@@ -184,7 +184,6 @@ THREE.Water = function ( geometry, options ) {
fragmentShader: mirrorShader.fragmentShader,
vertexShader: mirrorShader.vertexShader,
uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
- transparent: true,
lights: true,
side: side,
fog: fog
@@ -203,7 +203,6 @@ var Water = function ( geometry, options ) {
uniforms: UniformsUtils.clone( mirrorShader.uniforms ),