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Small optimization in CSS3D molecules example.

Don't need to update scene graph matrices (molecules don't change).

This has very little impact on performance though, bottleneck is not on JS side, profiler shows ~65% of time spent in "(program)".
alteredq vor 13 Jahren
Ursprung
Commit
6947c96776
1 geänderte Dateien mit 13 neuen und 0 gelöschten Zeilen
  1. 13 0
      examples/css3d_molecules.html

+ 13 - 0
examples/css3d_molecules.html

@@ -392,6 +392,10 @@
 						object.position.copy( position );
 						object.position.multiplyScalar( 75 );
 						object.billboard = true;
+
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -432,6 +436,9 @@
 						object.matrix = objMatrix;
 						object.rotation.setEulerFromRotationMatrix( object.matrix, object.eulerOrder );
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -449,9 +456,15 @@
 						joint.matrix.copy( objMatrix );
 						joint.rotation.setEulerFromRotationMatrix( joint.matrix, joint.eulerOrder );
 
+						joint.matrixAutoUpdate = false;
+						joint.updateMatrix();
+
 						var object = new THREE.CSS3DObject( bond );
 						object.rotation.y = Math.PI/2;
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						object.properties.bondLengthShort = bondLength + "px";
 						object.properties.bondLengthFull = ( bondLength + 55 ) + "px";