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WebGLRenderer: Removed unneeded scissor in ArrayCamera.

Mr.doob 8 years ago
parent
commit
7f7e863e98
1 changed files with 0 additions and 2 deletions
  1. 0 2
      src/renderers/WebGLRenderer.js

+ 0 - 2
src/renderers/WebGLRenderer.js

@@ -1357,8 +1357,6 @@ function WebGLRenderer( parameters ) {
 						var height = bounds.w * _height;
 						var height = bounds.w * _height;
 
 
 						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
 						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
-						state.scissor( _currentScissor.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
-						state.setScissorTest( true );
 
 
 						renderObject( object, scene, camera2, geometry, material, group );
 						renderObject( object, scene, camera2, geometry, material, group );