Sfoglia il codice sorgente

Small optimization in CSS3D molecules example.

Don't need to update scene graph matrices (molecules don't change).

This has very little impact on performance though, bottleneck is not on JS side, profiler shows ~65% of time spent in "(program)".
alteredq 12 anni fa
parent
commit
6947c96776
1 ha cambiato i file con 13 aggiunte e 0 eliminazioni
  1. 13 0
      examples/css3d_molecules.html

+ 13 - 0
examples/css3d_molecules.html

@@ -392,6 +392,10 @@
 						object.position.copy( position );
 						object.position.multiplyScalar( 75 );
 						object.billboard = true;
+
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -432,6 +436,9 @@
 						object.matrix = objMatrix;
 						object.rotation.setEulerFromRotationMatrix( object.matrix, object.eulerOrder );
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						root.add( object );
 
 						objects.push( object );
@@ -449,9 +456,15 @@
 						joint.matrix.copy( objMatrix );
 						joint.rotation.setEulerFromRotationMatrix( joint.matrix, joint.eulerOrder );
 
+						joint.matrixAutoUpdate = false;
+						joint.updateMatrix();
+
 						var object = new THREE.CSS3DObject( bond );
 						object.rotation.y = Math.PI/2;
 
+						object.matrixAutoUpdate = false;
+						object.updateMatrix();
+
 						object.properties.bondLengthShort = bondLength + "px";
 						object.properties.bondLengthFull = ( bondLength + 55 ) + "px";