Fixed morphing, broken by #7236.
@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_MorphingFlag = 1,
_SkinningFlag = 2,
- _NumberOfMaterialVariants = _MorphingFlag | _SkinningFlag,
+ _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
_depthMaterials = new Array( _NumberOfMaterialVariants ),
_distanceMaterials = new Array( _NumberOfMaterialVariants );