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@@ -0,0 +1,1996 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ * @author zz85 / http://joshuakoo.com/
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+ * @author yomboprime / https://yombo.org
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+ */
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+
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+import {
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+ BufferGeometry,
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+ Color,
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+ DefaultLoadingManager,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Matrix3,
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+ Path,
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+ ShapePath,
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+ Vector2,
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+ Vector3
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+} from "../../../build/three.module.js";
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+
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+var SVGLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
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+
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+};
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+
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+SVGLoader.prototype = {
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+
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+ constructor: SVGLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.load( url, function ( text ) {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ }, onProgress, onError );
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+
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+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+ return this;
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+
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+ },
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+
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+ parse: function ( text ) {
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+
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+ function parseNode( node, style ) {
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+
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+ if ( node.nodeType !== 1 ) return;
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+
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+ var transform = getNodeTransform( node );
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+
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+ var path = null;
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+
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+ switch ( node.nodeName ) {
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+
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+ case 'svg':
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+ break;
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+
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+ case 'g':
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+ style = parseStyle( node, style );
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+ break;
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+
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+ case 'path':
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+ style = parseStyle( node, style );
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+ if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node, style );
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+ break;
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+
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+ case 'rect':
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+ style = parseStyle( node, style );
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+ path = parseRectNode( node, style );
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+ break;
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+
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+ case 'polygon':
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+ style = parseStyle( node, style );
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+ path = parsePolygonNode( node, style );
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+ break;
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+
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+ case 'polyline':
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+ style = parseStyle( node, style );
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+ path = parsePolylineNode( node, style );
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+ break;
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+
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+ case 'circle':
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+ style = parseStyle( node, style );
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+ path = parseCircleNode( node, style );
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+ break;
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+
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+ case 'ellipse':
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+ style = parseStyle( node, style );
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+ path = parseEllipseNode( node, style );
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+ break;
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+
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+ case 'line':
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+ style = parseStyle( node, style );
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+ path = parseLineNode( node, style );
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+ break;
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+
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+ default:
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+ console.log( node );
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+
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+ }
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+
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+ if ( path ) {
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+
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+ if ( style.fill !== undefined && style.fill !== 'none' ) {
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+
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+ path.color.setStyle( style.fill );
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+
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+ }
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+
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+ transformPath( path, currentTransform );
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+
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+ paths.push( path );
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+
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+ path.userData = { node: node, style: style };
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+
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+ }
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+
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+ var nodes = node.childNodes;
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+
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+ for ( var i = 0; i < nodes.length; i ++ ) {
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+
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+ parseNode( nodes[ i ], style );
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+
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+ }
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+
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+ if ( transform ) {
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+
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+ transformStack.pop();
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+
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+ if ( transformStack.length > 0 ) {
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+
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+ currentTransform.copy( transformStack[ transformStack.length - 1 ] );
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+
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+ } else {
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+
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+ currentTransform.identity();
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function parsePathNode( node ) {
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+
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+ var path = new ShapePath();
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+
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+ var point = new Vector2();
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+ var control = new Vector2();
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+
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+ var firstPoint = new Vector2();
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+ var isFirstPoint = true;
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+ var doSetFirstPoint = false;
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+
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+ var d = node.getAttribute( 'd' );
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+
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+ // console.log( d );
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+
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+ var commands = d.match( /[a-df-z][^a-df-z]*/ig );
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+
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+ for ( var i = 0, l = commands.length; i < l; i ++ ) {
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+
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+ var command = commands[ i ];
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+
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+ var type = command.charAt( 0 );
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+ var data = command.substr( 1 ).trim();
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+
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+ if ( isFirstPoint === true ) {
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+
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+ doSetFirstPoint = true;
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+ isFirstPoint = false;
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+
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+ }
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+
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+ switch ( type ) {
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+
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+ case 'M':
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+ var numbers = parseFloats( data );
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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+
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+ point.x = numbers[ j + 0 ];
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+ point.y = numbers[ j + 1 ];
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+ control.x = point.x;
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+ control.y = point.y;
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+
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+ if ( j === 0 ) {
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+
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+ path.moveTo( point.x, point.y );
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+
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+ } else {
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+
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+ path.lineTo( point.x, point.y );
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+
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+ }
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'H':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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+
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+ point.x = numbers[ j ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'V':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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+
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+ point.y = numbers[ j ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'L':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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+
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+ point.x = numbers[ j + 0 ];
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+ point.y = numbers[ j + 1 ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'C':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
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+
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+ path.bezierCurveTo(
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+ numbers[ j + 0 ],
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+ numbers[ j + 1 ],
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+ numbers[ j + 2 ],
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+ numbers[ j + 3 ],
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+ numbers[ j + 4 ],
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+ numbers[ j + 5 ]
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+ );
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+ control.x = numbers[ j + 2 ];
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+ control.y = numbers[ j + 3 ];
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+ point.x = numbers[ j + 4 ];
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+ point.y = numbers[ j + 5 ];
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'S':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
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+
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+ path.bezierCurveTo(
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+ getReflection( point.x, control.x ),
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+ getReflection( point.y, control.y ),
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+ numbers[ j + 0 ],
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+ numbers[ j + 1 ],
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+ numbers[ j + 2 ],
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+ numbers[ j + 3 ]
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+ );
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+ control.x = numbers[ j + 0 ];
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+ control.y = numbers[ j + 1 ];
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+ point.x = numbers[ j + 2 ];
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+ point.y = numbers[ j + 3 ];
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'Q':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
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+
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+ path.quadraticCurveTo(
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+ numbers[ j + 0 ],
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+ numbers[ j + 1 ],
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+ numbers[ j + 2 ],
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+ numbers[ j + 3 ]
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+ );
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+ control.x = numbers[ j + 0 ];
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+ control.y = numbers[ j + 1 ];
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+ point.x = numbers[ j + 2 ];
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+ point.y = numbers[ j + 3 ];
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'T':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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+
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+ var rx = getReflection( point.x, control.x );
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+ var ry = getReflection( point.y, control.y );
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+ path.quadraticCurveTo(
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+ rx,
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+ ry,
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+ numbers[ j + 0 ],
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+ numbers[ j + 1 ]
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+ );
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+ control.x = rx;
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+ control.y = ry;
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+ point.x = numbers[ j + 0 ];
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+ point.y = numbers[ j + 1 ];
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'A':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
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+
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+ var start = point.clone();
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+ point.x = numbers[ j + 5 ];
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+ point.y = numbers[ j + 6 ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ parseArcCommand(
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+ path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
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+ );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'm':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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+
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+ point.x += numbers[ j + 0 ];
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+ point.y += numbers[ j + 1 ];
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+ control.x = point.x;
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+ control.y = point.y;
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+
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+ if ( j === 0 ) {
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+
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+ path.moveTo( point.x, point.y );
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+
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+ } else {
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+
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+ path.lineTo( point.x, point.y );
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+
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+ }
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'h':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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+
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+ point.x += numbers[ j ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'v':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
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+
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+ point.y += numbers[ j ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'l':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
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+
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+ point.x += numbers[ j + 0 ];
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+ point.y += numbers[ j + 1 ];
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+ control.x = point.x;
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+ control.y = point.y;
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+ path.lineTo( point.x, point.y );
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 'c':
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+ var numbers = parseFloats( data );
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
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+
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+ path.bezierCurveTo(
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+ point.x + numbers[ j + 0 ],
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+ point.y + numbers[ j + 1 ],
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+ point.x + numbers[ j + 2 ],
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+ point.y + numbers[ j + 3 ],
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+ point.x + numbers[ j + 4 ],
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+ point.y + numbers[ j + 5 ]
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+ );
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+ control.x = point.x + numbers[ j + 2 ];
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+ control.y = point.y + numbers[ j + 3 ];
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+ point.x += numbers[ j + 4 ];
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+ point.y += numbers[ j + 5 ];
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+
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+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
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+
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+ }
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+ break;
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+
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+ case 's':
|
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+ var numbers = parseFloats( data );
|
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+
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+ for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
+
|
|
|
+ path.bezierCurveTo(
|
|
|
+ getReflection( point.x, control.x ),
|
|
|
+ getReflection( point.y, control.y ),
|
|
|
+ point.x + numbers[ j + 0 ],
|
|
|
+ point.y + numbers[ j + 1 ],
|
|
|
+ point.x + numbers[ j + 2 ],
|
|
|
+ point.y + numbers[ j + 3 ]
|
|
|
+ );
|
|
|
+ control.x = point.x + numbers[ j + 0 ];
|
|
|
+ control.y = point.y + numbers[ j + 1 ];
|
|
|
+ point.x += numbers[ j + 2 ];
|
|
|
+ point.y += numbers[ j + 3 ];
|
|
|
+
|
|
|
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'q':
|
|
|
+ var numbers = parseFloats( data );
|
|
|
+
|
|
|
+ for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
+
|
|
|
+ path.quadraticCurveTo(
|
|
|
+ point.x + numbers[ j + 0 ],
|
|
|
+ point.y + numbers[ j + 1 ],
|
|
|
+ point.x + numbers[ j + 2 ],
|
|
|
+ point.y + numbers[ j + 3 ]
|
|
|
+ );
|
|
|
+ control.x = point.x + numbers[ j + 0 ];
|
|
|
+ control.y = point.y + numbers[ j + 1 ];
|
|
|
+ point.x += numbers[ j + 2 ];
|
|
|
+ point.y += numbers[ j + 3 ];
|
|
|
+
|
|
|
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 't':
|
|
|
+ var numbers = parseFloats( data );
|
|
|
+
|
|
|
+ for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
+
|
|
|
+ var rx = getReflection( point.x, control.x );
|
|
|
+ var ry = getReflection( point.y, control.y );
|
|
|
+ path.quadraticCurveTo(
|
|
|
+ rx,
|
|
|
+ ry,
|
|
|
+ point.x + numbers[ j + 0 ],
|
|
|
+ point.y + numbers[ j + 1 ]
|
|
|
+ );
|
|
|
+ control.x = rx;
|
|
|
+ control.y = ry;
|
|
|
+ point.x = point.x + numbers[ j + 0 ];
|
|
|
+ point.y = point.y + numbers[ j + 1 ];
|
|
|
+
|
|
|
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'a':
|
|
|
+ var numbers = parseFloats( data );
|
|
|
+
|
|
|
+ for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
|
|
|
+
|
|
|
+ var start = point.clone();
|
|
|
+ point.x += numbers[ j + 5 ];
|
|
|
+ point.y += numbers[ j + 6 ];
|
|
|
+ control.x = point.x;
|
|
|
+ control.y = point.y;
|
|
|
+ parseArcCommand(
|
|
|
+ path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
|
|
|
+ );
|
|
|
+
|
|
|
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'Z':
|
|
|
+ case 'z':
|
|
|
+ path.currentPath.autoClose = true;
|
|
|
+
|
|
|
+ if ( path.currentPath.curves.length > 0 ) {
|
|
|
+
|
|
|
+ // Reset point to beginning of Path
|
|
|
+ point.copy( firstPoint );
|
|
|
+ path.currentPath.currentPoint.copy( point );
|
|
|
+ isFirstPoint = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ console.warn( command );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // console.log( type, parseFloats( data ), parseFloats( data ).length )
|
|
|
+
|
|
|
+ doSetFirstPoint = false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
|
|
|
+ * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
|
|
|
+ * From
|
|
|
+ * rx ry x-axis-rotation large-arc-flag sweep-flag x y
|
|
|
+ * To
|
|
|
+ * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
|
|
|
+ */
|
|
|
+
|
|
|
+ function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
|
|
|
+
|
|
|
+ x_axis_rotation = x_axis_rotation * Math.PI / 180;
|
|
|
+
|
|
|
+ // Ensure radii are positive
|
|
|
+ rx = Math.abs( rx );
|
|
|
+ ry = Math.abs( ry );
|
|
|
+
|
|
|
+ // Compute (x1′, y1′)
|
|
|
+ var dx2 = ( start.x - end.x ) / 2.0;
|
|
|
+ var dy2 = ( start.y - end.y ) / 2.0;
|
|
|
+ var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
|
|
|
+ var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
|
|
|
+
|
|
|
+ // Compute (cx′, cy′)
|
|
|
+ var rxs = rx * rx;
|
|
|
+ var rys = ry * ry;
|
|
|
+ var x1ps = x1p * x1p;
|
|
|
+ var y1ps = y1p * y1p;
|
|
|
+
|
|
|
+ // Ensure radii are large enough
|
|
|
+ var cr = x1ps / rxs + y1ps / rys;
|
|
|
+
|
|
|
+ if ( cr > 1 ) {
|
|
|
+
|
|
|
+ // scale up rx,ry equally so cr == 1
|
|
|
+ var s = Math.sqrt( cr );
|
|
|
+ rx = s * rx;
|
|
|
+ ry = s * ry;
|
|
|
+ rxs = rx * rx;
|
|
|
+ rys = ry * ry;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var dq = ( rxs * y1ps + rys * x1ps );
|
|
|
+ var pq = ( rxs * rys - dq ) / dq;
|
|
|
+ var q = Math.sqrt( Math.max( 0, pq ) );
|
|
|
+ if ( large_arc_flag === sweep_flag ) q = - q;
|
|
|
+ var cxp = q * rx * y1p / ry;
|
|
|
+ var cyp = - q * ry * x1p / rx;
|
|
|
+
|
|
|
+ // Step 3: Compute (cx, cy) from (cx′, cy′)
|
|
|
+ var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
|
|
|
+ var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
|
|
|
+
|
|
|
+ // Step 4: Compute θ1 and Δθ
|
|
|
+ var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
|
|
|
+ var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
|
|
|
+
|
|
|
+ path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function svgAngle( ux, uy, vx, vy ) {
|
|
|
+
|
|
|
+ var dot = ux * vx + uy * vy;
|
|
|
+ var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
|
|
|
+ var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
|
|
|
+ if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
|
|
|
+ return ang;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
|
|
|
+ * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
|
|
|
+ */
|
|
|
+ function parseRectNode( node ) {
|
|
|
+
|
|
|
+ var x = parseFloat( node.getAttribute( 'x' ) || 0 );
|
|
|
+ var y = parseFloat( node.getAttribute( 'y' ) || 0 );
|
|
|
+ var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
|
|
|
+ var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
|
|
|
+ var w = parseFloat( node.getAttribute( 'width' ) );
|
|
|
+ var h = parseFloat( node.getAttribute( 'height' ) );
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+ path.moveTo( x + 2 * rx, y );
|
|
|
+ path.lineTo( x + w - 2 * rx, y );
|
|
|
+ if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
|
|
|
+ path.lineTo( x + w, y + h - 2 * ry );
|
|
|
+ if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
|
|
|
+ path.lineTo( x + 2 * rx, y + h );
|
|
|
+
|
|
|
+ if ( rx !== 0 || ry !== 0 ) {
|
|
|
+
|
|
|
+ path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ path.lineTo( x, y + 2 * ry );
|
|
|
+
|
|
|
+ if ( rx !== 0 || ry !== 0 ) {
|
|
|
+
|
|
|
+ path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parsePolygonNode( node ) {
|
|
|
+
|
|
|
+ function iterator( match, a, b ) {
|
|
|
+
|
|
|
+ var x = parseFloat( a );
|
|
|
+ var y = parseFloat( b );
|
|
|
+
|
|
|
+ if ( index === 0 ) {
|
|
|
+
|
|
|
+ path.moveTo( x, y );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ path.lineTo( x, y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ index ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+
|
|
|
+ var index = 0;
|
|
|
+
|
|
|
+ node.getAttribute( 'points' ).replace( regex, iterator );
|
|
|
+
|
|
|
+ path.currentPath.autoClose = true;
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parsePolylineNode( node ) {
|
|
|
+
|
|
|
+ function iterator( match, a, b ) {
|
|
|
+
|
|
|
+ var x = parseFloat( a );
|
|
|
+ var y = parseFloat( b );
|
|
|
+
|
|
|
+ if ( index === 0 ) {
|
|
|
+
|
|
|
+ path.moveTo( x, y );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ path.lineTo( x, y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ index ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+
|
|
|
+ var index = 0;
|
|
|
+
|
|
|
+ node.getAttribute( 'points' ).replace( regex, iterator );
|
|
|
+
|
|
|
+ path.currentPath.autoClose = false;
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseCircleNode( node ) {
|
|
|
+
|
|
|
+ var x = parseFloat( node.getAttribute( 'cx' ) );
|
|
|
+ var y = parseFloat( node.getAttribute( 'cy' ) );
|
|
|
+ var r = parseFloat( node.getAttribute( 'r' ) );
|
|
|
+
|
|
|
+ var subpath = new Path();
|
|
|
+ subpath.absarc( x, y, r, 0, Math.PI * 2 );
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+ path.subPaths.push( subpath );
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseEllipseNode( node ) {
|
|
|
+
|
|
|
+ var x = parseFloat( node.getAttribute( 'cx' ) );
|
|
|
+ var y = parseFloat( node.getAttribute( 'cy' ) );
|
|
|
+ var rx = parseFloat( node.getAttribute( 'rx' ) );
|
|
|
+ var ry = parseFloat( node.getAttribute( 'ry' ) );
|
|
|
+
|
|
|
+ var subpath = new Path();
|
|
|
+ subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+ path.subPaths.push( subpath );
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseLineNode( node ) {
|
|
|
+
|
|
|
+ var x1 = parseFloat( node.getAttribute( 'x1' ) );
|
|
|
+ var y1 = parseFloat( node.getAttribute( 'y1' ) );
|
|
|
+ var x2 = parseFloat( node.getAttribute( 'x2' ) );
|
|
|
+ var y2 = parseFloat( node.getAttribute( 'y2' ) );
|
|
|
+
|
|
|
+ var path = new ShapePath();
|
|
|
+ path.moveTo( x1, y1 );
|
|
|
+ path.lineTo( x2, y2 );
|
|
|
+ path.currentPath.autoClose = false;
|
|
|
+
|
|
|
+ return path;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function parseStyle( node, style ) {
|
|
|
+
|
|
|
+ style = Object.assign( {}, style ); // clone style
|
|
|
+
|
|
|
+ function addStyle( svgName, jsName, adjustFunction ) {
|
|
|
+
|
|
|
+ if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
|
|
|
+
|
|
|
+ return v;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
|
|
|
+ if ( node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function clamp( v ) {
|
|
|
+
|
|
|
+ return Math.max( 0, Math.min( 1, v ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function positive( v ) {
|
|
|
+
|
|
|
+ return Math.max( 0, v );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ addStyle( 'fill', 'fill' );
|
|
|
+ addStyle( 'fill-opacity', 'fillOpacity', clamp );
|
|
|
+ addStyle( 'stroke', 'stroke' );
|
|
|
+ addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
|
|
|
+ addStyle( 'stroke-width', 'strokeWidth', positive );
|
|
|
+ addStyle( 'stroke-linejoin', 'strokeLineJoin' );
|
|
|
+ addStyle( 'stroke-linecap', 'strokeLineCap' );
|
|
|
+ addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
|
|
|
+
|
|
|
+ return style;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
|
|
|
+
|
|
|
+ function getReflection( a, b ) {
|
|
|
+
|
|
|
+ return a - ( b - a );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseFloats( string ) {
|
|
|
+
|
|
|
+ var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
|
|
|
+
|
|
|
+ for ( var i = 0; i < array.length; i ++ ) {
|
|
|
+
|
|
|
+ var number = array[ i ];
|
|
|
+
|
|
|
+ // Handle values like 48.6037.7.8
|
|
|
+ // TODO Find a regex for this
|
|
|
+
|
|
|
+ if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
|
|
|
+
|
|
|
+ var split = number.split( '.' );
|
|
|
+
|
|
|
+ for ( var s = 2; s < split.length; s ++ ) {
|
|
|
+
|
|
|
+ array.splice( i + s - 1, 0, '0.' + split[ s ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ array[ i ] = parseFloat( number );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return array;
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function getNodeTransform( node ) {
|
|
|
+
|
|
|
+ if ( ! node.hasAttribute( 'transform' ) ) {
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var transform = parseNodeTransform( node );
|
|
|
+
|
|
|
+ if ( transform ) {
|
|
|
+
|
|
|
+ if ( transformStack.length > 0 ) {
|
|
|
+
|
|
|
+ transform.premultiply( transformStack[ transformStack.length - 1 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentTransform.copy( transform );
|
|
|
+ transformStack.push( transform );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return transform;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseNodeTransform( node ) {
|
|
|
+
|
|
|
+ var transform = new Matrix3();
|
|
|
+ var currentTransform = tempTransform0;
|
|
|
+ var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
|
|
|
+
|
|
|
+ for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
|
|
|
+
|
|
|
+ var transformText = transformsTexts[ tIndex ].trim();
|
|
|
+
|
|
|
+ if ( transformText === '' ) continue;
|
|
|
+
|
|
|
+ var openParPos = transformText.indexOf( '(' );
|
|
|
+ var closeParPos = transformText.length;
|
|
|
+
|
|
|
+ if ( openParPos > 0 && openParPos < closeParPos ) {
|
|
|
+
|
|
|
+ var transformType = transformText.substr( 0, openParPos );
|
|
|
+
|
|
|
+ var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
|
|
|
+
|
|
|
+ currentTransform.identity();
|
|
|
+
|
|
|
+ switch ( transformType ) {
|
|
|
+
|
|
|
+ case "translate":
|
|
|
+
|
|
|
+ if ( array.length >= 1 ) {
|
|
|
+
|
|
|
+ var tx = array[ 0 ];
|
|
|
+ var ty = tx;
|
|
|
+
|
|
|
+ if ( array.length >= 2 ) {
|
|
|
+
|
|
|
+ ty = array[ 1 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentTransform.translate( tx, ty );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "rotate":
|
|
|
+
|
|
|
+ if ( array.length >= 1 ) {
|
|
|
+
|
|
|
+ var angle = 0;
|
|
|
+ var cx = 0;
|
|
|
+ var cy = 0;
|
|
|
+
|
|
|
+ // Angle
|
|
|
+ angle = - array[ 0 ] * Math.PI / 180;
|
|
|
+
|
|
|
+ if ( array.length >= 3 ) {
|
|
|
+
|
|
|
+ // Center x, y
|
|
|
+ cx = array[ 1 ];
|
|
|
+ cy = array[ 2 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Rotate around center (cx, cy)
|
|
|
+ tempTransform1.identity().translate( - cx, - cy );
|
|
|
+ tempTransform2.identity().rotate( angle );
|
|
|
+ tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
|
|
|
+ tempTransform1.identity().translate( cx, cy );
|
|
|
+ currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "scale":
|
|
|
+
|
|
|
+ if ( array.length >= 1 ) {
|
|
|
+
|
|
|
+ var scaleX = array[ 0 ];
|
|
|
+ var scaleY = scaleX;
|
|
|
+
|
|
|
+ if ( array.length >= 2 ) {
|
|
|
+
|
|
|
+ scaleY = array[ 1 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentTransform.scale( scaleX, scaleY );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "skewX":
|
|
|
+
|
|
|
+ if ( array.length === 1 ) {
|
|
|
+
|
|
|
+ currentTransform.set(
|
|
|
+ 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
|
|
|
+ 0, 1, 0,
|
|
|
+ 0, 0, 1
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "skewY":
|
|
|
+
|
|
|
+ if ( array.length === 1 ) {
|
|
|
+
|
|
|
+ currentTransform.set(
|
|
|
+ 1, 0, 0,
|
|
|
+ Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
|
|
|
+ 0, 0, 1
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "matrix":
|
|
|
+
|
|
|
+ if ( array.length === 6 ) {
|
|
|
+
|
|
|
+ currentTransform.set(
|
|
|
+ array[ 0 ], array[ 2 ], array[ 4 ],
|
|
|
+ array[ 1 ], array[ 3 ], array[ 5 ],
|
|
|
+ 0, 0, 1
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ transform.premultiply( currentTransform );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return transform;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function transformPath( path, m ) {
|
|
|
+
|
|
|
+ function transfVec2( v2 ) {
|
|
|
+
|
|
|
+ tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
|
|
|
+
|
|
|
+ v2.set( tempV3.x, tempV3.y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var isRotated = isTransformRotated( m );
|
|
|
+
|
|
|
+ var subPaths = path.subPaths;
|
|
|
+
|
|
|
+ for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
|
|
|
+
|
|
|
+ var subPath = subPaths[ i ];
|
|
|
+ var curves = subPath.curves;
|
|
|
+
|
|
|
+ for ( var j = 0; j < curves.length; j ++ ) {
|
|
|
+
|
|
|
+ var curve = curves[ j ];
|
|
|
+
|
|
|
+ if ( curve.isLineCurve ) {
|
|
|
+
|
|
|
+ transfVec2( curve.v1 );
|
|
|
+ transfVec2( curve.v2 );
|
|
|
+
|
|
|
+ } else if ( curve.isCubicBezierCurve ) {
|
|
|
+
|
|
|
+ transfVec2( curve.v0 );
|
|
|
+ transfVec2( curve.v1 );
|
|
|
+ transfVec2( curve.v2 );
|
|
|
+ transfVec2( curve.v3 );
|
|
|
+
|
|
|
+ } else if ( curve.isQuadraticBezierCurve ) {
|
|
|
+
|
|
|
+ transfVec2( curve.v0 );
|
|
|
+ transfVec2( curve.v1 );
|
|
|
+ transfVec2( curve.v2 );
|
|
|
+
|
|
|
+ } else if ( curve.isEllipseCurve ) {
|
|
|
+
|
|
|
+ if ( isRotated ) {
|
|
|
+
|
|
|
+ console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ tempV2.set( curve.aX, curve.aY );
|
|
|
+ transfVec2( tempV2 );
|
|
|
+ curve.aX = tempV2.x;
|
|
|
+ curve.aY = tempV2.y;
|
|
|
+
|
|
|
+ curve.xRadius *= getTransformScaleX( m );
|
|
|
+ curve.yRadius *= getTransformScaleY( m );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function isTransformRotated( m ) {
|
|
|
+
|
|
|
+ return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function getTransformScaleX( m ) {
|
|
|
+
|
|
|
+ var te = m.elements;
|
|
|
+ return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function getTransformScaleY( m ) {
|
|
|
+
|
|
|
+ var te = m.elements;
|
|
|
+ return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ console.log( 'THREE.SVGLoader' );
|
|
|
+
|
|
|
+ var paths = [];
|
|
|
+
|
|
|
+ var transformStack = [];
|
|
|
+
|
|
|
+ var tempTransform0 = new Matrix3();
|
|
|
+ var tempTransform1 = new Matrix3();
|
|
|
+ var tempTransform2 = new Matrix3();
|
|
|
+ var tempTransform3 = new Matrix3();
|
|
|
+ var tempV2 = new Vector2();
|
|
|
+ var tempV3 = new Vector3();
|
|
|
+
|
|
|
+ var currentTransform = new Matrix3();
|
|
|
+
|
|
|
+ console.time( 'THREE.SVGLoader: DOMParser' );
|
|
|
+
|
|
|
+ var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
|
|
|
+
|
|
|
+ console.timeEnd( 'THREE.SVGLoader: DOMParser' );
|
|
|
+
|
|
|
+ console.time( 'THREE.SVGLoader: Parse' );
|
|
|
+
|
|
|
+ parseNode( xml.documentElement, {
|
|
|
+ fill: '#000',
|
|
|
+ fillOpacity: 1,
|
|
|
+ strokeOpacity: 1,
|
|
|
+ strokeWidth: 1,
|
|
|
+ strokeLineJoin: 'miter',
|
|
|
+ strokeLineCap: 'butt',
|
|
|
+ strokeMiterLimit: 4
|
|
|
+ } );
|
|
|
+
|
|
|
+ var data = { paths: paths, xml: xml.documentElement };
|
|
|
+
|
|
|
+ // console.log( paths );
|
|
|
+
|
|
|
+
|
|
|
+ console.timeEnd( 'THREE.SVGLoader: Parse' );
|
|
|
+
|
|
|
+ return data;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+SVGLoader.getStrokeStyle = function ( width, color, opacity, lineJoin, lineCap, miterLimit ) {
|
|
|
+
|
|
|
+ // Param width: Stroke width
|
|
|
+ // Param color: As returned by Color.getStyle()
|
|
|
+ // Param opacity: 0 (transparent) to 1 (opaque)
|
|
|
+ // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
|
|
|
+ // Param lineCap: One of "round", "square" or "butt"
|
|
|
+ // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
|
|
|
+ // Returns style object
|
|
|
+
|
|
|
+ width = width !== undefined ? width : 1;
|
|
|
+ color = color !== undefined ? color : '#000';
|
|
|
+ opacity = opacity !== undefined ? opacity : 1;
|
|
|
+ lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
|
|
|
+ lineCap = lineCap !== undefined ? lineCap : 'butt';
|
|
|
+ miterLimit = miterLimit !== undefined ? miterLimit : 4;
|
|
|
+
|
|
|
+ return {
|
|
|
+ strokeColor: color,
|
|
|
+ strokeWidth: width,
|
|
|
+ strokeLineJoin: lineJoin,
|
|
|
+ strokeLineCap: lineCap,
|
|
|
+ strokeMiterLimit: miterLimit
|
|
|
+ };
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
|
|
|
+
|
|
|
+ // Generates a stroke with some witdh around the given path.
|
|
|
+ // The path can be open or closed (last point equals to first point)
|
|
|
+ // Param points: Array of Vector2D (the path). Minimum 2 points.
|
|
|
+ // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
|
|
|
+ // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
|
|
|
+ // Param minDistance: Points closer to this distance will be merged. (Optional)
|
|
|
+ // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
|
|
|
+
|
|
|
+ var vertices = [];
|
|
|
+ var normals = [];
|
|
|
+ var uvs = [];
|
|
|
+
|
|
|
+ if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var geometry = new BufferGeometry();
|
|
|
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
|
+ geometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
|
+ geometry.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
+
|
|
|
+ return geometry;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+SVGLoader.pointsToStrokeWithBuffers = function () {
|
|
|
+
|
|
|
+ var tempV2_1 = new Vector2();
|
|
|
+ var tempV2_2 = new Vector2();
|
|
|
+ var tempV2_3 = new Vector2();
|
|
|
+ var tempV2_4 = new Vector2();
|
|
|
+ var tempV2_5 = new Vector2();
|
|
|
+ var tempV2_6 = new Vector2();
|
|
|
+ var tempV2_7 = new Vector2();
|
|
|
+ var lastPointL = new Vector2();
|
|
|
+ var lastPointR = new Vector2();
|
|
|
+ var point0L = new Vector2();
|
|
|
+ var point0R = new Vector2();
|
|
|
+ var currentPointL = new Vector2();
|
|
|
+ var currentPointR = new Vector2();
|
|
|
+ var nextPointL = new Vector2();
|
|
|
+ var nextPointR = new Vector2();
|
|
|
+ var innerPoint = new Vector2();
|
|
|
+ var outerPoint = new Vector2();
|
|
|
+
|
|
|
+ return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
|
|
|
+
|
|
|
+ // This function can be called to update existing arrays or buffers.
|
|
|
+ // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
|
|
|
+ // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
|
|
|
+ // Returns number of written vertices / normals / uvs pairs
|
|
|
+ // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
|
|
|
+ // 'normals' and 'uvs' buffers are optional
|
|
|
+
|
|
|
+ arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
|
|
|
+ minDistance = minDistance !== undefined ? minDistance : 0.001;
|
|
|
+ vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
|
|
|
+
|
|
|
+ // First ensure there are no duplicated points
|
|
|
+ points = removeDuplicatedPoints( points );
|
|
|
+
|
|
|
+ var numPoints = points.length;
|
|
|
+
|
|
|
+ if ( numPoints < 2 ) return 0;
|
|
|
+
|
|
|
+ var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
|
|
|
+
|
|
|
+ var currentPoint;
|
|
|
+ var previousPoint = points[ 0 ];
|
|
|
+ var nextPoint;
|
|
|
+
|
|
|
+ var strokeWidth2 = style.strokeWidth / 2;
|
|
|
+
|
|
|
+ var deltaU = 1 / ( numPoints - 1 );
|
|
|
+ var u0 = 0;
|
|
|
+
|
|
|
+ var innerSideModified;
|
|
|
+ var joinIsOnLeftSide;
|
|
|
+ var isMiter;
|
|
|
+ var initialJoinIsOnLeftSide = false;
|
|
|
+
|
|
|
+ var numVertices = 0;
|
|
|
+ var currentCoordinate = vertexOffset * 3;
|
|
|
+ var currentCoordinateUV = vertexOffset * 2;
|
|
|
+
|
|
|
+ // Get initial left and right stroke points
|
|
|
+ getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
|
|
|
+ lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
|
|
|
+ lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
|
|
|
+ point0L.copy( lastPointL );
|
|
|
+ point0R.copy( lastPointR );
|
|
|
+
|
|
|
+ for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
|
|
|
+
|
|
|
+ currentPoint = points[ iPoint ];
|
|
|
+
|
|
|
+ // Get next point
|
|
|
+ if ( iPoint === numPoints - 1 ) {
|
|
|
+
|
|
|
+ if ( isClosed ) {
|
|
|
+
|
|
|
+ // Skip duplicated initial point
|
|
|
+ nextPoint = points[ 1 ];
|
|
|
+
|
|
|
+ } else nextPoint = undefined;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ nextPoint = points[ iPoint + 1 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Normal of previous segment in tempV2_1
|
|
|
+ var normal1 = tempV2_1;
|
|
|
+ getNormal( previousPoint, currentPoint, normal1 );
|
|
|
+
|
|
|
+ tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
|
|
|
+ currentPointL.copy( currentPoint ).sub( tempV2_3 );
|
|
|
+ currentPointR.copy( currentPoint ).add( tempV2_3 );
|
|
|
+
|
|
|
+ var u1 = u0 + deltaU;
|
|
|
+
|
|
|
+ innerSideModified = false;
|
|
|
+
|
|
|
+ if ( nextPoint !== undefined ) {
|
|
|
+
|
|
|
+ // Normal of next segment in tempV2_2
|
|
|
+ getNormal( currentPoint, nextPoint, tempV2_2 );
|
|
|
+
|
|
|
+ tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
|
|
|
+ nextPointL.copy( currentPoint ).sub( tempV2_3 );
|
|
|
+ nextPointR.copy( currentPoint ).add( tempV2_3 );
|
|
|
+
|
|
|
+ joinIsOnLeftSide = true;
|
|
|
+ tempV2_3.subVectors( nextPoint, previousPoint );
|
|
|
+ if ( normal1.dot( tempV2_3 ) < 0 ) {
|
|
|
+
|
|
|
+ joinIsOnLeftSide = false;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
|
|
|
+
|
|
|
+ tempV2_3.subVectors( nextPoint, currentPoint );
|
|
|
+ tempV2_3.normalize();
|
|
|
+ var dot = Math.abs( normal1.dot( tempV2_3 ) );
|
|
|
+
|
|
|
+ // If path is straight, don't create join
|
|
|
+ if ( dot !== 0 ) {
|
|
|
+
|
|
|
+ // Compute inner and outer segment intersections
|
|
|
+ var miterSide = strokeWidth2 / dot;
|
|
|
+ tempV2_3.multiplyScalar( - miterSide );
|
|
|
+ tempV2_4.subVectors( currentPoint, previousPoint );
|
|
|
+ tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
|
|
|
+ innerPoint.copy( tempV2_5 ).negate();
|
|
|
+ var miterLength2 = tempV2_5.length();
|
|
|
+ var segmentLengthPrev = tempV2_4.length();
|
|
|
+ tempV2_4.divideScalar( segmentLengthPrev );
|
|
|
+ tempV2_6.subVectors( nextPoint, currentPoint );
|
|
|
+ var segmentLengthNext = tempV2_6.length();
|
|
|
+ tempV2_6.divideScalar( segmentLengthNext );
|
|
|
+ // Check that previous and next segments doesn't overlap with the innerPoint of intersection
|
|
|
+ if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
|
|
|
+
|
|
|
+ innerSideModified = true;
|
|
|
+
|
|
|
+ }
|
|
|
+ outerPoint.copy( tempV2_5 ).add( currentPoint );
|
|
|
+ innerPoint.add( currentPoint );
|
|
|
+
|
|
|
+ isMiter = false;
|
|
|
+
|
|
|
+ if ( innerSideModified ) {
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ nextPointR.copy( innerPoint );
|
|
|
+ currentPointR.copy( innerPoint );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ nextPointL.copy( innerPoint );
|
|
|
+ currentPointL.copy( innerPoint );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // The segment triangles are generated here if there was overlapping
|
|
|
+
|
|
|
+ makeSegmentTriangles();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ switch ( style.strokeLineJoin ) {
|
|
|
+
|
|
|
+ case 'bevel':
|
|
|
+
|
|
|
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'round':
|
|
|
+
|
|
|
+ // Segment triangles
|
|
|
+
|
|
|
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
|
|
|
+
|
|
|
+ // Join triangles
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'miter':
|
|
|
+ case 'miter-clip':
|
|
|
+ default:
|
|
|
+
|
|
|
+ var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
|
|
|
+
|
|
|
+ if ( miterFraction < 1 ) {
|
|
|
+
|
|
|
+ // The join miter length exceeds the miter limit
|
|
|
+
|
|
|
+ if ( style.strokeLineJoin !== 'miter-clip' ) {
|
|
|
+
|
|
|
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
|
|
|
+ break;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Segment triangles
|
|
|
+
|
|
|
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
|
|
|
+
|
|
|
+ // Miter-clip join triangles
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
|
|
|
+ tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
|
|
|
+
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+ addVertex( tempV2_6, u1, 0 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( tempV2_6, u1, 0 );
|
|
|
+ addVertex( tempV2_7, u1, 0 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( tempV2_7, u1, 0 );
|
|
|
+ addVertex( nextPointL, u1, 0 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
|
|
|
+ tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
|
|
|
+
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+ addVertex( tempV2_6, u1, 1 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( tempV2_6, u1, 1 );
|
|
|
+ addVertex( tempV2_7, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( tempV2_7, u1, 1 );
|
|
|
+ addVertex( nextPointR, u1, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Miter join segment triangles
|
|
|
+
|
|
|
+ if ( innerSideModified ) {
|
|
|
+
|
|
|
+ // Optimized segment + join triangles
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( outerPoint, u1, 0 );
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( outerPoint, u1, 0 );
|
|
|
+ addVertex( innerPoint, u1, 1 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( outerPoint, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( innerPoint, u1, 0 );
|
|
|
+ addVertex( outerPoint, u1, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ nextPointL.copy( outerPoint );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ nextPointR.copy( outerPoint );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Add extra miter join triangles
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+ addVertex( outerPoint, u1, 0 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( outerPoint, u1, 0 );
|
|
|
+ addVertex( nextPointL, u1, 0 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+ addVertex( outerPoint, u1, 1 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( outerPoint, u1, 1 );
|
|
|
+ addVertex( nextPointR, u1, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ isMiter = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // The segment triangles are generated here when two consecutive points are collinear
|
|
|
+
|
|
|
+ makeSegmentTriangles();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // The segment triangles are generated here if it is the ending segment
|
|
|
+
|
|
|
+ makeSegmentTriangles();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! isClosed && iPoint === numPoints - 1 ) {
|
|
|
+
|
|
|
+ // Start line endcap
|
|
|
+ addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Increment loop variables
|
|
|
+
|
|
|
+ u0 = u1;
|
|
|
+
|
|
|
+ previousPoint = currentPoint;
|
|
|
+
|
|
|
+ lastPointL.copy( nextPointL );
|
|
|
+ lastPointR.copy( nextPointR );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! isClosed ) {
|
|
|
+
|
|
|
+ // Ending line endcap
|
|
|
+ addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
|
|
|
+
|
|
|
+ } else if ( innerSideModified && vertices ) {
|
|
|
+
|
|
|
+ // Modify path first segment vertices to adjust to the segments inner and outer intersections
|
|
|
+
|
|
|
+ var lastOuter = outerPoint;
|
|
|
+ var lastInner = innerPoint;
|
|
|
+
|
|
|
+ if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ lastOuter = innerPoint;
|
|
|
+ lastInner = outerPoint;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ lastInner.toArray( vertices, 0 * 3 );
|
|
|
+ lastInner.toArray( vertices, 3 * 3 );
|
|
|
+
|
|
|
+ if ( isMiter ) {
|
|
|
+
|
|
|
+ lastOuter.toArray( vertices, 1 * 3 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ lastInner.toArray( vertices, 1 * 3 );
|
|
|
+ lastInner.toArray( vertices, 3 * 3 );
|
|
|
+
|
|
|
+ if ( isMiter ) {
|
|
|
+
|
|
|
+ lastOuter.toArray( vertices, 0 * 3 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return numVertices;
|
|
|
+
|
|
|
+ // -- End of algorithm
|
|
|
+
|
|
|
+ // -- Functions
|
|
|
+
|
|
|
+ function getNormal( p1, p2, result ) {
|
|
|
+
|
|
|
+ result.subVectors( p2, p1 );
|
|
|
+ return result.set( - result.y, result.x ).normalize();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function addVertex( position, u, v ) {
|
|
|
+
|
|
|
+ if ( vertices ) {
|
|
|
+
|
|
|
+ vertices[ currentCoordinate ] = position.x;
|
|
|
+ vertices[ currentCoordinate + 1 ] = position.y;
|
|
|
+ vertices[ currentCoordinate + 2 ] = 0;
|
|
|
+
|
|
|
+ if ( normals ) {
|
|
|
+
|
|
|
+ normals[ currentCoordinate ] = 0;
|
|
|
+ normals[ currentCoordinate + 1 ] = 0;
|
|
|
+ normals[ currentCoordinate + 2 ] = 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentCoordinate += 3;
|
|
|
+
|
|
|
+ if ( uvs ) {
|
|
|
+
|
|
|
+ uvs[ currentCoordinateUV ] = u;
|
|
|
+ uvs[ currentCoordinateUV + 1 ] = v;
|
|
|
+
|
|
|
+ currentCoordinateUV += 2;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ numVertices += 3;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function makeCircularSector( center, p1, p2, u, v ) {
|
|
|
+
|
|
|
+ // param p1, p2: Points in the circle arc.
|
|
|
+ // p1 and p2 are in clockwise direction.
|
|
|
+
|
|
|
+ tempV2_1.copy( p1 ).sub( center ).normalize();
|
|
|
+ tempV2_2.copy( p2 ).sub( center ).normalize();
|
|
|
+
|
|
|
+ var angle = Math.PI;
|
|
|
+ var dot = tempV2_1.dot( tempV2_2 );
|
|
|
+ if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
|
|
|
+
|
|
|
+ angle /= arcDivisions;
|
|
|
+
|
|
|
+ tempV2_3.copy( p1 );
|
|
|
+
|
|
|
+ for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
|
|
|
+
|
|
|
+ tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
|
|
|
+
|
|
|
+ addVertex( tempV2_3, u, v );
|
|
|
+ addVertex( tempV2_4, u, v );
|
|
|
+ addVertex( center, u, 0.5 );
|
|
|
+
|
|
|
+ tempV2_3.copy( tempV2_4 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ addVertex( tempV2_4, u, v );
|
|
|
+ addVertex( p2, u, v );
|
|
|
+ addVertex( center, u, 0.5 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function makeSegmentTriangles() {
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( currentPointL, u1, 1 );
|
|
|
+ addVertex( currentPointR, u1, 0 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
|
|
|
+
|
|
|
+ if ( innerSideModified ) {
|
|
|
+
|
|
|
+ // Optimized segment + bevel triangles
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ // Path segments triangles
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+ addVertex( innerPoint, u1, 1 );
|
|
|
+
|
|
|
+ // Bevel join triangle
|
|
|
+
|
|
|
+ addVertex( currentPointL, u, 0 );
|
|
|
+ addVertex( nextPointL, u, 0 );
|
|
|
+ addVertex( innerPoint, u, 0.5 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Path segments triangles
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( innerPoint, u1, 0 );
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+
|
|
|
+ // Bevel join triangle
|
|
|
+
|
|
|
+ addVertex( currentPointR, u, 1 );
|
|
|
+ addVertex( nextPointR, u, 0 );
|
|
|
+ addVertex( innerPoint, u, 0.5 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Bevel join triangle. The segment triangles are done in the main loop
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ addVertex( currentPointL, u, 0 );
|
|
|
+ addVertex( nextPointL, u, 0 );
|
|
|
+ addVertex( currentPoint, u, 0.5 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ addVertex( currentPointR, u, 1 );
|
|
|
+ addVertex( nextPointR, u, 0 );
|
|
|
+ addVertex( currentPoint, u, 0.5 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
|
|
|
+
|
|
|
+ if ( innerSideModified ) {
|
|
|
+
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( currentPointL, u1, 0 );
|
|
|
+ addVertex( innerPoint, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( currentPointL, u0, 0 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( innerPoint, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( nextPointL, u0, 0 );
|
|
|
+ addVertex( innerPoint, u1, 1 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ addVertex( lastPointR, u0, 1 );
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( lastPointL, u0, 0 );
|
|
|
+ addVertex( innerPoint, u1, 0 );
|
|
|
+ addVertex( currentPointR, u1, 1 );
|
|
|
+
|
|
|
+ addVertex( currentPointR, u0, 1 );
|
|
|
+ addVertex( innerPoint, u1, 0 );
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+
|
|
|
+ addVertex( currentPoint, u1, 0.5 );
|
|
|
+ addVertex( innerPoint, u1, 0 );
|
|
|
+ addVertex( nextPointR, u0, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
|
|
|
+
|
|
|
+ // param center: End point of the path
|
|
|
+ // param p1, p2: Left and right cap points
|
|
|
+
|
|
|
+ switch ( style.strokeLineCap ) {
|
|
|
+
|
|
|
+ case 'round':
|
|
|
+
|
|
|
+ if ( start ) {
|
|
|
+
|
|
|
+ makeCircularSector( center, p2, p1, u, 0.5 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ makeCircularSector( center, p1, p2, u, 0.5 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'square':
|
|
|
+
|
|
|
+ if ( start ) {
|
|
|
+
|
|
|
+ tempV2_1.subVectors( p1, center );
|
|
|
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
|
|
|
+
|
|
|
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
|
|
|
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
|
|
|
+
|
|
|
+ // Modify already existing vertices
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ tempV2_3.toArray( vertices, 1 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, 0 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, 3 * 3 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ tempV2_3.toArray( vertices, 1 * 3 );
|
|
|
+ tempV2_3.toArray( vertices, 3 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, 0 * 3 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ tempV2_1.subVectors( p2, center );
|
|
|
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
|
|
|
+
|
|
|
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
|
|
|
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
|
|
|
+
|
|
|
+ var vl = vertices.length;
|
|
|
+
|
|
|
+ // Modify already existing vertices
|
|
|
+ if ( joinIsOnLeftSide ) {
|
|
|
+
|
|
|
+ tempV2_3.toArray( vertices, vl - 1 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, vl - 2 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ tempV2_3.toArray( vertices, vl - 2 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, vl - 1 * 3 );
|
|
|
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'butt':
|
|
|
+ default:
|
|
|
+
|
|
|
+ // Nothing to do here
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function removeDuplicatedPoints( points ) {
|
|
|
+
|
|
|
+ // Creates a new array if necessary with duplicated points removed.
|
|
|
+ // This does not remove duplicated initial and ending points of a closed path.
|
|
|
+
|
|
|
+ var dupPoints = false;
|
|
|
+ for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
|
|
|
+
|
|
|
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
|
|
|
+
|
|
|
+ dupPoints = true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! dupPoints ) return points;
|
|
|
+
|
|
|
+ var newPoints = [];
|
|
|
+ newPoints.push( points[ 0 ] );
|
|
|
+
|
|
|
+ for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
|
|
|
+
|
|
|
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
|
|
|
+
|
|
|
+ newPoints.push( points[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ newPoints.push( points[ points.length - 1 ] );
|
|
|
+
|
|
|
+ return newPoints;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+}();
|
|
|
+
|
|
|
+export { SVGLoader };
|