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webgl_shadowmap_pointlight example no longer needs shadowDarkness.

Mr.doob 9 年之前
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4aebb67bac
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 0 1
      examples/webgl_shadowmap_pointlight.html

+ 0 - 1
examples/webgl_shadowmap_pointlight.html

@@ -75,7 +75,6 @@
 					pointLight.shadowMapWidth = 2048;
 					pointLight.shadowMapWidth = 2048;
 					pointLight.shadowMapHeight = 1024;
 					pointLight.shadowMapHeight = 1024;
 					pointLight.shadowBias = 0.01;
 					pointLight.shadowBias = 0.01;
-					pointLight.shadowDarkness = 0.5;
 
 
 					var geometry = new THREE.SphereGeometry( 0.3, 32, 32 );
 					var geometry = new THREE.SphereGeometry( 0.3, 32, 32 );
 					var material = new THREE.MeshBasicMaterial( { color: color } );
 					var material = new THREE.MeshBasicMaterial( { color: color } );