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Small optimization in CSS3D molecules example.

Don't need to update scene graph matrices (molecules don't change).

This has very little impact on performance though, bottleneck is not on JS side, profiler shows ~65% of time spent in "(program)".
alteredq před 12 roky
rodič
revize
6947c96776
1 změnil soubory, kde provedl 13 přidání a 0 odebrání
  1. 13 0
      examples/css3d_molecules.html

+ 13 - 0
examples/css3d_molecules.html

@@ -392,6 +392,10 @@
 						object.position.copy( position );
 						object.position.multiplyScalar( 75 );
 						object.billboard = true;
+
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -432,6 +436,9 @@
 						object.matrix = objMatrix;
 						object.rotation.setEulerFromRotationMatrix( object.matrix, object.eulerOrder );
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -449,9 +456,15 @@
 						joint.matrix.copy( objMatrix );
 						joint.rotation.setEulerFromRotationMatrix( joint.matrix, joint.eulerOrder );
 
+						joint.matrixAutoUpdate = false;
+						joint.updateMatrix();
+
 						var object = new THREE.CSS3DObject( bond );
 						object.rotation.y = Math.PI/2;
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						object.properties.bondLengthShort = bondLength + "px";
 						object.properties.bondLengthFull = ( bondLength + 55 ) + "px";