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@@ -1357,8 +1357,6 @@ function WebGLRenderer( parameters ) {
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var height = bounds.w * _height;
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state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
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- state.scissor( _currentScissor.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
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- state.setScissorTest( true );
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renderObject( object, scene, camera2, geometry, material, group );
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