Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4bcce9dc89 Merge pull request #19974 from mrdoob/revert-19965-dev42 hace 5 años
.github 1c097d9df7 r119 hace 5 años
build 40a693aa13 Updated builds. hace 5 años
docs 3a56aedf68 Scene: Remove dispose(). hace 5 años
editor 1c097d9df7 r119 hace 5 años
examples e0d432ee8e Examples: Implemented instanced color in physics_cannon_instancing. hace 5 años
files 688117aa7f Examples: Improvements to minimal list mode. hace 5 años
src 1fc4595d59 Revert "WebGLProgram: Add GLSL version string to RawShaderMaterial (WebGL2)." hace 5 años
test 3a56aedf68 Scene: Remove dispose(). hace 5 años
utils e9e5d0e64b Docs/Test: Remove author comments. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 08bac6a468 cleanup hace 5 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md 494729ad84 README: Improved cloning copy. hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package hace 5 años
package.json fd046cbc06 r119.1 hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases