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Эх сурвалжийг харах

Docs: Invisibles clean up. Started using Atom...

Mr.doob 11 жил өмнө
parent
commit
51f3c18e12

+ 12 - 12
docs/api/core/Object3D.html

@@ -27,10 +27,10 @@
 		<div>
 		Identifier of this object instance.
 		</div>
-		
+
 		<h3>.[page:String uuid]</h3>
 		<div>
-		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance. 
+		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
 		This gets automatically assigned, so this shouldn't be edited.
 		</div>
 
@@ -132,18 +132,18 @@
 		<h3>.[page:object userData]</h3>
 		<div>
 		An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
-		</div> 
+		</div>
 
 		<h3>.[page:Matrix4 matrixWorld]</h3>
 		<div>
 		The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
-		</div> 
+		</div>
+
 
-		
 		<h2>Methods</h2>
-		
+
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
-		
+
 		<h3>.applyMatrix( [page:Matrix4 matrix])</h3>
 		<div>
 		matrix - matrix
@@ -151,7 +151,7 @@
 		<div>
 		This updates the position, rotation and scale with the matrix.
 		</div>
-		
+
 		<h3>.translateX( [page:Float distance] )</h3>
 		<div>
 		distance - Distance.<br />
@@ -175,7 +175,7 @@
 		<div>
 		Translates object along z axis by distance.
 		</div>
-		
+
 		<h3>.localToWorld( [page:Vector3 vector] )</h3>
 		<div>
 		vector - A local vector.<br />
@@ -221,7 +221,7 @@
 		callback - An Function with as first argument an object3D object.<br />
 		</div>
 		<div>
-		Executes the callback on this object and all descendants. 
+		Executes the callback on this object and all descendants.
 		</div>
 
 		<h3>.updateMatrix()</h3>
@@ -257,7 +257,7 @@
 		<div>
 		Searches through the object's children and returns the first with a matching id, optionally recursive.
 		</div>
-		
+
 		<h3>.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]</h3>
 		<div>
 		axis -- A normalized vector in object space.<br />
@@ -266,7 +266,7 @@
 		<div>
 		Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
 		</div>
-		
+
 		<h3>.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]</h3>
 		<div>
 		axis -- A normalized vector in object space. <br />

+ 3 - 3
docs/api/objects/Bone.html

@@ -30,12 +30,12 @@
 		<h3>.[page:Matrix4 skinMatrix]</h3>
 		<div>
 		The matrix of the bone.
-		</div> 
+		</div>
 
 		<h3>.[page:SkinnedMesh skin]</h3>
 		<div>
-		The skin that contains this bone. 
-		</div> 
+		The skin that contains this bone.
+		</div>
 
 		<h2>Methods</h2>
 

+ 1 - 1
docs/api/objects/LOD.html

@@ -30,7 +30,7 @@
 		<h3>.[page:array objects]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h2>Methods</h2>
 

+ 2 - 2
docs/api/objects/Line.html

@@ -20,7 +20,7 @@
 		<code>var material = new THREE.LineBasicMaterial({
 			color: 0x0000ff
 		});
-		
+
 		var geometry = new THREE.Geometry();
 		geometry.vertices.push(
 			new THREE.Vector3( -10, 0, 0 ),
@@ -32,7 +32,7 @@
 		scene.add( line );
 		</code>
 
-		
+
 		<h2>Constructor</h2>
 
 

+ 10 - 10
docs/api/objects/MorphAnimMesh.html

@@ -35,52 +35,52 @@
 		<h3>.[page:boolean directionBackwards]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number direction]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number endKeyframe]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:boolean mirroredLoop]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number startKeyframe]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number lastKeyframe]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number length]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number time]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number duration]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h3>.[page:number currentKeyframe]</h3>
 		<div>
 		todo
-		</div> 
+		</div>
 
 		<h2>Methods</h2>
 

+ 6 - 6
docs/api/objects/PointCloud.html

@@ -15,7 +15,7 @@
 
 
 		<h2>Constructor</h2>
-		
+
 
 		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
 
@@ -36,16 +36,16 @@
 
 		<h3>.[page:boolean sortParticles]</h3>
 		<div>
-		When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame. 
-		</div> 
+		When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame.
+		</div>
 
 		<h2>Methods</h2>
-		
+
 		<h3>.clone()</h3>
 		<div>
 		This creates a clone of the particle system.
-		</div> 
-		
+		</div>
+
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 5 - 5
docs/api/objects/SkinnedMesh.html

@@ -24,7 +24,7 @@
 		useVertexTexture -- Defines wether a vertex texture can be used (optional).
 		</div>
 		<div>
-		This Creates a new instance of skinnedMesh. 
+		This Creates a new instance of skinnedMesh.
 		</div>
 
 
@@ -35,22 +35,22 @@
 		<h3>.[page:array bones]</h3>
 		<div>
 		This contains the array of bones for this mesh. These should be set in the constructor.
-		</div> 
+		</div>
 
 		<h3>.[page:Matrix4 identityMatrix]</h3>
 		<div>
 		This is an identityMatrix to calculate the bones matrices from.
-		</div> 
+		</div>
 
 		<h3>.[page:boolean useVertexTexture]</h3>
 		<div>
 		The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
-		</div> 
+		</div>
 
 		<h3>.[page:array boneMatrices]</h3>
 		<div>
 		This array of matrices contains the matrices of the bones. These get calculated in the constructor.
-		</div> 
+		</div>
 
 		<h2>Methods</h2>
 

+ 2 - 2
docs/api/objects/Sprite.html

@@ -14,7 +14,7 @@
 		<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
 
                 <h2>Example</h2>
-                
+
                 <code>
                 var map = THREE.ImageUtils.loadTexture( "sprite.png" );
                 var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
@@ -39,7 +39,7 @@
 		<h3>.[page:SpriteMaterial material]</h3>
 		<div>
 		An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
-		</div> 
+		</div>
 -
            	<h2>Methods</h2>