@@ -600,7 +600,7 @@ THREE.ShaderSkin = {
"#endif",
- THREE.ShaderChunk[ "fog_vertex" ],
+ THREE.ShaderChunk[ "fog_vertex" ],
"}",
@@ -32,7 +32,7 @@ THREE.ShaderLib[ 'water' ] = {
'varying vec4 mirrorCoord;',
'varying vec3 worldPosition;',
- THREE.ShaderChunk[ "fog_pars_vertex"],
+ THREE.ShaderChunk[ "fog_pars_vertex"],
'void main()',
'{',
@@ -68,7 +68,7 @@ THREE.PhongNode.prototype.build = function( builder ) {
THREE.ShaderChunk[ "begin_vertex" ],
- THREE.ShaderChunk[ "fog_vertex" ]
+ THREE.ShaderChunk[ "fog_vertex" ]
];
if ( transform ) {