|
@@ -0,0 +1,223 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - exporter - obj</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ font-family: Monospace;
|
|
|
+ background-color: #000000;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ color: #fff;
|
|
|
+ position: absolute;
|
|
|
+ top: 10px;
|
|
|
+ width: 100%;
|
|
|
+ text-align: center;
|
|
|
+ z-index: 100;
|
|
|
+ display: block;
|
|
|
+ }
|
|
|
+
|
|
|
+ div.floating {
|
|
|
+ color : #ffffff;
|
|
|
+ background : #000000;
|
|
|
+ opacity : 0.8;
|
|
|
+ width : 80%;
|
|
|
+ height : 80%;
|
|
|
+ position : absolute;
|
|
|
+ left : 10%;
|
|
|
+ top : 10%;
|
|
|
+ border : 1px solid #555555;
|
|
|
+ padding : 10px;
|
|
|
+ display : none;
|
|
|
+ overflow : auto;
|
|
|
+ z-index: 100;
|
|
|
+ }
|
|
|
+
|
|
|
+ span.link {
|
|
|
+ color: skyblue;
|
|
|
+ cursor: pointer;
|
|
|
+ text-decoration : underline;
|
|
|
+ }
|
|
|
+
|
|
|
+ a {
|
|
|
+ color: skyblue
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://threejs.org" target="_blank">three.js</a>
|
|
|
+ - geometries:
|
|
|
+ <span class="link" id="triangle">triangle</span>,
|
|
|
+ <span class="link" id="cube">cube</span>,
|
|
|
+ <span class="link" id="cylinder">cylinder</span>,
|
|
|
+ <span class="link" id="both">both</span>
|
|
|
+ - <span class="link" id="export">export to obj</span>
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script src="../build/three.min.js"></script>
|
|
|
+ <script src="js/exporters/OBJExporter.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ var camera, scene, light, renderer;
|
|
|
+ var exportButton, floatingDiv;
|
|
|
+ var mouseX = 0, mouseY = 0;
|
|
|
+
|
|
|
+ function exportToObj ()
|
|
|
+ {
|
|
|
+ var exporter = new THREE.OBJExporter ();
|
|
|
+ var result = exporter.parse (scene);
|
|
|
+ floatingDiv.style.display = 'block';
|
|
|
+ floatingDiv.innerHTML = result.split ('\n').join ('<br />');
|
|
|
+ }
|
|
|
+
|
|
|
+ function addGeometry (type)
|
|
|
+ {
|
|
|
+ for (var i = 0; i < scene.children.length; i++) {
|
|
|
+ var current = scene.children[i];
|
|
|
+ if (current instanceof THREE.Mesh) {
|
|
|
+ scene.remove (current);
|
|
|
+ i--;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (type == 1) {
|
|
|
+ var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
|
|
|
+ var geometry = new THREE.Geometry ();
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
|
|
|
+ var face = new THREE.Face3 (0, 1, 2);
|
|
|
+ geometry.faces.push (face);
|
|
|
+ geometry.computeFaceNormals ();
|
|
|
+ scene.add( new THREE.Mesh( geometry, material ) );
|
|
|
+ } else if (type == 2) {
|
|
|
+ var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
|
|
|
+ var geometry = new THREE.BoxGeometry( 100, 100, 100 );
|
|
|
+ scene.add( new THREE.Mesh( geometry, material ) );
|
|
|
+ } else if (type == 3) {
|
|
|
+ var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
|
|
|
+ var geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
|
|
|
+ scene.add( new THREE.Mesh( geometry, material ) );
|
|
|
+ } else if (type == 4) {
|
|
|
+ var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
|
|
|
+
|
|
|
+ var geometry = new THREE.Geometry ();
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
|
|
|
+ geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
|
|
|
+ geometry.faces.push (new THREE.Face3 (0, 1, 2));
|
|
|
+ geometry.computeFaceNormals ();
|
|
|
+ var mesh = new THREE.Mesh( geometry, material );
|
|
|
+ mesh.position.x = -200;
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ var geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
|
|
|
+ var mesh2 = new THREE.Mesh( geometry2, material );
|
|
|
+ scene.add( mesh2 );
|
|
|
+
|
|
|
+ var geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
|
|
|
+ var mesh3 = new THREE.Mesh( geometry3, material );
|
|
|
+ mesh3.position.x = 200;
|
|
|
+
|
|
|
+ scene.add( mesh3 );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer();
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
|
+ camera.position.set (0, 0, 400);
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ light = new THREE.DirectionalLight( 0xffffff );
|
|
|
+ scene.add( light );
|
|
|
+
|
|
|
+ addGeometry (1);
|
|
|
+
|
|
|
+ window.addEventListener( 'click', onWindowClick, false );
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
+ document.addEventListener( 'mouseover', onDocumentMouseMove, false );
|
|
|
+
|
|
|
+ document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry (1); });
|
|
|
+ document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry (2); });
|
|
|
+ document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry (3); });
|
|
|
+ document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry (4); });
|
|
|
+
|
|
|
+ exportButton = document.getElementById( 'export' );
|
|
|
+ exportButton.addEventListener( 'click', function() { exportToObj (); });
|
|
|
+
|
|
|
+ floatingDiv = document.createElement ('div');
|
|
|
+ floatingDiv.className = 'floating';
|
|
|
+ document.body.appendChild (floatingDiv);
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowClick(event) {
|
|
|
+
|
|
|
+ var needToClose = true;
|
|
|
+ var target = event.target;
|
|
|
+ while (target !== null) {
|
|
|
+ if (target === floatingDiv || target == exportButton) {
|
|
|
+ needToClose = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ target = target.parentElement;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (needToClose) {
|
|
|
+ floatingDiv.style.display = 'none';
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
+
|
|
|
+ var windowHalfX = window.innerWidth / 2;
|
|
|
+ var windowHalfY = window.innerHeight / 2;
|
|
|
+ mouseX = ( event.clientX - windowHalfX ) / 2;
|
|
|
+ mouseY = ( event.clientY - windowHalfY ) / 2;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
|
+ camera.position.y += ( -mouseY - camera.position.y ) * .05;
|
|
|
+ camera.lookAt( new THREE.Vector3 (0.0, 0.0, 0.0) );
|
|
|
+
|
|
|
+ light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize ();
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|