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@@ -56,21 +56,21 @@
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texture.needsUpdate = true;
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materials.push( new THREE.MeshLambertMaterial( { map: texture, transparent: true } ) );
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- materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
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- materials.push( new THREE.MeshNormalMaterial( ) );
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+ materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, flatShading: true } ) );
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+ materials.push( new THREE.MeshNormalMaterial() );
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materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, transparent: true, blending: THREE.AdditiveBlending } ) );
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//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
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- materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading, map: texture, transparent: true } ) );
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- materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
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+ materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, map: texture, transparent: true } ) );
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+ materials.push( new THREE.MeshNormalMaterial( { flatShading: true } ) );
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materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
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materials.push( new THREE.MeshDepthMaterial() );
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- materials.push( new THREE.MeshLambertMaterial( { color: 0x666666, emissive: 0xff0000, shading: THREE.SmoothShading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x666666, emissive: 0xff0000, shininess: 10, shading: THREE.SmoothShading, opacity: 0.9, transparent: true } ) );
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+ materials.push( new THREE.MeshLambertMaterial( { color: 0x666666, emissive: 0xff0000 } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x666666, emissive: 0xff0000, shininess: 10, opacity: 0.9, transparent: true } ) );
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materials.push( new THREE.MeshBasicMaterial( { map: texture, transparent: true } ) );
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