Revert "WebGLProgram: Add GLSL version string to RawShaderMaterial (WebGL2)."
@@ -433,15 +433,6 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
}
- if ( parameters.isWebGL2 === true ) {
-
- const glslVersionString = '#version 300 es\n';
- prefixVertex = glslVersionString + prefixVertex;
- prefixFragment = glslVersionString + prefixFragment;
- }
} else {
prefixVertex = [