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@@ -75,7 +75,6 @@
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pointLight.shadowMapWidth = 2048;
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pointLight.shadowMapWidth = 2048;
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pointLight.shadowMapHeight = 1024;
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pointLight.shadowMapHeight = 1024;
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pointLight.shadowBias = 0.01;
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pointLight.shadowBias = 0.01;
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- pointLight.shadowDarkness = 0.5;
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var geometry = new THREE.SphereGeometry( 0.3, 32, 32 );
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var geometry = new THREE.SphereGeometry( 0.3, 32, 32 );
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var material = new THREE.MeshBasicMaterial( { color: color } );
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var material = new THREE.MeshBasicMaterial( { color: color } );
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