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@@ -86,512 +86,649 @@
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<script type="module">
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import * as THREE from 'three';
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-import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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+import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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class VoxelWorld {
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- constructor(options) {
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- this.cellSize = options.cellSize;
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- this.tileSize = options.tileSize;
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- this.tileTextureWidth = options.tileTextureWidth;
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- this.tileTextureHeight = options.tileTextureHeight;
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- const {cellSize} = this;
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- this.cellSliceSize = cellSize * cellSize;
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- this.cells = {};
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- }
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- computeVoxelOffset(x, y, z) {
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- const {cellSize, cellSliceSize} = this;
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- const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0;
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- const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0;
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- const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0;
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- return voxelY * cellSliceSize +
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+
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+ constructor( options ) {
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+
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+ this.cellSize = options.cellSize;
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+ this.tileSize = options.tileSize;
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+ this.tileTextureWidth = options.tileTextureWidth;
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+ this.tileTextureHeight = options.tileTextureHeight;
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+ const { cellSize } = this;
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+ this.cellSliceSize = cellSize * cellSize;
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+ this.cells = {};
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+
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+ }
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+ computeVoxelOffset( x, y, z ) {
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+
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+ const { cellSize, cellSliceSize } = this;
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+ const voxelX = THREE.MathUtils.euclideanModulo( x, cellSize ) | 0;
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+ const voxelY = THREE.MathUtils.euclideanModulo( y, cellSize ) | 0;
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+ const voxelZ = THREE.MathUtils.euclideanModulo( z, cellSize ) | 0;
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+ return voxelY * cellSliceSize +
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voxelZ * cellSize +
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voxelX;
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- }
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- computeCellId(x, y, z) {
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- const {cellSize} = this;
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- const cellX = Math.floor(x / cellSize);
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- const cellY = Math.floor(y / cellSize);
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- const cellZ = Math.floor(z / cellSize);
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- return `${cellX},${cellY},${cellZ}`;
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- }
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- addCellForVoxel(x, y, z) {
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- const cellId = this.computeCellId(x, y, z);
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- let cell = this.cells[cellId];
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- if (!cell) {
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- const {cellSize} = this;
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- cell = new Uint8Array(cellSize * cellSize * cellSize);
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- this.cells[cellId] = cell;
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- }
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- return cell;
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- }
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- getCellForVoxel(x, y, z) {
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- return this.cells[this.computeCellId(x, y, z)];
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- }
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- setVoxel(x, y, z, v, addCell = true) {
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- let cell = this.getCellForVoxel(x, y, z);
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- if (!cell) {
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- if (!addCell) {
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- return;
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- }
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- cell = this.addCellForVoxel(x, y, z);
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- }
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- const voxelOffset = this.computeVoxelOffset(x, y, z);
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- cell[voxelOffset] = v;
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- }
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- getVoxel(x, y, z) {
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- const cell = this.getCellForVoxel(x, y, z);
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- if (!cell) {
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- return 0;
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- }
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- const voxelOffset = this.computeVoxelOffset(x, y, z);
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- return cell[voxelOffset];
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- }
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- generateGeometryDataForCell(cellX, cellY, cellZ) {
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- const {cellSize, tileSize, tileTextureWidth, tileTextureHeight} = this;
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- const positions = [];
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- const normals = [];
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- const uvs = [];
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- const indices = [];
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- const startX = cellX * cellSize;
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- const startY = cellY * cellSize;
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- const startZ = cellZ * cellSize;
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-
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- for (let y = 0; y < cellSize; ++y) {
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- const voxelY = startY + y;
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- for (let z = 0; z < cellSize; ++z) {
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- const voxelZ = startZ + z;
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- for (let x = 0; x < cellSize; ++x) {
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- const voxelX = startX + x;
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- const voxel = this.getVoxel(voxelX, voxelY, voxelZ);
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- if (voxel) {
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- // voxel 0 is sky (empty) so for UVs we start at 0
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- const uvVoxel = voxel - 1;
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- // There is a voxel here but do we need faces for it?
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- for (const {dir, corners, uvRow} of VoxelWorld.faces) {
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- const neighbor = this.getVoxel(
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- voxelX + dir[0],
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- voxelY + dir[1],
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- voxelZ + dir[2]);
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- if (!neighbor) {
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- // this voxel has no neighbor in this direction so we need a face.
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- const ndx = positions.length / 3;
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- for (const {pos, uv} of corners) {
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- positions.push(pos[0] + x, pos[1] + y, pos[2] + z);
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- normals.push(...dir);
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- uvs.push(
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- (uvVoxel + uv[0]) * tileSize / tileTextureWidth,
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- 1 - (uvRow + 1 - uv[1]) * tileSize / tileTextureHeight);
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- }
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- indices.push(
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- ndx, ndx + 1, ndx + 2,
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- ndx + 2, ndx + 1, ndx + 3,
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- );
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- }
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- }
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- }
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- }
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- }
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- }
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- return {
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- positions,
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- normals,
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- uvs,
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- indices,
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- };
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- }
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+ }
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+ computeCellId( x, y, z ) {
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- // from
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- // https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.3443&rep=rep1&type=pdf
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- intersectRay(start, end) {
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- let dx = end.x - start.x;
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- let dy = end.y - start.y;
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- let dz = end.z - start.z;
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- const lenSq = dx * dx + dy * dy + dz * dz;
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- const len = Math.sqrt(lenSq);
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-
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- dx /= len;
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- dy /= len;
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- dz /= len;
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-
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- let t = 0.0;
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- let ix = Math.floor(start.x);
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- let iy = Math.floor(start.y);
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- let iz = Math.floor(start.z);
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-
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- const stepX = (dx > 0) ? 1 : -1;
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- const stepY = (dy > 0) ? 1 : -1;
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- const stepZ = (dz > 0) ? 1 : -1;
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-
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- const txDelta = Math.abs(1 / dx);
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- const tyDelta = Math.abs(1 / dy);
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- const tzDelta = Math.abs(1 / dz);
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-
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- const xDist = (stepX > 0) ? (ix + 1 - start.x) : (start.x - ix);
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- const yDist = (stepY > 0) ? (iy + 1 - start.y) : (start.y - iy);
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- const zDist = (stepZ > 0) ? (iz + 1 - start.z) : (start.z - iz);
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-
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- // location of nearest voxel boundary, in units of t
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- let txMax = (txDelta < Infinity) ? txDelta * xDist : Infinity;
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- let tyMax = (tyDelta < Infinity) ? tyDelta * yDist : Infinity;
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- let tzMax = (tzDelta < Infinity) ? tzDelta * zDist : Infinity;
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-
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- let steppedIndex = -1;
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-
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- // main loop along raycast vector
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- while (t <= len) {
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- const voxel = this.getVoxel(ix, iy, iz);
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- if (voxel) {
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- return {
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- position: [
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- start.x + t * dx,
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- start.y + t * dy,
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- start.z + t * dz,
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- ],
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- normal: [
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- steppedIndex === 0 ? -stepX : 0,
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- steppedIndex === 1 ? -stepY : 0,
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- steppedIndex === 2 ? -stepZ : 0,
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- ],
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- voxel,
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- };
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- }
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+ const { cellSize } = this;
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+ const cellX = Math.floor( x / cellSize );
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+ const cellY = Math.floor( y / cellSize );
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+ const cellZ = Math.floor( z / cellSize );
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+ return `${cellX},${cellY},${cellZ}`;
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+
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+ }
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+ addCellForVoxel( x, y, z ) {
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+
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+ const cellId = this.computeCellId( x, y, z );
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+ let cell = this.cells[ cellId ];
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+ if ( ! cell ) {
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+
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+ const { cellSize } = this;
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+ cell = new Uint8Array( cellSize * cellSize * cellSize );
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+ this.cells[ cellId ] = cell;
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+
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+ }
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+
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+ return cell;
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+
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+ }
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+ getCellForVoxel( x, y, z ) {
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+
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+ return this.cells[ this.computeCellId( x, y, z ) ];
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+
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+ }
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+ setVoxel( x, y, z, v, addCell = true ) {
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+
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+ let cell = this.getCellForVoxel( x, y, z );
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+ if ( ! cell ) {
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+
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+ if ( ! addCell ) {
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+
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+ return;
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+
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+ }
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+
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+ cell = this.addCellForVoxel( x, y, z );
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+
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+ }
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+
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+ const voxelOffset = this.computeVoxelOffset( x, y, z );
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+ cell[ voxelOffset ] = v;
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+
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+ }
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+ getVoxel( x, y, z ) {
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+
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+ const cell = this.getCellForVoxel( x, y, z );
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+ if ( ! cell ) {
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+
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+ return 0;
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+
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+ }
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+
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+ const voxelOffset = this.computeVoxelOffset( x, y, z );
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+ return cell[ voxelOffset ];
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+
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+ }
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+ generateGeometryDataForCell( cellX, cellY, cellZ ) {
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+
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+ const { cellSize, tileSize, tileTextureWidth, tileTextureHeight } = this;
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+ const positions = [];
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+ const normals = [];
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+ const uvs = [];
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+ const indices = [];
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+ const startX = cellX * cellSize;
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+ const startY = cellY * cellSize;
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+ const startZ = cellZ * cellSize;
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+
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+ for ( let y = 0; y < cellSize; ++ y ) {
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+
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+ const voxelY = startY + y;
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+ for ( let z = 0; z < cellSize; ++ z ) {
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+
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+ const voxelZ = startZ + z;
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+ for ( let x = 0; x < cellSize; ++ x ) {
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+
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+ const voxelX = startX + x;
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+ const voxel = this.getVoxel( voxelX, voxelY, voxelZ );
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+ if ( voxel ) {
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+
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+ // voxel 0 is sky (empty) so for UVs we start at 0
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+ const uvVoxel = voxel - 1;
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+ // There is a voxel here but do we need faces for it?
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+ for ( const { dir, corners, uvRow } of VoxelWorld.faces ) {
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+
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+ const neighbor = this.getVoxel(
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+ voxelX + dir[ 0 ],
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+ voxelY + dir[ 1 ],
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+ voxelZ + dir[ 2 ] );
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+ if ( ! neighbor ) {
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+
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+ // this voxel has no neighbor in this direction so we need a face.
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+ const ndx = positions.length / 3;
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+ for ( const { pos, uv } of corners ) {
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+
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+ positions.push( pos[ 0 ] + x, pos[ 1 ] + y, pos[ 2 ] + z );
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+ normals.push( ...dir );
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+ uvs.push(
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+ ( uvVoxel + uv[ 0 ] ) * tileSize / tileTextureWidth,
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+ 1 - ( uvRow + 1 - uv[ 1 ] ) * tileSize / tileTextureHeight );
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+
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+ }
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+
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+ indices.push(
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+ ndx, ndx + 1, ndx + 2,
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+ ndx + 2, ndx + 1, ndx + 3,
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+ );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ return {
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+ positions,
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+ normals,
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+ uvs,
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+ indices,
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+ };
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+
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+ }
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+
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+ // from
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+ // https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.3443&rep=rep1&type=pdf
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+ intersectRay( start, end ) {
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+
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+ let dx = end.x - start.x;
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+ let dy = end.y - start.y;
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+ let dz = end.z - start.z;
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+ const lenSq = dx * dx + dy * dy + dz * dz;
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+ const len = Math.sqrt( lenSq );
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+
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+ dx /= len;
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+ dy /= len;
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+ dz /= len;
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+
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+ let t = 0.0;
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+ let ix = Math.floor( start.x );
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+ let iy = Math.floor( start.y );
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+ let iz = Math.floor( start.z );
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+
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+ const stepX = ( dx > 0 ) ? 1 : - 1;
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+ const stepY = ( dy > 0 ) ? 1 : - 1;
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+ const stepZ = ( dz > 0 ) ? 1 : - 1;
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+
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+ const txDelta = Math.abs( 1 / dx );
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+ const tyDelta = Math.abs( 1 / dy );
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+ const tzDelta = Math.abs( 1 / dz );
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+
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+ const xDist = ( stepX > 0 ) ? ( ix + 1 - start.x ) : ( start.x - ix );
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+ const yDist = ( stepY > 0 ) ? ( iy + 1 - start.y ) : ( start.y - iy );
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+ const zDist = ( stepZ > 0 ) ? ( iz + 1 - start.z ) : ( start.z - iz );
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+
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+ // location of nearest voxel boundary, in units of t
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+ let txMax = ( txDelta < Infinity ) ? txDelta * xDist : Infinity;
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+ let tyMax = ( tyDelta < Infinity ) ? tyDelta * yDist : Infinity;
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+ let tzMax = ( tzDelta < Infinity ) ? tzDelta * zDist : Infinity;
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+
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+ let steppedIndex = - 1;
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+
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+ // main loop along raycast vector
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+ while ( t <= len ) {
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+
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+ const voxel = this.getVoxel( ix, iy, iz );
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+ if ( voxel ) {
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+
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+ return {
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+ position: [
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+ start.x + t * dx,
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+ start.y + t * dy,
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+ start.z + t * dz,
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+ ],
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+ normal: [
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+ steppedIndex === 0 ? - stepX : 0,
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+ steppedIndex === 1 ? - stepY : 0,
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+ steppedIndex === 2 ? - stepZ : 0,
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+ ],
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+ voxel,
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+ };
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+
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+ }
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+
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+ // advance t to next nearest voxel boundary
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+ if ( txMax < tyMax ) {
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+
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+ if ( txMax < tzMax ) {
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+
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+ ix += stepX;
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+ t = txMax;
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+ txMax += txDelta;
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+ steppedIndex = 0;
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+
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+ } else {
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+
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+ iz += stepZ;
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+ t = tzMax;
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+ tzMax += tzDelta;
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+ steppedIndex = 2;
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+
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+ }
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+
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+ } else {
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+
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+ if ( tyMax < tzMax ) {
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+
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+ iy += stepY;
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+ t = tyMax;
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+ tyMax += tyDelta;
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+ steppedIndex = 1;
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+
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+ } else {
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+
|
|
|
+ iz += stepZ;
|
|
|
+ t = tzMax;
|
|
|
+ tzMax += tzDelta;
|
|
|
+ steppedIndex = 2;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- // advance t to next nearest voxel boundary
|
|
|
- if (txMax < tyMax) {
|
|
|
- if (txMax < tzMax) {
|
|
|
- ix += stepX;
|
|
|
- t = txMax;
|
|
|
- txMax += txDelta;
|
|
|
- steppedIndex = 0;
|
|
|
- } else {
|
|
|
- iz += stepZ;
|
|
|
- t = tzMax;
|
|
|
- tzMax += tzDelta;
|
|
|
- steppedIndex = 2;
|
|
|
- }
|
|
|
- } else {
|
|
|
- if (tyMax < tzMax) {
|
|
|
- iy += stepY;
|
|
|
- t = tyMax;
|
|
|
- tyMax += tyDelta;
|
|
|
- steppedIndex = 1;
|
|
|
- } else {
|
|
|
- iz += stepZ;
|
|
|
- t = tzMax;
|
|
|
- tzMax += tzDelta;
|
|
|
- steppedIndex = 2;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- return null;
|
|
|
- }
|
|
|
}
|
|
|
|
|
|
VoxelWorld.faces = [
|
|
|
- { // left
|
|
|
- uvRow: 0,
|
|
|
- dir: [ -1, 0, 0, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 0, 1, 0 ], uv: [ 0, 1 ], },
|
|
|
- { pos: [ 0, 0, 0 ], uv: [ 0, 0 ], },
|
|
|
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
- { pos: [ 0, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
- { // right
|
|
|
- uvRow: 0,
|
|
|
- dir: [ 1, 0, 0, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
- { pos: [ 1, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
- { pos: [ 1, 1, 0 ], uv: [ 1, 1 ], },
|
|
|
- { pos: [ 1, 0, 0 ], uv: [ 1, 0 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
- { // bottom
|
|
|
- uvRow: 1,
|
|
|
- dir: [ 0, -1, 0, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
- { pos: [ 1, 0, 0 ], uv: [ 1, 1 ], },
|
|
|
- { pos: [ 0, 0, 0 ], uv: [ 0, 1 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
- { // top
|
|
|
- uvRow: 2,
|
|
|
- dir: [ 0, 1, 0, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
- { pos: [ 0, 1, 0 ], uv: [ 1, 0 ], },
|
|
|
- { pos: [ 1, 1, 0 ], uv: [ 0, 0 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
- { // back
|
|
|
- uvRow: 0,
|
|
|
- dir: [ 0, 0, -1, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 1, 0, 0 ], uv: [ 0, 0 ], },
|
|
|
- { pos: [ 0, 0, 0 ], uv: [ 1, 0 ], },
|
|
|
- { pos: [ 1, 1, 0 ], uv: [ 0, 1 ], },
|
|
|
- { pos: [ 0, 1, 0 ], uv: [ 1, 1 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
- { // front
|
|
|
- uvRow: 0,
|
|
|
- dir: [ 0, 0, 1, ],
|
|
|
- corners: [
|
|
|
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
- { pos: [ 0, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
- { pos: [ 1, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
- ],
|
|
|
- },
|
|
|
+ { // left
|
|
|
+ uvRow: 0,
|
|
|
+ dir: [ - 1, 0, 0, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 0, 1, 0 ], uv: [ 0, 1 ], },
|
|
|
+ { pos: [ 0, 0, 0 ], uv: [ 0, 0 ], },
|
|
|
+ { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
+ { pos: [ 0, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
+ { // right
|
|
|
+ uvRow: 0,
|
|
|
+ dir: [ 1, 0, 0, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
+ { pos: [ 1, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
+ { pos: [ 1, 1, 0 ], uv: [ 1, 1 ], },
|
|
|
+ { pos: [ 1, 0, 0 ], uv: [ 1, 0 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
+ { // bottom
|
|
|
+ uvRow: 1,
|
|
|
+ dir: [ 0, - 1, 0, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
+ { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
+ { pos: [ 1, 0, 0 ], uv: [ 1, 1 ], },
|
|
|
+ { pos: [ 0, 0, 0 ], uv: [ 0, 1 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
+ { // top
|
|
|
+ uvRow: 2,
|
|
|
+ dir: [ 0, 1, 0, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
+ { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
+ { pos: [ 0, 1, 0 ], uv: [ 1, 0 ], },
|
|
|
+ { pos: [ 1, 1, 0 ], uv: [ 0, 0 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
+ { // back
|
|
|
+ uvRow: 0,
|
|
|
+ dir: [ 0, 0, - 1, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 1, 0, 0 ], uv: [ 0, 0 ], },
|
|
|
+ { pos: [ 0, 0, 0 ], uv: [ 1, 0 ], },
|
|
|
+ { pos: [ 1, 1, 0 ], uv: [ 0, 1 ], },
|
|
|
+ { pos: [ 0, 1, 0 ], uv: [ 1, 1 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
+ { // front
|
|
|
+ uvRow: 0,
|
|
|
+ dir: [ 0, 0, 1, ],
|
|
|
+ corners: [
|
|
|
+ { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
|
|
|
+ { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
|
|
|
+ { pos: [ 0, 1, 1 ], uv: [ 0, 1 ], },
|
|
|
+ { pos: [ 1, 1, 1 ], uv: [ 1, 1 ], },
|
|
|
+ ],
|
|
|
+ },
|
|
|
];
|
|
|
|
|
|
function main() {
|
|
|
- const canvas = document.querySelector('#c');
|
|
|
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
|
|
|
-
|
|
|
- const cellSize = 32;
|
|
|
-
|
|
|
- const fov = 75;
|
|
|
- const aspect = 2; // the canvas default
|
|
|
- const near = 0.1;
|
|
|
- const far = 1000;
|
|
|
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
|
|
|
- camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
|
|
|
-
|
|
|
- const controls = new OrbitControls(camera, canvas);
|
|
|
- controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
|
|
|
- controls.update();
|
|
|
-
|
|
|
- const scene = new THREE.Scene();
|
|
|
- scene.background = new THREE.Color('lightblue');
|
|
|
-
|
|
|
- const tileSize = 16;
|
|
|
- const tileTextureWidth = 256;
|
|
|
- const tileTextureHeight = 64;
|
|
|
- const loader = new THREE.TextureLoader();
|
|
|
- const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render);
|
|
|
- texture.magFilter = THREE.NearestFilter;
|
|
|
- texture.minFilter = THREE.NearestFilter;
|
|
|
-
|
|
|
- function addLight(x, y, z) {
|
|
|
- const color = 0xFFFFFF;
|
|
|
- const intensity = 1;
|
|
|
- const light = new THREE.DirectionalLight(color, intensity);
|
|
|
- light.position.set(x, y, z);
|
|
|
- scene.add(light);
|
|
|
- }
|
|
|
- addLight(-1, 2, 4);
|
|
|
- addLight( 1, -1, -2);
|
|
|
-
|
|
|
- const world = new VoxelWorld({
|
|
|
- cellSize,
|
|
|
- tileSize,
|
|
|
- tileTextureWidth,
|
|
|
- tileTextureHeight,
|
|
|
- });
|
|
|
-
|
|
|
- const material = new THREE.MeshLambertMaterial({
|
|
|
- map: texture,
|
|
|
- side: THREE.DoubleSide,
|
|
|
- alphaTest: 0.1,
|
|
|
- transparent: true,
|
|
|
- });
|
|
|
-
|
|
|
- const cellIdToMesh = {};
|
|
|
- function updateCellGeometry(x, y, z) {
|
|
|
- const cellX = Math.floor(x / cellSize);
|
|
|
- const cellY = Math.floor(y / cellSize);
|
|
|
- const cellZ = Math.floor(z / cellSize);
|
|
|
- const cellId = world.computeCellId(x, y, z);
|
|
|
- let mesh = cellIdToMesh[cellId];
|
|
|
- const geometry = mesh ? mesh.geometry : new THREE.BufferGeometry();
|
|
|
-
|
|
|
- const {positions, normals, uvs, indices} = world.generateGeometryDataForCell(cellX, cellY, cellZ);
|
|
|
- const positionNumComponents = 3;
|
|
|
- geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents));
|
|
|
- const normalNumComponents = 3;
|
|
|
- geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents));
|
|
|
- const uvNumComponents = 2;
|
|
|
- geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents));
|
|
|
- geometry.setIndex(indices);
|
|
|
- geometry.computeBoundingSphere();
|
|
|
-
|
|
|
- if (!mesh) {
|
|
|
- mesh = new THREE.Mesh(geometry, material);
|
|
|
- mesh.name = cellId;
|
|
|
- cellIdToMesh[cellId] = mesh;
|
|
|
- scene.add(mesh);
|
|
|
- mesh.position.set(cellX * cellSize, cellY * cellSize, cellZ * cellSize);
|
|
|
- }
|
|
|
- }
|
|
|
|
|
|
- const neighborOffsets = [
|
|
|
- [ 0, 0, 0], // self
|
|
|
- [-1, 0, 0], // left
|
|
|
- [ 1, 0, 0], // right
|
|
|
- [ 0, -1, 0], // down
|
|
|
- [ 0, 1, 0], // up
|
|
|
- [ 0, 0, -1], // back
|
|
|
- [ 0, 0, 1], // front
|
|
|
- ];
|
|
|
- function updateVoxelGeometry(x, y, z) {
|
|
|
- const updatedCellIds = {};
|
|
|
- for (const offset of neighborOffsets) {
|
|
|
- const ox = x + offset[0];
|
|
|
- const oy = y + offset[1];
|
|
|
- const oz = z + offset[2];
|
|
|
- const cellId = world.computeCellId(ox, oy, oz);
|
|
|
- if (!updatedCellIds[cellId]) {
|
|
|
- updatedCellIds[cellId] = true;
|
|
|
- updateCellGeometry(ox, oy, oz);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ const canvas = document.querySelector( '#c' );
|
|
|
+ const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
|
|
|
+ renderer.useLegacyLights = false;
|
|
|
+
|
|
|
+ const cellSize = 32;
|
|
|
+
|
|
|
+ const fov = 75;
|
|
|
+ const aspect = 2; // the canvas default
|
|
|
+ const near = 0.1;
|
|
|
+ const far = 1000;
|
|
|
+ const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
|
|
|
+ camera.position.set( - cellSize * .3, cellSize * .8, - cellSize * .3 );
|
|
|
+
|
|
|
+ const controls = new OrbitControls( camera, canvas );
|
|
|
+ controls.target.set( cellSize / 2, cellSize / 3, cellSize / 2 );
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ const scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 'lightblue' );
|
|
|
+
|
|
|
+ const tileSize = 16;
|
|
|
+ const tileTextureWidth = 256;
|
|
|
+ const tileTextureHeight = 64;
|
|
|
+ const loader = new THREE.TextureLoader();
|
|
|
+ const texture = loader.load( 'resources/images/minecraft/flourish-cc-by-nc-sa.png', render );
|
|
|
+ texture.magFilter = THREE.NearestFilter;
|
|
|
+ texture.minFilter = THREE.NearestFilter;
|
|
|
+ texture.colorSpace = THREE.SRGBColorSpace;
|
|
|
|
|
|
- for (let y = 0; y < cellSize; ++y) {
|
|
|
- for (let z = 0; z < cellSize; ++z) {
|
|
|
- for (let x = 0; x < cellSize; ++x) {
|
|
|
- const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2);
|
|
|
- if (y < height) {
|
|
|
- world.setVoxel(x, y, z, randInt(1, 17));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ function addLight( x, y, z ) {
|
|
|
|
|
|
- function randInt(min, max) {
|
|
|
- return Math.floor(Math.random() * (max - min) + min);
|
|
|
- }
|
|
|
+ const color = 0xFFFFFF;
|
|
|
+ const intensity = 3;
|
|
|
+ const light = new THREE.DirectionalLight( color, intensity );
|
|
|
+ light.position.set( x, y, z );
|
|
|
+ scene.add( light );
|
|
|
|
|
|
- updateVoxelGeometry(1, 1, 1); // 0,0,0 will generate
|
|
|
+ }
|
|
|
|
|
|
- function resizeRendererToDisplaySize(renderer) {
|
|
|
- const canvas = renderer.domElement;
|
|
|
- const width = canvas.clientWidth;
|
|
|
- const height = canvas.clientHeight;
|
|
|
- const needResize = canvas.width !== width || canvas.height !== height;
|
|
|
- if (needResize) {
|
|
|
- renderer.setSize(width, height, false);
|
|
|
- }
|
|
|
- return needResize;
|
|
|
- }
|
|
|
+ addLight( - 1, 2, 4 );
|
|
|
+ addLight( 1, - 1, - 2 );
|
|
|
|
|
|
- let renderRequested = false;
|
|
|
+ const world = new VoxelWorld( {
|
|
|
+ cellSize,
|
|
|
+ tileSize,
|
|
|
+ tileTextureWidth,
|
|
|
+ tileTextureHeight,
|
|
|
+ } );
|
|
|
|
|
|
- function render() {
|
|
|
- renderRequested = undefined;
|
|
|
+ const material = new THREE.MeshLambertMaterial( {
|
|
|
+ map: texture,
|
|
|
+ side: THREE.DoubleSide,
|
|
|
+ alphaTest: 0.1,
|
|
|
+ transparent: true,
|
|
|
+ } );
|
|
|
|
|
|
- if (resizeRendererToDisplaySize(renderer)) {
|
|
|
- const canvas = renderer.domElement;
|
|
|
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
- }
|
|
|
+ const cellIdToMesh = {};
|
|
|
+ function updateCellGeometry( x, y, z ) {
|
|
|
|
|
|
- controls.update();
|
|
|
- renderer.render(scene, camera);
|
|
|
- }
|
|
|
- render();
|
|
|
+ const cellX = Math.floor( x / cellSize );
|
|
|
+ const cellY = Math.floor( y / cellSize );
|
|
|
+ const cellZ = Math.floor( z / cellSize );
|
|
|
+ const cellId = world.computeCellId( x, y, z );
|
|
|
+ let mesh = cellIdToMesh[ cellId ];
|
|
|
+ const geometry = mesh ? mesh.geometry : new THREE.BufferGeometry();
|
|
|
|
|
|
- function requestRenderIfNotRequested() {
|
|
|
- if (!renderRequested) {
|
|
|
- renderRequested = true;
|
|
|
- requestAnimationFrame(render);
|
|
|
- }
|
|
|
- }
|
|
|
+ const { positions, normals, uvs, indices } = world.generateGeometryDataForCell( cellX, cellY, cellZ );
|
|
|
+ const positionNumComponents = 3;
|
|
|
+ geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), positionNumComponents ) );
|
|
|
+ const normalNumComponents = 3;
|
|
|
+ geometry.setAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), normalNumComponents ) );
|
|
|
+ const uvNumComponents = 2;
|
|
|
+ geometry.setAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), uvNumComponents ) );
|
|
|
+ geometry.setIndex( indices );
|
|
|
+ geometry.computeBoundingSphere();
|
|
|
|
|
|
- let currentVoxel = 0;
|
|
|
- let currentId;
|
|
|
-
|
|
|
- document.querySelectorAll('#ui .tiles input[type=radio][name=voxel]').forEach((elem) => {
|
|
|
- elem.addEventListener('click', allowUncheck);
|
|
|
- });
|
|
|
-
|
|
|
- function allowUncheck() {
|
|
|
- if (this.id === currentId) {
|
|
|
- this.checked = false;
|
|
|
- currentId = undefined;
|
|
|
- currentVoxel = 0;
|
|
|
- } else {
|
|
|
- currentId = this.id;
|
|
|
- currentVoxel = parseInt(this.value);
|
|
|
- }
|
|
|
- }
|
|
|
+ if ( ! mesh ) {
|
|
|
|
|
|
- function getCanvasRelativePosition(event) {
|
|
|
- const rect = canvas.getBoundingClientRect();
|
|
|
- return {
|
|
|
- x: (event.clientX - rect.left) * canvas.width / rect.width,
|
|
|
- y: (event.clientY - rect.top ) * canvas.height / rect.height,
|
|
|
- };
|
|
|
- }
|
|
|
+ mesh = new THREE.Mesh( geometry, material );
|
|
|
+ mesh.name = cellId;
|
|
|
+ cellIdToMesh[ cellId ] = mesh;
|
|
|
+ scene.add( mesh );
|
|
|
+ mesh.position.set( cellX * cellSize, cellY * cellSize, cellZ * cellSize );
|
|
|
|
|
|
- function placeVoxel(event) {
|
|
|
- const pos = getCanvasRelativePosition(event);
|
|
|
- const x = (pos.x / canvas.width ) * 2 - 1;
|
|
|
- const y = (pos.y / canvas.height) * -2 + 1; // note we flip Y
|
|
|
-
|
|
|
- const start = new THREE.Vector3();
|
|
|
- const end = new THREE.Vector3();
|
|
|
- start.setFromMatrixPosition(camera.matrixWorld);
|
|
|
- end.set(x, y, 1).unproject(camera);
|
|
|
-
|
|
|
- const intersection = world.intersectRay(start, end);
|
|
|
- if (intersection) {
|
|
|
- const voxelId = event.shiftKey ? 0 : currentVoxel;
|
|
|
- // the intersection point is on the face. That means
|
|
|
- // the math imprecision could put us on either side of the face.
|
|
|
- // so go half a normal into the voxel if removing (currentVoxel = 0)
|
|
|
- // our out of the voxel if adding (currentVoxel > 0)
|
|
|
- const pos = intersection.position.map((v, ndx) => {
|
|
|
- return v + intersection.normal[ndx] * (voxelId > 0 ? 0.5 : -0.5);
|
|
|
- });
|
|
|
- world.setVoxel(...pos, voxelId);
|
|
|
- updateVoxelGeometry(...pos);
|
|
|
- requestRenderIfNotRequested();
|
|
|
- }
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- const mouse = {
|
|
|
- x: 0,
|
|
|
- y: 0,
|
|
|
- };
|
|
|
+ }
|
|
|
+
|
|
|
+ const neighborOffsets = [
|
|
|
+ [ 0, 0, 0 ], // self
|
|
|
+ [ - 1, 0, 0 ], // left
|
|
|
+ [ 1, 0, 0 ], // right
|
|
|
+ [ 0, - 1, 0 ], // down
|
|
|
+ [ 0, 1, 0 ], // up
|
|
|
+ [ 0, 0, - 1 ], // back
|
|
|
+ [ 0, 0, 1 ], // front
|
|
|
+ ];
|
|
|
+ function updateVoxelGeometry( x, y, z ) {
|
|
|
+
|
|
|
+ const updatedCellIds = {};
|
|
|
+ for ( const offset of neighborOffsets ) {
|
|
|
+
|
|
|
+ const ox = x + offset[ 0 ];
|
|
|
+ const oy = y + offset[ 1 ];
|
|
|
+ const oz = z + offset[ 2 ];
|
|
|
+ const cellId = world.computeCellId( ox, oy, oz );
|
|
|
+ if ( ! updatedCellIds[ cellId ] ) {
|
|
|
+
|
|
|
+ updatedCellIds[ cellId ] = true;
|
|
|
+ updateCellGeometry( ox, oy, oz );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( let y = 0; y < cellSize; ++ y ) {
|
|
|
+
|
|
|
+ for ( let z = 0; z < cellSize; ++ z ) {
|
|
|
+
|
|
|
+ for ( let x = 0; x < cellSize; ++ x ) {
|
|
|
+
|
|
|
+ const height = ( Math.sin( x / cellSize * Math.PI * 2 ) + Math.sin( z / cellSize * Math.PI * 3 ) ) * ( cellSize / 6 ) + ( cellSize / 2 );
|
|
|
+ if ( y < height ) {
|
|
|
+
|
|
|
+ world.setVoxel( x, y, z, randInt( 1, 17 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function randInt( min, max ) {
|
|
|
+
|
|
|
+ return Math.floor( Math.random() * ( max - min ) + min );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ updateVoxelGeometry( 1, 1, 1 ); // 0,0,0 will generate
|
|
|
+
|
|
|
+ function resizeRendererToDisplaySize( renderer ) {
|
|
|
+
|
|
|
+ const canvas = renderer.domElement;
|
|
|
+ const width = canvas.clientWidth;
|
|
|
+ const height = canvas.clientHeight;
|
|
|
+ const needResize = canvas.width !== width || canvas.height !== height;
|
|
|
+ if ( needResize ) {
|
|
|
+
|
|
|
+ renderer.setSize( width, height, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return needResize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ let renderRequested = false;
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ renderRequested = undefined;
|
|
|
+
|
|
|
+ if ( resizeRendererToDisplaySize( renderer ) ) {
|
|
|
+
|
|
|
+ const canvas = renderer.domElement;
|
|
|
+ camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ controls.update();
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ render();
|
|
|
+
|
|
|
+ function requestRenderIfNotRequested() {
|
|
|
+
|
|
|
+ if ( ! renderRequested ) {
|
|
|
+
|
|
|
+ renderRequested = true;
|
|
|
+ requestAnimationFrame( render );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ let currentVoxel = 0;
|
|
|
+ let currentId;
|
|
|
+
|
|
|
+ document.querySelectorAll( '#ui .tiles input[type=radio][name=voxel]' ).forEach( ( elem ) => {
|
|
|
+
|
|
|
+ elem.addEventListener( 'click', allowUncheck );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ function allowUncheck() {
|
|
|
+
|
|
|
+ if ( this.id === currentId ) {
|
|
|
+
|
|
|
+ this.checked = false;
|
|
|
+ currentId = undefined;
|
|
|
+ currentVoxel = 0;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ currentId = this.id;
|
|
|
+ currentVoxel = parseInt( this.value );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function getCanvasRelativePosition( event ) {
|
|
|
+
|
|
|
+ const rect = canvas.getBoundingClientRect();
|
|
|
+ return {
|
|
|
+ x: ( event.clientX - rect.left ) * canvas.width / rect.width,
|
|
|
+ y: ( event.clientY - rect.top ) * canvas.height / rect.height,
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function placeVoxel( event ) {
|
|
|
+
|
|
|
+ const pos = getCanvasRelativePosition( event );
|
|
|
+ const x = ( pos.x / canvas.width ) * 2 - 1;
|
|
|
+ const y = ( pos.y / canvas.height ) * - 2 + 1; // note we flip Y
|
|
|
+
|
|
|
+ const start = new THREE.Vector3();
|
|
|
+ const end = new THREE.Vector3();
|
|
|
+ start.setFromMatrixPosition( camera.matrixWorld );
|
|
|
+ end.set( x, y, 1 ).unproject( camera );
|
|
|
+
|
|
|
+ const intersection = world.intersectRay( start, end );
|
|
|
+ if ( intersection ) {
|
|
|
+
|
|
|
+ const voxelId = event.shiftKey ? 0 : currentVoxel;
|
|
|
+ // the intersection point is on the face. That means
|
|
|
+ // the math imprecision could put us on either side of the face.
|
|
|
+ // so go half a normal into the voxel if removing (currentVoxel = 0)
|
|
|
+ // our out of the voxel if adding (currentVoxel > 0)
|
|
|
+ const pos = intersection.position.map( ( v, ndx ) => {
|
|
|
+
|
|
|
+ return v + intersection.normal[ ndx ] * ( voxelId > 0 ? 0.5 : - 0.5 );
|
|
|
+
|
|
|
+ } );
|
|
|
+ world.setVoxel( ...pos, voxelId );
|
|
|
+ updateVoxelGeometry( ...pos );
|
|
|
+ requestRenderIfNotRequested();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ const mouse = {
|
|
|
+ x: 0,
|
|
|
+ y: 0,
|
|
|
+ };
|
|
|
+
|
|
|
+ function recordStartPosition( event ) {
|
|
|
+
|
|
|
+ mouse.x = event.clientX;
|
|
|
+ mouse.y = event.clientY;
|
|
|
+ mouse.moveX = 0;
|
|
|
+ mouse.moveY = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function recordMovement( event ) {
|
|
|
+
|
|
|
+ mouse.moveX += Math.abs( mouse.x - event.clientX );
|
|
|
+ mouse.moveY += Math.abs( mouse.y - event.clientY );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function placeVoxelIfNoMovement( event ) {
|
|
|
+
|
|
|
+ if ( mouse.moveX < 5 && mouse.moveY < 5 ) {
|
|
|
+
|
|
|
+ placeVoxel( event );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ window.removeEventListener( 'pointermove', recordMovement );
|
|
|
+ window.removeEventListener( 'pointerup', placeVoxelIfNoMovement );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ canvas.addEventListener( 'pointerdown', ( event ) => {
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+ recordStartPosition( event );
|
|
|
+ window.addEventListener( 'pointermove', recordMovement );
|
|
|
+ window.addEventListener( 'pointerup', placeVoxelIfNoMovement );
|
|
|
+
|
|
|
+ }, { passive: false } );
|
|
|
+ canvas.addEventListener( 'touchstart', ( event ) => {
|
|
|
+
|
|
|
+ // prevent scrolling
|
|
|
+ event.preventDefault();
|
|
|
+
|
|
|
+ }, { passive: false } );
|
|
|
+
|
|
|
+ controls.addEventListener( 'change', requestRenderIfNotRequested );
|
|
|
+ window.addEventListener( 'resize', requestRenderIfNotRequested );
|
|
|
|
|
|
- function recordStartPosition(event) {
|
|
|
- mouse.x = event.clientX;
|
|
|
- mouse.y = event.clientY;
|
|
|
- mouse.moveX = 0;
|
|
|
- mouse.moveY = 0;
|
|
|
- }
|
|
|
- function recordMovement(event) {
|
|
|
- mouse.moveX += Math.abs(mouse.x - event.clientX);
|
|
|
- mouse.moveY += Math.abs(mouse.y - event.clientY);
|
|
|
- }
|
|
|
- function placeVoxelIfNoMovement(event) {
|
|
|
- if (mouse.moveX < 5 && mouse.moveY < 5) {
|
|
|
- placeVoxel(event);
|
|
|
- }
|
|
|
- window.removeEventListener('pointermove', recordMovement);
|
|
|
- window.removeEventListener('pointerup', placeVoxelIfNoMovement);
|
|
|
- }
|
|
|
- canvas.addEventListener('pointerdown', (event) => {
|
|
|
- event.preventDefault();
|
|
|
- recordStartPosition(event);
|
|
|
- window.addEventListener('pointermove', recordMovement);
|
|
|
- window.addEventListener('pointerup', placeVoxelIfNoMovement);
|
|
|
- }, {passive: false});
|
|
|
- canvas.addEventListener('touchstart', (event) => {
|
|
|
- // prevent scrolling
|
|
|
- event.preventDefault();
|
|
|
- }, {passive: false});
|
|
|
-
|
|
|
- controls.addEventListener('change', requestRenderIfNotRequested);
|
|
|
- window.addEventListener('resize', requestRenderIfNotRequested);
|
|
|
}
|
|
|
|
|
|
main();
|