Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 3a8246dea3 JSM: Added module and TS file for SVGLoader. 6 роки тому
.github 93e72ba7b2 r104 6 роки тому
build ee0a0634c8 Updated builds. 6 роки тому
docs 3a8246dea3 JSM: Added module and TS file for SVGLoader. 6 роки тому
editor 3ee4074c68 Editor: manifest.json clean up. 6 роки тому
examples 3a8246dea3 JSM: Added module and TS file for SVGLoader. 6 роки тому
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc 6 роки тому
src d906727d6b TS: Remove usage of CanvasRenderingContext2D. 6 роки тому
test 61a49191a8 Update BufferGeometry tets 6 роки тому
utils 3a8246dea3 JSM: Added module and TS file for SVGLoader. 6 роки тому
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE 3b38509773 Update LICENSE 6 роки тому
README.md b36f4af69d Clarify availability of renderers 6 роки тому
package-lock.json 6dca3f0090 Upgrade dev dependencies 6 роки тому
package.json 6dca3f0090 Upgrade dev dependencies 6 роки тому
rollup-examples.config.js 3bac627f55 Clean up. 6 роки тому
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases