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Tangents are not needed, this was just copy-paste relict.

alteredq 13 anni fa
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3e981476f5
1 ha cambiato i file con 0 aggiunte e 2 eliminazioni
  1. 0 2
      examples/webgl_materials_bumpmap.html

+ 0 - 2
examples/webgl_materials_bumpmap.html

@@ -200,8 +200,6 @@
 
 			function createScene( geometry, scale, material ) {
 
-				geometry.computeTangents();
-
 				mesh = new THREE.Mesh( geometry, material );
 
 				mesh.position.y = - 50;