageData(i,0,0);return g}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,f=a.children.length;for(d=0;d<f;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,f=new THREE.Object3D;for(c=0;c<d;c++){var g=new THREE.Mesh(a,b[c]);f.add(g)}return f},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
 b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
 (b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
@@ -63,19 +63,19 @@ THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var f=Array.prototype.sl
 THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,f,g){var e=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(f,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:e})};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
 THREE.Path.prototype.arc=function(a,b,c,d,f,g){var e=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,f,g));this.actions.push({action:THREE.PathActions.ARC,args:e})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,f,g,e,h,i,k,j,m,p,n,l,o;for(d=0,f=this.actions.length;d<f;d++)switch(g=this.actions[d],e=g.action,g=g.args,e){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];m=g[0];p=g[1];0<c.length?(e=c[c.length-1],n=e.x,l=e.y):(e=this.actions[d-1].args,n=e[e.length-2],l=e[e.length-1]);for(e=1;e<=a;e++)o=e/a,g=THREE.Shape.Utils.b2(o,n,m,h),o=THREE.Shape.Utils.b2(o,l,p,
-i),c.push(new THREE.Vector2(g,o));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];m=g[0];p=g[1];k=g[2];j=g[3];0<c.length?(e=c[c.length-1],n=e.x,l=e.y):(e=this.actions[d-1].args,n=e[e.length-2],l=e[e.length-1]);for(e=1;e<=a;e++)o=e/a,g=THREE.Shape.Utils.b3(o,n,m,k,h),o=THREE.Shape.Utils.b3(o,l,p,j,i),c.push(new THREE.Vector2(g,o));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[d-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];o=a*g[0].length;e=e.concat(g[0]);g=new THREE.SplineCurve(e);
-for(e=1;e<=o;e++)c.push(g.getPointAt(e/o));break;case THREE.PathActions.ARC:e=this.actions[d-1].args;h=g[0];i=g[1];k=g[2];m=g[3];o=g[4];p=!!g[5];j=e[e.length-2];n=e[e.length-1];0==e.length&&(j=n=0);l=o-m;var r=2*a;for(e=1;e<=r;e++)o=e/r,p||(o=1-o),o=m+o*l,g=j+h+k*Math.cos(o),o=n+i+k*Math.sin(o),c.push(new THREE.Vector2(g,o))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
-THREE.Path.prototype.nltransform=function(a,b,c,d,f,g){var e=this.getPoints(),h,i,k,j,m;for(h=0,i=e.length;h<i;h++)k=e[h],j=k.x,m=k.y,k.x=a*j+b*m+c,k.y=d*m+f*j+g;return e};
+THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,f,g,e,h,i,k,j,q,l,n,r,m;for(d=0,f=this.actions.length;d<f;d++)switch(g=this.actions[d],e=g.action,g=g.args,e){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];q=g[0];l=g[1];0<c.length?(e=c[c.length-1],n=e.x,r=e.y):(e=this.actions[d-1].args,n=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)m=e/a,g=THREE.Shape.Utils.b2(m,n,q,h),m=THREE.Shape.Utils.b2(m,r,l,
+i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];q=g[0];l=g[1];k=g[2];j=g[3];0<c.length?(e=c[c.length-1],n=e.x,r=e.y):(e=this.actions[d-1].args,n=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)m=e/a,g=THREE.Shape.Utils.b3(m,n,q,k,h),m=THREE.Shape.Utils.b3(m,r,l,j,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[d-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];m=a*g[0].length;e=e.concat(g[0]);g=new THREE.SplineCurve(e);
+for(e=1;e<=m;e++)c.push(g.getPointAt(e/m));break;case THREE.PathActions.ARC:e=this.actions[d-1].args;h=g[0];i=g[1];k=g[2];q=g[3];m=g[4];l=!!g[5];j=e[e.length-2];n=e[e.length-1];0==e.length&&(j=n=0);r=m-q;var o=2*a;for(e=1;e<=o;e++)m=e/o,l||(m=1-m),m=q+m*r,g=j+h+k*Math.cos(m),m=n+i+k*Math.sin(m),c.push(new THREE.Vector2(g,m))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
+THREE.Path.prototype.nltransform=function(a,b,c,d,f,g){var e=this.getPoints(),h,i,k,j,q;for(h=0,i=e.length;h<i;h++)k=e[h],j=k.x,q=k.y,k.x=a*j+b*q+c,k.y=d*q+f*j+g;return e};
 THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,f;for(a=0,c=this.actions.length;a<c;a++)d=this.actions[a],f=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,f);b.stroke();b.closePath();b.strokeStyle="red";d=
 this.getPoints();for(a=0,c=d.length;a<c;a++)f=d[a],b.beginPath(),b.arc(f.x,f.y,1.5,0,2*Math.PI,!1),b.stroke(),b.closePath()};
 THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],g=new THREE.Path;for(a=0,b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[c].apply(g,d);0!=g.actions.length&&f.push(g);if(0==f.length)return[];var e;d=[];a=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(1==f.length)return g=f[0],e=new THREE.Shape,e.actions=g.actions,e.curves=g.curves,d.push(e),d;if(a){e=new THREE.Shape;for(a=0,b=f.length;a<
 b;a++)g=f[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(e.actions=g.actions,e.curves=g.curves,d.push(e),e=new THREE.Shape):e.holes.push(g)}else{for(a=0,b=f.length;a<b;a++)g=f[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(e&&d.push(e),e=new THREE.Shape,e.actions=g.actions,e.curves=g.curves):e.holes.push(g);d.push(e)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,g,e,h,i,k,j,m,p,n,l=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);g=Number.POSITIVE_INFINITY;for(f=0;f<k.length;f++){p=k[f];n=[];for(m=0;m<c.length;m++)j=c[m],j=p.distanceToSquared(j),n.push(j),j<g&&(g=j,e=f,h=m)}f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:k.length-1;var o=[k[e],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(o);var r=[k[e],k[g],c[h]];p=THREE.FontUtils.Triangulate.area(r);n=h;j=e;h+=1;e+=-1;0>
-h&&(h+=c.length);h%=c.length;0>e&&(e+=k.length);e%=k.length;f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:k.length-1;o=[k[e],c[h],c[f]];o=THREE.FontUtils.Triangulate.area(o);r=[k[e],k[g],c[h]];r=THREE.FontUtils.Triangulate.area(r);m+p>o+r&&(h=n,e=j,0>h&&(h+=c.length),h%=c.length,0>e&&(e+=k.length),e%=k.length,f=0<=h-1?h-1:c.length-1,g=0<=e-1?e-1:k.length-1);m=c.slice(0,h);p=c.slice(h);n=k.slice(e);j=k.slice(0,e);g=[k[e],k[g],c[h]];l.push([k[e],c[h],c[f]]);l.push(g);c=m.concat(n).concat(j).concat(p)}return{shape:c,
-isolatedPts:l,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,e,h,i,k={};for(g=0,e=d.length;g<e;g++)i=d[g].x+":"+d[g].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=g;for(g=0,e=c.length;g<e;g++){h=c[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}for(g=0,e=f.length;g<e;g++){h=f[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}return c.concat(f)},
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,g,e,h,i,k,j,q,l,n,r=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);g=Number.POSITIVE_INFINITY;for(f=0;f<k.length;f++){l=k[f];n=[];for(q=0;q<c.length;q++)j=c[q],j=l.distanceToSquared(j),n.push(j),j<g&&(g=j,e=f,h=q)}f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:k.length-1;var m=[k[e],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(m);var o=[k[e],k[g],c[h]];l=THREE.FontUtils.Triangulate.area(o);n=h;j=e;h+=1;e+=-1;0>
+h&&(h+=c.length);h%=c.length;0>e&&(e+=k.length);e%=k.length;f=0<=h-1?h-1:c.length-1;g=0<=e-1?e-1:k.length-1;m=[k[e],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(m);o=[k[e],k[g],c[h]];o=THREE.FontUtils.Triangulate.area(o);q+l>m+o&&(h=n,e=j,0>h&&(h+=c.length),h%=c.length,0>e&&(e+=k.length),e%=k.length,f=0<=h-1?h-1:c.length-1,g=0<=e-1?e-1:k.length-1);q=c.slice(0,h);l=c.slice(h);n=k.slice(e);j=k.slice(0,e);g=[k[e],k[g],c[h]];r.push([k[e],c[h],c[f]]);r.push(g);c=q.concat(n).concat(j).concat(l)}return{shape:c,
+isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,e,h,i,k={};for(g=0,e=d.length;g<e;g++)i=d[g].x+":"+d[g].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=g;for(g=0,e=c.length;g<e;g++){h=c[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}for(g=0,e=f.length;g<e;g++){h=f[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}return c.concat(f)},
 isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",f=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=g};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
@@ -88,9 +88,9 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
 THREE.Bone?f.skinMatrix:f.matrix;var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(void 0!==this.hierarchy[a].animationCache)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,f,g,e,h,i,k,j=this.data.JIT.hierarchy,m,p;p=this.currentTime+=a*this.timeScale;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,l=this.hierarchy.length;n<l;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&void 0!==j[n][k])a instanceof THREE.Bone?(a.skinMatrix=j[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
-j[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var o=0;3>o;o++){c=b[o];e=i.prevKey[c];h=i.nextKey[c];if(h.time<=p){if(m<p)if(this.loop){e=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<m;)e=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do e=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<m)}i.prevKey[c]=
-e;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-e.time)/(h.time-e.time);f=e[c];g=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*d,c.y=f[1]+(g[1]-f[1])*d,c.z=f[2]+(g[2]-f[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,f,g,e,h,i,k,j=this.data.JIT.hierarchy,q,l;l=this.currentTime+=a*this.timeScale;q=this.currentTime%=this.data.length;k=parseInt(Math.min(q*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,r=this.hierarchy.length;n<r;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&void 0!==j[n][k])a instanceof THREE.Bone?(a.skinMatrix=j[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
+j[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var m=0;3>m;m++){c=b[m];e=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(q<l)if(this.loop){e=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<q;)e=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do e=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<q)}i.prevKey[c]=
+e;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(q-e.time)/(h.time-e.time);f=e[c];g=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*d,c.y=f[1]+(g[1]-f[1])*d,c.z=f[2]+(g[2]-f[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
 this.getPrevKeyWith("pos",n,e.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,f=this.interpolateCatmullRom(this.points,d),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"===
 c)THREE.Quaternion.slerp(f,g,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0]+(g[0]-f[0])*d,c.y=f[1]+(g[1]-f[1])*d,c.z=f[2]+(g[2]-f[2])*d}}if(this.JITCompile&&void 0===j[0][k]){this.hierarchy[0].updateMatrixWorld(!0);for(n=0;n<this.hierarchy.length;n++)j[n][k]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,g,e,h,i,k;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=f*f;e=f*c;d[0]=this.interpolate(g[0],h[0],i[0],k[0],f,c,e);d[1]=this.interpolate(g[1],h[1],i[1],k[1],f,c,e);d[2]=this.interpolate(g[2],h[2],i[2],k[2],f,c,e);return d};
@@ -102,8 +102,8 @@ THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.is
 f.matrix;f=this.data.hierarchy[c].keys;if(f.length)g.animationCache.prevKey=f[0],g.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++){var b=this.hierarchy[a];if(void 0!==b.animationCache){var c=b.animationCache.originalMatrix;b instanceof THREE.Bone?(c.copy(b.skinMatrix),b.skinMatrix=c):(c.copy(b.matrix),b.matrix=c);delete b.animationCache}}};
 THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,f,g=this.data.JIT.hierarchy,e,h,i;h=this.currentTime+=a*this.timeScale;e=this.currentTime%=this.data.length;if(e<this.startTimeMs)e=this.currentTime=this.startTimeMs+e;f=parseInt(Math.min(e*this.data.fps,this.data.length*this.data.fps),10);if((i=e<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var j=this.data.hierarchy[a].keys,g=this.data.hierarchy[a].sids;d=j.length-1;f=this.hierarchy[a];if(j.length){for(j=
-0;j<g.length;j++)e=g[j],(h=this.getPrevKeyWith(e,a,d))&&h.apply(e);this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(e<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var j=b.keys,m=b.animationCache;if(this.JITCompile&&void 0!==g[a][f])d instanceof THREE.Bone?(d.skinMatrix=g[a][f],d.matrixWorldNeedsUpdate=!1):(d.matrix=g[a][f],d.matrixWorldNeedsUpdate=!0);else if(j.length){if(this.JITCompile&&m)d instanceof
-THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix;b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=j[0];for(c=j[1];c.time<e;)b=c,c=j[b.index+1]}else if(!i)for(var p=j.length-1;c.time<e&&c.index!==p;)b=c,c=j[b.index+1];m.prevKey=b;m.nextKey=c}b.interpolate(c,e)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===g[0][f]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)g[a][f]=this.hierarchy[a]instanceof
+0;j<g.length;j++)e=g[j],(h=this.getPrevKeyWith(e,a,d))&&h.apply(e);this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(e<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var j=b.keys,q=b.animationCache;if(this.JITCompile&&void 0!==g[a][f])d instanceof THREE.Bone?(d.skinMatrix=g[a][f],d.matrixWorldNeedsUpdate=!1):(d.matrix=g[a][f],d.matrixWorldNeedsUpdate=!0);else if(j.length){if(this.JITCompile&&q)d instanceof
+THREE.Bone?d.skinMatrix=q.originalMatrix:d.matrix=q.originalMatrix;b=q.prevKey;c=q.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=j[0];for(c=j[1];c.time<e;)b=c,c=j[b.index+1]}else if(!i)for(var l=j.length-1;c.time<e&&c.index!==l;)b=c,c=j[b.index+1];q.prevKey=b;q.nextKey=c}b.interpolate(c,e)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===g[0][f]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)g[a][f]=this.hierarchy[a]instanceof
 THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
 THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
 this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
@@ -124,8 +124,8 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:
 this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a*=this.lookSpeed;this.activeLook||(a=0);this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&
 (b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
 this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
-THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,q=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++)q=d*h.chunks[f]/h.total,b.keys[f]={time:q,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
-return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
+THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,p=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<o-1;f++)p=d*h.chunks[f]/h.total,b.keys[f]={time:p,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
+return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),f.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
 new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var e=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%e;this.phi=0<=a?a:a+e;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
@@ -142,55 +142,55 @@ THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,argu
 this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
 this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Matrix4,e=!1,h=1,i=0,k=0,j=0,m=0,p=0,n=window.innerWidth/2,l=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
-this.rotateHorizontally(b*m);this.rotateVertically(b*p)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<i||this.autoForward&&!(0>i)?1:i));this.object.translateX(b*k);this.object.translateY(b*j);e&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();f.copy(this.forward);d.set(0,1,0);c.cross(d,
+THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Matrix4,e=!1,h=1,i=0,k=0,j=0,q=0,l=0,n=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
+this.rotateHorizontally(b*q);this.rotateVertically(b*l)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<i||this.autoForward&&!(0>i)?1:i));this.object.translateX(b*k);this.object.translateY(b*j);e&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();f.copy(this.forward);d.set(0,1,0);c.cross(d,
 f).normalize();d.cross(f,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=f.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=f.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=f.z;g.identity();g.n11=Math.cos(this.roll);g.n12=-Math.sin(this.roll);g.n21=Math.sin(this.roll);g.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(g);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
 this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
 a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
-function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){m=(a.clientX-n)/window.innerWidth;p=(a.clientY-l)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
+function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){q=(a.clientX-n)/window.innerWidth;l=(a.clientY-r)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
 function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:k=-1;break;case 40:case 83:i=-1;break;case 39:case 68:k=1;break;case 81:e=!0;h=1;break;case 69:e=!0;h=-1;break;case 82:j=1;break;case 70:j=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:k=0;break;case 40:case 83:i=0;break;case 39:case 68:k=0;break;case 81:e=!1;break;case 69:e=!1;break;case 82:j=0;break;case 70:j=0}},!1)};
 THREE.TrackballControls=function(a,b){var c=this;this.object=a;this.domElement=void 0!==b?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=new THREE.Vector3(0,
-0,0);var d=!1,f=-1,g=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector2,k=new THREE.Vector2,j=new THREE.Vector2,m=new THREE.Vector2;this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-0.5*c.screen.width-c.screen.offsetLeft)/c.radius,(0.5*
+0,0);var d=!1,f=-1,g=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector2,k=new THREE.Vector2,j=new THREE.Vector2,q=new THREE.Vector2;this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-0.5*c.screen.width-c.screen.offsetLeft)/c.radius,(0.5*
 c.screen.height+c.screen.offsetTop-b)/c.radius,0),e=d.length();1<e?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(e.dot(h)/e.length()/h.length());if(a){var b=(new THREE.Vector3).cross(e,h).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);
-d.multiplyVector3(h);c.staticMoving?e=h:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(e))}};this.zoomCamera=function(){var a=1+(k.y-i.y)*c.zoomSpeed;1!==a&&0<a&&(g.multiplyScalar(a),c.staticMoving?i=k:i.y+=(k.y-i.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=m.clone().subSelf(j);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);
-c.target.addSelf(b);c.staticMoving?j=m:j.addSelf(a.sub(m,j).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))};this.update=function(){g.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();
-c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(d&&(e=h=c.getMouseProjectionOnBall(a.clientX,a.clientY),i=k=c.getMouseOnScreen(a.clientX,a.clientY),j=m=c.getMouseOnScreen(a.clientX,a.clientY),d=!1),-1!==f&&(0===f&&!c.noRotate?h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===f&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,
-a.clientY):2===f&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===f))f=a.button,0===f&&!c.noRotate?e=h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===f&&!c.noZoom?i=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(j=m=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),
+d.multiplyVector3(h);c.staticMoving?e=h:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(e))}};this.zoomCamera=function(){var a=1+(k.y-i.y)*c.zoomSpeed;1!==a&&0<a&&(g.multiplyScalar(a),c.staticMoving?i=k:i.y+=(k.y-i.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=q.clone().subSelf(j);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);
+c.target.addSelf(b);c.staticMoving?j=q:j.addSelf(a.sub(q,j).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))};this.update=function(){g.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();
+c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(d&&(e=h=c.getMouseProjectionOnBall(a.clientX,a.clientY),i=k=c.getMouseOnScreen(a.clientX,a.clientY),j=q=c.getMouseOnScreen(a.clientX,a.clientY),d=!1),-1!==f&&(0===f&&!c.noRotate?h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===f&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,
+a.clientY):2===f&&!c.noPan&&(q=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===f))f=a.button,0===f&&!c.noRotate?e=h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===f&&!c.noZoom?i=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(j=q=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),
 f=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===f&&(a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2),-1!==f&&(d=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==f&&(f=-1)},!1)};
-THREE.CubeGeometry=function(a,b,c,d,f,g,e,h){function i(a,b,c,e,h,i,j,l){var m,p=d||1,n=f||1,o=h/2,q=i/2,r=k.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)m="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)m="y",n=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)m="x",p=g||1;var s=p+1,t=n+1,C=h/p,L=i/n,N=new THREE.Vector3;N[m]=0<j?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var M=new THREE.Vector3;M[a]=(i*C-o)*c;M[b]=(h*L-q)*e;M[m]=j;k.vertices.push(new THREE.Vertex(M))}for(h=0;h<n;h++)for(i=0;i<p;i++)a=
-new THREE.Face4(i+s*h+r,i+s*(h+1)+r,i+1+s*(h+1)+r,i+1+s*h+r),a.normal.copy(N),a.vertexNormals.push(N.clone(),N.clone(),N.clone(),N.clone()),a.materialIndex=l,k.faces.push(a),k.faceVertexUvs[0].push([new THREE.UV(i/p,h/n),new THREE.UV(i/p,(h+1)/n),new THREE.UV((i+1)/p,(h+1)/n),new THREE.UV((i+1)/p,h/n)])}THREE.Geometry.call(this);var k=this,j=a/2,m=b/2,p=c/2,n,l,o,r,q,t;if(void 0!==e){if(e instanceof Array)this.materials=e;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(e)}n=0;r=1;l=2;q=
-3;o=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var s in h)void 0!==this.sides[s]&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,c,b,j,n);this.sides.nx&&i("z","y",1,-1,c,b,-j,r);this.sides.py&&i("x","z",1,1,a,c,m,l);this.sides.ny&&i("x","z",1,-1,a,c,-m,q);this.sides.pz&&i("x","y",1,-1,a,b,p,o);this.sides.nz&&i("x","y",-1,-1,a,b,-p,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+THREE.CubeGeometry=function(a,b,c,d,f,g,e,h){function i(a,b,c,e,h,i,l,m){var j,n=d||1,q=f||1,r=h/2,p=i/2,o=k.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)j="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)j="y",q=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)j="x",n=g||1;var s=n+1,t=q+1,C=h/n,L=i/q,N=new THREE.Vector3;N[j]=0<l?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var M=new THREE.Vector3;M[a]=(i*C-r)*c;M[b]=(h*L-p)*e;M[j]=l;k.vertices.push(new THREE.Vertex(M))}for(h=0;h<q;h++)for(i=0;i<n;i++)a=
+new THREE.Face4(i+s*h+o,i+s*(h+1)+o,i+1+s*(h+1)+o,i+1+s*h+o),a.normal.copy(N),a.vertexNormals.push(N.clone(),N.clone(),N.clone(),N.clone()),a.materialIndex=m,k.faces.push(a),k.faceVertexUvs[0].push([new THREE.UV(i/n,h/q),new THREE.UV(i/n,(h+1)/q),new THREE.UV((i+1)/n,(h+1)/q),new THREE.UV((i+1)/n,h/q)])}THREE.Geometry.call(this);var k=this,j=a/2,q=b/2,l=c/2,n,r,m,o,p,s;if(void 0!==e){if(e instanceof Array)this.materials=e;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(e)}n=0;o=1;r=2;p=
+3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var t in h)void 0!==this.sides[t]&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,n);this.sides.nx&&i("z","y",1,-1,c,b,-j,o);this.sides.py&&i("x","z",1,1,a,c,q,r);this.sides.ny&&i("x","z",1,-1,a,c,-q,p);this.sides.pz&&i("x","y",1,-1,a,b,l,m);this.sides.nz&&i("x","y",-1,-1,a,b,-l,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,f,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,e=c/2,d=d||8,f=f||1,h,i,k=[],j=[];for(i=0;i<=f;i++){var m=[],p=[],n=i/f,l=n*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,r=l*Math.sin(2*o*Math.PI),q=-n*c+e,t=l*Math.cos(2*o*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(r,q,t)));m.push(this.vertices.length-1);p.push(new THREE.UV(o,n))}k.push(m);j.push(p)}for(i=0;i<f;i++)for(h=0;h<d;h++){var c=k[i][h],m=k[i+1][h],
-p=k[i+1][h+1],n=k[i][h+1],l=this.vertices[c].position.clone().setY(0).normalize(),o=this.vertices[m].position.clone().setY(0).normalize(),r=this.vertices[p].position.clone().setY(0).normalize(),q=this.vertices[n].position.clone().setY(0).normalize(),t=j[i][h].clone(),s=j[i+1][h].clone(),v=j[i+1][h+1].clone(),u=j[i][h+1].clone();this.faces.push(new THREE.Face4(c,m,p,n,[l,o,r,q]));this.faceVertexUvs[0].push([t,s,v,u])}if(!g&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,e,0)));for(h=
-0;h<d;h++)c=k[0][h],m=k[0][h+1],p=this.vertices.length-1,l=new THREE.Vector3(0,1,0),o=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),t=j[0][h].clone(),s=j[0][h+1].clone(),v=new THREE.UV(s.u,0),this.faces.push(new THREE.Face3(c,m,p,[l,o,r])),this.faceVertexUvs[0].push([t,s,v])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;h<d;h++)c=k[i][h+1],m=k[i][h],p=this.vertices.length-1,l=new THREE.Vector3(0,-1,0),o=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,
-0),t=j[i][h+1].clone(),s=j[i][h].clone(),v=new THREE.UV(s.u,1),this.faces.push(new THREE.Face3(c,m,p,[l,o,r])),this.faceVertexUvs[0].push([t,s,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,f,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,e=c/2,d=d||8,f=f||1,h,i,k=[],j=[];for(i=0;i<=f;i++){var q=[],l=[],n=i/f,r=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,o=r*Math.sin(2*m*Math.PI),p=-n*c+e,s=r*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,p,s)));q.push(this.vertices.length-1);l.push(new THREE.UV(m,n))}k.push(q);j.push(l)}for(i=0;i<f;i++)for(h=0;h<d;h++){var c=k[i][h],q=k[i+1][h],
+l=k[i+1][h+1],n=k[i][h+1],r=this.vertices[c].position.clone().setY(0).normalize(),m=this.vertices[q].position.clone().setY(0).normalize(),o=this.vertices[l].position.clone().setY(0).normalize(),p=this.vertices[n].position.clone().setY(0).normalize(),s=j[i][h].clone(),t=j[i+1][h].clone(),u=j[i+1][h+1].clone(),v=j[i][h+1].clone();this.faces.push(new THREE.Face4(c,q,l,n,[r,m,o,p]));this.faceVertexUvs[0].push([s,t,u,v])}if(!g&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,e,0)));for(h=
+0;h<d;h++)c=k[0][h],q=k[0][h+1],l=this.vertices.length-1,r=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),o=new THREE.Vector3(0,1,0),s=j[0][h].clone(),t=j[0][h+1].clone(),u=new THREE.UV(t.u,0),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,u])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;h<d;h++)c=k[i][h+1],q=k[i][h],l=this.vertices.length-1,r=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),o=new THREE.Vector3(0,-1,
+0),s=j[i][h+1].clone(),t=j[i][h].clone(),u=new THREE.UV(t.u,1),this.faces.push(new THREE.Face3(c,q,l,[r,m,o])),this.faceVertexUvs[0].push([s,t,u])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,f=a.length;this.shapebb=a[f-1].getBoundingBox();for(d=0;d<f;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(a){for(y=a.length;0<=--y;){C=y;L=y-1;0>L&&(L=a.length-1);for(var b=
-0,c=n+2*j,b=0;b<c;b++){var d=H*b,e=H*(b+1),f=O+C+d,g=O+C+e,k=f,d=O+L+d,e=O+L+e,m=g,k=k+F,d=d+F,e=e+F,m=m+F;A.faces.push(new THREE.Face4(k,d,e,m,null,null,v));void 0!==v&&(k=b/c,d=(b+1)/c,e=h+2*i,f=(A.vertices[f].position.z+i)/e,g=(A.vertices[g].position.z+i)/e,A.faceVertexUvs[0].push([new THREE.UV(f,k),new THREE.UV(g,k),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function g(a,b,c){A.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=F;b+=F;c+=F;A.faces.push(new THREE.Face3(a,
-b,c,null,null,s));if(void 0!==s){var d=u.minX,e=u.minY,f=u.maxY,g=u.maxX,h=A.vertices[b].position.x-d,b=A.vertices[b].position.y-e,i=A.vertices[c].position.x-d,c=A.vertices[c].position.y-e;A.faceVertexUvs[0].push([new THREE.UV((A.vertices[a].position.x-d)/g,(A.vertices[a].position.y-e)/f),new THREE.UV(h/g,b/f),new THREE.UV(i/g,c/f)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:
-3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,l=b.bendPath,o=b.extrudePath,r,q=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,s=b.material,v=b.extrudeMaterial,u=this.shapebb;if(o)r=o.getPoints(p),n=r.length,q=!0,m=!1;m||(k=i=j=0);var w,z,x,A=this,F=this.vertices.length;l&&a.addWrapPath(l);p=t?a.extractAllSpacedPoints(p):a.extractAllPoints(p);l=p.shape;p=p.holes;if(o=!THREE.Shape.Utils.isClockWise(l)){l=l.reverse();for(z=
-0,x=p.length;z<x;z++)w=p[z],THREE.Shape.Utils.isClockWise(w)&&(p[z]=w.reverse());o=!1}o=THREE.Shape.Utils.triangulateShape(l,p);t=l;for(z=0,x=p.length;z<x;z++)w=p[z],l=l.concat(w);for(var E,J,G,B,H=l.length,D=o.length,I=[],y=0,K=t.length,C=K-1,L=y+1;y<K;y++,C++,L++)C===K&&(C=0),L===K&&(L=0),I[y]=d(t[y],t[C],t[L]);var N=[],M,S=I.concat();for(z=0,x=p.length;z<x;z++){w=p[z];M=[];for(y=0,K=w.length,C=K-1,L=y+1;y<K;y++,C++,L++)C===K&&(C=0),L===K&&(L=0),M[y]=d(w[y],w[C],w[L]);N.push(M);S=S.concat(M)}for(E=
-0;E<j;E++){J=E/j;G=i*(1-J);J=k*Math.sin(J*Math.PI/2);for(y=0,K=t.length;y<K;y++)B=c(t[y],I[y],J),g(B.x,B.y,-G);for(z=0,x=p.length;z<x;z++){w=p[z];M=N[z];for(y=0,K=w.length;y<K;y++)B=c(w[y],M[y],J),g(B.x,B.y,-G)}}J=k;for(y=0;y<H;y++)B=m?c(l[y],S[y],J):l[y],q?g(B.x,B.y+r[0].y,r[0].x):g(B.x,B.y,0);for(E=1;E<=n;E++)for(y=0;y<H;y++)B=m?c(l[y],S[y],J):l[y],q?g(B.x,B.y+r[E-1].y,r[E-1].x):g(B.x,B.y,h/n*E);for(E=j-1;0<=E;E--){J=E/j;G=i*(1-J);J=k*Math.sin(J*Math.PI/2);for(y=0,K=t.length;y<K;y++)B=c(t[y],I[y],
-J),g(B.x,B.y,h+G);for(z=0,x=p.length;z<x;z++){w=p[z];M=N[z];for(y=0,K=w.length;y<K;y++)B=c(w[y],M[y],J),q?g(B.x,B.y+r[n-1].y,r[n-1].x+G):g(B.x,B.y,h+G)}}if(m){m=0*H;for(y=0;y<D;y++)k=o[y],e(k[2]+m,k[1]+m,k[0]+m);m=H*(n+2*j);for(y=0;y<D;y++)k=o[y],e(k[0]+m,k[1]+m,k[2]+m)}else{for(y=0;y<D;y++)k=o[y],e(k[2],k[1],k[0]);for(y=0;y<D;y++)k=o[y],e(k[0]+H*n,k[1]+H*n,k[2]+H*n)}var O=0;f(t);O+=t.length;for(z=0,x=p.length;z<x;z++)w=p[z],f(w),O+=w.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
+0,c=n+2*j,b=0;b<c;b++){var d=H*b,e=H*(b+1),f=O+C+d,g=O+C+e,l=f,d=O+L+d,e=O+L+e,k=g,l=l+F,d=d+F,e=e+F,k=k+F;A.faces.push(new THREE.Face4(l,d,e,k,null,null,u));void 0!==u&&(l=b/c,d=(b+1)/c,e=h+2*i,f=(A.vertices[f].position.z+i)/e,g=(A.vertices[g].position.z+i)/e,A.faceVertexUvs[0].push([new THREE.UV(f,l),new THREE.UV(g,l),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function g(a,b,c){A.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=F;b+=F;c+=F;A.faces.push(new THREE.Face3(a,
+b,c,null,null,t));if(void 0!==t){var d=v.minX,e=v.minY,f=v.maxY,g=v.maxX,h=A.vertices[b].position.x-d,b=A.vertices[b].position.y-e,i=A.vertices[c].position.x-d,c=A.vertices[c].position.y-e;A.faceVertexUvs[0].push([new THREE.UV((A.vertices[a].position.x-d)/g,(A.vertices[a].position.y-e)/f),new THREE.UV(h/g,b/f),new THREE.UV(i/g,c/f)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:
+3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,r=b.bendPath,m=b.extrudePath,o,p=!1,s=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,t=b.material,u=b.extrudeMaterial,v=this.shapebb;if(m)o=m.getPoints(l),n=o.length,p=!0,q=!1;q||(k=i=j=0);var w,z,x,A=this,F=this.vertices.length;r&&a.addWrapPath(r);l=s?a.extractAllSpacedPoints(l):a.extractAllPoints(l);r=l.shape;l=l.holes;if(m=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();for(z=
+0,x=l.length;z<x;z++)w=l[z],THREE.Shape.Utils.isClockWise(w)&&(l[z]=w.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(r,l);s=r;for(z=0,x=l.length;z<x;z++)w=l[z],r=r.concat(w);for(var E,J,G,B,H=r.length,D=m.length,I=[],y=0,K=s.length,C=K-1,L=y+1;y<K;y++,C++,L++)C===K&&(C=0),L===K&&(L=0),I[y]=d(s[y],s[C],s[L]);var N=[],M,S=I.concat();for(z=0,x=l.length;z<x;z++){w=l[z];M=[];for(y=0,K=w.length,C=K-1,L=y+1;y<K;y++,C++,L++)C===K&&(C=0),L===K&&(L=0),M[y]=d(w[y],w[C],w[L]);N.push(M);S=S.concat(M)}for(E=
+0;E<j;E++){J=E/j;G=i*(1-J);J=k*Math.sin(J*Math.PI/2);for(y=0,K=s.length;y<K;y++)B=c(s[y],I[y],J),g(B.x,B.y,-G);for(z=0,x=l.length;z<x;z++){w=l[z];M=N[z];for(y=0,K=w.length;y<K;y++)B=c(w[y],M[y],J),g(B.x,B.y,-G)}}J=k;for(y=0;y<H;y++)B=q?c(r[y],S[y],J):r[y],p?g(B.x,B.y+o[0].y,o[0].x):g(B.x,B.y,0);for(E=1;E<=n;E++)for(y=0;y<H;y++)B=q?c(r[y],S[y],J):r[y],p?g(B.x,B.y+o[E-1].y,o[E-1].x):g(B.x,B.y,h/n*E);for(E=j-1;0<=E;E--){J=E/j;G=i*(1-J);J=k*Math.sin(J*Math.PI/2);for(y=0,K=s.length;y<K;y++)B=c(s[y],I[y],
+J),g(B.x,B.y,h+G);for(z=0,x=l.length;z<x;z++){w=l[z];M=N[z];for(y=0,K=w.length;y<K;y++)B=c(w[y],M[y],J),p?g(B.x,B.y+o[n-1].y,o[n-1].x+G):g(B.x,B.y,h+G)}}if(q){q=0*H;for(y=0;y<D;y++)k=m[y],e(k[2]+q,k[1]+q,k[0]+q);q=H*(n+2*j);for(y=0;y<D;y++)k=m[y],e(k[0]+q,k[1]+q,k[2]+q)}else{for(y=0;y<D;y++)k=m[y],e(k[2],k[1],k[0]);for(y=0;y<D;y++)k=m[y],e(k[0]+H*n,k[1]+H*n,k[2]+H*n)}var O=0;f(s);O+=s.length;for(z=0,x=l.length;z<x;z++)w=l[z],f(w),O+=w.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
 for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,g=b/2,c=c||1,d=d||1,e=c+1,h=d+1,i=a/c,k=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<e;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-f,-(a*k-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+e*a,b+e*(a+1),b+1+e*(a+1),b+1+e*a),f.normal.copy(j),f.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c,d,f,g,e){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,f=void 0!==f?f:2*Math.PI,g=void 0!==g?g:0,e=void 0!==e?e:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,k=[],j=[];for(i=0;i<=c;i++){var m=[],p=[];for(h=0;h<=b;h++){var n=h/b,l=i/c,o=-a*Math.cos(d+n*f)*Math.sin(g+l*e),r=a*Math.cos(g+l*e),q=a*Math.sin(d+n*f)*Math.sin(g+l*e);this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,r,q)));m.push(this.vertices.length-1);p.push(new THREE.UV(n,
-l))}k.push(m);j.push(p)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=k[i][h+1],f=k[i][h],g=k[i+1][h],e=k[i+1][h+1],m=this.vertices[d].position.clone().normalize(),p=this.vertices[f].position.clone().normalize(),n=this.vertices[g].position.clone().normalize(),l=this.vertices[e].position.clone().normalize(),o=j[i][h+1].clone(),r=j[i][h].clone(),q=j[i+1][h].clone(),t=j[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,e,[m,n,l])),this.faceVertexUvs[0].push([o,
-q,t])):Math.abs(this.vertices[g].position.y)==a?(this.faces.push(new THREE.Face3(d,f,g,[m,p,n])),this.faceVertexUvs[0].push([o,r,q])):(this.faces.push(new THREE.Face4(d,f,g,e,[m,p,n,l])),this.faceVertexUvs[0].push([o,r,q,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+THREE.SphereGeometry=function(a,b,c,d,f,g,e){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,f=void 0!==f?f:2*Math.PI,g=void 0!==g?g:0,e=void 0!==e?e:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,k=[],j=[];for(i=0;i<=c;i++){var q=[],l=[];for(h=0;h<=b;h++){var n=h/b,r=i/c,m=-a*Math.cos(d+n*f)*Math.sin(g+r*e),o=a*Math.cos(g+r*e),p=a*Math.sin(d+n*f)*Math.sin(g+r*e);this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,o,p)));q.push(this.vertices.length-1);l.push(new THREE.UV(n,
+r))}k.push(q);j.push(l)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=k[i][h+1],f=k[i][h],g=k[i+1][h],e=k[i+1][h+1],q=this.vertices[d].position.clone().normalize(),l=this.vertices[f].position.clone().normalize(),n=this.vertices[g].position.clone().normalize(),r=this.vertices[e].position.clone().normalize(),m=j[i][h+1].clone(),o=j[i][h].clone(),p=j[i+1][h].clone(),s=j[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,e,[q,n,r])),this.faceVertexUvs[0].push([m,
+p,s])):Math.abs(this.vertices[g].position.y)==a?(this.faces.push(new THREE.Face3(d,f,g,[q,l,n])),this.faceVertexUvs[0].push([m,o,p])):(this.faces.push(new THREE.Face4(d,f,g,e,[q,l,n,r])),this.faceVertexUvs[0].push([m,o,p,s]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=void 0!==b.height?b.height:50;if(void 0===b.bevelThickness)b.bevelThickness=10;if(void 0===b.bevelSize)b.bevelSize=8;if(void 0===b.bevelEnabled)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,f=(""+a).split(""),g=f.length,e=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;e.push(h.path)}return{paths:e,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var g=[],e,h,i,k,j,m,p,n,l,o,r,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,j));f.moveTo(i,j);break;case "l":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,
-j));f.lineTo(i,j);break;case "q":i=b[a++]*c+d;j=b[a++]*c;n=b[a++]*c+d;l=b[a++]*c;f.quadraticCurveTo(n,l,i,j);if(e=g[g.length-1]){m=e.x;p=e.y;for(e=1,h=this.divisions;e<=h;e++){var t=e/h,s=THREE.Shape.Utils.b2(t,m,n,i),t=THREE.Shape.Utils.b2(t,p,l,j);g.push(new THREE.Vector2(s,t))}}break;case "b":if(i=b[a++]*c+d,j=b[a++]*c,n=b[a++]*c+d,l=b[a++]*-c,o=b[a++]*c+d,r=b[a++]*-c,f.bezierCurveTo(i,j,n,l,o,r),e=g[g.length-1]){m=e.x;p=e.y;for(e=1,h=this.divisions;e<=h;e++)t=e/h,s=THREE.Shape.Utils.b3(t,m,n,
-o,i),t=THREE.Shape.Utils.b3(t,p,l,r,j),g.push(new THREE.Vector2(s,t))}}}return{offset:q.ha*c,points:g,path:f}}}};
-(function(a){var b=function(a){for(var b=a.length,f=0,g=b-1,e=0;e<b;g=e++)f+=a[g].x*a[e].y-a[e].x*a[g].y;return 0.5*f};a.Triangulate=function(a,d){var f=a.length;if(3>f)return null;var g=[],e=[],h=[],i,k,j;if(0<b(a))for(k=0;k<f;k++)e[k]=k;else for(k=0;k<f;k++)e[k]=f-1-k;var m=2*f;for(k=f-1;2<f;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=k;f<=i&&(i=0);k=i+1;f<=k&&(k=0);j=k+1;f<=j&&(j=0);var p;a:{p=a;var n=i,l=k,o=j,r=f,q=e,t=void 0,s=void 0,v=void 0,u=void 0,w=void 0,
-z=void 0,x=void 0,A=void 0,F=void 0,s=p[q[n]].x,v=p[q[n]].y,u=p[q[l]].x,w=p[q[l]].y,z=p[q[o]].x,x=p[q[o]].y;if(1.0E-10>(u-s)*(x-v)-(w-v)*(z-s))p=!1;else{for(t=0;t<r;t++)if(!(t==n||t==l||t==o)){var A=p[q[t]].x,F=p[q[t]].y,E=void 0,J=void 0,G=void 0,B=void 0,H=void 0,D=void 0,I=void 0,y=void 0,K=void 0,C=void 0,L=void 0,N=void 0,E=G=H=void 0,E=z-u,J=x-w,G=s-z,B=v-x,H=u-s,D=w-v,I=A-s,y=F-v,K=A-u,C=F-w,L=A-z,N=F-x,E=E*C-J*K,H=H*y-D*I,G=G*N-B*L;if(0<=E&&0<=G&&0<=H){p=!1;break a}}p=!0}}if(p){g.push([a[e[i]],
-a[e[k]],a[e[j]]]);h.push([e[i],e[k],e[j]]);for(i=k,j=k+1;j<f;i++,j++)e[i]=e[j];f--;m=2*f}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
+0,f=(""+a).split(""),g=f.length,e=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;e.push(h.path)}return{paths:e,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var g=[],e,h,i,k,j,q,l,n,r,m,o,p=b.glyphs[a]||b.glyphs["?"];if(p){if(p.o){b=p._cachedOutline||(p._cachedOutline=p.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,j));f.moveTo(i,j);break;case "l":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,
+j));f.lineTo(i,j);break;case "q":i=b[a++]*c+d;j=b[a++]*c;n=b[a++]*c+d;r=b[a++]*c;f.quadraticCurveTo(n,r,i,j);if(e=g[g.length-1]){q=e.x;l=e.y;for(e=1,h=this.divisions;e<=h;e++){var s=e/h,t=THREE.Shape.Utils.b2(s,q,n,i),s=THREE.Shape.Utils.b2(s,l,r,j);g.push(new THREE.Vector2(t,s))}}break;case "b":if(i=b[a++]*c+d,j=b[a++]*c,n=b[a++]*c+d,r=b[a++]*-c,m=b[a++]*c+d,o=b[a++]*-c,f.bezierCurveTo(i,j,n,r,m,o),e=g[g.length-1]){q=e.x;l=e.y;for(e=1,h=this.divisions;e<=h;e++)s=e/h,t=THREE.Shape.Utils.b3(s,q,n,
+m,i),s=THREE.Shape.Utils.b3(s,l,r,o,j),g.push(new THREE.Vector2(t,s))}}}return{offset:p.ha*c,points:g,path:f}}}};
+(function(a){var b=function(a){for(var b=a.length,f=0,g=b-1,e=0;e<b;g=e++)f+=a[g].x*a[e].y-a[e].x*a[g].y;return 0.5*f};a.Triangulate=function(a,d){var f=a.length;if(3>f)return null;var g=[],e=[],h=[],i,k,j;if(0<b(a))for(k=0;k<f;k++)e[k]=k;else for(k=0;k<f;k++)e[k]=f-1-k;var q=2*f;for(k=f-1;2<f;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}i=k;f<=i&&(i=0);k=i+1;f<=k&&(k=0);j=k+1;f<=j&&(j=0);var l;a:{l=a;var n=i,r=k,m=j,o=f,p=e,s=void 0,t=void 0,u=void 0,v=void 0,w=void 0,
+z=void 0,x=void 0,A=void 0,F=void 0,t=l[p[n]].x,u=l[p[n]].y,v=l[p[r]].x,w=l[p[r]].y,z=l[p[m]].x,x=l[p[m]].y;if(1.0E-10>(v-t)*(x-u)-(w-u)*(z-t))l=!1;else{for(s=0;s<o;s++)if(!(s==n||s==r||s==m)){var A=l[p[s]].x,F=l[p[s]].y,E=void 0,J=void 0,G=void 0,B=void 0,H=void 0,D=void 0,I=void 0,y=void 0,K=void 0,C=void 0,L=void 0,N=void 0,E=G=H=void 0,E=z-v,J=x-w,G=t-z,B=u-x,H=v-t,D=w-u,I=A-t,y=F-u,K=A-v,C=F-w,L=A-z,N=F-x,E=E*C-J*K,H=H*y-D*I,G=G*N-B*L;if(0<=E&&0<=G&&0<=H){l=!1;break a}}l=!0}}if(l){g.push([a[e[i]],
+a[e[k]],a[e[j]]]);h.push([e[i],e[k],e[j]]);for(i=k,j=k+1;j<f;i++,j++)e[i]=e[j];f--;q=2*f}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=f||2*Math.PI;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var g=d/this.segmentsT*this.arc,e=2*c/this.segmentsR*Math.PI;f.x=this.radius*Math.cos(g);f.y=this.radius*Math.sin(g);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(e))*Math.cos(g);h.y=(this.radius+this.tube*Math.cos(e))*Math.sin(g);h.z=
 this.tube*Math.sin(e);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var f=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,e=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(f,g,e,h,[b[f],b[g],b[e],b[h]]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[e]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
 this.faceVertexUvs[0].push([a[f].clone(),a[g].clone(),a[e].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
@@ -199,8 +199,8 @@ Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=2*(a/this.segmentsR)*t
 0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var f=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[f][b],f=this.grid[f][g],g=this.grid[a][g],e=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),j=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,f,g));this.faceVertexUvs[0].push([e,i,k,j])}this.computeCentroids();this.computeFaceNormals();
 this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.PolyhedronGeometry=function(a,b,c,d){function f(a){var b=new THREE.Vertex(a.normalize());b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function g(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(),
-i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,g(a,e(a,b),e(a,c),d),g(e(a,b),b,e(b,c),d),g(e(a,c),e(b,c),c,d),g(e(a,b),e(b,c),e(a,c),d))}function e(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=f((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
-(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,k=0,j=a.length;k<j;k++)f(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var m=[],a=this.vertices,k=0,j=b.length;k<j;k++)g(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(j=this.vertices.length;k<j;k++)this.vertices[k].position.multiplyScalar(c);this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;
+i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,g(a,e(a,b),e(a,c),d),g(e(a,b),b,e(b,c),d),g(e(a,c),e(b,c),c,d),g(e(a,b),e(b,c),e(a,c),d))}function e(a,b){q[a.index]||(q[a.index]=[]);q[b.index]||(q[b.index]=[]);var c=q[a.index][b.index];void 0===c&&(q[a.index][b.index]=q[b.index][a.index]=c=f((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
+(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,k=0,j=a.length;k<j;k++)f(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var q=[],a=this.vertices,k=0,j=b.length;k<j;k++)g(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(j=this.vertices.length;k<j;k++)this.vertices[k].position.multiplyScalar(c);this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;
 THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;
 THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
@@ -212,13 +212,13 @@ this.update(a);this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THR
 THREE.CameraHelper.prototype.update=function(a){function b(a,b,g,e){THREE.CameraHelper.__v.set(b,g,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=c.pointMap[a];if(void 0!==a){b=0;for(g=a.length;b<g;b++)c.lineGeometry.vertices[a[b]].position.copy(THREE.CameraHelper.__v)}}var c=this;THREE.CameraHelper.__c.projectionMatrix.copy(a.projectionMatrix);b("c",0,0,-1);b("t",0,0,1);b("n1",-1,-1,-1);b("n2",1,-1,-1);b("n3",-1,1,-1);b("n4",1,1,-1);b("f1",-1,-1,
 1);b("f2",1,-1,1);b("f3",-1,1,1);b("f4",1,1,1);b("u1",0.7,1.1,-1);b("u2",-0.7,1.1,-1);b("u3",0,2,-1);b("cf1",-1,0,1);b("cf2",1,0,1);b("cf3",0,-1,1);b("cf4",0,1,1);b("cn1",-1,0,-1);b("cn2",1,0,-1);b("cn3",0,-1,-1);b("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(e.useOldVertexColors){k.vertexColors=[];for(var j,m,l,n=0;4>n;n++){l=i[n];j=new THREE.Color;j.setRGB(0,0,0);for(var o=0;o<l.length;o++)m=h.vertexColors[l[o]-1],j.r+=m.r,j.g+=m.g,j.b+=m.b;j.r/=l.length;j.g/=l.length;j.b/=l.length;k.vertexColors[n]=j}}f.push(k);(!e.supportUVs||0!=p.length)&&g.push([p[a],p[b],p[c],p[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
-b)}var d=[],f=[],g=[],e=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],j={},m={},p=[],n,l,o,r,q,t=a.faceVertexUvs[0];for(n=0,l=t.length;n<l;n++)for(o=0,r=t[n].length;o<r;o++)q=d[n]["abcd".charAt(o)],p[q]||(p[q]=t[n][o]);var s;for(n=0,l=d.length;n<l;n++)if(q=d[n],k.push(q.centroid),i.push(new THREE.Vertex(q.centroid)),e.supportUVs&&0!=p.length){s=new THREE.UV;if(q instanceof THREE.Face3)s.u=p[q.a].u+p[q.b].u+p[q.c].u,s.v=p[q.a].v+p[q.b].v+p[q.c].v,s.u/=3,s.v/=3;else if(q instanceof THREE.Face4)s.u=
-p[q.a].u+p[q.b].u+p[q.c].u+p[q.d].u,s.v=p[q.a].v+p[q.b].v+p[q.c].v+p[q.d].v,s.u/=4,s.v/=4;p.push(s)}l=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};for(d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var v=0,t=h.length,u,w,z={},x={},A=function(a,
-b){void 0===z[a]&&(z[a]=[]);z[a].push(b)},F=function(a,b){void 0===x[a]&&(x[a]={});x[a][b]=null};for(n in l){s=l[n];u=n.split("_");w=u[0];u=u[1];A(w,[w,u]);A(u,[w,u]);for(o=0,r=s.length;o<r;o++)q=s[o],F(w,q,n),F(u,q,n);2>s.length&&(m[n]=!0)}for(n in l)if(s=l[n],q=s[0],s=s[1],u=n.split("_"),w=u[0],u=u[1],r=new THREE.Vector3,m[n]?(r.addSelf(h[w].position),r.addSelf(h[u].position),r.multiplyScalar(0.5)):(r.addSelf(k[q]),r.addSelf(k[s]),r.addSelf(h[w].position),r.addSelf(h[u].position),r.multiplyScalar(0.25)),
-j[n]=t+d.length+v,i.push(new THREE.Vertex(r)),v++,e.supportUVs&&0!=p.length)s=new THREE.UV,s.u=p[w].u+p[u].u,s.v=p[w].v+p[u].v,s.u/=2,s.v/=2,p.push(s);var E,J;u=["123","12","2","23"];r=["123","23","3","31"];var A=["123","31","1","12"],F=["1234","12","2","23"],G=["1234","23","3","34"],B=["1234","34","4","41"],H=["1234","41","1","12"];for(n=0,l=k.length;n<l;n++)q=d[n],s=t+n,q instanceof THREE.Face3?(v=c(q.a,q.b),w=c(q.b,q.c),E=c(q.c,q.a),b(s,j[v],q.b,j[w],q,u),b(s,j[w],q.c,j[E],q,r),b(s,j[E],q.a,j[v],
-q,A)):q instanceof THREE.Face4?(v=c(q.a,q.b),w=c(q.b,q.c),E=c(q.c,q.d),J=c(q.d,q.a),b(s,j[v],q.b,j[w],q,F),b(s,j[w],q.c,j[E],q,G),b(s,j[E],q.d,j[J],q,B),b(s,j[J],q.a,j[v],q,H)):console.log("face should be a face!",q);d=i;i=new THREE.Vector3;j=new THREE.Vector3;for(n=0,l=h.length;n<l;n++)if(void 0!==z[n]){i.set(0,0,0);j.set(0,0,0);q=new THREE.Vector3(0,0,0);s=0;for(o in x[n])i.addSelf(k[o]),s++;v=0;t=z[n].length;for(o=0;o<t;o++)m[c(z[n][o][0],z[n][o][1])]&&v++;if(2!=v){i.divideScalar(s);for(o=0;o<
-t;o++)s=z[n][o],s=h[s[0]].position.clone().addSelf(h[s[1]].position).divideScalar(2),j.addSelf(s);j.divideScalar(t);q.addSelf(h[n].position);q.multiplyScalar(t-3);q.addSelf(i);q.addSelf(j.multiplyScalar(2));q.divideScalar(t);d[n].position=q}}a.vertices=d;a.faces=f;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(e.useOldVertexColors){k.vertexColors=[];for(var j,m,q,n=0;4>n;n++){q=i[n];j=new THREE.Color;j.setRGB(0,0,0);for(var o=0;o<q.length;o++)m=h.vertexColors[q[o]-1],j.r+=m.r,j.g+=m.g,j.b+=m.b;j.r/=q.length;j.g/=q.length;j.b/=q.length;k.vertexColors[n]=j}}f.push(k);(!e.supportUVs||0!=l.length)&&g.push([l[a],l[b],l[c],l[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
+b)}var d=[],f=[],g=[],e=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],j={},q={},l=[],n,r,m,o,p,s=a.faceVertexUvs[0];for(n=0,r=s.length;n<r;n++)for(m=0,o=s[n].length;m<o;m++)p=d[n]["abcd".charAt(m)],l[p]||(l[p]=s[n][m]);var t;for(n=0,r=d.length;n<r;n++)if(p=d[n],k.push(p.centroid),i.push(new THREE.Vertex(p.centroid)),e.supportUVs&&0!=l.length){t=new THREE.UV;if(p instanceof THREE.Face3)t.u=l[p.a].u+l[p.b].u+l[p.c].u,t.v=l[p.a].v+l[p.b].v+l[p.c].v,t.u/=3,t.v/=3;else if(p instanceof THREE.Face4)t.u=
+l[p.a].u+l[p.b].u+l[p.c].u+l[p.d].u,t.v=l[p.a].v+l[p.b].v+l[p.c].v+l[p.d].v,t.u/=4,t.v/=4;l.push(t)}r=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};for(d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var u=0,s=h.length,v,w,z={},x={},A=function(a,
+b){void 0===z[a]&&(z[a]=[]);z[a].push(b)},F=function(a,b){void 0===x[a]&&(x[a]={});x[a][b]=null};for(n in r){t=r[n];v=n.split("_");w=v[0];v=v[1];A(w,[w,v]);A(v,[w,v]);for(m=0,o=t.length;m<o;m++)p=t[m],F(w,p,n),F(v,p,n);2>t.length&&(q[n]=!0)}for(n in r)if(t=r[n],p=t[0],t=t[1],v=n.split("_"),w=v[0],v=v[1],o=new THREE.Vector3,q[n]?(o.addSelf(h[w].position),o.addSelf(h[v].position),o.multiplyScalar(0.5)):(o.addSelf(k[p]),o.addSelf(k[t]),o.addSelf(h[w].position),o.addSelf(h[v].position),o.multiplyScalar(0.25)),
+j[n]=s+d.length+u,i.push(new THREE.Vertex(o)),u++,e.supportUVs&&0!=l.length)t=new THREE.UV,t.u=l[w].u+l[v].u,t.v=l[w].v+l[v].v,t.u/=2,t.v/=2,l.push(t);var E,J;v=["123","12","2","23"];o=["123","23","3","31"];var A=["123","31","1","12"],F=["1234","12","2","23"],G=["1234","23","3","34"],B=["1234","34","4","41"],H=["1234","41","1","12"];for(n=0,r=k.length;n<r;n++)p=d[n],t=s+n,p instanceof THREE.Face3?(u=c(p.a,p.b),w=c(p.b,p.c),E=c(p.c,p.a),b(t,j[u],p.b,j[w],p,v),b(t,j[w],p.c,j[E],p,o),b(t,j[E],p.a,j[u],
+p,A)):p instanceof THREE.Face4?(u=c(p.a,p.b),w=c(p.b,p.c),E=c(p.c,p.d),J=c(p.d,p.a),b(t,j[u],p.b,j[w],p,F),b(t,j[w],p.c,j[E],p,G),b(t,j[E],p.d,j[J],p,B),b(t,j[J],p.a,j[u],p,H)):console.log("face should be a face!",p);d=i;i=new THREE.Vector3;j=new THREE.Vector3;for(n=0,r=h.length;n<r;n++)if(void 0!==z[n]){i.set(0,0,0);j.set(0,0,0);p=new THREE.Vector3(0,0,0);t=0;for(m in x[n])i.addSelf(k[m]),t++;u=0;s=z[n].length;for(m=0;m<s;m++)q[c(z[n][m][0],z[n][m][1])]&&u++;if(2!=u){i.divideScalar(t);for(m=0;m<
+s;m++)t=z[n][m],t=h[t[0]].position.clone().addSelf(h[t[1]].position).divideScalar(2),j.addSelf(t);j.divideScalar(s);p.addSelf(h[n].position);p.multiplyScalar(s-3);p.addSelf(i);p.addSelf(j.multiplyScalar(2));p.divideScalar(s);d[n].position=p}}a.vertices=d;a.faces=f;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return 1>a.length?"":a.join("/")+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
@@ -234,30 +234,30 @@ THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var e=new XMLHtt
 e.status+"]")};e.open("GET",b,!0);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,e=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){4==g.readyState?200==g.status||0==g.status?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("Couldn't load ["+e+"] ["+g.status+"]"):3==g.readyState?f&&(0==h&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):2==g.readyState&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",e,!0);
 g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,k,j,m,p,n,l,o,r,q,t,s,v,u;function w(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,e,f,g,h,i,k,j,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=y[2*e];e=y[2*e+1];i=y[2*f];k=y[2*f+1];f=y[2*g];j=y[2*g+1];g=H.faceVertexUvs[0];var l=[];l.push(new THREE.UV(h,e));l.push(new THREE.UV(i,k));
-l.push(new THREE.UV(f,j));g.push(l)}}function F(b,c){var d,e,f,g,h,i,k,j,m,l,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[4*d];f=n[4*d+1];g=n[4*d+2];h=n[4*d+3];i=y[2*e];e=y[2*e+1];k=y[2*f];m=y[2*f+1];j=y[2*g];l=y[2*g+1];g=y[2*h];f=y[2*h+1];h=H.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,e));o.push(new THREE.UV(k,m));o.push(new THREE.UV(j,l));o.push(new THREE.UV(g,f));h.push(o)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*
-d+1],g=c[3*d+2],h=i[d],H.faces.push(new THREE.Face3(e,f,g,null,null,h))}function J(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=k[d],H.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function G(b,c,d,e){for(var f,g,h,i,k,j,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),l=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];k=d[3*e];j=d[3*e+1];m=d[3*e+2];i=l[e];var n=I[3*j],o=I[3*j+1];j=
-I[3*j+2];var p=I[3*m],q=I[3*m+1];m=I[3*m+2];H.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*k],I[3*k+1],I[3*k+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,q,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,k,j,m,l,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];j=d[4*e];m=d[4*e+1];l=d[4*e+2];n=d[4*e+3];k=o[e];var p=I[3*m],q=I[3*m+1];m=I[3*m+2];var r=I[3*l],s=I[3*l+1];l=I[3*l+2];var t=I[3*n],u=I[3*
-n+1];n=I[3*n+2];H.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,l),new THREE.Vector3(t,u,n)],null,k))}}var H=this,D=0,I=[],y=[],K,C;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(H,d,b);c=function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,D,12);f=z(a,D+12);z(a,D+13);z(a,D+14);z(a,D+15);i=z(a,D+16);k=z(a,D+17);j=z(a,D+18);m=z(a,D+19);p=x(a,D+20);
-n=x(a,D+20+4);l=x(a,D+20+8);b=x(a,D+20+12);o=x(a,D+20+16);r=x(a,D+20+20);q=x(a,D+20+24);t=x(a,D+20+28);s=x(a,D+20+32);v=x(a,D+20+36);u=x(a,D+20+40);"Three.js 003"!==c&&console.warn("DEPRECATED: binary model seems to be using old format");D+=f;c=3*i+m;C=4*i+m;f=b*c;K=o*(c+3*k);i=r*(c+3*j);m=q*(c+3*k+3*j);c=t*C;k=s*(C+4*k);j=v*(C+4*j);D+=function(b){var b=new Float32Array(a,b,3*p),c,d,e,f;for(c=0;c<p;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],H.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*
-p*Float32Array.BYTES_PER_ELEMENT}(D);D+=function(b){if(n){var b=new Int8Array(a,b,3*n),c,d,e,f;for(c=0;c<n;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],I.push(d/127,e/127,f/127)}return 3*n*Int8Array.BYTES_PER_ELEMENT}(D);D+=w(3*n);D+=function(b){if(l){var b=new Float32Array(a,b,2*l),c,d,e;for(c=0;c<l;c++)d=b[2*c],e=b[2*c+1],y.push(d,e)}return 2*l*Float32Array.BYTES_PER_ELEMENT}(D);f=D+f+w(2*b);K=f+K+w(2*o);i=K+i+w(2*r);m=i+m+w(2*q);c=m+c+w(2*t);k=c+k+w(2*s);j=k+j+w(2*v);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;
-E(r,a,b+3*r*Uint32Array.BYTES_PER_ELEMENT);A(r,b)}})(K);(function(a){if(q){var b=a+3*q*Uint32Array.BYTES_PER_ELEMENT,c=b+3*q*Uint32Array.BYTES_PER_ELEMENT;G(q,a,b,c+3*q*Uint32Array.BYTES_PER_ELEMENT);A(q,c)}})(i);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT;J(v,a,b+4*v*Uint32Array.BYTES_PER_ELEMENT);F(v,b)}})(k);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT,c=b+4*u*Uint32Array.BYTES_PER_ELEMENT;B(u,a,b,c+4*u*Uint32Array.BYTES_PER_ELEMENT);F(u,c)}})(j);b&&E(b,D,D+3*b*
-Uint32Array.BYTES_PER_ELEMENT);(function(a){if(o){var b=a+3*o*Uint32Array.BYTES_PER_ELEMENT;G(o,a,b,b+3*o*Uint32Array.BYTES_PER_ELEMENT)}})(f);t&&J(t,m,m+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(s){var b=a+4*s*Uint32Array.BYTES_PER_ELEMENT;B(s,a,b,b+4*s*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,k,j,q,l,n,r,m,o,p,s,t,u,v;function w(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,e,f,g,h,i,j,k,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=y[2*e];e=y[2*e+1];i=y[2*f];j=y[2*f+1];f=y[2*g];k=y[2*g+1];g=H.faceVertexUvs[0];var l=[];l.push(new THREE.UV(h,e));l.push(new THREE.UV(i,j));
+l.push(new THREE.UV(f,k));g.push(l)}}function F(b,c){var d,e,f,g,h,i,j,k,m,l,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[4*d];f=n[4*d+1];g=n[4*d+2];h=n[4*d+3];i=y[2*e];e=y[2*e+1];j=y[2*f];m=y[2*f+1];k=y[2*g];l=y[2*g+1];g=y[2*h];f=y[2*h+1];h=H.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,e));q.push(new THREE.UV(j,m));q.push(new THREE.UV(k,l));q.push(new THREE.UV(g,f));h.push(q)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*
+d+1],g=c[3*d+2],h=i[d],H.faces.push(new THREE.Face3(e,f,g,null,null,h))}function J(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],H.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function G(b,c,d,e){for(var f,g,h,i,j,k,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),l=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];k=d[3*e+1];m=d[3*e+2];i=l[e];var n=I[3*k],q=I[3*k+1];k=
+I[3*k+2];var o=I[3*m],p=I[3*m+1];m=I[3*m+2];H.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(n,q,k),new THREE.Vector3(o,p,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,k,m,l,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];k=d[4*e];m=d[4*e+1];l=d[4*e+2];n=d[4*e+3];j=q[e];var o=I[3*m],p=I[3*m+1];m=I[3*m+2];var r=I[3*l],s=I[3*l+1];l=I[3*l+2];var t=I[3*n],u=I[3*
+n+1];n=I[3*n+2];H.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(I[3*k],I[3*k+1],I[3*k+2]),new THREE.Vector3(o,p,m),new THREE.Vector3(r,s,l),new THREE.Vector3(t,u,n)],null,j))}}var H=this,D=0,I=[],y=[],K,C;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(H,d,b);c=function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,D,12);f=z(a,D+12);z(a,D+13);z(a,D+14);z(a,D+15);i=z(a,D+16);k=z(a,D+17);j=z(a,D+18);q=z(a,D+19);l=x(a,D+20);
+n=x(a,D+20+4);r=x(a,D+20+8);b=x(a,D+20+12);m=x(a,D+20+16);o=x(a,D+20+20);p=x(a,D+20+24);s=x(a,D+20+28);t=x(a,D+20+32);u=x(a,D+20+36);v=x(a,D+20+40);"Three.js 003"!==c&&console.warn("DEPRECATED: binary model seems to be using old format");D+=f;c=3*i+q;C=4*i+q;f=b*c;K=m*(c+3*k);i=o*(c+3*j);q=p*(c+3*k+3*j);c=s*C;k=t*(C+4*k);j=u*(C+4*j);D+=function(b){var b=new Float32Array(a,b,3*l),c,d,e,f;for(c=0;c<l;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],H.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*
+l*Float32Array.BYTES_PER_ELEMENT}(D);D+=function(b){if(n){var b=new Int8Array(a,b,3*n),c,d,e,f;for(c=0;c<n;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],I.push(d/127,e/127,f/127)}return 3*n*Int8Array.BYTES_PER_ELEMENT}(D);D+=w(3*n);D+=function(b){if(r){var b=new Float32Array(a,b,2*r),c,d,e;for(c=0;c<r;c++)d=b[2*c],e=b[2*c+1],y.push(d,e)}return 2*r*Float32Array.BYTES_PER_ELEMENT}(D);f=D+f+w(2*b);K=f+K+w(2*m);i=K+i+w(2*o);q=i+q+w(2*p);c=q+c+w(2*s);k=c+k+w(2*t);j=k+j+w(2*u);(function(a){if(o){var b=a+3*o*Uint32Array.BYTES_PER_ELEMENT;
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 THREE.ColladaLoader=function(){function a(a,d,f){Q=a;d=d||la;void 0!==f&&(a=f.split("/"),a.pop(),ma=1>a.length?"":a.join("/")+"/");if((a=Q.evaluate("//dae:asset",Q,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(f=0;f<a.childNodes.length;f++){var i=a.childNodes[f];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":$=i.textContent.charAt(0)}}if(!R.convertUpAxis||$===R.upAxis)W=null;else switch($){case "X":W="Y"===R.upAxis?
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+"XtoY":"XtoZ";break;case "Y":W="X"===R.upAxis?"YtoX":"YtoZ";break;case "Z":W="X"===R.upAxis?"ZtoX":"ZtoY"}da=b("//dae:library_images/dae:image",e,"image");ea=b("//dae:library_materials/dae:material",x,"material");fa=b("//dae:library_effects/dae:effect",G,"effect");V=b("//dae:library_geometries/dae:geometry",o,"geometry");ga=b(".//dae:library_cameras/dae:camera",K,"camera");U=b("//dae:library_controllers/dae:controller",h,"controller");X=b("//dae:library_animations/dae:animation",H,"animation");ha=
 b(".//dae:library_visual_scenes/dae:visual_scene",j,"visual_scene");aa=[];ba=[];(a=Q.evaluate(".//dae:scene/dae:instance_visual_scene",Q,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),T=ha[a]):T=null;Y=new THREE.Object3D;for(a=0;a<T.nodes.length;a++)Y.add(g(T.nodes[a]));ia=[];c(Y);a={scene:Y,morphs:aa,skins:ba,animations:ia,dae:{images:da,materials:ea,cameras:ga,effects:fa,geometries:V,controllers:U,animations:X,visualScenes:ha,scene:T}};d&&
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 else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in X)for(var i=X[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=T.getChildById(b.skeleton[0],!0)||T.getChildBySid(b.skeleton[0],!0),m,l,g=new THREE.Vector3,n,j=0;j<a.vertices.length;j++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[j].position);for(c=
-0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(l=0;l<j.length;l++)if(m=j[l],n=-1,"JOINT"==m.type){for(var o=0;o<k.joints.length;o++)if(m.sid==k.joints[o]){n=o;break}if(0<=n){o=k.invBindMatrices[n];m.invBindMatrix=o;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,o);m.weights=[];for(o=0;o<k.weights.length;o++)for(var p=0;p<k.weights[o].length;p++){var q=k.weights[o][p];q.joint==n&&m.weights.push(q)}}else throw"ColladaLoader: Could not find joint '"+
+0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(l=0;l<j.length;l++)if(m=j[l],n=-1,"JOINT"==m.type){for(var q=0;q<k.joints.length;q++)if(m.sid==k.joints[q]){n=q;break}if(0<=n){q=k.invBindMatrices[n];m.invBindMatrix=q;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,q);m.weights=[];for(q=0;q<k.weights.length;q++)for(var o=0;o<k.weights[q].length;o++){var p=k.weights[q][o];p.joint==n&&m.weights.push(p)}}else throw"ColladaLoader: Could not find joint '"+
 m.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)m=h[j].weights[k],l=m.index,m=m.weight,n=a.vertices[l],l=i[l],g.x=n.position.x,g.y=n.position.y,g.z=n.position.z,h[j].skinningMatrix.multiplyVector3(g),l.position.x+=g.x*m,l.position.y+=g.y*m,l.position.z+=g.z*m;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function g(a){var b=new THREE.Object3D,c,d,e,h;for(e=0;e<a.controllers.length;e++){var i=U[a.controllers[e].url];switch(i.type){case "skin":if(V[i.skin.source]){var j=
-new o;j.url=i.skin.source;j.instance_material=a.controllers[e].instance_material;a.geometries.push(j);c=a.controllers[e]}else if(U[i.skin.source]&&(d=i=U[i.skin.source],i.morph&&V[i.morph.source]))j=new o,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j);break;case "morph":if(V[i.morph.source])j=new o,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j),d=a.controllers[e];console.log("ColladaLoader: Morph-controller partially supported.")}}for(e=
-0;e<a.geometries.length;e++){var i=a.geometries[e],j=i.instance_material,i=V[i.url],k={},m=[],l=0,p;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){p=j[h];var q=fa[ea[p.target].instance_effect.url].shader;q.material.opacity=!q.material.opacity?1:q.material.opacity;k[p.symbol]=l;m.push(q.material);p=q.material;l++}j=p||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(1<l){j=new THREE.MeshFaceMaterial;i.materials=
-m;for(h=0;h<i.faces.length;h++)m=i.faces[h],m.materialIndex=k[m.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=U[c.url],j.skinInstanceController=c,j.name="skin_"+ba.length,ba.push(j);else if(void 0!==d){h=i;k=d instanceof n?U[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(m=0;m<k.targets.length;m++)if(l=V[k.targets[m]],l.mesh&&l.mesh.primitives&&l.mesh.primitives.length)l=l.mesh.primitives[0].geometry,
-l.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:l.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+aa.length;aa.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(e=0;e<a.cameras.length;e++)b=ga[a.cameras[e].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;e=a.matrix.decompose();b.position=e[0];b.quaternion=
+new m;j.url=i.skin.source;j.instance_material=a.controllers[e].instance_material;a.geometries.push(j);c=a.controllers[e]}else if(U[i.skin.source]&&(d=i=U[i.skin.source],i.morph&&V[i.morph.source]))j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j);break;case "morph":if(V[i.morph.source])j=new m,j.url=i.morph.source,j.instance_material=a.controllers[e].instance_material,a.geometries.push(j),d=a.controllers[e];console.log("ColladaLoader: Morph-controller partially supported.")}}for(e=
+0;e<a.geometries.length;e++){var i=a.geometries[e],j=i.instance_material,i=V[i.url],k={},l=[],q=0,o;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=fa[ea[o.target].instance_effect.url].shader;p.material.opacity=!p.material.opacity?1:p.material.opacity;k[o.symbol]=q;l.push(p.material);o=p.material;q++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(1<q){j=new THREE.MeshFaceMaterial;i.materials=
+l;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=U[c.url],j.skinInstanceController=c,j.name="skin_"+ba.length,ba.push(j);else if(void 0!==d){h=i;k=d instanceof n?U[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(q=V[k.targets[l]],q.mesh&&q.mesh.primitives&&q.mesh.primitives.length)q=q.mesh.primitives[0].geometry,
+q.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:q.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+aa.length;aa.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(e=0;e<a.cameras.length;e++)b=ga[a.cameras[e].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;e=a.matrix.decompose();b.position=e[0];b.quaternion=
 e[1];b.useQuaternion=!0;b.scale=e[2];R.centerGeometry&&b.geometry&&(e=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(e.multiplySelf(b.scale)),b.position.subSelf(e));for(e=0;e<a.nodes.length;e++)b.add(g(a.nodes[e],a));return b}function e(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];
-this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function m(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function p(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function l(){this.target=this.symbol=""}function o(){this.url="";this.instance_material=[]}function r(){this.id=
-"";this.mesh=null}function q(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function s(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function v(){this.source="";this.stride=this.count=0;this.params=[]}function u(){this.input={}}function w(){this.semantic="";this.offset=0;this.source="";this.set=0}function z(a){this.id=a;this.type=null}function x(){this.name=this.id="";this.instance_effect=null}
+this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function q(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function l(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function r(){this.target=this.symbol=""}function m(){this.url="";this.instance_material=[]}function o(){this.id=
+"";this.mesh=null}function p(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function s(){}function t(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function u(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function w(){this.semantic="";this.offset=0;this.source="";this.set=0}function z(a){this.id=a;this.type=null}function x(){this.name=this.id="";this.instance_effect=null}
 function A(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}function F(a,b){this.type=a;this.effect=b;this.material=null}function E(a){this.effect=a;this.format=this.init_from=null}function J(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function G(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function B(){this.url=""}
 function H(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function D(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function I(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function y(a){this.targets=[];this.time=a}function K(){this.name=this.id=""}function C(){this.url=""}function L(a){return"dae"==
 a?"http://www.collada.org/2005/11/COLLADASchema":null}function N(a){for(var a=S(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function M(a){for(var a=S(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function S(a){return 0<a.length?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function O(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function P(a,b){if(R.convertUpAxis&&$!==R.upAxis)switch(W){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;
@@ -269,28 +269,28 @@ e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototyp
 N(f.textContent);this.bindShapeMatrix=ca(f);break;case "source":f=(new z).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new w).parse(d),e=b[d.source];if("JOINT"==d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==
 d.semantic)this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new w).parse(g));break;case "v":c=M(g.textContent);break;case "vcount":d=M(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},m=0;m<e.length;m++){var l=e[m],n=c[g+l.offset];switch(l.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[l.source].data[n]}}i.push(k);
 g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};j.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};j.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=
-a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new m).parse(c))}}return this};m.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,
-arrIndices:h},c}return null};m.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};m.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};m.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];
-return null};m.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new m).parse(b));break;case "instance_camera":this.cameras.push((new C).parse(b));
-break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new o).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",Q,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new m).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new p).parse(b));
+a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new q).parse(c))}}return this};q.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,
+arrIndices:h},c}return null};q.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};q.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};q.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];
+return null};q.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new q).parse(b));break;case "instance_camera":this.cameras.push((new C).parse(b));
+break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new m).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",Q,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new q).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new l).parse(b));
 break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in X)for(var e=X[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=[];a=[];c=0;for(e=this.channels.length;c<e;c++){b=this.channels[c];f=b.fullSid;g=b.member;if(R.convertUpAxis)switch(g){case "X":switch(W){case "XtoY":case "XtoZ":case "YtoX":g=
-"Y";break;case "ZtoX":g="Z"}break;case "Y":switch(W){case "XtoY":case "YtoX":case "ZtoX":g="X";break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(W){case "XtoZ":g="X";break;case "YtoZ":case "ZtoX":case "ZtoY":g="Y"}}var h=b.sampler,i=h.input,j=this.getTransformBySid(b.sid);if(j){-1===a.indexOf(f)&&a.push(f);b=0;for(var k=i.length;b<k;b++){var l=i[b],q=h.getData(j.type,b),r;r=null;for(var s=0,t=d.length;s<t&&null==r;s++){var u=d[s];if(u.time===l)r=u;else if(u.time>l)break}if(!r){r=
-new y(l);s=-1;t=0;for(u=d.length;t<u&&-1==s;t++)d[t].time>=l&&(s=t);l=s;d.splice(-1==l?d.length:l,0,r)}r.addTarget(f,j,g,q)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;c<a.length;c++){e=a[c];for(b=0;b<d.length;b++)if(r=d[b],!r.hasTarget(e)){h=d;f=r;j=b;g=e;i=void 0;a:{i=j?j-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j<h.length;j++)if(k=h[j],k.hasTarget(g))break a;k=null}if(i&&k){h=(f.time-i.time)/(k.time-
-i.time);i=i.getTarget(g);j=k.getTarget(g).data;k=i.data;q=void 0;if(k.length){q=[];for(l=0;l<k.length;++l)q[l]=k[l]+(j[l]-k[l])*h}else q=k+(j-k)*h;f.addTarget(g,i.transform,i.member,q)}}}this.keys=d;this.sids=a}this.updateMatrix();return this};m.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};p.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=N(a.textContent);this.convert();
-return this};p.prototype.convert=function(){switch(this.type){case "matrix":this.obj=ca(this.data);break;case "rotate":this.angle=this.data[3]*ja;case "translate":P(this.data,-1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;case "scale":P(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};p.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);
-break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,this.angle);break;case "scale":a.scale(this.obj)}};p.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=
+"Y";break;case "ZtoX":g="Z"}break;case "Y":switch(W){case "XtoY":case "YtoX":case "ZtoX":g="X";break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(W){case "XtoZ":g="X";break;case "YtoZ":case "ZtoX":case "ZtoY":g="Y"}}var h=b.sampler,i=h.input,j=this.getTransformBySid(b.sid);if(j){-1===a.indexOf(f)&&a.push(f);b=0;for(var k=i.length;b<k;b++){var o=i[b],p=h.getData(j.type,b),r;r=null;for(var s=0,t=d.length;s<t&&null==r;s++){var u=d[s];if(u.time===o)r=u;else if(u.time>o)break}if(!r){r=
+new y(o);s=-1;t=0;for(u=d.length;t<u&&-1==s;t++)d[t].time>=o&&(s=t);o=s;d.splice(-1==o?d.length:o,0,r)}r.addTarget(f,j,g,p)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;c<a.length;c++){e=a[c];for(b=0;b<d.length;b++)if(r=d[b],!r.hasTarget(e)){h=d;f=r;j=b;g=e;i=void 0;a:{i=j?j-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j<h.length;j++)if(k=h[j],k.hasTarget(g))break a;k=null}if(i&&k){h=(f.time-i.time)/(k.time-
+i.time);i=i.getTarget(g);j=k.getTarget(g).data;k=i.data;p=void 0;if(k.length){p=[];for(o=0;o<k.length;++o)p[o]=k[o]+(j[o]-k[o])*h}else p=k+(j-k)*h;f.addTarget(g,i.transform,i.member,p)}}}this.keys=d;this.sids=a}this.updateMatrix();return this};q.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};l.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=N(a.textContent);this.convert();
+return this};l.prototype.convert=function(){switch(this.type){case "matrix":this.obj=ca(this.data);break;case "rotate":this.angle=this.data[3]*ja;case "translate":P(this.data,-1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;case "scale":P(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};l.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);
+break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,this.angle);break;case "scale":a.scale(this.obj)}};l.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=
 a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;case "ANGLE":this.angle=a*ja;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2],this.angle=a[3]*ja}}};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=Q.evaluate(".//dae:instance_material",
-c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new l).parse(d)),d=c.iterateNext()}}return this};l.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};o.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=
-Q.evaluate(".//dae:instance_material",c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new l).parse(b)),b=a.iterateNext();break}}return this};r.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new q(this)).parse(c)}}return this};q.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==Z[d]&&(Z[d]=(new z(d)).parse(c));break;case "vertices":this.vertices=(new u).parse(c);break;case "triangles":this.primitives.push((new s).parse(c));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new t).parse(c))}}this.geometry3js=new THREE.Geometry;a=Z[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(ka(a,
-b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};q.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,l=0,m=3,n=0,o=[];for(d=0;d<g.length;d++){h=g[d];var p=h.offset+1,n=n<p?p:n;switch(h.semantic){case "TEXCOORD":o.push(h.set)}}for(;c<
-f.length;){var q=[],r=[],p={},s=[];a.vcount&&(m=a.vcount[l++]);for(d=0;d<m;d++)for(e=0;e<g.length;e++)switch(h=g[e],k=Z[h.source],i=f[c+d*n+h.offset],j=k.accessor.params.length,j*=i,h.semantic){case "VERTEX":q.push(i);break;case "NORMAL":r.push(ka(k.data,j));break;case "TEXCOORD":void 0===p[h.set]&&(p[h.set]=[]);p[h.set].push(new THREE.UV(k.data[j],1-k.data[j+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(k.data[j],k.data[j+1],k.data[j+2]))}e=null;d=[];if(3===m)d.push(new THREE.Face3(q[0],
-q[1],q[2],[r[0],r[1],r[2]],s.length?s:new THREE.Color));else if(4===m)d.push(new THREE.Face4(q[0],q[1],q[2],q[3],[r[0],r[1],r[2],r[3]],s.length?s:new THREE.Color));else if(4<m&&R.subdivideFaces){s=s.length?s:new THREE.Color;for(e=1;e<m-1;)d.push(new THREE.Face3(q[0],q[e],q[e+1],[r[0],r[e++],r[e]],s))}if(d.length){q=0;for(r=d.length;q<r;q++){e=d[q];e.daeMaterial=a.material;b.faces.push(e);for(e=0;e<o.length;e++)s=p[o[e]],s=4<m?[s[0],s[q+1],s[q+2]]:4===m?[s[0],s[1],s[2],s[3]]:[s[0],s[1],s[2]],b.faceVertexUvs[e]||
-(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(s)}}else console.log("dropped face with vcount "+m+" for geometry with id: "+b.id);c+=n*m}};t.prototype=new s;t.prototype.constructor=t;s.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};s.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=O(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-switch(c.nodeName){case "input":this.inputs.push((new w).parse(a.childNodes[b]));break;case "vcount":this.vcount=M(c.textContent);break;case "p":this.p=M(c.textContent)}}return this};v.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=O(a,"count",0);this.stride=O(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};
-u.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new w).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};w.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=O(a,"set",-1);this.offset=O(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};z.prototype.parse=function(a){this.id=a.getAttribute("id");
+c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new r).parse(d)),d=c.iterateNext()}}return this};r.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=
+Q.evaluate(".//dae:instance_material",c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new r).parse(b)),b=a.iterateNext();break}}return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new p(this)).parse(c)}}return this};p.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
+switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==Z[d]&&(Z[d]=(new z(d)).parse(c));break;case "vertices":this.vertices=(new v).parse(c);break;case "triangles":this.primitives.push((new t).parse(c));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new s).parse(c))}}this.geometry3js=new THREE.Geometry;a=Z[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(ka(a,
+b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};p.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,m=0,l=3,n=0,q=[];for(d=0;d<g.length;d++){h=g[d];var o=h.offset+1,n=n<o?o:n;switch(h.semantic){case "TEXCOORD":q.push(h.set)}}for(;c<
+f.length;){var p=[],r=[],o={},s=[];a.vcount&&(l=a.vcount[m++]);for(d=0;d<l;d++)for(e=0;e<g.length;e++)switch(h=g[e],k=Z[h.source],i=f[c+d*n+h.offset],j=k.accessor.params.length,j*=i,h.semantic){case "VERTEX":p.push(i);break;case "NORMAL":r.push(ka(k.data,j));break;case "TEXCOORD":void 0===o[h.set]&&(o[h.set]=[]);o[h.set].push(new THREE.UV(k.data[j],1-k.data[j+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(k.data[j],k.data[j+1],k.data[j+2]))}e=null;d=[];if(3===l)d.push(new THREE.Face3(p[0],
+p[1],p[2],[r[0],r[1],r[2]],s.length?s:new THREE.Color));else if(4===l)d.push(new THREE.Face4(p[0],p[1],p[2],p[3],[r[0],r[1],r[2],r[3]],s.length?s:new THREE.Color));else if(4<l&&R.subdivideFaces){s=s.length?s:new THREE.Color;for(e=1;e<l-1;)d.push(new THREE.Face3(p[0],p[e],p[e+1],[r[0],r[e++],r[e]],s))}if(d.length){p=0;for(r=d.length;p<r;p++){e=d[p];e.daeMaterial=a.material;b.faces.push(e);for(e=0;e<q.length;e++)s=o[q[e]],s=4<l?[s[0],s[p+1],s[p+2]]:4===l?[s[0],s[1],s[2],s[3]]:[s[0],s[1],s[2]],b.faceVertexUvs[e]||
+(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(s)}}else console.log("dropped face with vcount "+l+" for geometry with id: "+b.id);c+=n*l}};s.prototype=new t;s.prototype.constructor=s;t.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};t.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=O(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
+switch(c.nodeName){case "input":this.inputs.push((new w).parse(a.childNodes[b]));break;case "vcount":this.vcount=M(c.textContent);break;case "p":this.p=M(c.textContent)}}return this};u.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=O(a,"count",0);this.stride=O(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};
+v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new w).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};w.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=O(a,"set",-1);this.offset=O(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};z.prototype.parse=function(a){this.id=a.getAttribute("id");
 for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=S(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=N(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=M(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=S(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==
-c.childNodes[d].nodeName){this.accessor=(new v).parse(c.childNodes[d]);break}}}return this};z.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=ca(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};x.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=
+c.childNodes[d].nodeName){this.accessor=(new u).parse(c.childNodes[d]);break}}}return this};z.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=ca(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};x.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=
 a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new B).parse(a.childNodes[b]);break}return this};A.prototype.isColor=function(){return null==this.texture};A.prototype.isTexture=function(){return null!=this.texture};A.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=N(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
 c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};A.prototype.parseTexture=function(a){if(!a.childNodes)return this;a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
 switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};F.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=
@@ -313,47 +313,48 @@ d({total:e,loaded:f.responseText.length}))};f.open("GET",b,!0);f.send(null)}else
 THREE.JSONLoader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),c=a,a=c.model,b=c.callback,c=c.texture_path;c=c?c:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var g=new XMLHttpRequest,e=0;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){try{var h=JSON.parse(g.responseText)}catch(i){console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}a.createModel(h,c,d);a.onLoadComplete()}else console.error("Couldn't load ["+b+"] ["+g.status+"]");else 3==g.readyState?f&&(0==e&&(e=g.getResponseHeader("Content-Length")),f({total:e,loaded:g.responseText.length})):
 2==g.readyState&&(e=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(void 0===a.metadata||void 0===a.metadata.formatVersion||3!==a.metadata.formatVersion)console.error("Deprecated file format.");else{var c,f,i,k,j,m,p,n,l,o,r,q,t,s,v=a.faces;m=a.vertices;var u=a.normals,w=a.colors,z=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&z++;for(c=0;c<z;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(j=m.length;k<
-j;)p=new THREE.Vertex,p.position.x=m[k++]*b,p.position.y=m[k++]*b,p.position.z=m[k++]*b,d.vertices.push(p);k=0;for(j=v.length;k<j;){b=v[k++];m=b&1;i=b&2;c=b&4;f=b&8;n=b&16;p=b&32;o=b&64;b&=128;m?(r=new THREE.Face4,r.a=v[k++],r.b=v[k++],r.c=v[k++],r.d=v[k++],m=4):(r=new THREE.Face3,r.a=v[k++],r.b=v[k++],r.c=v[k++],m=3);if(i)i=v[k++],r.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<z;c++)q=a.uvs[c],l=v[k++],s=q[2*l],l=q[2*l+1],d.faceUvs[c][i]=new THREE.UV(s,l);if(f)for(c=0;c<z;c++){q=a.uvs[c];t=[];
-for(f=0;f<m;f++)l=v[k++],s=q[2*l],l=q[2*l+1],t[f]=new THREE.UV(s,l);d.faceVertexUvs[c][i]=t}if(n)n=3*v[k++],f=new THREE.Vector3,f.x=u[n++],f.y=u[n++],f.z=u[n],r.normal=f;if(p)for(c=0;c<m;c++)n=3*v[k++],f=new THREE.Vector3,f.x=u[n++],f.y=u[n++],f.z=u[n],r.vertexNormals.push(f);if(o)p=v[k++],p=new THREE.Color(w[p]),r.color=p;if(b)for(c=0;c<m;c++)p=v[k++],p=new THREE.Color(w[p]),r.vertexColors.push(p);d.faces.push(r)}}})(f);(function(){var b,c,f,i;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=
-2)f=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(f,i,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<c;b+=2)f=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(f,i,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,f,i,k,j,m,p,n,l;for(c=0,f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;
-l=a.morphTargets[c].vertices;for(i=0,k=l.length;i<k;i+=3)j=l[i]*b,m=l[i+1]*b,p=l[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(j,m,p)))}}if(void 0!==a.morphColors)for(c=0,f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;j=a.morphColors[c].colors;for(b=0,i=j.length;b<i;b+=3)m=new THREE.Color(16755200),m.setRGB(j[b],j[b+1],j[b+2]),k.push(m)}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
-d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
-THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status)try{var f=JSON.parse(d.responseText);void 0===f.metadata||void 0===f.metadata.formatVersion||3!==f.metadata.formatVersion?console.error("Deprecated file format."):c.createScene(f,b,a)}catch(g){console.error(g),console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};
-d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:k+"/"+a}function f(){var a;for(p in B.objects)if(!C.objects[p])if(q=B.objects[p],void 0!==q.geometry){if(F=C.geometries[q.geometry]){a=!1;E=C.materials[q.materials[0]];(a=E instanceof THREE.ShaderMaterial)&&F.computeTangents();v=q.position;u=q.rotation;w=q.quaternion;z=q.scale;w=0;0==q.materials.length&&(E=new THREE.MeshFaceMaterial);1<q.materials.length&&(E=new THREE.MeshFaceMaterial);a=new THREE.Mesh(F,
-E);a.name=p;a.position.set(v[0],v[1],v[2]);w?(a.quaternion.set(w[0],w[1],w[2],w[3]),a.useQuaternion=!0):a.rotation.set(u[0],u[1],u[2]);a.scale.set(z[0],z[1],z[2]);a.visible=q.visible;C.scene.add(a);C.objects[p]=a;if(q.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);C.scene.collisions.colliders.push(b)}if(q.castsShadow)b=new THREE.ShadowVolume(F),C.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;q.trigger&&"none"!=q.trigger.toLowerCase()&&(b={type:q.trigger,object:q},
-C.triggers[a.name]=b)}}else v=q.position,u=q.rotation,w=q.quaternion,z=q.scale,w=0,a=new THREE.Object3D,a.name=p,a.position.set(v[0],v[1],v[2]),w?(a.quaternion.set(w[0],w[1],w[2],w[3]),a.useQuaternion=!0):a.rotation.set(u[0],u[1],u[2]),a.scale.set(z[0],z[1],z[2]),a.visible=void 0!==q.visible?q.visible:!1,C.scene.add(a),C.objects[p]=a,C.empties[p]=a,q.trigger&&"none"!=q.trigger.toLowerCase()&&(b={type:q.trigger,object:q},C.triggers[a.name]=b)}function g(a){return function(b){C.geometries[a]=b;f();
-D-=1;i.onLoadComplete();h()}}function e(a){return function(b){C.geometries[a]=b}}function h(){i.callbackProgress({totalModels:y,totalTextures:K,loadedModels:y-D,loadedTextures:K-I},C);i.onLoadProgress();0==D&&0==I&&b(C)}var i=this,k=THREE.Loader.prototype.extractUrlbase(c),j,m,p,n,l,o,r,q,t,s,v,u,w,z,x,A,F,E,J,G,B,H,D,I,y,K,C;B=a;c=new THREE.BinaryLoader;H=new THREE.JSONLoader;I=D=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
-empties:{}};a=!1;for(p in B.objects)if(q=B.objects[p],q.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(B.transform)a=B.transform.position,t=B.transform.rotation,x=B.transform.scale,a&&C.scene.position.set(a[0],a[1],a[2]),t&&C.scene.rotation.set(t[0],t[1],t[2]),x&&C.scene.scale.set(x[0],x[1],x[2]),(a||t||x)&&C.scene.updateMatrix();a=function(){I-=1;h();i.onLoadComplete()};for(l in B.cameras)x=B.cameras[l],"perspective"==x.type?J=new THREE.PerspectiveCamera(x.fov,x.aspect,
-x.near,x.far):"ortho"==x.type&&(J=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),v=x.position,t=x.target,x=x.up,J.position.set(v[0],v[1],v[2]),J.target=new THREE.Vector3(t[0],t[1],t[2]),x&&J.up.set(x[0],x[1],x[2]),C.cameras[l]=J;for(n in B.lights)t=B.lights[n],l=void 0!==t.color?t.color:16777215,J=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(v=t.direction,s=new THREE.DirectionalLight(l,J),s.position.set(v[0],v[1],v[2]),s.position.normalize()):"point"==t.type?
-(v=t.position,s=t.distance,s=new THREE.PointLight(l,J,s),s.position.set(v[0],v[1],v[2])):"ambient"==t.type&&(s=new THREE.AmbientLight(l)),C.scene.add(s),C.lights[n]=s;for(o in B.fogs)n=B.fogs[o],"linear"==n.type?G=new THREE.Fog(0,n.near,n.far):"exp2"==n.type&&(G=new THREE.FogExp2(0,n.density)),x=n.color,G.color.setRGB(x[0],x[1],x[2]),C.fogs[o]=G;if(C.cameras&&B.defaults.camera)C.currentCamera=C.cameras[B.defaults.camera];if(C.fogs&&B.defaults.fog)C.scene.fog=C.fogs[B.defaults.fog];x=B.defaults.bgcolor;
-C.bgColor=new THREE.Color;C.bgColor.setRGB(x[0],x[1],x[2]);C.bgColorAlpha=B.defaults.bgalpha;for(j in B.geometries)if(o=B.geometries[j],"bin_mesh"==o.type||"ascii_mesh"==o.type)D+=1,i.onLoadStart();y=D;for(j in B.geometries)o=B.geometries[j],"cube"==o.type?(F=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides),C.geometries[j]=F):"plane"==o.type?(F=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight),C.geometries[j]=
-F):"sphere"==o.type?(F=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight),C.geometries[j]=F):"cylinder"==o.type?(F=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),C.geometries[j]=F):"torus"==o.type?(F=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),C.geometries[j]=F):"icosahedron"==o.type?(F=new THREE.IcosahedronGeometry(o.radius,o.subdivisions),C.geometries[j]=F):"bin_mesh"==o.type?c.load(d(o.url,B.urlBaseType),g(j)):"ascii_mesh"==o.type?
-H.load(d(o.url,B.urlBaseType),g(j)):"embedded_mesh"==o.type&&(o=B.embeds[o.id])&&H.createModel(o,e(j),"");for(r in B.textures)if(j=B.textures[r],j.url instanceof Array){I+=j.url.length;for(o=0;o<j.url.length;o++)i.onLoadStart()}else I+=1,i.onLoadStart();K=I;for(r in B.textures){j=B.textures[r];if(void 0!=j.mapping&&void 0!=THREE[j.mapping])j.mapping=new THREE[j.mapping];if(j.url instanceof Array){o=[];for(G=0;G<j.url.length;G++)o[G]=d(j.url[G],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube(o,j.mapping,
-a)}else{o=THREE.ImageUtils.loadTexture(d(j.url,B.urlBaseType),j.mapping,a);if(void 0!=THREE[j.minFilter])o.minFilter=THREE[j.minFilter];if(void 0!=THREE[j.magFilter])o.magFilter=THREE[j.magFilter];if(j.repeat){o.repeat.set(j.repeat[0],j.repeat[1]);if(1!=j.repeat[0])o.wrapS=THREE.RepeatWrapping;if(1!=j.repeat[1])o.wrapT=THREE.RepeatWrapping}j.offset&&o.offset.set(j.offset[0],j.offset[1]);if(j.wrap){G={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==G[j.wrap[0]])o.wrapS=
-G[j.wrap[0]];if(void 0!==G[j.wrap[1]])o.wrapT=G[j.wrap[1]]}}C.textures[r]=o}for(m in B.materials){r=B.materials[m];for(A in r.parameters)if("envMap"==A||"map"==A||"lightMap"==A)r.parameters[A]=C.textures[r.parameters[A]];else if("shading"==A)r.parameters[A]="flat"==r.parameters[A]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==A)r.parameters[A]=THREE[r.parameters[A]]?THREE[r.parameters[A]]:THREE.NormalBlending;else if("combine"==A)r.parameters[A]="MixOperation"==r.parameters[A]?THREE.MixOperation:
-THREE.MultiplyOperation;else if("vertexColors"==A)if("face"==r.parameters[A])r.parameters[A]=THREE.FaceColors;else if(r.parameters[A])r.parameters[A]=THREE.VertexColors;if(void 0!==r.parameters.opacity&&1>r.parameters.opacity)r.parameters.transparent=!0;if(r.parameters.normalMap){j=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(j.uniforms);o=r.parameters.color;G=r.parameters.specular;c=r.parameters.ambient;H=r.parameters.shininess;a.tNormal.texture=C.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=
-r.parameters.normalMapFactor;if(r.parameters.map)a.tDiffuse.texture=r.parameters.map,a.enableDiffuse.value=!0;if(r.parameters.lightMap)a.tAO.texture=r.parameters.lightMap,a.enableAO.value=!0;if(r.parameters.specularMap)a.tSpecular.texture=C.textures[r.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(o);a.uSpecularColor.value.setHex(G);a.uAmbientColor.value.setHex(c);a.uShininess.value=H;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;E=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,
-vertexShader:j.vertexShader,uniforms:a,lights:!0,fog:!0})}else E=new THREE[r.type](r.parameters);C.materials[m]=E}f();i.callbackSync(C);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(void 0===a.metadata||void 0===a.metadata.formatVersion||3!==a.metadata.formatVersion)console.error("Deprecated file format.");else{var c,f,i,k,j,q,l,n,r,m,o,p,s,t,u=a.faces;q=a.vertices;var v=a.normals,w=a.colors,z=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&z++;for(c=0;c<z;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(j=q.length;k<
+j;)l=new THREE.Vertex,l.position.x=q[k++]*b,l.position.y=q[k++]*b,l.position.z=q[k++]*b,d.vertices.push(l);k=0;for(j=u.length;k<j;){b=u[k++];q=b&1;i=b&2;c=b&4;f=b&8;n=b&16;l=b&32;m=b&64;b&=128;q?(o=new THREE.Face4,o.a=u[k++],o.b=u[k++],o.c=u[k++],o.d=u[k++],q=4):(o=new THREE.Face3,o.a=u[k++],o.b=u[k++],o.c=u[k++],q=3);if(i)i=u[k++],o.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<z;c++)p=a.uvs[c],r=u[k++],t=p[2*r],r=p[2*r+1],d.faceUvs[c][i]=new THREE.UV(t,r);if(f)for(c=0;c<z;c++){p=a.uvs[c];s=[];
+for(f=0;f<q;f++)r=u[k++],t=p[2*r],r=p[2*r+1],s[f]=new THREE.UV(t,r);d.faceVertexUvs[c][i]=s}if(n)n=3*u[k++],f=new THREE.Vector3,f.x=v[n++],f.y=v[n++],f.z=v[n],o.normal=f;if(l)for(c=0;c<q;c++)n=3*u[k++],f=new THREE.Vector3,f.x=v[n++],f.y=v[n++],f.z=v[n],o.vertexNormals.push(f);if(m)l=u[k++],l=new THREE.Color(w[l]),o.color=l;if(b)for(c=0;c<q;c++)l=u[k++],l=new THREE.Color(w[l]),o.vertexColors.push(l);d.faces.push(o)}}})(f);(function(){var b,c,f,i;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=
+2)f=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(f,i,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<c;b+=2)f=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(f,i,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,f,i,k,j,q,l,n,r,m,o;for(c=0,f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];d.morphNormals[c]={};
+d.morphNormals[c].faceNormals=[];d.morphNormals[c].vertexNormals=[];n=d.morphTargets[c].vertices;r=a.morphTargets[c].vertices;m=d.morphNormals[c].faceNormals;o=d.morphNormals[c].vertexNormals;for(i=0,k=r.length;i<k;i+=3)j=r[i]*b,q=r[i+1]*b,l=r[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(j,q,l)));for(i=0,k=d.faces.length;i<k;i++)q=d.faces[i],j=new THREE.Vector3,q=q instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,
+d:new THREE.Vector3},m.push(j),o.push(q)}}if(void 0!==a.morphColors)for(c=0,f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];o=d.morphColors[c].colors;i=a.morphColors[c].colors;for(b=0,m=i.length;b<m;b+=3)k=new THREE.Color(16755200),k.setRGB(i[b],i[b+1],i[b+2]),o.push(k)}})(f);d.computeCentroids();d.computeMorphNormals();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
+THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
+THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status){try{var f=JSON.parse(d.responseText)}catch(g){console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}c.createScene(f,b,a)}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");
+d.send(null)};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:k+"/"+a}function f(){var a;for(l in B.objects)if(!C.objects[l])if(p=B.objects[l],void 0!==p.geometry){if(F=C.geometries[p.geometry]){a=!1;E=C.materials[p.materials[0]];(a=E instanceof THREE.ShaderMaterial)&&F.computeTangents();u=p.position;v=p.rotation;w=p.quaternion;z=p.scale;w=0;0==p.materials.length&&(E=new THREE.MeshFaceMaterial);1<p.materials.length&&(E=new THREE.MeshFaceMaterial);a=new THREE.Mesh(F,
+E);a.name=l;a.position.set(u[0],u[1],u[2]);w?(a.quaternion.set(w[0],w[1],w[2],w[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]);a.scale.set(z[0],z[1],z[2]);a.visible=p.visible;C.scene.add(a);C.objects[l]=a;if(p.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);C.scene.collisions.colliders.push(b)}if(p.castsShadow)b=new THREE.ShadowVolume(F),C.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;p.trigger&&"none"!=p.trigger.toLowerCase()&&(b={type:p.trigger,object:p},
+C.triggers[a.name]=b)}}else u=p.position,v=p.rotation,w=p.quaternion,z=p.scale,w=0,a=new THREE.Object3D,a.name=l,a.position.set(u[0],u[1],u[2]),w?(a.quaternion.set(w[0],w[1],w[2],w[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]),a.scale.set(z[0],z[1],z[2]),a.visible=void 0!==p.visible?p.visible:!1,C.scene.add(a),C.objects[l]=a,C.empties[l]=a,p.trigger&&"none"!=p.trigger.toLowerCase()&&(b={type:p.trigger,object:p},C.triggers[a.name]=b)}function g(a){return function(b){C.geometries[a]=b;f();
+D-=1;i.onLoadComplete();h()}}function e(a){return function(b){C.geometries[a]=b}}function h(){i.callbackProgress({totalModels:y,totalTextures:K,loadedModels:y-D,loadedTextures:K-I},C);i.onLoadProgress();0==D&&0==I&&b(C)}var i=this,k=THREE.Loader.prototype.extractUrlbase(c),j,q,l,n,r,m,o,p,s,t,u,v,w,z,x,A,F,E,J,G,B,H,D,I,y,K,C;B=a;c=new THREE.BinaryLoader;H=new THREE.JSONLoader;I=D=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
+empties:{}};a=!1;for(l in B.objects)if(p=B.objects[l],p.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(B.transform)a=B.transform.position,s=B.transform.rotation,x=B.transform.scale,a&&C.scene.position.set(a[0],a[1],a[2]),s&&C.scene.rotation.set(s[0],s[1],s[2]),x&&C.scene.scale.set(x[0],x[1],x[2]),(a||s||x)&&C.scene.updateMatrix();a=function(){I-=1;h();i.onLoadComplete()};for(r in B.cameras)x=B.cameras[r],"perspective"==x.type?J=new THREE.PerspectiveCamera(x.fov,x.aspect,
+x.near,x.far):"ortho"==x.type&&(J=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),u=x.position,s=x.target,x=x.up,J.position.set(u[0],u[1],u[2]),J.target=new THREE.Vector3(s[0],s[1],s[2]),x&&J.up.set(x[0],x[1],x[2]),C.cameras[r]=J;for(n in B.lights)s=B.lights[n],r=void 0!==s.color?s.color:16777215,J=void 0!==s.intensity?s.intensity:1,"directional"==s.type?(u=s.direction,t=new THREE.DirectionalLight(r,J),t.position.set(u[0],u[1],u[2]),t.position.normalize()):"point"==s.type?
+(u=s.position,t=s.distance,t=new THREE.PointLight(r,J,t),t.position.set(u[0],u[1],u[2])):"ambient"==s.type&&(t=new THREE.AmbientLight(r)),C.scene.add(t),C.lights[n]=t;for(m in B.fogs)n=B.fogs[m],"linear"==n.type?G=new THREE.Fog(0,n.near,n.far):"exp2"==n.type&&(G=new THREE.FogExp2(0,n.density)),x=n.color,G.color.setRGB(x[0],x[1],x[2]),C.fogs[m]=G;if(C.cameras&&B.defaults.camera)C.currentCamera=C.cameras[B.defaults.camera];if(C.fogs&&B.defaults.fog)C.scene.fog=C.fogs[B.defaults.fog];x=B.defaults.bgcolor;
+C.bgColor=new THREE.Color;C.bgColor.setRGB(x[0],x[1],x[2]);C.bgColorAlpha=B.defaults.bgalpha;for(j in B.geometries)if(m=B.geometries[j],"bin_mesh"==m.type||"ascii_mesh"==m.type)D+=1,i.onLoadStart();y=D;for(j in B.geometries)if(m=B.geometries[j],"cube"==m.type)F=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),C.geometries[j]=F;else if("plane"==m.type)F=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),
+C.geometries[j]=F;else if("sphere"==m.type)F=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),C.geometries[j]=F;else if("cylinder"==m.type)F=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),C.geometries[j]=F;else if("torus"==m.type)F=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),C.geometries[j]=F;else if("icosahedron"==m.type)F=new THREE.IcosahedronGeometry(m.radius,m.subdivisions),C.geometries[j]=F;else if("bin_mesh"==m.type)c.load(d(m.url,
+B.urlBaseType),g(j));else if("ascii_mesh"==m.type)H.load(d(m.url,B.urlBaseType),g(j));else if("embedded_mesh"==m.type)m=B.embeds[m.id],m.metadata=B.metadata,m&&H.createModel(m,e(j),"");for(o in B.textures)if(j=B.textures[o],j.url instanceof Array){I+=j.url.length;for(m=0;m<j.url.length;m++)i.onLoadStart()}else I+=1,i.onLoadStart();K=I;for(o in B.textures){j=B.textures[o];if(void 0!=j.mapping&&void 0!=THREE[j.mapping])j.mapping=new THREE[j.mapping];if(j.url instanceof Array){m=[];for(G=0;G<j.url.length;G++)m[G]=
+d(j.url[G],B.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,j.mapping,a)}else{m=THREE.ImageUtils.loadTexture(d(j.url,B.urlBaseType),j.mapping,a);if(void 0!=THREE[j.minFilter])m.minFilter=THREE[j.minFilter];if(void 0!=THREE[j.magFilter])m.magFilter=THREE[j.magFilter];if(j.repeat){m.repeat.set(j.repeat[0],j.repeat[1]);if(1!=j.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=j.repeat[1])m.wrapT=THREE.RepeatWrapping}j.offset&&m.offset.set(j.offset[0],j.offset[1]);if(j.wrap){G={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping};if(void 0!==G[j.wrap[0]])m.wrapS=G[j.wrap[0]];if(void 0!==G[j.wrap[1]])m.wrapT=G[j.wrap[1]]}}C.textures[o]=m}for(q in B.materials){o=B.materials[q];for(A in o.parameters)if("envMap"==A||"map"==A||"lightMap"==A)o.parameters[A]=C.textures[o.parameters[A]];else if("shading"==A)o.parameters[A]="flat"==o.parameters[A]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==A)o.parameters[A]=THREE[o.parameters[A]]?THREE[o.parameters[A]]:THREE.NormalBlending;else if("combine"==
+A)o.parameters[A]="MixOperation"==o.parameters[A]?THREE.MixOperation:THREE.MultiplyOperation;else if("vertexColors"==A)if("face"==o.parameters[A])o.parameters[A]=THREE.FaceColors;else if(o.parameters[A])o.parameters[A]=THREE.VertexColors;if(void 0!==o.parameters.opacity&&1>o.parameters.opacity)o.parameters.transparent=!0;if(o.parameters.normalMap){j=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(j.uniforms);m=o.parameters.color;G=o.parameters.specular;c=o.parameters.ambient;H=o.parameters.shininess;
+a.tNormal.texture=C.textures[o.parameters.normalMap];if(o.parameters.normalMapFactor)a.uNormalScale.value=o.parameters.normalMapFactor;if(o.parameters.map)a.tDiffuse.texture=o.parameters.map,a.enableDiffuse.value=!0;if(o.parameters.lightMap)a.tAO.texture=o.parameters.lightMap,a.enableAO.value=!0;if(o.parameters.specularMap)a.tSpecular.texture=C.textures[o.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(m);a.uSpecularColor.value.setHex(G);a.uAmbientColor.value.setHex(c);
+a.uShininess.value=H;if(o.parameters.opacity)a.uOpacity.value=o.parameters.opacity;E=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:a,lights:!0,fog:!0})}else E=new THREE[o.type](o.parameters);C.materials[q]=E}f();i.callbackSync(C);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),c=a,a=c.model,b=c.callback,c={scale:c.scale,offsetX:c.offsetX,offsetY:c.offsetY,offsetZ:c.offsetZ};var d=new XMLHttpRequest,f=void 0!==c.scale?c.scale:1,g=void 0!==c.offsetX?c.offsetX:0,e=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,
 b,f,g,e,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,f=0;8>f;f++){for(var g=0,e=0;e<b;++e){var h=a.charCodeAt(e+d),g=g+(h>>1^-(h&1));c[8*e+f]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(f=e=0;f<b;f++)h=a.charCodeAt(f+d),g[f]=e-h,0==h&&e++;return[c,g]};
-THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,f,g){var e=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var e=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],j=[];(function(a,e,i){for(var j,k,r,q=a.length;i<q;i+=e)j=a[i],k=a[i+1],r=a[i+2],j=j/16383*c,k=k/16383*c,r=r/16383*c,j+=d,k+=f,r+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,k,r)))})(e[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,j.push(d,1-e)})(e[0],8,3);(function(a,
-b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(e[0],8,5);(function(a){var c,d,e,f,g,i,t,s,v,u=a.length;for(c=0;c<u;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;s=d;v=e;i=f;var w=k[3*e],z=k[3*e+1],x=k[3*e+2],A=k[3*f],F=k[3*f+1],E=k[3*f+2];t=new THREE.Vector3(k[3*d],k[3*d+1],k[3*d+2]);w=new THREE.Vector3(w,z,x);A=new THREE.Vector3(A,F,E);g.faces.push(new THREE.Face3(s,v,i,[t,w,A],null,0));g=j[2*d];d=j[2*d+1];i=j[2*e];t=j[2*e+1];s=j[2*
-f];v=j[2*f+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(s,v));f.push(t)}})(e[1]);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e)};
+THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,f,g){var e=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var e=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],j=[];(function(a,e,i){for(var j,k,o,p=a.length;i<p;i+=e)j=a[i],k=a[i+1],o=a[i+2],j=j/16383*c,k=k/16383*c,o=o/16383*c,j+=d,k+=f,o+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,k,o)))})(e[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,j.push(d,1-e)})(e[0],8,3);(function(a,
+b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(e[0],8,5);(function(a){var c,d,e,f,g,i,s,t,u,v=a.length;for(c=0;c<v;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;t=d;u=e;i=f;var w=k[3*e],z=k[3*e+1],x=k[3*e+2],A=k[3*f],F=k[3*f+1],E=k[3*f+2];s=new THREE.Vector3(k[3*d],k[3*d+1],k[3*d+2]);w=new THREE.Vector3(w,z,x);A=new THREE.Vector3(A,F,E);g.faces.push(new THREE.Face3(t,u,i,[s,w,A],null,0));g=j[2*d];d=j[2*d+1];i=j[2*e];s=j[2*e+1];t=j[2*
+f];u=j[2*f+1];f=b.faceVertexUvs[0];e=i;i=s;s=[];s.push(new THREE.UV(g,d));s.push(new THREE.UV(e,i));s.push(new THREE.UV(t,u));f.push(s)}})(e[1]);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e)};
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
-this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,g,e,h,i,k,j,m){e=(e-j)/(m-j);j=this.normal_cache;b[g]=h+e*this.delta;b[g+1]=i;b[g+2]=k;f[g]=this.lerp(j[a],j[a+3],e);f[g+1]=this.lerp(j[a+1],j[a+4],e);f[g+2]=this.lerp(j[a+2],j[a+5],e)};this.VIntY=function(a,b,f,g,e,h,i,k,j,m){e=(e-j)/(m-j);j=this.normal_cache;b[g]=h;b[g+1]=i+e*this.delta;b[g+2]=k;b=a+3*this.yd;
-f[g]=this.lerp(j[a],j[b],e);f[g+1]=this.lerp(j[a+1],j[b+1],e);f[g+2]=this.lerp(j[a+2],j[b+2],e)};this.VIntZ=function(a,b,f,g,e,h,i,k,j,m){e=(e-j)/(m-j);j=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=k+e*this.delta;b=a+3*this.zd;f[g]=this.lerp(j[a],j[b],e);f[g+1]=this.lerp(j[a+1],j[b+1],e);f[g+2]=this.lerp(j[a+2],j[b+2],e)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
-this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,g,e,h){var i=g+1,k=g+this.yd,j=g+this.zd,m=i+this.yd,p=i+this.zd,n=g+this.yd+this.zd,l=i+this.yd+this.zd,o=0,r=this.field[g],q=this.field[i],t=this.field[k],s=this.field[m],v=this.field[j],u=this.field[p],w=this.field[n],z=this.field[l];r<e&&(o|=1);q<e&&(o|=2);t<e&&(o|=8);s<e&&(o|=4);v<e&&(o|=16);u<e&&(o|=32);w<e&&(o|=128);z<e&&(o|=64);var x=THREE.edgeTable[o];if(0===x)return 0;var A=this.delta,F=a+
-A,E=b+A,A=f+A;x&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(3*g,this.vlist,this.nlist,0,e,a,b,f,r,q));x&2&&(this.compNorm(i),this.compNorm(m),this.VIntY(3*i,this.vlist,this.nlist,3,e,F,b,f,q,s));x&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(3*k,this.vlist,this.nlist,6,e,a,E,f,t,s));x&8&&(this.compNorm(g),this.compNorm(k),this.VIntY(3*g,this.vlist,this.nlist,9,e,a,b,f,r,t));x&16&&(this.compNorm(j),this.compNorm(p),this.VIntX(3*j,this.vlist,this.nlist,12,e,a,b,A,v,u));x&32&&(this.compNorm(p),
-this.compNorm(l),this.VIntY(3*p,this.vlist,this.nlist,15,e,F,b,A,u,z));x&64&&(this.compNorm(n),this.compNorm(l),this.VIntX(3*n,this.vlist,this.nlist,18,e,a,E,A,w,z));x&128&&(this.compNorm(j),this.compNorm(n),this.VIntY(3*j,this.vlist,this.nlist,21,e,a,b,A,v,w));x&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(3*g,this.vlist,this.nlist,24,e,a,b,f,r,v));x&512&&(this.compNorm(i),this.compNorm(p),this.VIntZ(3*i,this.vlist,this.nlist,27,e,F,b,f,q,u));x&1024&&(this.compNorm(m),this.compNorm(l),this.VIntZ(3*
-m,this.vlist,this.nlist,30,e,F,E,f,s,z));x&2048&&(this.compNorm(k),this.compNorm(n),this.VIntZ(3*k,this.vlist,this.nlist,33,e,a,E,f,t,w));o<<=4;for(e=g=0;-1!=THREE.triTable[o+e];)a=o+e,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],h),e+=3,g++;return g};this.posnormtriv=function(a,b,f,g,e,h){var i=3*this.count;this.positionArray[i]=a[f];this.positionArray[i+1]=a[f+1];this.positionArray[i+2]=a[f+2];this.positionArray[i+3]=a[g];this.positionArray[i+
+this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,g,e,h,i,k,j,q){e=(e-j)/(q-j);j=this.normal_cache;b[g]=h+e*this.delta;b[g+1]=i;b[g+2]=k;f[g]=this.lerp(j[a],j[a+3],e);f[g+1]=this.lerp(j[a+1],j[a+4],e);f[g+2]=this.lerp(j[a+2],j[a+5],e)};this.VIntY=function(a,b,f,g,e,h,i,k,j,q){e=(e-j)/(q-j);j=this.normal_cache;b[g]=h;b[g+1]=i+e*this.delta;b[g+2]=k;b=a+3*this.yd;
+f[g]=this.lerp(j[a],j[b],e);f[g+1]=this.lerp(j[a+1],j[b+1],e);f[g+2]=this.lerp(j[a+2],j[b+2],e)};this.VIntZ=function(a,b,f,g,e,h,i,k,j,q){e=(e-j)/(q-j);j=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=k+e*this.delta;b=a+3*this.zd;f[g]=this.lerp(j[a],j[b],e);f[g+1]=this.lerp(j[a+1],j[b+1],e);f[g+2]=this.lerp(j[a+2],j[b+2],e)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
+this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,g,e,h){var i=g+1,k=g+this.yd,j=g+this.zd,q=i+this.yd,l=i+this.zd,n=g+this.yd+this.zd,r=i+this.yd+this.zd,m=0,o=this.field[g],p=this.field[i],s=this.field[k],t=this.field[q],u=this.field[j],v=this.field[l],w=this.field[n],z=this.field[r];o<e&&(m|=1);p<e&&(m|=2);s<e&&(m|=8);t<e&&(m|=4);u<e&&(m|=16);v<e&&(m|=32);w<e&&(m|=128);z<e&&(m|=64);var x=THREE.edgeTable[m];if(0===x)return 0;var A=this.delta,F=a+
+A,E=b+A,A=f+A;x&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(3*g,this.vlist,this.nlist,0,e,a,b,f,o,p));x&2&&(this.compNorm(i),this.compNorm(q),this.VIntY(3*i,this.vlist,this.nlist,3,e,F,b,f,p,t));x&4&&(this.compNorm(k),this.compNorm(q),this.VIntX(3*k,this.vlist,this.nlist,6,e,a,E,f,s,t));x&8&&(this.compNorm(g),this.compNorm(k),this.VIntY(3*g,this.vlist,this.nlist,9,e,a,b,f,o,s));x&16&&(this.compNorm(j),this.compNorm(l),this.VIntX(3*j,this.vlist,this.nlist,12,e,a,b,A,u,v));x&32&&(this.compNorm(l),
+this.compNorm(r),this.VIntY(3*l,this.vlist,this.nlist,15,e,F,b,A,v,z));x&64&&(this.compNorm(n),this.compNorm(r),this.VIntX(3*n,this.vlist,this.nlist,18,e,a,E,A,w,z));x&128&&(this.compNorm(j),this.compNorm(n),this.VIntY(3*j,this.vlist,this.nlist,21,e,a,b,A,u,w));x&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(3*g,this.vlist,this.nlist,24,e,a,b,f,o,u));x&512&&(this.compNorm(i),this.compNorm(l),this.VIntZ(3*i,this.vlist,this.nlist,27,e,F,b,f,p,v));x&1024&&(this.compNorm(q),this.compNorm(r),this.VIntZ(3*
+q,this.vlist,this.nlist,30,e,F,E,f,t,z));x&2048&&(this.compNorm(k),this.compNorm(n),this.VIntZ(3*k,this.vlist,this.nlist,33,e,a,E,f,s,w));m<<=4;for(e=g=0;-1!=THREE.triTable[m+e];)a=m+e,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],h),e+=3,g++;return g};this.posnormtriv=function(a,b,f,g,e,h){var i=3*this.count;this.positionArray[i]=a[f];this.positionArray[i+1]=a[f+1];this.positionArray[i+2]=a[f+2];this.positionArray[i+3]=a[g];this.positionArray[i+
 4]=a[g+1];this.positionArray[i+5]=a[g+2];this.positionArray[i+6]=a[e];this.positionArray[i+7]=a[e+1];this.positionArray[i+8]=a[e+2];this.normalArray[i]=b[f];this.normalArray[i+1]=b[f+1];this.normalArray[i+2]=b[f+2];this.normalArray[i+3]=b[g];this.normalArray[i+4]=b[g+1];this.normalArray[i+5]=b[g+2];this.normalArray[i+6]=b[e];this.normalArray[i+7]=b[e+1];this.normalArray[i+8]=b[e+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,g,e){var h=this.size*Math.sqrt(g/e),i=f*this.size,k=b*this.size,j=a*this.size,m=Math.floor(i-h);1>m&&(m=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var p=Math.floor(k-h);1>p&&(p=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var n=Math.floor(j-h);1>n&&(n=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size-
-1);for(var l,o,r,q,t,s,v,j=m;j<i;j++){r=this.size2*j;t=j/this.size-f;s=t*t;for(m=p;m<k;m++){o=r+this.size*m;l=m/this.size-b;v=l*l;for(l=n;l<h;l++)q=l/this.size-a,q=g/(1.0E-6+q*q+v+s)-e,0<q&&(this.field[o+l]+=q)}}};this.addPlaneX=function(a,b){var f,g,e,h,i,k=this.size,j=this.yd,m=this.zd,p=this.field,n=k*Math.sqrt(a/b);n>k&&(n=k);for(f=0;f<n;f++)if(g=f/k,g*=g,h=a/(1.0E-4+g)-b,0<h)for(g=0;g<k;g++){i=f+g*j;for(e=0;e<k;e++)p[m*e+i]+=h}};this.addPlaneY=function(a,b){var f,g,e,h,i,k,j=this.size,m=this.yd,
-p=this.zd,n=this.field,l=j*Math.sqrt(a/b);l>j&&(l=j);for(g=0;g<l;g++)if(f=g/j,f*=f,h=a/(1.0E-4+f)-b,0<h){i=g*m;for(f=0;f<j;f++){k=i+f;for(e=0;e<j;e++)n[p*e+k]+=h}}};this.addPlaneZ=function(a,b){var f,g,e,h,i,k,j=this.size,m=this.yd,p=this.zd,n=this.field,l=j*Math.sqrt(a/b);l>j&&(l=j);for(e=0;e<l;e++)if(f=e/j,f*=f,h=a/(1.0E-4+f)-b,0<h){i=p*e;for(g=0;g<j;g++){k=i+g*m;for(f=0;f<j;f++)n[k+f]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
-function(a){this.begin();var b,f,g,e,h,i,k,j,m,p=this.size-2;for(e=1;e<p;e++){m=this.size2*e;k=(e-this.halfsize)/this.halfsize;for(g=1;g<p;g++){j=m+this.size*g;i=(g-this.halfsize)/this.halfsize;for(f=1;f<p;f++)h=(f-this.halfsize)/this.halfsize,b=j+f,this.polygonize(h,i,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(g){var e,h,i,k,j,m,p,n;for(e=0;e<g.count;e++)p=3*e,j=p+1,n=p+2,h=g.positionArray[p],i=g.positionArray[j],k=
-g.positionArray[n],m=new THREE.Vector3(h,i,k),h=g.normalArray[p],i=g.normalArray[j],k=g.normalArray[n],p=new THREE.Vector3(h,i,k),p.normalize(),j=new THREE.Vertex(m),b.vertices.push(j),f.push(p);m=g.count/3;for(e=0;e<m;e++)p=3*(a+e),j=p+1,n=p+2,h=f[p],i=f[j],k=f[n],p=new THREE.Face3(p,j,n,[h,i,k]),b.faces.push(p);a+=m;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,g,e){var h=this.size*Math.sqrt(g/e),i=f*this.size,k=b*this.size,j=a*this.size,q=Math.floor(i-h);1>q&&(q=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var l=Math.floor(k-h);1>l&&(l=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var n=Math.floor(j-h);1>n&&(n=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size-
+1);for(var r,m,o,p,s,t,u,j=q;j<i;j++){o=this.size2*j;s=j/this.size-f;t=s*s;for(q=l;q<k;q++){m=o+this.size*q;r=q/this.size-b;u=r*r;for(r=n;r<h;r++)p=r/this.size-a,p=g/(1.0E-6+p*p+u+t)-e,0<p&&(this.field[m+r]+=p)}}};this.addPlaneX=function(a,b){var f,g,e,h,i,k=this.size,j=this.yd,q=this.zd,l=this.field,n=k*Math.sqrt(a/b);n>k&&(n=k);for(f=0;f<n;f++)if(g=f/k,g*=g,h=a/(1.0E-4+g)-b,0<h)for(g=0;g<k;g++){i=f+g*j;for(e=0;e<k;e++)l[q*e+i]+=h}};this.addPlaneY=function(a,b){var f,g,e,h,i,k,j=this.size,q=this.yd,
+l=this.zd,n=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(g=0;g<r;g++)if(f=g/j,f*=f,h=a/(1.0E-4+f)-b,0<h){i=g*q;for(f=0;f<j;f++){k=i+f;for(e=0;e<j;e++)n[l*e+k]+=h}}};this.addPlaneZ=function(a,b){var f,g,e,h,i,k,j=this.size,q=this.yd,l=this.zd,n=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(e=0;e<r;e++)if(f=e/j,f*=f,h=a/(1.0E-4+f)-b,0<h){i=l*e;for(g=0;g<j;g++){k=i+g*q;for(f=0;f<j;f++)n[k+f]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
+function(a){this.begin();var b,f,g,e,h,i,k,j,q,l=this.size-2;for(e=1;e<l;e++){q=this.size2*e;k=(e-this.halfsize)/this.halfsize;for(g=1;g<l;g++){j=q+this.size*g;i=(g-this.halfsize)/this.halfsize;for(f=1;f<l;f++)h=(f-this.halfsize)/this.halfsize,b=j+f,this.polygonize(h,i,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(g){var e,h,i,k,j,q,l,n;for(e=0;e<g.count;e++)l=3*e,j=l+1,n=l+2,h=g.positionArray[l],i=g.positionArray[j],k=
+g.positionArray[n],q=new THREE.Vector3(h,i,k),h=g.normalArray[l],i=g.normalArray[j],k=g.normalArray[n],l=new THREE.Vector3(h,i,k),l.normalize(),j=new THREE.Vertex(q),b.vertices.push(j),f.push(l);q=g.count/3;for(e=0;e<q;e++)l=3*(a+e),j=l+1,n=l+2,h=f[l],i=f[j],k=f[n],l=new THREE.Face3(l,j,n,[h,i,k]),b.faces.push(l);a+=q;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -380,33 +381,38 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
 THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,g,e,h,i,k,j,m,p,n;this.init=function(l){b=l.context;c=l;d=new Float32Array(16);f=new Uint16Array(6);l=0;d[l++]=-1;d[l++]=-1;d[l++]=0;d[l++]=0;d[l++]=1;d[l++]=-1;d[l++]=1;d[l++]=
-0;d[l++]=1;d[l++]=1;d[l++]=1;d[l++]=1;d[l++]=-1;d[l++]=1;d[l++]=0;d[l++]=1;l=0;f[l++]=0;f[l++]=1;f[l++]=2;f[l++]=0;f[l++]=2;f[l++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,g,e,h,i,k,j,q,l,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
+0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(k=!1,j=a(THREE.ShaderFlares.lensFlare)):(k=!0,j=a(THREE.ShaderFlares.lensFlareVertexTexture));m={};p={};m.vertex=b.getAttribLocation(j,"position");m.uv=b.getAttribLocation(j,"uv");p.renderType=b.getUniformLocation(j,"renderType");p.map=b.getUniformLocation(j,"map");p.occlusionMap=b.getUniformLocation(j,"occlusionMap");p.opacity=b.getUniformLocation(j,"opacity");p.color=b.getUniformLocation(j,
-"color");p.scale=b.getUniformLocation(j,"scale");p.rotation=b.getUniformLocation(j,"rotation");p.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,q){var a=a.__webglFlares,t=a.length;if(t){var s=new THREE.Vector3,v=q/f,u=0.5*f,w=0.5*q,z=16/q,x=new THREE.Vector2(z*v,z),A=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),E=p,z=m;b.useProgram(j);n||(b.enableVertexAttribArray(m.vertex),b.enableVertexAttribArray(m.uv),n=!0);b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var J,G,B,H,D;for(J=0;J<t;J++)if(z=16/q,x.set(z*v,z),H=a[J],s.set(H.matrixWorld.n14,H.matrixWorld.n24,H.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(s),d.projectionMatrix.multiplyVector3(s),A.copy(s),F.x=A.x*u+u,F.y=A.y*w+w,k||0<F.x&&F.x<f&&0<F.y&&F.y<q){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(k=!1,j=a(THREE.ShaderFlares.lensFlare)):(k=!0,j=a(THREE.ShaderFlares.lensFlareVertexTexture));q={};l={};q.vertex=b.getAttribLocation(j,"position");q.uv=b.getAttribLocation(j,"uv");l.renderType=b.getUniformLocation(j,"renderType");l.map=b.getUniformLocation(j,"map");l.occlusionMap=b.getUniformLocation(j,"occlusionMap");l.opacity=b.getUniformLocation(j,"opacity");l.color=b.getUniformLocation(j,
+"color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,p){var a=a.__webglFlares,s=a.length;if(s){var t=new THREE.Vector3,u=p/f,v=0.5*f,w=0.5*p,z=16/p,x=new THREE.Vector2(z*u,z),A=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),E=l,z=q;b.useProgram(j);n||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),n=!0);b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var J,G,B,H,D;for(J=0;J<s;J++)if(z=16/p,x.set(z*u,z),H=a[J],t.set(H.matrixWorld.n14,H.matrixWorld.n24,H.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(t),d.projectionMatrix.multiplyVector3(t),A.copy(t),F.x=A.x*v+v,F.y=A.y*w+w,k||0<F.x&&F.x<f&&0<F.y&&F.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,x.x,x.y);b.uniform3f(E.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(A);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);for(G=0,B=H.lensFlares.length;G<B;G++)if(D=H.lensFlares[G],0.0010<D.opacity&&0.0010<D.scale)A.x=D.x,A.y=D.y,A.z=D.z,z=D.size*D.scale/q,x.x=z*v,x.y=z,b.uniform3f(E.screenPosition,A.x,A.y,A.z),b.uniform2f(E.scale,x.x,x.y),b.uniform1f(E.rotation,D.rotation),b.uniform1f(E.opacity,D.opacity),b.uniform3f(E.color,D.color.r,D.color.g,D.color.b),
+6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(A);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);for(G=0,B=H.lensFlares.length;G<B;G++)if(D=H.lensFlares[G],0.0010<D.opacity&&0.0010<D.scale)A.x=D.x,A.y=D.y,A.z=D.z,z=D.size*D.scale/p,x.x=z*u,x.y=z,b.uniform3f(E.screenPosition,A.x,A.y,A.z),b.uniform2f(E.scale,x.x,x.y),b.uniform1f(E.rotation,D.rotation),b.uniform1f(E.opacity,D.opacity),b.uniform3f(E.color,D.color.r,D.color.g,D.color.b),
 c.setBlending(D.blending),c.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
-THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&
-this.update(a,c)};this.update=function(e){var h,i,k,j,m,p,n,l,o,r=e.lights;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(h=0,i=r.length;h<i;h++)if(l=r[h],l.castShadow){if(!l.shadowMap)l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight),l.shadowMatrix=new THREE.Matrix4;
-if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(l.shadowCamera);b.autoUpdateScene&&e.updateMatrixWorld()}if(l.shadowCameraVisible&&
-!l.cameraHelper)l.cameraHelper=new THREE.CameraHelper(l.shadowCamera),l.shadowCamera.add(l.cameraHelper);k=l.shadowMap;j=l.shadowMatrix;m=l.shadowCamera;m.position.copy(l.matrixWorld.getPosition());m.lookAt(l.target.matrixWorld.getPosition());m.updateMatrixWorld();m.matrixWorldInverse.getInverse(m.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update(l.shadowCamera);j.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);j.multiplySelf(m.projectionMatrix);
-j.multiplySelf(m.matrixWorldInverse);if(!m._viewMatrixArray)m._viewMatrixArray=new Float32Array(16);m.matrixWorldInverse.flattenToArray(m._viewMatrixArray);if(!m._projectionMatrixArray)m._projectionMatrixArray=new Float32Array(16);m.projectionMatrix.flattenToArray(m._projectionMatrixArray);g.multiply(m.projectionMatrix,m.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(k);b.clear();o=e.__webglObjects;for(k=0,j=o.length;k<j;k++)if(p=o[k],l=p.object,p.render=!1,l.visible&&l.castShadow&&(!(l instanceof
-THREE.Mesh)||!l.frustumCulled||f.contains(l)))l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(m.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),p.render=!0;for(k=0,j=o.length;k<j;k++)if(p=o[k],p.render)l=p.object,p=p.buffer,b.setObjectFaces(l),n=l.customDepthMaterial?l.customDepthMaterial:l.geometry.morphTargets.length?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(m,r,null,n,p,l):b.renderBuffer(m,r,null,n,p,l);o=e.__webglObjectsImmediate;
-for(k=0,j=o.length;k<j;k++)p=o[k],l=p.object,l.visible&&l.castShadow&&(l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(m.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),b.renderImmediateObject(m,r,null,c,l))}e=b.getClearColor();h=b.getClearAlpha();a.clearColor(e.r,e.g,e.b,h);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};
+THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,e=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
+c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var j,q,l,n,r,m,o,p,s,t=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,q=i.lights.length;j<q;j++)if(l=i.lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var u;if(l.shadowCascadeArray[r])u=l.shadowCascadeArray[r];else{s=l;o=r;u=new THREE.DirectionalLight;u.isVirtual=!0;u.onlyShadow=
+!0;u.castShadow=!0;u.shadowCameraNear=s.shadowCameraNear;u.shadowCameraFar=s.shadowCameraFar;u.shadowCameraLeft=s.shadowCameraLeft;u.shadowCameraRight=s.shadowCameraRight;u.shadowCameraBottom=s.shadowCameraBottom;u.shadowCameraTop=s.shadowCameraTop;u.shadowCameraVisible=s.shadowCameraVisible;u.shadowDarkness=s.shadowDarkness;u.shadowBias=s.shadowCascadeBias[o];u.shadowMapWidth=s.shadowCascadeWidth[o];u.shadowMapHeight=s.shadowCascadeHeight[o];u.pointsWorld=[];u.pointsFrustum=[];p=u.pointsWorld;m=
+u.pointsFrustum;for(var v=0;8>v;v++)p[v]=new THREE.Vector3,m[v]=new THREE.Vector3;p=s.shadowCascadeNearZ[o];s=s.shadowCascadeFarZ[o];m[0].set(-1,-1,p);m[1].set(1,-1,p);m[2].set(-1,1,p);m[3].set(1,1,p);m[4].set(-1,-1,s);m[5].set(1,-1,s);m[6].set(-1,1,s);m[7].set(1,1,s);u.originalCamera=k;m=new THREE.Gyroscope;m.position=l.shadowCascadeOffset;m.add(u);m.add(u.target);k.add(m);l.shadowCascadeArray[r]=u;console.log("Created virtualLight",u)}o=l;p=r;s=o.shadowCascadeArray[p];s.position.copy(o.position);
+s.target.position.copy(o.target.position);s.lookAt(s.target);s.shadowCameraVisible=o.shadowCameraVisible;s.shadowDarkness=o.shadowDarkness;s.shadowBias=o.shadowCascadeBias[p];m=o.shadowCascadeNearZ[p];o=o.shadowCascadeFarZ[p];s=s.pointsFrustum;s[0].z=m;s[1].z=m;s[2].z=m;s[3].z=m;s[4].z=o;s[5].z=o;s[6].z=o;s[7].z=o;t[n]=u;n++}else t[n]=l,n++;for(j=0,q=t.length;j<q;j++){l=t[j];if(!l.shadowMap)l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
+format:THREE.RGBAFormat}),l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight),l.shadowMatrix=new THREE.Matrix4;if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);
+else{console.error("Unsupported light type for shadow");continue}i.add(l.shadowCamera);b.autoUpdateScene&&i.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper)l.cameraHelper=new THREE.CameraHelper(l.shadowCamera),l.shadowCamera.add(l.cameraHelper);if(l.isVirtual&&u.originalCamera==k){r=k;n=l.shadowCamera;m=l.pointsFrustum;s=l.pointsWorld;e.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(o=0;8>o;o++){p=s[o];p.copy(m[o]);THREE.ShadowMapPlugin.__projector.unprojectVector(p,
+r);n.matrixWorldInverse.multiplyVector3(p);if(p.x<e.x)e.x=p.x;if(p.x>h.x)h.x=p.x;if(p.y<e.y)e.y=p.y;if(p.y>h.y)h.y=p.y;if(p.z<e.z)e.z=p.z;if(p.z>h.z)h.z=p.z}n.left=e.x;n.right=h.x;n.top=h.y;n.bottom=e.y;n.updateProjectionMatrix()}n=l.shadowMap;m=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;
+l.shadowCameraVisible&&l.cameraHelper.update(l.shadowCamera);m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(r.projectionMatrix);m.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(g);
+b.setRenderTarget(n);b.clear();s=i.__webglObjects;for(l=0,n=s.length;l<n;l++)if(o=s[l],m=o.object,o.render=!1,m.visible&&m.castShadow&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||f.contains(m)))m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),o.render=!0;for(l=0,n=s.length;l<n;l++)if(o=s[l],o.render)m=o.object,o=o.buffer,b.setObjectFaces(m),p=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?
+d:c,o instanceof THREE.BufferGeometry?b.renderBufferDirect(r,i.lights,null,p,o,m):b.renderBuffer(r,i.lights,null,p,o,m);s=i.__webglObjectsImmediate;for(l=0,n=s.length;l<n;l++)o=s[l],m=o.object,m.visible&&m.castShadow&&(m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),b.renderImmediateObject(r,i.lights,null,c,m))}j=b.getClearColor();q=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,q);a.enable(a.BLEND);
+b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,e,h,i,k,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();e=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),l=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(l,a.vertexShader);b.compileShader(n);b.compileShader(l);b.attachShader(p,n);b.attachShader(p,l);b.linkProgram(p);h=p;i={};k={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
+e);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(n);b.compileShader(r);b.attachShader(l,n);b.attachShader(l,r);b.linkProgram(l);h=l;i={};k={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
 "uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j=!1};this.render=function(d,f,n,l){var d=d.__webglSprites,o=d.length;if(o){var r=i,q=k,t=l/n,n=0.5*n,s=0.5*l,v=!0;b.useProgram(h);j||(b.enableVertexAttribArray(r.position),b.enableVertexAttribArray(r.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(r.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.uniformMatrix4fv(q.projectionMatrix,
-!1,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(q.map,0);for(var u,w=[],r=0;r<o;r++)if(u=d[r],u.visible&&0!==u.opacity)u.useScreenCoordinates?u.z=-u.position.z:(u._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,u.matrixWorld,u._modelViewMatrixArray),u.z=-u._modelViewMatrix.n34);d.sort(a);for(r=0;r<o;r++)u=d[r],u.visible&&0!==u.opacity&&u.map&&u.map.image&&u.map.image.width&&(u.useScreenCoordinates?(b.uniform1i(q.useScreenCoordinates,1),b.uniform3f(q.screenPosition,(u.position.x-
-n)/n,(s-u.position.y)/s,Math.max(0,Math.min(1,u.position.z)))):(b.uniform1i(q.useScreenCoordinates,0),b.uniform1i(q.affectedByDistance,u.affectedByDistance?1:0),b.uniformMatrix4fv(q.modelViewMatrix,!1,u._modelViewMatrixArray)),f=u.map.image.width/(u.scaleByViewport?l:1),w[0]=f*t*u.scale.x,w[1]=f*u.scale.y,b.uniform2f(q.uvScale,u.uvScale.x,u.uvScale.y),b.uniform2f(q.uvOffset,u.uvOffset.x,u.uvOffset.y),b.uniform2f(q.alignment,u.alignment.x,u.alignment.y),b.uniform1f(q.opacity,u.opacity),b.uniform3f(q.color,
-u.color.r,u.color.g,u.color.b),b.uniform1f(q.rotation,u.rotation),b.uniform2fv(q.scale,w),u.mergeWith3D&&!v?(b.enable(b.DEPTH_TEST),v=!0):!u.mergeWith3D&&v&&(b.disable(b.DEPTH_TEST),v=!1),c.setBlending(u.blending),c.setTexture(u.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,f=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,e=new THREE.Matrix4,h=new THREE.Matrix4,i,k,j,m;f.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),l=new THREE.PerspectiveCamera(53,
-1,1,1E4);l.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
-o=new THREE.Scene;o.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));o.add(l);this.setSize=function(a,d){c.call(b,a,d);p.width=a;p.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||k!==c.near||j!==c.far||m!==c.fov){i=c.aspect;k=c.near;j=c.far;m=c.fov;var t=c.projectionMatrix.clone(),s=0.5*(125/30),v=s*k/125,u=k*Math.tan(m*Math.PI/360),w;e.n14=s;h.n14=-s;s=-u*i+v;w=u*i+v;t.n11=2*k/(w-s);t.n13=(w+s)/(w-s);f.projectionMatrix.copy(t);s=-u*i-v;w=u*i-v;t.n11=
-2*k/(w-s);t.n13=(w+s)/(w-s);g.projectionMatrix.copy(t)}f.matrixWorld.copy(c.matrixWorld).multiplySelf(h);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,p,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(e);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,n,!0);o.updateMatrixWorld();d.call(b,o,l)}};
+k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j=!1};this.render=function(d,f,n,r){var d=d.__webglSprites,m=d.length;if(m){var o=i,p=k,s=r/n,n=0.5*n,t=0.5*r,u=!0;b.useProgram(h);j||(b.enableVertexAttribArray(o.position),b.enableVertexAttribArray(o.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(o.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(o.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.uniformMatrix4fv(p.projectionMatrix,
+!1,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var v,w=[],o=0;o<m;o++)if(v=d[o],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(o=0;o<m;o++)v=d[o],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(p.useScreenCoordinates,1),b.uniform3f(p.screenPosition,(v.position.x-
+n)/n,(t-v.position.y)/t,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(p.useScreenCoordinates,0),b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(p.modelViewMatrix,!1,v._modelViewMatrixArray)),f=v.map.image.width/(v.scaleByViewport?r:1),w[0]=f*s*v.scale.x,w[1]=f*v.scale.y,b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(p.alignment,v.alignment.x,v.alignment.y),b.uniform1f(p.opacity,v.opacity),b.uniform3f(p.color,
+v.color.r,v.color.g,v.color.b),b.uniform1f(p.rotation,v.rotation),b.uniform2fv(p.scale,w),v.mergeWith3D&&!u?(b.enable(b.DEPTH_TEST),u=!0):!v.mergeWith3D&&u&&(b.disable(b.DEPTH_TEST),u=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,f=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,e=new THREE.Matrix4,h=new THREE.Matrix4,i,k,j,q;f.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},l=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53,
+1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:l},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
+m=new THREE.Scene;m.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));m.add(r);this.setSize=function(a,d){c.call(b,a,d);l.width=a;l.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||k!==c.near||j!==c.far||q!==c.fov){i=c.aspect;k=c.near;j=c.far;q=c.fov;var s=c.projectionMatrix.clone(),t=0.5*(125/30),u=t*k/125,v=k*Math.tan(q*Math.PI/360),w;e.n14=t;h.n14=-t;t=-v*i+u;w=v*i+u;s.n11=2*k/(w-t);s.n13=(w+t)/(w-t);f.projectionMatrix.copy(s);t=-v*i-u;w=v*i-u;s.n11=
+2*k/(w-t);s.n13=(w+t)/(w-t);g.projectionMatrix.copy(s)}f.matrixWorld.copy(c.matrixWorld).multiplySelf(h);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,l,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(e);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,n,!0);m.updateMatrixWorld();d.call(b,m,r)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,f,g,e=new THREE.PerspectiveCamera;e.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&void 0!==a.separation)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);f=a/2;g=d};this.render=function(a,c){this.clear();e.fov=c.fov;e.aspect=0.5*c.aspect;e.near=c.near;e.far=
 c.far;e.updateProjectionMatrix();e.position.copy(c.position);e.target.copy(c.target);e.translateX(b.separation);e.lookAt(e.target);h.projectionMatrix=e.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,f,g);d.call(b,a,e);this.setViewport(f,0,f,g);d.call(b,a,h,!1)}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},

+ 55 - 52
build/custom/ThreeSVG.js

@@ -18,89 +18,92 @@ this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){k.sub(c,a);q=k.dot(b);y=p.add(a,o.copy(b).multiplyScalar(q));return u=c.distanceTo(y)}function d(a,b,c,d){k.sub(d,b);p.sub(c,b);o.sub(a,b);E=k.dot(k);t=k.dot(p);v=k.dot(o);B=p.dot(p);w=p.dot(o);z=1/(E*B-t*t);G=(B*v-t*w)*z;C=(E*w-t*v)*z;return 0<=G&&0<=C&&1>G+C}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
-c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,k=[],o=0,p=a.children.length;o<p;o++)Array.prototype.push.apply(k,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());p=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(p.x,Math.max(p.y,p.z)))return k;var q,t,v=a.geometry,u=v.vertices,r;a.matrixRotationWorld.extractRotation(a.matrixWorld);
-for(o=0,p=v.faces.length;o<p;o++)if(b=v.faces[o],l.copy(this.origin),j.copy(this.direction),r=a.matrixWorld,i=r.multiplyVector3(i.copy(b.centroid)).subSelf(l),m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal)),q=j.dot(m),!(1.0E-4>Math.abs(q))&&(t=m.dot(i)/q,!(0>t)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(n.add(l,j.multiplyScalar(t)),b instanceof THREE.Face3)e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),
-d(n,e,f,g)&&(b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b));else if(b instanceof THREE.Face4&&(e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),h=r.multiplyVector3(h.copy(u[b.d].position)),d(n,e,f,h)||d(n,f,g,h)))b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b)}return k};var k=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,q,y,u,E,t,v,B,w,z,G,C};
+THREE.Ray=function(a,b){function c(a,b,c){l.sub(c,a);q=l.dot(b);y=p.add(a,o.copy(b).multiplyScalar(q));return u=c.distanceTo(y)}function d(a,b,c,d){l.sub(d,b);p.sub(c,b);o.sub(a,b);E=l.dot(l);t=l.dot(p);v=l.dot(o);B=p.dot(p);w=p.dot(o);z=1/(E*B-t*t);G=(B*v-t*w)*z;C=(E*w-t*v)*z;return 0<=G&&0<=C&&1>G+C}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
+c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,l=[],o=0,p=a.children.length;o<p;o++)Array.prototype.push.apply(l,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};l.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());p=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(p.x,Math.max(p.y,p.z)))return l;var q,t,v=a.geometry,u=v.vertices,r;a.matrixRotationWorld.extractRotation(a.matrixWorld);
+for(o=0,p=v.faces.length;o<p;o++)if(b=v.faces[o],k.copy(this.origin),j.copy(this.direction),r=a.matrixWorld,i=r.multiplyVector3(i.copy(b.centroid)).subSelf(k),m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal)),q=j.dot(m),!(1.0E-4>Math.abs(q))&&(t=m.dot(i)/q,!(0>t)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(n.add(k,j.multiplyScalar(t)),b instanceof THREE.Face3)e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),
+d(n,e,f,g)&&(b={distance:k.distanceTo(n),point:n.clone(),face:b,object:a},l.push(b));else if(b instanceof THREE.Face4&&(e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),h=r.multiplyVector3(h.copy(u[b.d].position)),d(n,e,f,h)||d(n,f,g,h)))b={distance:k.distanceTo(n),point:n.clone(),face:b,object:a},l.push(b)}return l};var l=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,q,y,u,E,t,v,B,w,z,G,C};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,i,m){h=!1;b=f;c=g;d=i;e=m;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,i,m,n,k){h?(h=!1,b=f<i?f<n?f:n:i<n?i:n,c=g<m?g<k?g:k:m<k?m:k,d=f>i?f>n?f:n:i>n?i:n,e=g>m?g>k?g:k:m>k?m:k):(b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b,c=g<m?g<k?g<c?g:c:k<c?k:c:m<k?m<c?m:c:k<c?k:c,d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>m?g>k?g>e?g:e:k>e?k:e:m>k?m>e?m:e:k>e?k:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+function(f,g,i,m,n,l){h?(h=!1,b=f<i?f<n?f:n:i<n?i:n,c=g<m?g<l?g:l:m<l?m:l,d=f>i?f>n?f:n:i>n?i:n,e=g>m?g>l?g:l:m>l?m:l):(b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b,c=g<m?g<l?g<c?g:c:l<c?l:c:m<l?m<c?m:c:l<c?l:c,d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>m?g>l?g>e?g:e:l>e?l:e:m>l?m>e?m:e:l>e?l:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,e,f,g,h,l,j,i,m,n,k,p,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,l||0,j||0,void 0!==i?i:1,m||0,n||0,k||0,p||0,void 0!==o?o:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,l,j,i,m,n,k,p,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=l;this.n32=j;this.n33=i;this.n34=m;this.n41=n;this.n42=k;this.n43=p;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,l=a.n23,j=a.n24,i=a.n31,m=a.n32,n=a.n33,k=a.n34,p=a.n41,o=a.n42,q=a.n43,
-y=a.n44,u=b.n11,E=b.n12,t=b.n13,v=b.n14,B=b.n21,w=b.n22,z=b.n23,G=b.n24,C=b.n31,I=b.n32,A=b.n33,K=b.n34,M=b.n41,L=b.n42,Q=b.n43,S=b.n44;this.n11=c*u+d*B+e*C+f*M;this.n12=c*E+d*w+e*I+f*L;this.n13=c*t+d*z+e*A+f*Q;this.n14=c*v+d*G+e*K+f*S;this.n21=g*u+h*B+l*C+j*M;this.n22=g*E+h*w+l*I+j*L;this.n23=g*t+h*z+l*A+j*Q;this.n24=g*v+h*G+l*K+j*S;this.n31=i*u+m*B+n*C+k*M;this.n32=i*E+m*w+n*I+k*L;this.n33=i*t+m*z+n*A+k*Q;this.n34=i*v+m*G+n*K+k*S;this.n41=p*u+o*B+q*C+y*M;this.n42=p*E+o*w+q*I+y*L;this.n43=p*t+o*
+THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,j,i,m,n,l,p,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,k||0,j||0,void 0!==i?i:1,m||0,n||0,l||0,p||0,void 0!==o?o:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,j,i,m,n,l,p,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=k;this.n32=j;this.n33=i;this.n34=m;this.n41=n;this.n42=l;this.n43=p;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,k=a.n23,j=a.n24,i=a.n31,m=a.n32,n=a.n33,l=a.n34,p=a.n41,o=a.n42,q=a.n43,
+y=a.n44,u=b.n11,E=b.n12,t=b.n13,v=b.n14,B=b.n21,w=b.n22,z=b.n23,G=b.n24,C=b.n31,I=b.n32,A=b.n33,K=b.n34,M=b.n41,L=b.n42,Q=b.n43,S=b.n44;this.n11=c*u+d*B+e*C+f*M;this.n12=c*E+d*w+e*I+f*L;this.n13=c*t+d*z+e*A+f*Q;this.n14=c*v+d*G+e*K+f*S;this.n21=g*u+h*B+k*C+j*M;this.n22=g*E+h*w+k*I+j*L;this.n23=g*t+h*z+k*A+j*Q;this.n24=g*v+h*G+k*K+j*S;this.n31=i*u+m*B+n*C+l*M;this.n32=i*E+m*w+n*I+l*L;this.n33=i*t+m*z+n*A+l*Q;this.n34=i*v+m*G+n*K+l*S;this.n41=p*u+o*B+q*C+y*M;this.n42=p*E+o*w+q*I+y*L;this.n43=p*t+o*
 z+q*A+y*Q;this.n44=p*v+o*G+q*K+y*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
 a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
 c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
-a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,l=this.n31,j=this.n32,i=this.n33,m=this.n34,n=this.n41,k=this.n42,p=this.n43,o=this.n44;return d*g*j*n-c*h*j*n-d*f*i*n+b*h*i*n+c*f*m*n-b*g*m*n-d*g*l*k+c*h*l*k+d*e*i*k-a*h*i*k-c*e*m*k+a*g*m*k+d*f*l*p-b*h*l*p-d*e*j*p+a*h*j*p+b*e*m*p-a*f*m*p-c*f*l*o+b*g*l*o+c*e*j*o-a*g*j*o-b*e*i*o+a*f*i*o},transpose:function(){var a;
+a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,k=this.n31,j=this.n32,i=this.n33,m=this.n34,n=this.n41,l=this.n42,p=this.n43,o=this.n44;return d*g*j*n-c*h*j*n-d*f*i*n+b*h*i*n+c*f*m*n-b*g*m*n-d*g*k*l+c*h*k*l+d*e*i*l-a*h*i*l-c*e*m*l+a*g*m*l+d*f*k*p-b*h*k*p-d*e*j*p+a*h*j*p+b*e*m*p-a*f*m*p-c*f*k*o+b*g*k*o+c*e*j*o-a*g*j*o-b*e*i*o+a*f*i*o},transpose:function(){var a;
 a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
 a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
 a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
 setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
-setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,l=e*f,j=e*g;this.set(l*f+c,l*g-d*h,l*h+d*g,0,l*g+d*h,j*g+c,j*h-d*f,0,l*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,h=a.n23,l=a.n24,j=a.n31,i=a.n32,m=a.n33,n=a.n34,k=a.n41,p=a.n42,o=a.n43,q=a.n44;this.n11=h*n*p-l*m*p+l*i*o-g*n*o-h*i*q+g*m*q;this.n12=e*m*p-d*n*p-e*i*o+c*n*o+d*i*q-c*m*q;this.n13=d*l*p-e*h*p+e*g*o-c*l*o-d*g*q+c*h*q;this.n14=e*h*i-d*l*i-e*g*m+c*l*m+d*g*n-c*h*n;this.n21=l*m*k-h*n*k-l*j*o+f*n*o+h*j*q-f*m*q;this.n22=d*n*k-e*m*k+
-e*j*o-b*n*o-d*j*q+b*m*q;this.n23=e*h*k-d*l*k-e*f*o+b*l*o+d*f*q-b*h*q;this.n24=d*l*j-e*h*j+e*f*m-b*l*m-d*f*n+b*h*n;this.n31=g*n*k-l*i*k+l*j*p-f*n*p-g*j*q+f*i*q;this.n32=e*i*k-c*n*k-e*j*p+b*n*p+c*j*q-b*i*q;this.n33=c*l*k-e*g*k+e*f*p-b*l*p-c*f*q+b*g*q;this.n34=e*g*j-c*l*j-e*f*i+b*l*i+c*f*n-b*g*n;this.n41=h*i*k-g*m*k-h*j*p+f*m*p+g*j*o-f*i*o;this.n42=c*m*k-d*i*k+d*j*p-b*m*p-c*j*o+b*i*o;this.n43=d*g*k-c*h*k-d*f*p+b*h*p+c*f*o-b*g*o;this.n44=c*h*j-d*g*j+d*f*i-b*h*i-c*f*m+b*g*m;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var l=g*h,j=g*e,i=d*h,m=d*e;this.n11=l+m*c;this.n12=i*c-j;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=j*c-i;this.n32=m+l*c;this.n33=f*g;break;case "ZXY":l=g*h;j=g*e;i=d*h;m=d*e;this.n11=l-m*c;this.n12=-f*e;this.n13=i+j*c;this.n21=j+i*c;this.n22=f*h;this.n23=m-l*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":l=
-f*h;j=f*e;i=c*h;m=c*e;this.n11=g*h;this.n12=i*d-j;this.n13=l*d+m;this.n21=g*e;this.n22=m*d+l;this.n23=j*d-i;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":l=f*g;j=f*d;i=c*g;m=c*d;this.n11=g*h;this.n12=m-l*e;this.n13=i*e+j;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*e+i;this.n33=l-m*e;break;case "XZY":l=f*g;j=f*d;i=c*g;m=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=l*e+m;this.n22=f*h;this.n23=j*e-i;this.n31=i*e-j;this.n32=c*h;this.n33=m*e+l;break;default:l=f*h,j=f*
-e,i=c*h,m=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=j+i*d,this.n22=l-m*d,this.n23=-c*g,this.n31=m-l*d,this.n32=i+j*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,l=b*g,b=b*h,j=c*g,c=c*h,d=d*h,f=e*f,g=e*g,e=e*h;this.n11=1-(j+d);this.n12=l-e;this.n13=b+g;this.n21=l+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
+setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,j=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,j*g+c,j*h-d*f,0,k*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,h=a.n23,k=a.n24,j=a.n31,i=a.n32,m=a.n33,n=a.n34,l=a.n41,p=a.n42,o=a.n43,q=a.n44;this.n11=h*n*p-k*m*p+k*i*o-g*n*o-h*i*q+g*m*q;this.n12=e*m*p-d*n*p-e*i*o+c*n*o+d*i*q-c*m*q;this.n13=d*k*p-e*h*p+e*g*o-c*k*o-d*g*q+c*h*q;this.n14=e*h*i-d*k*i-e*g*m+c*k*m+d*g*n-c*h*n;this.n21=k*m*l-h*n*l-k*j*o+f*n*o+h*j*q-f*m*q;this.n22=d*n*l-e*m*l+
+e*j*o-b*n*o-d*j*q+b*m*q;this.n23=e*h*l-d*k*l-e*f*o+b*k*o+d*f*q-b*h*q;this.n24=d*k*j-e*h*j+e*f*m-b*k*m-d*f*n+b*h*n;this.n31=g*n*l-k*i*l+k*j*p-f*n*p-g*j*q+f*i*q;this.n32=e*i*l-c*n*l-e*j*p+b*n*p+c*j*q-b*i*q;this.n33=c*k*l-e*g*l+e*f*p-b*k*p-c*f*q+b*g*q;this.n34=e*g*j-c*k*j-e*f*i+b*k*i+c*f*n-b*g*n;this.n41=h*i*l-g*m*l-h*j*p+f*m*p+g*j*o-f*i*o;this.n42=c*m*l-d*i*l+d*j*p-b*m*p-c*j*o+b*i*o;this.n43=d*g*l-c*h*l-d*f*p+b*h*p+c*f*o-b*g*o;this.n44=c*h*j-d*g*j+d*f*i-b*h*i-c*f*m+b*g*m;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=g*h,j=g*e,i=d*h,m=d*e;this.n11=k+m*c;this.n12=i*c-j;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=j*c-i;this.n32=m+k*c;this.n33=f*g;break;case "ZXY":k=g*h;j=g*e;i=d*h;m=d*e;this.n11=k-m*c;this.n12=-f*e;this.n13=i+j*c;this.n21=j+i*c;this.n22=f*h;this.n23=m-k*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":k=
+f*h;j=f*e;i=c*h;m=c*e;this.n11=g*h;this.n12=i*d-j;this.n13=k*d+m;this.n21=g*e;this.n22=m*d+k;this.n23=j*d-i;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":k=f*g;j=f*d;i=c*g;m=c*d;this.n11=g*h;this.n12=m-k*e;this.n13=i*e+j;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*e+i;this.n33=k-m*e;break;case "XZY":k=f*g;j=f*d;i=c*g;m=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=k*e+m;this.n22=f*h;this.n23=j*e-i;this.n31=i*e-j;this.n32=c*h;this.n33=m*e+k;break;default:k=f*h,j=f*
+e,i=c*h,m=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=j+i*d,this.n22=k-m*d,this.n23=-c*g,this.n31=m-k*d,this.n32=i+j*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,k=b*g,b=b*h,j=c*g,c=c*h,d=d*h,f=e*f,g=e*g,e=e*h;this.n11=1-(j+d);this.n12=k-e;this.n13=b+g;this.n21=k+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
 a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
-a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,h=e*e,l=Math.cos(b),j=Math.sin(b),i=1-l,m=c*d*i,n=c*e*i,i=d*e*i,c=c*j,k=d*j,j=e*j,e=f+(1-f)*l,f=m+j,d=n-k,m=m-j,g=g+(1-g)*l,j=i+c,n=n+k,i=i-c,h=h+(1-h)*l,l=this.n11,c=this.n21,k=this.n31,p=this.n41,o=this.n12,q=this.n22,y=this.n32,u=this.n42,E=this.n13,t=this.n23,v=this.n33,B=this.n43;this.n11=e*l+f*o+d*E;this.n21=e*c+f*q+d*t;this.n31=e*k+f*y+d*v;this.n41=e*p+f*u+d*B;this.n12=m*l+g*o+j*E;this.n22=
-m*c+g*q+j*t;this.n32=m*k+g*y+j*v;this.n42=m*p+g*u+j*B;this.n13=n*l+i*o+h*E;this.n23=n*c+i*q+h*t;this.n33=n*k+i*y+h*v;this.n43=n*p+i*u+h*B;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,h=this.n33,l=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*f;this.n22=j*c+a*g;this.n32=j*d+a*h;this.n42=j*e+a*l;this.n13=j*f-a*b;this.n23=j*g-a*c;this.n33=j*h-a*d;this.n43=j*l-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
-f=this.n13,g=this.n23,h=this.n33,l=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*f;this.n21=j*c-a*g;this.n31=j*d-a*h;this.n41=j*e-a*l;this.n13=j*f+a*b;this.n23=j*g+a*c;this.n33=j*h+a*d;this.n43=j*l+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,h=this.n32,l=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*f;this.n21=j*c+a*g;this.n31=j*d+a*h;this.n41=j*e+a*l;this.n12=j*f-a*b;this.n22=j*g-a*c;this.n32=j*h-a*d;this.n42=j*l-a*e;return this},
+a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,h=e*e,k=Math.cos(b),j=Math.sin(b),i=1-k,m=c*d*i,n=c*e*i,i=d*e*i,c=c*j,l=d*j,j=e*j,e=f+(1-f)*k,f=m+j,d=n-l,m=m-j,g=g+(1-g)*k,j=i+c,n=n+l,i=i-c,h=h+(1-h)*k,k=this.n11,c=this.n21,l=this.n31,p=this.n41,o=this.n12,q=this.n22,y=this.n32,u=this.n42,E=this.n13,t=this.n23,v=this.n33,B=this.n43;this.n11=e*k+f*o+d*E;this.n21=e*c+f*q+d*t;this.n31=e*l+f*y+d*v;this.n41=e*p+f*u+d*B;this.n12=m*k+g*o+j*E;this.n22=
+m*c+g*q+j*t;this.n32=m*l+g*y+j*v;this.n42=m*p+g*u+j*B;this.n13=n*k+i*o+h*E;this.n23=n*c+i*q+h*t;this.n33=n*l+i*y+h*v;this.n43=n*p+i*u+h*B;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,h=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*f;this.n22=j*c+a*g;this.n32=j*d+a*h;this.n42=j*e+a*k;this.n13=j*f-a*b;this.n23=j*g-a*c;this.n33=j*h-a*d;this.n43=j*k-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
+f=this.n13,g=this.n23,h=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*f;this.n21=j*c-a*g;this.n31=j*d-a*h;this.n41=j*e-a*k;this.n13=j*f+a*b;this.n23=j*g+a*c;this.n33=j*h+a*d;this.n43=j*k+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,h=this.n32,k=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*f;this.n21=j*c+a*g;this.n31=j*d+a*h;this.n41=j*e+a*k;this.n12=j*f-a*b;this.n22=j*g-a*c;this.n32=j*h-a*d;this.n42=j*k-a*e;return this},
 translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,i=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*j;c[7]=a*i;c[8]=a*m;return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,i=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*k;c[6]=a*j;c[7]=a*i;c[8]=a*m;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var g;g=new THREE.Matrix4;g.n11=2*e/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*e/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+e)/(f-e);g.n34=-2*f*e/(f-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,l,j;g=new THREE.Matrix4;h=b-a;l=c-d;j=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/j;g.n34=-((f+e)/j);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,k,j;g=new THREE.Matrix4;h=b-a;k=c-d;j=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/k;g.n23=0;g.n24=-((c+d)/k);g.n31=0;g.n32=0;g.n33=-2/j;g.n34=-((f+e)/j);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(a===
 this)console.warn("THREE: Object3D.add(): An object can't be added as a child of itself.");else if(-1===this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.removeObject(a)}},
 getChildByName:function(a,b){var c,d,e;for(c=0,d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
 this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[l]=j[l]||new THREE.RenderableVertex;l++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
-var e,f,g=[],h,l,j=[],i,m,n=[],k,p=[],o,q,y=[],u,E,t=[],v={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,w=new THREE.Vector4,z=new THREE.Matrix4,G=new THREE.Matrix4,C=new THREE.Frustum,I=new THREE.Vector4,A=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiply(b.matrixWorld,
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
+var e,f,g=[],h,k,j=[],i,m,n=[],l,p=[],o,q,y=[],u,E,t=[],v={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,w=new THREE.Vector4,z=new THREE.Matrix4,G=new THREE.Matrix4,C=new THREE.Frustum,I=new THREE.Vector4,A=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiply(b.matrixWorld,
 b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||C.contains(b))?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=
-b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,B=e.far,T,N,r,s,x,D,F,J,H,O,P,U,X,V,W,R;E=q=k=m=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(z);v=this.projectGraph(a,!1);for(a=0,T=v.objects.length;a<T;a++)if(H=v.objects[a].object,O=H.matrixWorld,U=H.material,l=0,H instanceof THREE.Mesh){P=H.geometry;X=H.geometry.materials;s=P.vertices;V=P.faces;W=P.faceVertexUvs;P=H.matrixRotationWorld.extractRotation(O);for(N=0,r=s.length;N<r;N++)h=b(),h.positionWorld.copy(s[N].position),O.multiplyVector3(h.positionWorld),
+b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,B=e.far,T,N,r,s,x,D,F,J,H,O,P,U,X,V,W,R;E=q=l=m=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(z);v=this.projectGraph(a,!1);for(a=0,T=v.objects.length;a<T;a++)if(H=v.objects[a].object,O=H.matrixWorld,U=H.material,k=0,H instanceof THREE.Mesh){P=H.geometry;X=H.geometry.materials;s=P.vertices;V=P.faces;W=P.faceVertexUvs;P=H.matrixRotationWorld.extractRotation(O);for(N=0,r=s.length;N<r;N++)h=b(),h.positionWorld.copy(s[N].position),O.multiplyVector3(h.positionWorld),
 h.positionScreen.copy(h.positionWorld),z.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<B;for(s=0,N=V.length;s<N;s++){r=V[s];if(r instanceof THREE.Face3)if(x=j[r.a],D=j[r.b],F=j[r.c],x.visible&&D.visible&&F.visible&&(H.doubleSided||H.flipSided!=0>(F.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(F.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-
 x.positionScreen.x)))J=n[m]=n[m]||new THREE.RenderableFace3,m++,i=J,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F);else continue;else if(r instanceof THREE.Face4)if(x=j[r.a],D=j[r.b],F=j[r.c],J=j[r.d],x.visible&&D.visible&&F.visible&&J.visible&&(H.doubleSided||H.flipSided!=(0>(J.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(J.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-x.positionScreen.x)||0>(D.positionScreen.x-F.positionScreen.x)*(J.positionScreen.y-F.positionScreen.y)-
-(D.positionScreen.y-F.positionScreen.y)*(J.positionScreen.x-F.positionScreen.x))))R=p[k]=p[k]||new THREE.RenderableFace4,k++,i=R,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F),i.v4.copy(J);else continue;i.normalWorld.copy(r.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(r.centroid);O.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);z.multiplyVector3(i.centroidScreen);F=r.vertexNormals;for(x=0,D=F.length;x<D;x++)J=i.vertexNormalsWorld[x],J.copy(F[x]),P.multiplyVector3(J);
-for(x=0,D=W.length;x<D;x++)if(R=W[x][s])for(F=0,J=R.length;F<J;F++)i.uvs[x][F]=R[F];i.material=U;i.faceMaterial=null!==r.materialIndex?X[r.materialIndex]:null;i.z=i.centroidScreen.z;v.elements.push(i)}}else if(H instanceof THREE.Line){G.multiply(z,O);s=H.geometry.vertices;x=b();x.positionScreen.copy(s[0].position);G.multiplyVector4(x.positionScreen);for(N=1,r=s.length;N<r;N++)if(x=b(),x.positionScreen.copy(s[N].position),G.multiplyVector4(x.positionScreen),D=j[l-2],I.copy(x.positionScreen),A.copy(D.positionScreen),
+(D.positionScreen.y-F.positionScreen.y)*(J.positionScreen.x-F.positionScreen.x))))R=p[l]=p[l]||new THREE.RenderableFace4,l++,i=R,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F),i.v4.copy(J);else continue;i.normalWorld.copy(r.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(r.centroid);O.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);z.multiplyVector3(i.centroidScreen);F=r.vertexNormals;for(x=0,D=F.length;x<D;x++)J=i.vertexNormalsWorld[x],J.copy(F[x]),P.multiplyVector3(J);
+for(x=0,D=W.length;x<D;x++)if(R=W[x][s])for(F=0,J=R.length;F<J;F++)i.uvs[x][F]=R[F];i.material=U;i.faceMaterial=null!==r.materialIndex?X[r.materialIndex]:null;i.z=i.centroidScreen.z;v.elements.push(i)}}else if(H instanceof THREE.Line){G.multiply(z,O);s=H.geometry.vertices;x=b();x.positionScreen.copy(s[0].position);G.multiplyVector4(x.positionScreen);for(N=1,r=s.length;N<r;N++)if(x=b(),x.positionScreen.copy(s[N].position),G.multiplyVector4(x.positionScreen),D=j[k-2],I.copy(x.positionScreen),A.copy(D.positionScreen),
 d(I,A))I.multiplyScalar(1/I.w),A.multiplyScalar(1/A.w),H=y[q]=y[q]||new THREE.RenderableLine,q++,o=H,o.v1.positionScreen.copy(I),o.v2.positionScreen.copy(A),o.z=Math.max(I.z,A.z),o.material=U,v.elements.push(o)}for(a=0,T=v.sprites.length;a<T;a++)if(H=v.sprites[a].object,O=H.matrixWorld,H instanceof THREE.Particle&&(w.set(O.n14,O.n24,O.n34,1),z.multiplyVector4(w),w.z/=w.w,0<w.z&&1>w.z))g=t[E]=t[E]||new THREE.RenderableParticle,E++,u=g,u.x=w.x/w.w,u.y=w.y/w.w,u.z=w.z,u.rotation=H.rotation.z,u.scale.x=
 H.scale.x*Math.abs(u.x-(w.x+e.projectionMatrix.n11)/(w.w+e.projectionMatrix.n14)),u.scale.y=H.scale.y*Math.abs(u.y-(w.y+e.projectionMatrix.n22)/(w.w+e.projectionMatrix.n24)),u.material=H.material,v.elements.push(u);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*
 f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
-a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,j=l*c+g*e-h*d,i=l*d+h*c-f*e,m=l*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*l+c*-f+i*-h-m*-g;b.y=i*l+c*-g+m*-f-j*-h;b.z=m*l+c*-h+j*-g-i*-f;return b}};
+a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,k=this.w,j=k*c+g*e-h*d,i=k*d+h*c-f*e,m=k*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*k+c*-f+i*-h-m*-g;b.y=i*k+c*-g+m*-f-j*-h;b.z=m*k+c*-h+j*-g-i*-f;return b}};
 THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
+THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
 b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),h.sub(d.position,e.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
-d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,f,D){h=a.vertices[b].position;l=a.vertices[c].position;j=a.vertices[d].position;i=g[e];m=g[f];n=g[D];k=l.x-h.x;p=j.x-h.x;o=l.y-h.y;q=j.y-h.y;y=l.z-h.z;u=j.z-h.z;E=m.u-i.u;t=n.u-i.u;v=m.v-i.v;B=n.v-i.v;w=1/(E*B-t*v);I.set((B*k-v*p)*w,(B*o-v*q)*w,(B*y-v*u)*w);A.set((E*p-t*k)*w,(E*q-t*o)*w,(E*u-t*y)*w);G[b].addSelf(I);G[c].addSelf(I);G[d].addSelf(I);C[b].addSelf(A);C[c].addSelf(A);C[d].addSelf(A)}var b,c,d,e,f,g,h,l,j,i,m,n,k,p,o,q,y,u,E,t,v,B,w,z,G=[],C=[],I=new THREE.Vector3,A=new THREE.Vector3,
-K=new THREE.Vector3,M=new THREE.Vector3,L=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,C[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var Q=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)L.copy(f.vertexNormals[d]),e=f[Q[d]],
-z=G[e],K.copy(z),K.subSelf(L.multiplyScalar(L.dot(z))).normalize(),M.cross(f.vertexNormals[d],z),e=M.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(K.x,K.y,K.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<
-e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,
-4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
+d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,
+b,c,d,e;for(c=0,d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalVertexNormals=[];for(a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){var g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();var h,k;for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),
+e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,D){h=a.vertices[b].position;k=a.vertices[c].position;j=a.vertices[d].position;i=g[e];m=g[f];n=g[D];l=k.x-h.x;p=j.x-h.x;o=k.y-
+h.y;q=j.y-h.y;y=k.z-h.z;u=j.z-h.z;E=m.u-i.u;t=n.u-i.u;v=m.v-i.v;B=n.v-i.v;w=1/(E*B-t*v);I.set((B*l-v*p)*w,(B*o-v*q)*w,(B*y-v*u)*w);A.set((E*p-t*l)*w,(E*q-t*o)*w,(E*u-t*y)*w);G[b].addSelf(I);G[c].addSelf(I);G[d].addSelf(I);C[b].addSelf(A);C[c].addSelf(A);C[d].addSelf(A)}var b,c,d,e,f,g,h,k,j,i,m,n,l,p,o,q,y,u,E,t,v,B,w,z,G=[],C=[],I=new THREE.Vector3,A=new THREE.Vector3,K=new THREE.Vector3,M=new THREE.Vector3,L=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,C[b]=new THREE.Vector3;
+for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var Q=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)L.copy(f.vertexNormals[d]),e=f[Q[d]],z=G[e],K.copy(z),K.subSelf(L.multiplyScalar(L.dot(z))).normalize(),M.cross(f.vertexNormals[d],z),e=M.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=
+new THREE.Vector4(K.x,K.y,K.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=
+a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*
+e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
 THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
 THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
 THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:43.25)/(2*a));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
-THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
-this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
+THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
+!1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[];this.shadowCascadeWidth=[];this.shadowCascadeHeight=[];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
 void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
@@ -109,10 +112,10 @@ THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.col
 !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
 THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.wrapAround=void 0!==a.wrapAround?a.wrapAround:!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:
 THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?
-a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
 THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.specular=void 0!==a.specular?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=void 0!==a.shininess?a.shininess:30;this.metal=void 0!==a.metal?a.metal:!1;this.perPixel=void 0!==a.perPixel?a.perPixel:!1;this.wrapAround=void 0!==a.wrapAround?a.wrapAround:
 !1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:
-!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
+!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
 THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
@@ -133,22 +136,22 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)-1===this.lights.indexOf(a)&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.objects.indexOf(a)){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);-1!==b&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),-1!==b&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
 THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,j,i;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(j=g.matrixWorld.getPosition(),i=c.dot(j),0>=i||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(j=g.matrixWorld.getPosition(),i=c.dot(G.sub(j,b).normalize()),0>=i||(i*=0==g.distance?1:1-Math.min(b.distanceTo(j)/g.distance,1),0!=i&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function b(a){null==C[a]&&(C[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),0==L&&C[a].setAttribute("shape-rendering","crispEdges"));return C[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,i,m,n,k,p,o,q,y=new THREE.Rectangle,u=new THREE.Rectangle,E=!1,t=new THREE.Color,v=new THREE.Color,B=new THREE.Color,w=new THREE.Color,z,G=new THREE.Vector3,C=[],I=[],A,K,M,L=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){j=a;i=b;m=j/2;n=i/2;l.setAttribute("viewBox",-m+" "+-n+" "+j+" "+i);l.setAttribute("width",j);l.setAttribute("height",i);y.set(-m,-n,m,n)};this.clear=function(){for(;0<l.childNodes.length;)l.removeChild(l.childNodes[0])};this.render=function(i,j){var C,G,r,s;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,j,this.sortElements);f=e.elements;
-g=e.lights;M=K=0;if(E=0<g.length){v.setRGB(0,0,0);B.setRGB(0,0,0);w.setRGB(0,0,0);for(C=0,G=g.length;C<G;C++)s=g[C],r=s.color,s instanceof THREE.AmbientLight?(v.r+=r.r,v.g+=r.g,v.b+=r.b):s instanceof THREE.DirectionalLight?(B.r+=r.r,B.g+=r.g,B.b+=r.b):s instanceof THREE.PointLight&&(w.r+=r.r,w.g+=r.g,w.b+=r.b)}for(C=0,G=f.length;C<G;C++)if(r=f[C],s=r.material,s=s instanceof THREE.MeshFaceMaterial?r.faceMaterial:s,!(null==s||0==s.opacity))if(u.empty(),r instanceof THREE.RenderableParticle)k=r,k.x*=
-m,k.y*=-n;else if(r instanceof THREE.RenderableLine){if(k=r.v1,p=r.v2,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),y.intersects(u)){r=k;var x=p,D=M++;null==I[D]&&(I[D]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==L&&I[D].setAttribute("shape-rendering","crispEdges"));A=I[D];A.setAttribute("x1",r.positionScreen.x);A.setAttribute("y1",r.positionScreen.y);
-A.setAttribute("x2",x.positionScreen.x);A.setAttribute("y2",x.positionScreen.y);s instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+s.color.getContextStyle()+"; stroke-width: "+s.linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.linecap+"; stroke-linejoin: "+s.linejoin),l.appendChild(A))}}else if(r instanceof THREE.RenderableFace3){if(k=r.v1,p=r.v2,o=r.v3,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=
-m,o.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),y.intersects(u)){var x=k,D=p,F=o;d.info.render.vertices+=3;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?t.copy(s.color):s instanceof THREE.MeshLambertMaterial?
+"path"),0==L&&C[a].setAttribute("shape-rendering","crispEdges"));return C[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,i,m,n,l,p,o,q,y=new THREE.Rectangle,u=new THREE.Rectangle,E=!1,t=new THREE.Color,v=new THREE.Color,B=new THREE.Color,w=new THREE.Color,z,G=new THREE.Vector3,C=[],I=[],A,K,M,L=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
+faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){j=a;i=b;m=j/2;n=i/2;k.setAttribute("viewBox",-m+" "+-n+" "+j+" "+i);k.setAttribute("width",j);k.setAttribute("height",i);y.set(-m,-n,m,n)};this.clear=function(){for(;0<k.childNodes.length;)k.removeChild(k.childNodes[0])};this.render=function(i,j){var C,G,r,s;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,j,this.sortElements);f=e.elements;
+g=e.lights;M=K=0;if(E=0<g.length){v.setRGB(0,0,0);B.setRGB(0,0,0);w.setRGB(0,0,0);for(C=0,G=g.length;C<G;C++)s=g[C],r=s.color,s instanceof THREE.AmbientLight?(v.r+=r.r,v.g+=r.g,v.b+=r.b):s instanceof THREE.DirectionalLight?(B.r+=r.r,B.g+=r.g,B.b+=r.b):s instanceof THREE.PointLight&&(w.r+=r.r,w.g+=r.g,w.b+=r.b)}for(C=0,G=f.length;C<G;C++)if(r=f[C],s=r.material,s=s instanceof THREE.MeshFaceMaterial?r.faceMaterial:s,!(null==s||0==s.opacity))if(u.empty(),r instanceof THREE.RenderableParticle)l=r,l.x*=
+m,l.y*=-n;else if(r instanceof THREE.RenderableLine){if(l=r.v1,p=r.v2,l.positionScreen.x*=m,l.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,u.addPoint(l.positionScreen.x,l.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),y.intersects(u)){r=l;var x=p,D=M++;null==I[D]&&(I[D]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==L&&I[D].setAttribute("shape-rendering","crispEdges"));A=I[D];A.setAttribute("x1",r.positionScreen.x);A.setAttribute("y1",r.positionScreen.y);
+A.setAttribute("x2",x.positionScreen.x);A.setAttribute("y2",x.positionScreen.y);s instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+s.color.getContextStyle()+"; stroke-width: "+s.linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.linecap+"; stroke-linejoin: "+s.linejoin),k.appendChild(A))}}else if(r instanceof THREE.RenderableFace3){if(l=r.v1,p=r.v2,o=r.v3,l.positionScreen.x*=m,l.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=
+m,o.positionScreen.y*=-n,u.addPoint(l.positionScreen.x,l.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),y.intersects(u)){var x=l,D=p,F=o;d.info.render.vertices+=3;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?t.copy(s.color):s instanceof THREE.MeshLambertMaterial?
 E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,r.centroidWorld,r.normalWorld,t),t.r=Math.max(0,Math.min(s.color.r*t.r,1)),t.g=Math.max(0,Math.min(s.color.g*t.g,1)),t.b=Math.max(0,Math.min(s.color.b*t.b,1))):t.copy(s.color):s instanceof THREE.MeshDepthMaterial?(z=1-s.__2near/(s.__farPlusNear-r.z*s.__farMinusNear),t.setRGB(z,z,z)):s instanceof THREE.MeshNormalMaterial&&t.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));s.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+
-s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);l.appendChild(A)}}else if(r instanceof THREE.RenderableFace4&&(k=r.v1,p=r.v2,o=r.v3,q=r.v4,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=m,o.positionScreen.y*=-n,q.positionScreen.x*=m,q.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,
-k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),y.intersects(u))){var x=k,D=p,F=o,J=q;d.info.render.vertices+=4;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+" L "+J.positionScreen.x+","+J.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?
+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);k.appendChild(A)}}else if(r instanceof THREE.RenderableFace4&&(l=r.v1,p=r.v2,o=r.v3,q=r.v4,l.positionScreen.x*=m,l.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=m,o.positionScreen.y*=-n,q.positionScreen.x*=m,q.positionScreen.y*=-n,u.addPoint(l.positionScreen.x,
+l.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),y.intersects(u))){var x=l,D=p,F=o,J=q;d.info.render.vertices+=4;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+" L "+J.positionScreen.x+","+J.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?
 t.copy(s.color):s instanceof THREE.MeshLambertMaterial?E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,r.centroidWorld,r.normalWorld,t),t.r=Math.max(0,Math.min(s.color.r*t.r,1)),t.g=Math.max(0,Math.min(s.color.g*t.g,1)),t.b=Math.max(0,Math.min(s.color.b*t.b,1))):t.copy(s.color):s instanceof THREE.MeshDepthMaterial?(z=1-s.__2near/(s.__farPlusNear-r.z*s.__farMinusNear),t.setRGB(z,z,z)):s instanceof THREE.MeshNormalMaterial&&t.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));s.wireframe?A.setAttribute("style",
-"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);l.appendChild(A)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};
+"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);k.appendChild(A)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};
 THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)f.needsUpdate=!0;c&&c(this)},e[b].crossOrigin=this.crossOrigin,e[b].src=a[b];return f},getNormalMap:function(a,
-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,l=g.createImageData(d,e),j=l.data,i=0;i<d;i++)for(var m=1;m<e;m++){var n=0>m-1?e-1:m-1,k=(m+1)%e,p=0>i-1?d-1:i-1,o=(i+1)%d,q=[],y=[0,0,h[4*(m*d+i)]/255*b];q.push([-1,0,h[4*(m*d+p)]/255*b]);q.push([-1,-1,h[4*(n*d+p)]/255*b]);q.push([0,-1,
-h[4*(n*d+i)]/255*b]);q.push([1,-1,h[4*(n*d+o)]/255*b]);q.push([1,0,h[4*(m*d+o)]/255*b]);q.push([1,1,h[4*(k*d+o)]/255*b]);q.push([0,1,h[4*(k*d+i)]/255*b]);q.push([-1,1,h[4*(k*d+p)]/255*b]);n=[];p=q.length;for(k=0;k<p;k++){var o=q[k],u=q[(k+1)%p],o=[o[0]-y[0],o[1]-y[1],o[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];n.push(c([o[1]*u[2]-o[2]*u[1],o[2]*u[0]-o[0]*u[2],o[0]*u[1]-o[1]*u[0]]))}q=[0,0,0];for(k=0;k<n.length;k++)q[0]+=n[k][0],q[1]+=n[k][1],q[2]+=n[k][2];q[0]/=n.length;q[1]/=n.length;q[2]/=n.length;
-y=4*(m*d+i);j[y]=255*((q[0]+1)/2)|0;j[y+1]=255*(q[1]+0.5)|0;j[y+2]=255*q[2]|0;j[y+3]=255}g.putImageData(l,0,0);return f}};
+b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),j=k.data,i=0;i<d;i++)for(var m=1;m<e;m++){var n=0>m-1?e-1:m-1,l=(m+1)%e,p=0>i-1?d-1:i-1,o=(i+1)%d,q=[],y=[0,0,h[4*(m*d+i)]/255*b];q.push([-1,0,h[4*(m*d+p)]/255*b]);q.push([-1,-1,h[4*(n*d+p)]/255*b]);q.push([0,-1,
+h[4*(n*d+i)]/255*b]);q.push([1,-1,h[4*(n*d+o)]/255*b]);q.push([1,0,h[4*(m*d+o)]/255*b]);q.push([1,1,h[4*(l*d+o)]/255*b]);q.push([0,1,h[4*(l*d+i)]/255*b]);q.push([-1,1,h[4*(l*d+p)]/255*b]);n=[];p=q.length;for(l=0;l<p;l++){var o=q[l],u=q[(l+1)%p],o=[o[0]-y[0],o[1]-y[1],o[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];n.push(c([o[1]*u[2]-o[2]*u[1],o[2]*u[0]-o[0]*u[2],o[0]*u[1]-o[1]*u[0]]))}q=[0,0,0];for(l=0;l<n.length;l++)q[0]+=n[l][0],q[1]+=n[l][1],q[2]+=n[l][2];q[0]/=n.length;q[1]/=n.length;q[2]/=n.length;
+y=4*(m*d+i);j[y]=255*((q[0]+1)/2)|0;j[y+1]=255*(q[1]+0.5)|0;j[y+2]=255*q[2]|0;j[y+3]=255}g.putImageData(k,0,0);return f}};

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 76 - 73
build/custom/ThreeWebGL.js


+ 230 - 0
examples/webgl_morphnormals.html

@@ -0,0 +1,230 @@
+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - morph normals - horse</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #111;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+			a { color: #f00 }
+		</style>
+	</head>
+	<body>
+
+		<script src="../build/Three.js"></script>
+		<script src="js/Detector.js"></script>
+		<script src="js/Stats.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight;
+
+			var container, stats;
+			var camera, scene1, scene2, renderer;
+
+			var morphs = [];
+			var clock = new THREE.Clock();
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
+				container.appendChild( info );
+
+				//
+
+				scene1 = new THREE.Scene();
+				scene2 = new THREE.Scene();
+
+				camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
+				camera.position.y = 300;
+				scene1.add( camera );
+
+				camera.target = new THREE.Vector3( 0, 150, 0 );
+
+				//
+
+				var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
+				light.position.set( 1, 1, 1 );
+				scene1.add( light );
+
+				var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
+				light.position.set( 0.25, -1, 0 );
+				scene1.add( light );
+
+				//
+
+				var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
+				light.position.set( 1, 1, 1 );
+				scene2.add( light );
+
+				var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
+				light.position.set( 0.25, -1, 0 );
+				scene2.add( light );
+
+				//
+
+				var loader = new THREE.JSONLoader();
+				loader.load( "models/animated/flamingo.js", function( geometry ) {
+
+					morphColorsToFaceColors( geometry );
+					geometry.computeVertexNormals();
+
+					var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
+					var meshAnim = new THREE.MorphAnimMesh( geometry, material );
+
+					meshAnim.duration = 5000;
+
+					meshAnim.scale.set( 1.5, 1.5, 1.5 );
+					meshAnim.position.y = 150;
+
+					scene1.add( meshAnim );
+					morphs.push( meshAnim );
+
+				} );
+
+				loader.load( "models/animated/flamingo.js", function( geometry ) {
+
+					morphColorsToFaceColors( geometry );
+					geometry.computeVertexNormals();
+
+					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading, perPixel: false } );
+					var meshAnim = new THREE.MorphAnimMesh( geometry, material );
+
+					meshAnim.duration = 5000;
+
+					meshAnim.scale.set( 1.5, 1.5, 1.5 );
+					meshAnim.position.y = 150;
+
+					scene2.add( meshAnim );
+					morphs.push( meshAnim );
+
+				} );
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.sortObjects = false;
+				renderer.autoClear = false;
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+
+				container.appendChild( renderer.domElement );
+
+				//
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+
+				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#666";
+				stats.domElement.children[ 0 ].style.background = "transparent";
+				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+				container.appendChild( stats.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function morphColorsToFaceColors( geometry ) {
+
+				if ( geometry.morphColors && geometry.morphColors.length ) {
+
+					var colorMap = geometry.morphColors[ 0 ];
+
+					for ( var i = 0; i < colorMap.colors.length; i ++ ) {
+
+						geometry.faces[ i ].color = colorMap.colors[ i ];
+						THREE.ColorUtils.adjustHSV( geometry.faces[ i ].color, 0, 0.125, 0 );
+
+					}
+
+				}
+
+			}
+
+			//
+
+			function onWindowResize( event ) {
+
+				SCREEN_WIDTH = window.innerWidth;
+				SCREEN_HEIGHT = window.innerHeight;
+
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+
+				camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
+				camera.updateProjectionMatrix();
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			var radius = 600;
+			var theta = 0;
+
+			function render() {
+
+				theta += 0.2;
+
+				camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
+
+				camera.lookAt( camera.target );
+
+				var delta = clock.getDelta();
+
+				for ( var i = 0; i < morphs.length; i ++ ) {
+
+					morph = morphs[ i ];
+					morph.updateAnimation( 1000 * delta );
+
+				}
+
+				renderer.clear();
+
+				renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+				renderer.render( scene1, camera );
+
+				renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+				renderer.render( scene2, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 81 - 0
src/core/Geometry.js

@@ -22,6 +22,7 @@ THREE.Geometry = function () {
 
 	this.morphTargets = [];
 	this.morphColors = [];
+	this.morphNormals = [];
 
 	this.skinWeights = [];
 	this.skinIndices = [];
@@ -225,6 +226,86 @@ THREE.Geometry.prototype = {
 
 	},
 
+	computeMorphNormals: function () {
+
+		var i, il, f, fl, face;
+
+		// save original vertex normals
+
+		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+			face = this.faces[ f ];
+			face.__originalVertexNormals = [];
+
+			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
+
+				face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
+
+			}
+
+		}
+
+		// use temp geometry to compute face and vertex normals for each morph
+
+		var tmpGeo = new THREE.Geometry();
+		tmpGeo.faces = this.faces;
+
+		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
+
+			var morphNormals = this.morphNormals[ i ];
+
+			// set vertices to morph target
+
+			tmpGeo.vertices = this.morphTargets[ i ].vertices;
+
+			// compute morph normals
+
+			tmpGeo.computeFaceNormals();
+			tmpGeo.computeVertexNormals();
+
+			// store morph normals
+
+			var faceNormal, vertexNormals;
+
+			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+				face = this.faces[ f ];
+
+				faceNormal = morphNormals.faceNormals[ f ];
+				vertexNormals = morphNormals.vertexNormals[ f ];
+
+				faceNormal.copy( face.normal );
+
+				if ( face instanceof THREE.Face3 ) {
+
+					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
+					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
+					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
+
+				} else {
+
+					vertexNormals.a.copy( face.vertexNormals[ 0 ] );
+					vertexNormals.b.copy( face.vertexNormals[ 1 ] );
+					vertexNormals.c.copy( face.vertexNormals[ 2 ] );
+					vertexNormals.d.copy( face.vertexNormals[ 3 ] );
+
+				}
+
+			}
+
+		}
+
+		// restore original vertex normals
+
+		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+			face = this.faces[ f ];
+			face.vertexNormals = face.__originalVertexNormals;
+
+		}
+
+	},
+
 	computeTangents: function () {
 
 		// based on http://www.terathon.com/code/tangent.html

+ 34 - 4
src/extras/loaders/JSONLoader.js

@@ -50,7 +50,7 @@ THREE.JSONLoader.prototype.loadAjaxJSON = function( context, url, callback, text
 
 				try {
 
-					var jsonObject = JSON.parse( xhr.responseText );
+					var json = JSON.parse( xhr.responseText );
 
 				} catch ( error ) {
 
@@ -58,7 +58,7 @@ THREE.JSONLoader.prototype.loadAjaxJSON = function( context, url, callback, text
 
 				}
 
-				context.createModel( jsonObject, callback, texturePath );
+				context.createModel( json, callback, texturePath );
 				context.onLoadComplete();
 
 			} else {
@@ -110,6 +110,7 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
 	parseMorphing( scale );
 
 	geometry.computeCentroids();
+	geometry.computeMorphNormals();
 	geometry.computeFaceNormals();
 
 	if ( this.hasNormals( geometry ) ) geometry.computeTangents();
@@ -384,17 +385,25 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
 
 		if ( json.morphTargets !== undefined ) {
 
-			var i, l, v, vl, x, y, z, dstVertices, srcVertices;
+			var i, l, v, vl, x, y, z, dstVertices, srcVertices,
+				f, fl, face, dstNormalsFace, dstNormalsVertex,
+				faceNormal, vertexNormals;
 
-			for ( i = 0, l = json.morphTargets.length; i < l; i++ ) {
+			for ( i = 0, l = json.morphTargets.length; i < l; i ++ ) {
 
 				geometry.morphTargets[ i ] = {};
 				geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
 				geometry.morphTargets[ i ].vertices = [];
 
+				geometry.morphNormals[ i ] = {};
+				geometry.morphNormals[ i ].faceNormals = [];
+				geometry.morphNormals[ i ].vertexNormals = [];
+
 				dstVertices = geometry.morphTargets[ i ].vertices;
 				srcVertices = json.morphTargets [ i ].vertices;
 
+				dstNormalsFace = geometry.morphNormals[ i ].faceNormals;
+				dstNormalsVertex = geometry.morphNormals[ i ].vertexNormals;
 
 				for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
 
@@ -406,6 +415,27 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
 
 				}
 
+				for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
+
+					face = geometry.faces[ f ];
+
+					faceNormal = new THREE.Vector3();
+
+					if ( face instanceof THREE.Face3 ) {
+
+						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
+
+					} else {
+
+						vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3(), d: new THREE.Vector3() };
+
+					}
+
+					dstNormalsFace.push( faceNormal );
+					dstNormalsVertex.push( vertexNormals );
+
+				}
+
 			}
 
 		}

+ 6 - 11
src/extras/loaders/SceneLoader.js

@@ -21,7 +21,7 @@ THREE.SceneLoader.prototype.load = function( url, callbackFinished ) {
 
 	var xhr = new XMLHttpRequest();
 
-	xhr.onreadystatechange = function() {
+	xhr.onreadystatechange = function () {
 
 		if ( xhr.readyState == 4 ) {
 
@@ -31,22 +31,14 @@ THREE.SceneLoader.prototype.load = function( url, callbackFinished ) {
 
 					var json = JSON.parse( xhr.responseText );
 
-					if ( json.metadata === undefined || json.metadata.formatVersion === undefined || json.metadata.formatVersion !== 3 ) {
-
-						console.error( 'Deprecated file format.' );
-						return;
-
-					}
-
-					context.createScene( json, callbackFinished, url );
-
 				} catch ( error ) {
 
-					console.error( error );
 					console.warn( "DEPRECATED: [" + url + "] seems to be using old model format" );
 
 				}
 
+				context.createScene( json, callbackFinished, url );
+
 			} else {
 
 				console.error( "Couldn't load [" + url + "] [" + xhr.status + "]" );
@@ -572,6 +564,9 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
 
 			var modelJson = data.embeds[ g.id ],
 				texture_path = "";
+			
+			// Pass metadata along to jsonLoader so it knows the format version.
+			modelJson.metadata = data.metadata;
 
 			if ( modelJson ) {
 

+ 206 - 10
src/extras/plugins/ShadowMapPlugin.js

@@ -9,7 +9,10 @@ THREE.ShadowMapPlugin = function ( ) {
 	_depthMaterial, _depthMaterialMorph,
 
 	_frustum = new THREE.Frustum(),
-	_projScreenMatrix = new THREE.Matrix4();
+	_projScreenMatrix = new THREE.Matrix4(),
+
+	_min = new THREE.Vector3(),
+	_max = new THREE.Vector3();
 
 	this.init = function ( renderer ) {
 
@@ -37,14 +40,16 @@ THREE.ShadowMapPlugin = function ( ) {
 
 	this.update = function ( scene, camera ) {
 
-		var i, il, j, jl,
+		var i, il, j, jl, n,
 
 		shadowMap, shadowMatrix, shadowCamera,
 		program, buffer, material,
 		webglObject, object, light,
 		renderList,
 
-		lights = scene.lights,
+		lights = [],
+		k = 0,
+
 		fog = null;
 
 		// set GL state for depth map
@@ -55,14 +60,67 @@ THREE.ShadowMapPlugin = function ( ) {
 
 		_renderer.setDepthTest( true );
 
+		// preprocess lights
+		// 	- skip lights that are not casting shadows
+		//	- create virtual lights for cascaded shadow maps
+
+		for ( i = 0, il = scene.lights.length; i < il; i ++ ) {
+
+			light = scene.lights[ i ];
+
+			if ( ! light.castShadow ) continue;
+
+			if ( ( light instanceof THREE.DirectionalLight ) && light.shadowCascade ) {
+
+				for ( n = 0; n < light.shadowCascadeCount; n ++ ) {
+
+					var virtualLight;
+
+					if ( ! light.shadowCascadeArray[ n ] ) {
+
+						virtualLight = createVirtualLight( light, n );
+						virtualLight.originalCamera = camera;
+
+						var gyro = new THREE.Gyroscope();
+						gyro.position = light.shadowCascadeOffset;
+
+						gyro.add( virtualLight );
+						gyro.add( virtualLight.target );
+
+						camera.add( gyro );
+
+						light.shadowCascadeArray[ n ] = virtualLight;
+
+						console.log( "Created virtualLight", virtualLight );
+
+					} else {
+
+						virtualLight = light.shadowCascadeArray[ n ];
+
+					}
+
+					updateVirtualLight( light, n );
+
+					lights[ k ] = virtualLight;
+					k ++;
+
+				}
+
+			} else {
+
+				lights[ k ] = light;
+				k ++;
+
+			}
+
+		}
+
 		// render depth map
 
 		for ( i = 0, il = lights.length; i < il; i ++ ) {
 
 			light = lights[ i ];
 
-			if ( ! light.castShadow ) continue;
-
 			if ( ! light.shadowMap ) {
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
@@ -97,7 +155,6 @@ THREE.ShadowMapPlugin = function ( ) {
 
 			}
 
-
 			if ( light.shadowCameraVisible && ! light.cameraHelper ) {
 
 				light.cameraHelper = new THREE.CameraHelper( light.shadowCamera );
@@ -105,6 +162,12 @@ THREE.ShadowMapPlugin = function ( ) {
 
 			}
 
+			if ( light.isVirtual && virtualLight.originalCamera == camera ) {
+
+				updateShadowCamera( camera, light );
+
+			}
+
 			shadowMap = light.shadowMap;
 			shadowMatrix = light.shadowMatrix;
 			shadowCamera = light.shadowCamera;
@@ -197,11 +260,11 @@ THREE.ShadowMapPlugin = function ( ) {
 
 					if ( buffer instanceof THREE.BufferGeometry ) {
 
-						_renderer.renderBufferDirect( shadowCamera, lights, fog, material, buffer, object );
+						_renderer.renderBufferDirect( shadowCamera, scene.lights, fog, material, buffer, object );
 
 					} else {
 
-						_renderer.renderBuffer( shadowCamera, lights, fog, material, buffer, object );
+						_renderer.renderBuffer( shadowCamera, scene.lights, fog, material, buffer, object );
 
 					}
 
@@ -228,7 +291,7 @@ THREE.ShadowMapPlugin = function ( ) {
 
 					object._modelViewMatrix.multiplyToArray( shadowCamera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
 
-					_renderer.renderImmediateObject( shadowCamera, lights, fog, _depthMaterial, object );
+					_renderer.renderImmediateObject( shadowCamera, scene.lights, fog, _depthMaterial, object );
 
 				}
 
@@ -247,4 +310,137 @@ THREE.ShadowMapPlugin = function ( ) {
 
 	};
 
-};
+	function createVirtualLight( light, cascade ) {
+
+		var virtualLight = new THREE.DirectionalLight();
+
+		virtualLight.isVirtual = true;
+
+		virtualLight.onlyShadow = true;
+		virtualLight.castShadow = true;
+
+		virtualLight.shadowCameraNear = light.shadowCameraNear;
+		virtualLight.shadowCameraFar = light.shadowCameraFar;
+
+		virtualLight.shadowCameraLeft = light.shadowCameraLeft;
+		virtualLight.shadowCameraRight = light.shadowCameraRight;
+		virtualLight.shadowCameraBottom = light.shadowCameraBottom;
+		virtualLight.shadowCameraTop = light.shadowCameraTop;
+
+		virtualLight.shadowCameraVisible = light.shadowCameraVisible;
+
+		virtualLight.shadowDarkness = light.shadowDarkness;
+
+		virtualLight.shadowBias = light.shadowCascadeBias[ cascade ];
+		virtualLight.shadowMapWidth = light.shadowCascadeWidth[ cascade ];
+		virtualLight.shadowMapHeight = light.shadowCascadeHeight[ cascade ];
+
+		virtualLight.pointsWorld = [];
+		virtualLight.pointsFrustum = [];
+
+		var pointsWorld = virtualLight.pointsWorld,
+			pointsFrustum = virtualLight.pointsFrustum;
+
+		for ( var i = 0; i < 8; i ++ ) {
+
+			pointsWorld[ i ] = new THREE.Vector3();
+			pointsFrustum[ i ] = new THREE.Vector3();
+
+		}
+
+		var nearZ = light.shadowCascadeNearZ[ cascade ];
+		var farZ = light.shadowCascadeFarZ[ cascade ];
+
+		pointsFrustum[ 0 ].set( -1, -1, nearZ );
+		pointsFrustum[ 1 ].set(  1, -1, nearZ );
+		pointsFrustum[ 2 ].set( -1,  1, nearZ );
+		pointsFrustum[ 3 ].set(  1,  1, nearZ );
+
+		pointsFrustum[ 4 ].set( -1, -1, farZ );
+		pointsFrustum[ 5 ].set(  1, -1, farZ );
+		pointsFrustum[ 6 ].set( -1,  1, farZ );
+		pointsFrustum[ 7 ].set(  1,  1, farZ );
+
+		return virtualLight;
+
+	}
+
+	// Synchronize virtual light with the original light
+
+	function updateVirtualLight( light, cascade ) {
+
+		var virtualLight = light.shadowCascadeArray[ cascade ];
+
+		virtualLight.position.copy( light.position );
+		virtualLight.target.position.copy( light.target.position );
+		virtualLight.lookAt( virtualLight.target );
+
+		virtualLight.shadowCameraVisible = light.shadowCameraVisible;
+		virtualLight.shadowDarkness = light.shadowDarkness;
+
+		virtualLight.shadowBias = light.shadowCascadeBias[ cascade ];
+
+		var nearZ = light.shadowCascadeNearZ[ cascade ];
+		var farZ = light.shadowCascadeFarZ[ cascade ];
+
+		var pointsFrustum = virtualLight.pointsFrustum;
+
+		pointsFrustum[ 0 ].z = nearZ;
+		pointsFrustum[ 1 ].z = nearZ;
+		pointsFrustum[ 2 ].z = nearZ;
+		pointsFrustum[ 3 ].z = nearZ;
+
+		pointsFrustum[ 4 ].z = farZ;
+		pointsFrustum[ 5 ].z = farZ;
+		pointsFrustum[ 6 ].z = farZ;
+		pointsFrustum[ 7 ].z = farZ;
+
+	}
+
+	// Fit shadow camera's ortho frustum to camera frustum
+
+	function updateShadowCamera( camera, light ) {
+
+		var shadowCamera = light.shadowCamera,
+			pointsFrustum = light.pointsFrustum,
+			pointsWorld = light.pointsWorld;
+
+		_min.set( Infinity, Infinity, Infinity );
+		_max.set( -Infinity, -Infinity, -Infinity );
+
+		for ( var i = 0; i < 8; i ++ ) {
+
+			var p = pointsWorld[ i ];
+
+			p.copy( pointsFrustum[ i ] );
+			THREE.ShadowMapPlugin.__projector.unprojectVector( p, camera );
+
+			shadowCamera.matrixWorldInverse.multiplyVector3( p );
+
+			if ( p.x < _min.x ) _min.x = p.x;
+			if ( p.x > _max.x ) _max.x = p.x;
+
+			if ( p.y < _min.y ) _min.y = p.y;
+			if ( p.y > _max.y ) _max.y = p.y;
+
+			if ( p.z < _min.z ) _min.z = p.z;
+			if ( p.z > _max.z ) _max.z = p.z;
+
+		}
+
+		shadowCamera.left = _min.x;
+		shadowCamera.right = _max.x;
+		shadowCamera.top = _max.y;
+		shadowCamera.bottom = _min.y;
+
+		// can't really fit near/far
+		//shadowCamera.near = _min.z;
+		//shadowCamera.far = _max.z;
+
+		shadowCamera.updateProjectionMatrix();
+
+	}
+
+};
+
+THREE.ShadowMapPlugin.__projector = new THREE.Projector();

+ 16 - 0
src/lights/DirectionalLight.js

@@ -36,6 +36,22 @@ THREE.DirectionalLight = function ( hex, intensity, distance ) {
 
 	//
 
+	this.shadowCascade = false;
+
+	this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 );
+	this.shadowCascadeCount = 2;
+
+	this.shadowCascadeBias = [];
+	this.shadowCascadeWidth = [];
+	this.shadowCascadeHeight = [];
+
+	this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ];
+	this.shadowCascadeFarZ  = [  0.990, 0.998, 1.000 ];
+
+	this.shadowCascadeArray = [];
+
+	//
+
 	this.shadowMap = null;
 	this.shadowMapSize = null;
 	this.shadowCamera = null;

+ 1 - 0
src/materials/MeshLambertMaterial.js

@@ -64,6 +64,7 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
 	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
+	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
 
 };
 

+ 1 - 0
src/materials/MeshPhongMaterial.js

@@ -71,6 +71,7 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 
 	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
 	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
+	this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
 
 };
 

+ 179 - 10
src/renderers/WebGLRenderer.js

@@ -57,10 +57,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 	this.shadowMapAutoUpdate = true;
 	this.shadowMapSoft = true;
 	this.shadowMapCullFrontFaces = true;
+	this.shadowMapDebug = false;
+	this.shadowMapCascade = false;
 
 	// morphs
 
 	this.maxMorphTargets = 8;
+	this.maxMorphNormals = 4;
 
 	// flags
 
@@ -397,10 +400,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 			var m, ml;
 
 			geometryGroup.__webglMorphTargetsBuffers = [];
+			geometryGroup.__webglMorphNormalsBuffers = [];
 
 			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
 
 				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );
+				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );
 
 			}
 
@@ -461,6 +466,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
 
 				_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );
+				_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );
 
 			}
 
@@ -639,10 +645,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 		if ( geometryGroup.numMorphTargets ) {
 
 			geometryGroup.__morphTargetsArrays = [];
+			geometryGroup.__morphNormalsArrays = [];
 
 			for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
 
 				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );
+				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );
 
 			}
 
@@ -1329,7 +1337,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		vertexNormals, faceNormal, normal,
 		vertexColors, faceColor,
 		vertexTangents,
-		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4,
+		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
 		c1, c2, c3, c4,
 		sw1, sw2, sw3, sw4,
 		si1, si2, si3, si4,
@@ -1338,6 +1346,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		m, ml, i, il,
 		vn, uvi, uv2i,
 		vk, vkl, vka,
+		nka, chf, faceVertexNormals,
 		a,
 
 		vertexIndex = 0,
@@ -1370,6 +1379,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		skinWeightArray = geometryGroup.__skinWeightArray,
 
 		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
+		morphNormalsArrays = geometryGroup.__morphNormalsArrays,
 
 		customAttributes = geometryGroup.__webglCustomAttributesList,
 		customAttribute,
@@ -1402,7 +1412,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 		obj_skinIndices = geometry.skinIndices,
 		obj_skinWeights = geometry.skinWeights,
 
-		morphTargets = geometry.morphTargets;
+		morphTargets = geometry.morphTargets,
+		morphNormals = geometry.morphNormals;
 
 		if ( dirtyVertices ) {
 
@@ -1472,7 +1483,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
 
-					face = obj_faces[ chunk_faces3[ f ]	];
+					chf = chunk_faces3[ f ];
+					face = obj_faces[ chf ];
+
+					// morph positions
 
 					v1 = morphTargets[ vk ].vertices[ face.a ].position;
 					v2 = morphTargets[ vk ].vertices[ face.b ].position;
@@ -1492,13 +1506,54 @@ THREE.WebGLRenderer = function ( parameters ) {
 					vka[ offset_morphTarget + 7 ] = v3.y;
 					vka[ offset_morphTarget + 8 ] = v3.z;
 
+					// morph normals
+
+					if ( material.morphNormals ) {
+
+						if ( needsSmoothNormals ) {
+
+							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];
+
+							n1 = faceVertexNormals.a;
+							n2 = faceVertexNormals.b;
+							n3 = faceVertexNormals.c;
+
+						} else {
+
+							n1 = morphNormals[ vk ].faceNormals[ chf ];
+							n2 = n1;
+							n3 = n1;
+
+						}
+
+						nka = morphNormalsArrays[ vk ];
+
+						nka[ offset_morphTarget ] 	  = n1.x;
+						nka[ offset_morphTarget + 1 ] = n1.y;
+						nka[ offset_morphTarget + 2 ] = n1.z;
+
+						nka[ offset_morphTarget + 3 ] = n2.x;
+						nka[ offset_morphTarget + 4 ] = n2.y;
+						nka[ offset_morphTarget + 5 ] = n2.z;
+
+						nka[ offset_morphTarget + 6 ] = n3.x;
+						nka[ offset_morphTarget + 7 ] = n3.y;
+						nka[ offset_morphTarget + 8 ] = n3.z;
+
+					}
+
+					//
+
 					offset_morphTarget += 9;
 
 				}
 
 				for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) {
 
-					face = obj_faces[ chunk_faces4[ f ] ];
+					chf = chunk_faces4[ f ];
+					face = obj_faces[ chf ];
+
+					// morph positions
 
 					v1 = morphTargets[ vk ].vertices[ face.a ].position;
 					v2 = morphTargets[ vk ].vertices[ face.b ].position;
@@ -1523,6 +1578,50 @@ THREE.WebGLRenderer = function ( parameters ) {
 					vka[ offset_morphTarget + 10 ] = v4.y;
 					vka[ offset_morphTarget + 11 ] = v4.z;
 
+					// morph normals
+
+					if ( material.morphNormals ) {
+
+						if ( needsSmoothNormals ) {
+
+							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];
+
+							n1 = faceVertexNormals.a;
+							n2 = faceVertexNormals.b;
+							n3 = faceVertexNormals.c;
+							n4 = faceVertexNormals.d;
+
+						} else {
+
+							n1 = morphNormals[ vk ].faceNormals[ chf ];
+							n2 = n1;
+							n3 = n1;
+							n4 = n1;
+
+						}
+
+						nka = morphNormalsArrays[ vk ];
+
+						nka[ offset_morphTarget ] 	  = n1.x;
+						nka[ offset_morphTarget + 1 ] = n1.y;
+						nka[ offset_morphTarget + 2 ] = n1.z;
+
+						nka[ offset_morphTarget + 3 ] = n2.x;
+						nka[ offset_morphTarget + 4 ] = n2.y;
+						nka[ offset_morphTarget + 5 ] = n2.z;
+
+						nka[ offset_morphTarget + 6 ] = n3.x;
+						nka[ offset_morphTarget + 7 ] = n3.y;
+						nka[ offset_morphTarget + 8 ] = n3.z;
+
+						nka[ offset_morphTarget + 9 ]  = n4.x;
+						nka[ offset_morphTarget + 10 ] = n4.y;
+						nka[ offset_morphTarget + 11 ] = n4.z;
+
+					}
+
+					//
+
 					offset_morphTarget += 12;
 
 				}
@@ -1530,6 +1629,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
 				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );
 
+				if ( material.morphNormals ) {
+
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
+					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );
+
+				}
+
 			}
 
 		}
@@ -3041,6 +3147,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
 				_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
 
+				if ( material.morphNormals ) {
+
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
+					_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
+
+				}
+
 				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
 
 				m ++;
@@ -3079,6 +3192,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ candidate ] );
 				_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
 
+				if ( material.morphNormals ) {
+
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ candidate ] );
+					_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
+
+				}
+
 				object.__webglMorphTargetInfluences[ m ] = candidateInfluence;
 
 				used[ candidate ] = 1;
@@ -4044,11 +4164,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 			sizeAttenuation: material.sizeAttenuation,
 			skinning: material.skinning,
 			morphTargets: material.morphTargets,
+			morphNormals: material.morphNormals,
 			maxMorphTargets: this.maxMorphTargets,
+			maxMorphNormals: this.maxMorphNormals,
 			maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
 			maxBones: maxBones,
 			shadowMapEnabled: this.shadowMapEnabled && object.receiveShadow,
 			shadowMapSoft: this.shadowMapSoft,
+			shadowMapDebug: this.shadowMapDebug,
+			shadowMapCascade: this.shadowMapCascade,
 			maxShadows: maxShadows,
 			alphaTest: material.alphaTest,
 			metal: material.metal,
@@ -4108,6 +4232,27 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( material.morphNormals ) {
+
+			material.numSupportedMorphNormals = 0;
+
+			var id, base = "morphNormal";
+
+			for ( i = 0; i < this.maxMorphNormals; i ++ ) {
+
+				id = base + i;
+
+				if ( attributes[ id ] >= 0 ) {
+
+					_gl.enableVertexAttribArray( attributes[ id ] );
+					material.numSupportedMorphNormals ++;
+
+				}
+
+			}
+
+		}
+
 		material.uniformsList = [];
 
 		for ( u in material.uniforms ) {
@@ -4453,7 +4598,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				if ( ! light.castShadow ) continue;
 
-				if ( light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) {
+				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {
 
 					uniforms.shadowMap.texture[ j ] = light.shadowMap;
 					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
@@ -5105,11 +5250,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 			parameters.skinning ? "#define USE_SKINNING" : "",
 			parameters.morphTargets ? "#define USE_MORPHTARGETS" : "",
+			parameters.morphNormals ? "#define USE_MORPHNORMALS" : "",
 			parameters.perPixel ? "#define PHONG_PER_PIXEL" : "",
 			parameters.wrapAround ? "#define WRAP_AROUND" : "",
 
 			parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
 			parameters.shadowMapSoft ? "#define SHADOWMAP_SOFT" : "",
+			parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
+			parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
 
 			parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
 
@@ -5137,10 +5285,22 @@ THREE.WebGLRenderer = function ( parameters ) {
 				"attribute vec3 morphTarget1;",
 				"attribute vec3 morphTarget2;",
 				"attribute vec3 morphTarget3;",
-				"attribute vec3 morphTarget4;",
-				"attribute vec3 morphTarget5;",
-				"attribute vec3 morphTarget6;",
-				"attribute vec3 morphTarget7;",
+
+				"#ifdef USE_MORPHNORMALS",
+
+					"attribute vec3 morphNormal0;",
+					"attribute vec3 morphNormal1;",
+					"attribute vec3 morphNormal2;",
+					"attribute vec3 morphNormal3;",
+
+				"#else",
+
+					"attribute vec3 morphTarget4;",
+					"attribute vec3 morphTarget5;",
+					"attribute vec3 morphTarget6;",
+					"attribute vec3 morphTarget7;",
+
+				"#endif",
 
 			"#endif",
 
@@ -5186,6 +5346,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
 			parameters.shadowMapSoft ? "#define SHADOWMAP_SOFT" : "",
+			parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
+			parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
 
 			"uniform mat4 viewMatrix;",
 			"uniform vec3 cameraPosition;",
@@ -5244,6 +5406,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		for ( i = 0; i < parameters.maxMorphNormals; i ++ ) {
+
+			identifiers.push( "morphNormal" + i );
+
+		}
+
 		for ( a in attributes ) {
 
 			identifiers.push( a );
@@ -5788,7 +5956,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( ! light.castShadow ) continue;
 
-			if ( light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) maxShadows ++;
+			if ( light instanceof THREE.SpotLight ) maxShadows ++;
+			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;
 
 		}
 

+ 144 - 69
src/renderers/WebGLShaders.js

@@ -287,6 +287,8 @@ THREE.ShaderChunk = {
 
 		"vLightWeighting = vec3( 0.0 );",
 
+		"transformedNormal = normalize( transformedNormal );",
+
 		"#if MAX_DIR_LIGHTS > 0",
 
 		"for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {",
@@ -681,8 +683,16 @@ THREE.ShaderChunk = {
 
 		"#ifdef USE_MORPHTARGETS",
 
+			"#ifndef USE_MORPHNORMALS",
+
 			"uniform float morphTargetInfluences[ 8 ];",
 
+			"#else",
+
+			"uniform float morphTargetInfluences[ 4 ];",
+
+			"#endif",
+
 		"#endif"
 
 	].join("\n"),
@@ -691,15 +701,21 @@ THREE.ShaderChunk = {
 
 		"#ifdef USE_MORPHTARGETS",
 
-			"vec3 morphed = vec3( 0.0, 0.0, 0.0 );",
+			"vec3 morphed = vec3( 0.0 );",
 			"morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];",
 			"morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];",
 			"morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];",
 			"morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];",
+
+			"#ifndef USE_MORPHNORMALS",
+
 			"morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];",
 			"morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];",
 			"morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];",
 			"morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];",
+
+			"#endif",
+
 			"morphed += position;",
 
 			"gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",
@@ -720,6 +736,29 @@ THREE.ShaderChunk = {
 
 	].join("\n"),
 
+	morphnormal_vertex: [
+
+		"#ifdef USE_MORPHNORMALS",
+
+			"vec3 morphedNormal = vec3( 0.0 );",
+
+			"morphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];",
+			"morphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];",
+			"morphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];",
+			"morphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];",
+
+			"morphedNormal += normal;",
+
+			"vec3 transformedNormal = normalMatrix * morphedNormal;",
+
+		"#else",
+
+			"vec3 transformedNormal = normalMatrix * normal;",
+
+		"#endif"
+
+	].join("\n"),
+
 	// SHADOW MAP
 
 	// based on SpiderGL shadow map and Fabien Sanglard's GLSL shadow mapping examples
@@ -754,123 +793,158 @@ THREE.ShaderChunk = {
 
 		"#ifdef USE_SHADOWMAP",
 
-			"vec3 shadowColor = vec3( 1.0 );",
+			"#ifdef SHADOWMAP_DEBUG",
+
+				"vec3 frustumColors[3];",
+				"frustumColors[0] = vec3( 1.0, 0.5, 0.0 );",
+				"frustumColors[1] = vec3( 0.0, 1.0, 0.8 );",
+				"frustumColors[2] = vec3( 0.0, 0.5, 1.0 );",
+
+			"#endif",
+
+			"#ifdef SHADOWMAP_CASCADE",
+
+				"int inFrustumCount = 0;",
+
+			"#endif",
+
 			"float fDepth;",
+			"vec3 shadowColor = vec3( 1.0 );",
 
 			"for( int i = 0; i < MAX_SHADOWS; i ++ ) {",
 
 				"vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;",
 
+				// "if ( something && something )" 		 breaks ATI OpenGL shader compiler
+				// "if ( all( something, something ) )"  using this instead
+
+				"bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );",
+				"bool inFrustum = all( inFrustumVec );",
+
+				// don't shadow pixels outside of light frustum
+				// use just first frustum (for cascades)
 				// don't shadow pixels behind far plane of light frustum
 
-				"if ( shadowCoord.z <= 1.0 ) {",
+				"#ifdef SHADOWMAP_CASCADE",
 
-					"shadowCoord.z += shadowBias[ i ];",
+					"inFrustumCount += int( inFrustum );",
+					"bvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );",
 
-					// using "if ( all )" for ATI OpenGL shader compiler
-					// "if ( something && something )" breaks it
+				"#else",
+
+					"bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );",
 
-					// don't shadow pixels outside of light frustum
+				"#endif",
 
-					"bvec4 shadowTest = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );",
+				"bool frustumTest = all( frustumTestVec );",
 
-					"if ( all( shadowTest ) ) {",
+				"if ( frustumTest ) {",
 
-						"#ifdef SHADOWMAP_SOFT",
+					"shadowCoord.z += shadowBias[ i ];",
 
-							// Percentage-close filtering
-							// (9 pixel kernel)
-							// http://fabiensanglard.net/shadowmappingPCF/
+					"#ifdef SHADOWMAP_SOFT",
 
-							"float shadow = 0.0;",
+						// Percentage-close filtering
+						// (9 pixel kernel)
+						// http://fabiensanglard.net/shadowmappingPCF/
 
-							/*
-							// this breaks shader compiler / validator on some ATI cards when using OpenGL
-							// must enroll loop manually
+						"float shadow = 0.0;",
 
-							"for ( float y = -1.25; y <= 1.25; y += 1.25 )",
-								"for ( float x = -1.25; x <= 1.25; x += 1.25 ) {",
+						/*
+						// nested loops breaks shader compiler / validator on some ATI cards when using OpenGL
+						// must enroll loop manually
 
-									"vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );",
+						"for ( float y = -1.25; y <= 1.25; y += 1.25 )",
+							"for ( float x = -1.25; x <= 1.25; x += 1.25 ) {",
 
-									// doesn't seem to produce any noticeable visual difference compared to simple "texture2D" lookup
-									//"vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );",
+								"vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );",
 
-									"float fDepth = unpackDepth( rgbaDepth );",
+								// doesn't seem to produce any noticeable visual difference compared to simple "texture2D" lookup
+								//"vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );",
 
-									"if ( fDepth < shadowCoord.z )",
-										"shadow += 1.0;",
+								"float fDepth = unpackDepth( rgbaDepth );",
 
-							"}",
+								"if ( fDepth < shadowCoord.z )",
+									"shadow += 1.0;",
 
-							"shadow /= 9.0;",
+						"}",
 
-							*/
+						"shadow /= 9.0;",
 
-							"const float shadowDelta = 1.0 / 9.0;",
+						*/
 
-							"float xPixelOffset = 1.0 / shadowMapSize[ i ].x;",
-							"float yPixelOffset = 1.0 / shadowMapSize[ i ].y;",
+						"const float shadowDelta = 1.0 / 9.0;",
 
-							"float dx0 = -1.25 * xPixelOffset;",
-							"float dy0 = -1.25 * yPixelOffset;",
-							"float dx1 = 1.25 * xPixelOffset;",
-							"float dy1 = 1.25 * yPixelOffset;",
+						"float xPixelOffset = 1.0 / shadowMapSize[ i ].x;",
+						"float yPixelOffset = 1.0 / shadowMapSize[ i ].y;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"float dx0 = -1.25 * xPixelOffset;",
+						"float dy0 = -1.25 * yPixelOffset;",
+						"float dx1 = 1.25 * xPixelOffset;",
+						"float dy1 = 1.25 * yPixelOffset;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );",
-							"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-							"shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );",
+						"fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );",
+						"if ( fDepth < shadowCoord.z ) shadow += shadowDelta;",
 
-						"#else",
+						"shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );",
 
-							"vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );",
-							"float fDepth = unpackDepth( rgbaDepth );",
+					"#else",
 
-							"if ( fDepth < shadowCoord.z )",
+						"vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );",
+						"float fDepth = unpackDepth( rgbaDepth );",
 
-								// spot with multiple shadows is darker
+						"if ( fDepth < shadowCoord.z )",
 
-								"shadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );",
+							// spot with multiple shadows is darker
 
-								// spot with multiple shadows has the same color as single shadow spot
+							"shadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );",
 
-								//"shadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );",
+							// spot with multiple shadows has the same color as single shadow spot
 
-						"#endif",
+							//"shadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );",
 
-					"}",
+					"#endif",
 
 				"}",
 
 
-				// uncomment to see light frustum boundaries
-				//"if ( !( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) )",
-				//	"gl_FragColor.xyz =  gl_FragColor.xyz * vec3( 1.0, 0.0, 0.0 );",
+				"#ifdef SHADOWMAP_DEBUG",
+
+					"#ifdef SHADOWMAP_CASCADE",
+
+						"if ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];",
+
+					"#else",
+
+						"if ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];",
+
+					"#endif",
+
+				"#endif",
 
 			"}",
 
@@ -1267,7 +1341,7 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "envmap_vertex" ],
 				THREE.ShaderChunk[ "color_vertex" ],
 
-				"vec3 transformedNormal = normalize( normalMatrix * normal );",
+				THREE.ShaderChunk[ "morphnormal_vertex" ],
 
 				THREE.ShaderChunk[ "lights_lambert_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
@@ -1366,7 +1440,8 @@ THREE.ShaderLib = {
 
 				"vViewPosition = -mvPosition.xyz;",
 
-				"vec3 transformedNormal = normalMatrix * normal;",
+				THREE.ShaderChunk[ "morphnormal_vertex" ],
+
 				"vNormal = transformedNormal;",
 
 				THREE.ShaderChunk[ "lights_phong_vertex" ],

+ 1 - 0
utils/build.py

@@ -362,6 +362,7 @@ WEBGL_FILES = [
 'renderers/renderables/RenderableParticle.js',
 'renderers/renderables/RenderableLine.js',
 'extras/core/BufferGeometry.js',
+'extras/core/Gyroscope.js',
 'extras/helpers/CameraHelper.js',
 'extras/objects/LensFlare.js',
 'extras/objects/MarchingCubes.js',

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio