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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - postprocessing with nodes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ margin: 0px;
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+ background-color: #000;
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+ overflow: hidden;
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+ font-family:Monospace;
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+ font-size:13px;
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+ margin: 0px;
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+ text-align:center;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ display:block;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script type="module">
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+
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+ import './js/nodes/THREE.Nodes.js';
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+ import { NodePostProcessing } from './js/nodes/postprocessing/NodePostProcessing.js';
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+ import './js/loaders/NodeMaterialLoader.js';
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+
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+ var camera, scene, renderer;
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+ var object, light, nodepost;
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+ var gui, guiElements = [];
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+
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+ var clock = new THREE.Clock();
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+ var frame = new THREE.NodeFrame();
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+
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+ var param = { example: new URL(window.location.href).searchParams.get('e') || 'color-adjustment' };
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+
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+ var textureLoader = new THREE.TextureLoader();
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+
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+ var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
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+ lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
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+
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+ var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
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+ decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
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+
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+ init();
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+ animate();
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+
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+ function clearGui() {
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+
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+ if ( gui ) gui.destroy();
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+
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+ gui = new dat.GUI();
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+
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+ var example = gui.add( param, 'example', {
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+ 'basic / color-adjustment': 'color-adjustment',
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+ 'basic / blends': 'blends',
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+ 'basic / fade': 'fade',
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+ 'basic / invert': 'invert',
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+ 'basic / blur': 'blur',
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+ 'adv / motion-blur': 'motion-blur',
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+ 'adv / saturation': 'saturation',
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+ 'adv / refraction': 'refraction',
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+ 'adv / mosaic': 'mosaic'
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+ } ).onFinishChange( function () {
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+
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+ updateMaterial();
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+
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+ } );
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+
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+ gui.open();
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+
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+ }
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+
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+ function addGui( name, value, callback, isColor, min, max ) {
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+
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+ var node;
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+
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+ param[ name ] = value;
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+
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+ if ( isColor ) {
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+
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+ node = gui.addColor( param, name ).onChange( function () {
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+
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+ callback( param[ name ] );
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+
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+ } );
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+
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+ } else if ( typeof value == 'object' ) {
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+
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+ param[ name ] = value[ Object.keys( value )[ 0 ] ];
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+
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+ node = gui.add( param, name, value ).onChange( function () {
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+
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+ callback( param[ name ] );
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+
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+ } );
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+
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+ } else {
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+
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+ node = gui.add( param, name, min, max ).onChange( function () {
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+
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+ callback( param[ name ] );
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+
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+ } );
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+
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+ }
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+
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+ return node;
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+
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+ }
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+
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+ function updateMaterial() {
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+
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+ var name = param.example;
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+
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+ clearGui();
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+
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+ switch ( name ) {
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+
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+ case 'color-adjustment':
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+
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+ // POST
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+
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+ var screen = new THREE.ScreenNode();
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+
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+ var hue = new THREE.FloatNode();
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+ var sataturation = new THREE.FloatNode( 1 );
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+ var vibrance = new THREE.FloatNode();
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+ var brightness = new THREE.FloatNode( 0 );
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+ var contrast = new THREE.FloatNode( 1 );
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+
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+ var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
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+ var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
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+ var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
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+ var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
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+ var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
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+
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+ nodepost.input = contrastNode;
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+
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+ // GUI
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+
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+ addGui( 'hue', hue.value, function ( val ) {
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+
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+ hue.value = val;
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+
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+ }, false, 0, Math.PI * 2 );
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+
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+ addGui( 'saturation', sataturation.value, function ( val ) {
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+
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+ sataturation.value = val;
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+
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+ }, false, 0, 2 );
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+
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+ addGui( 'vibrance', vibrance.value, function ( val ) {
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+
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+ vibrance.value = val;
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+
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+ }, false, - 1, 1 );
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+
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+ addGui( 'brightness', brightness.value, function ( val ) {
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+
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+ brightness.value = val;
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+
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+ }, false, 0, .5 );
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+
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+ addGui( 'contrast', contrast.value, function ( val ) {
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+
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+ contrast.value = val;
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+
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+ }, false, 0, 2 );
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+
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+ break;
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+
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+ case 'fade':
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+
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+ // POST
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+
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+ var color = new THREE.ColorNode( 0xFFFFFF );
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+ var percent = new THREE.FloatNode( .5 );
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+
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+ var fade = new THREE.Math3Node(
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+ new THREE.ScreenNode(),
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+ color,
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+ percent,
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+ THREE.Math3Node.MIX
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+ );
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+
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+ nodepost.input = fade;
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+
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+ // GUI
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+
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+ addGui( 'color', color.value.getHex(), function ( val ) {
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+
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+ color.value.setHex( val );
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+
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+ }, true );
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+
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+ addGui( 'fade', percent.value, function ( val ) {
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+
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+ percent.value = val;
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+
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+ }, false, 0, 1 );
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+
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+ break;
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+
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+ case 'invert':
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+
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+ // POST
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+
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+ var alpha = new THREE.FloatNode( 1 );
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+
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+ var screen = new THREE.ScreenNode();
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+ var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
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+
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+ var fade = new THREE.Math3Node(
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+ screen,
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+ inverted,
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+ alpha,
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+ THREE.Math3Node.MIX
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+ );
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+
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+ nodepost.input = fade;
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+
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+ // GUI
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+
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+ addGui( 'alpha', alpha.value, function ( val ) {
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+
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+ alpha.value = val;
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+
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+ }, false, 0, 1 );
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+
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+ break;
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+
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+ case 'blends':
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+
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+ // POST
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+
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+ var multiply = new THREE.OperatorNode(
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+ new THREE.ScreenNode(),
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+ new THREE.TextureNode( lensflare2 ),
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+ THREE.OperatorNode.ADD
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+ );
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+
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+ nodepost.input = multiply;
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+
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+ // GUI
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+
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+ addGui( 'blend', {
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+ 'addition': THREE.OperatorNode.ADD,
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+ 'subtract': THREE.OperatorNode.SUB,
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+ 'multiply': THREE.OperatorNode.MUL,
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+ 'division': THREE.OperatorNode.DIV
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+ }, function ( val ) {
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+
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+ multiply.op = val;
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+
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+ nodepost.needsUpdate = true;
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+
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+ } );
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+
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+ break;
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+
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+ case 'saturation':
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+
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+ // PASS
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+
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+ var screen = new THREE.ScreenNode();
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+ var sat = new THREE.FloatNode( 0 );
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+
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+ var satrgb = new THREE.FunctionNode( [
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+ "vec3 satrgb( vec3 rgb, float adjustment ) {",
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+ // include luminance function from LuminanceNode
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+ " vec3 intensity = vec3( luminance( rgb ) );",
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+ " return mix( intensity, rgb, adjustment );",
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+ "}"
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+ ].join( "\n" ), [ THREE.LuminanceNode.Nodes.luminance ] );
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+
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+ var saturation = new THREE.FunctionCallNode( satrgb );
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+ saturation.inputs.rgb = screen;
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+ saturation.inputs.adjustment = sat;
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+
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+ nodepost.input = saturation;
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+
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+ // GUI
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+
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+ addGui( 'saturation', sat.value, function ( val ) {
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+
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+ sat.value = val;
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+
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+ }, false, 0, 2 );
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+
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+ break;
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+
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+ case 'refraction':
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+
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+ // POST
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+
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+ var normal = new THREE.TextureNode( decalNormal );
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+ var normalXY = new THREE.SwitchNode( normal, 'xy' );
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+ var scale = new THREE.FloatNode( .5 );
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+ var flip = new THREE.Vector2Node( - 1, 1 );
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+
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+ var normalXYFlip = new THREE.Math1Node(
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+ normalXY,
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+ THREE.Math1Node.INVERT
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+ );
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+
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+ var offsetNormal = new THREE.OperatorNode(
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+ normalXYFlip,
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+ new THREE.FloatNode( .5 ),
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+ THREE.OperatorNode.ADD
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+ );
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+
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+ var scaleTexture = new THREE.OperatorNode(
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+ new THREE.SwitchNode( normal, 'z' ),
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+ offsetNormal,
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var scaleNormal = new THREE.Math3Node(
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+ new THREE.FloatNode( 1 ),
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+ scaleTexture,
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+ scale,
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+ THREE.Math3Node.MIX
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+ );
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+
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+ var offsetCoord = new THREE.OperatorNode(
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+ new THREE.UVNode(),
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+ scaleNormal,
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var screen = new THREE.ScreenNode( offsetCoord );
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+
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+ nodepost.input = screen;
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+
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+ // GUI
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+
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+ addGui( 'scale', scale.value, function ( val ) {
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+
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+ scale.value = val;
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+
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+ }, false, 0, 1 );
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+
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+ addGui( 'invert', false, function ( val ) {
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+
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+ offsetNormal.a = val ? normalXYFlip : normalXY;
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+
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+ nodepost.needsUpdate = true;
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+
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+ } );
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+
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+ break;
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+
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+ case 'motion-blur':
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+
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+ // POST
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+
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+ var size = renderer.getDrawingBufferSize();
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+
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+ var screen = new THREE.ScreenNode();
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+
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+ var previousFrame = new THREE.RTTNode( size.width, size.height, screen );
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+ var previous2Frame = new THREE.RTTNode( size.width, size.height, screen );
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+ previous2Frame.saveToRTT = previousFrame;
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+
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+ var motionBlur = new THREE.Math3Node(
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+ previousFrame,
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+ previous2Frame,
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+ new THREE.FloatNode(.5),
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+ THREE.Math3Node.MIX
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+ );
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+
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+ var currentFrame = new THREE.RTTNode( size.width, size.height, motionBlur );
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+ currentFrame.saveToRTT = previousFrame;
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+
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+ nodepost.input = currentFrame;
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+
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+ break;
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+
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+ case 'mosaic':
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+
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+ // POST
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|
+
|
|
|
|
+ var scale = new THREE.FloatNode( 128 );
|
|
|
|
+ var fade = new THREE.FloatNode( 1 );
|
|
|
|
+ var uv = new THREE.UVNode();
|
|
|
|
+
|
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|
|
+ var blocks = new THREE.OperatorNode(
|
|
|
|
+ uv,
|
|
|
|
+ scale,
|
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
|
+ );
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|
|
|
+
|
|
|
|
+ var blocksSize = new THREE.Math1Node(
|
|
|
|
+ blocks,
|
|
|
|
+ THREE.Math1Node.FLOOR
|
|
|
|
+ );
|
|
|
|
+
|
|
|
|
+ var mosaicUV = new THREE.OperatorNode(
|
|
|
|
+ blocksSize,
|
|
|
|
+ scale,
|
|
|
|
+ THREE.OperatorNode.DIV
|
|
|
|
+ );
|
|
|
|
+
|
|
|
|
+ var fadeScreen = new THREE.Math3Node(
|
|
|
|
+ uv,
|
|
|
|
+ mosaicUV,
|
|
|
|
+ fade,
|
|
|
|
+ THREE.Math3Node.MIX
|
|
|
|
+ );
|
|
|
|
+
|
|
|
|
+ nodepost.input = new THREE.ScreenNode( fadeScreen );
|
|
|
|
+
|
|
|
|
+ // GUI
|
|
|
|
+
|
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
|
+
|
|
|
|
+ scale.value = val;
|
|
|
|
+
|
|
|
|
+ }, false, 16, 1024 );
|
|
|
|
+
|
|
|
|
+ addGui( 'fade', fade.value, function ( val ) {
|
|
|
|
+
|
|
|
|
+ fade.value = val;
|
|
|
|
+
|
|
|
|
+ }, false, 0, 1 );
|
|
|
|
+
|
|
|
|
+ addGui( 'mask', false, function ( val ) {
|
|
|
|
+
|
|
|
|
+ fadeScreen.c = val ? new THREE.TextureNode( lensflare2 ) : fade;
|
|
|
|
+
|
|
|
|
+ nodepost.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case 'blur':
|
|
|
|
+
|
|
|
|
+ // POST
|
|
|
|
+
|
|
|
|
+ var size = renderer.getDrawingBufferSize();
|
|
|
|
+
|
|
|
|
+ var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
|
|
|
|
+ blurScreen.size = new THREE.Vector2( size.width, size.height );
|
|
|
|
+
|
|
|
|
+ nodepost.input = blurScreen;
|
|
|
|
+
|
|
|
|
+ // GUI
|
|
|
|
+
|
|
|
|
+ addGui( 'blurX', blurScreen.radius.x, function ( val ) {
|
|
|
|
+
|
|
|
|
+ blurScreen.radius.x = val;
|
|
|
|
+
|
|
|
|
+ }, false, 0, 15 );
|
|
|
|
+
|
|
|
|
+ addGui( 'blurY', blurScreen.radius.y, function ( val ) {
|
|
|
|
+
|
|
|
|
+ blurScreen.radius.y = val;
|
|
|
|
+
|
|
|
|
+ }, false, 0, 15 );
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ nodepost.needsUpdate = true;
|
|
|
|
+
|
|
|
|
+ // test serialization
|
|
|
|
+/*
|
|
|
|
+ var library = {};
|
|
|
|
+ library[ lensflare2.uuid ] = lensflare2;
|
|
|
|
+ library[ decalNormal.uuid ] = decalNormal;
|
|
|
|
+
|
|
|
|
+ var json = nodepost.toJSON();
|
|
|
|
+
|
|
|
|
+ nodepost.input = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
|
|
|
|
+*/
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function init() {
|
|
|
|
+
|
|
|
|
+ renderer = new THREE.WebGLRenderer();
|
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
|
+
|
|
|
|
+ nodepost = new NodePostProcessing( renderer );
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
|
|
+ camera.position.z = 400;
|
|
|
|
+
|
|
|
|
+ scene = new THREE.Scene();
|
|
|
|
+ scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
|
|
|
|
+
|
|
|
|
+ object = new THREE.Object3D();
|
|
|
|
+ scene.add( object );
|
|
|
|
+
|
|
|
|
+ var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < 100; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
|
|
|
|
+ var mesh = new THREE.Mesh( geometry, material );
|
|
|
|
+ mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
|
|
|
|
+ mesh.position.multiplyScalar( Math.random() * 400 );
|
|
|
|
+ mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
|
|
|
|
+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
|
|
|
|
+ object.add( mesh );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ scene.add( new THREE.AmbientLight( 0x999999 ) );
|
|
|
|
+
|
|
|
|
+ light = new THREE.DirectionalLight( 0xffffff );
|
|
|
|
+ light.position.set( 1, 1, 1 );
|
|
|
|
+ scene.add( light );
|
|
|
|
+
|
|
|
|
+ //
|
|
|
|
+
|
|
|
|
+ updateMaterial();
|
|
|
|
+
|
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function onWindowResize() {
|
|
|
|
+
|
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
+
|
|
|
|
+ nodepost.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function animate() {
|
|
|
|
+
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
+
|
|
|
|
+ var delta = clock.getDelta();
|
|
|
|
+
|
|
|
|
+ object.rotation.x += 0.005;
|
|
|
|
+ object.rotation.y += 0.01;
|
|
|
|
+
|
|
|
|
+ frame.update( delta );
|
|
|
|
+
|
|
|
|
+ nodepost.render( scene, camera, frame );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ </script>
|
|
|
|
+
|
|
|
|
+ </body>
|
|
|
|
+</html>
|