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@@ -87,7 +87,7 @@ THREE.ShaderTerrain = {
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THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "bsdfs" ],
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THREE.ShaderChunk[ "bsdfs" ],
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- THREE.ShaderChunk[ "begin_lights_pars" ],
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+ THREE.ShaderChunk[ "lights_pars_begin" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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