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Tangents are not needed, this was just copy-paste relict.

alteredq %!s(int64=13) %!d(string=hai) anos
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      examples/webgl_materials_bumpmap.html

+ 0 - 2
examples/webgl_materials_bumpmap.html

@@ -200,8 +200,6 @@
 
 			function createScene( geometry, scale, material ) {
 
-				geometry.computeTangents();
-
 				mesh = new THREE.Mesh( geometry, material );
 
 				mesh.position.y = - 50;