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Updated builds.

Mr.doob 9 years ago
parent
commit
a21a544f92
2 changed files with 1 additions and 1 deletions
  1. 1 1
      build/three.js
  2. 0 0
      build/three.min.js

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build/three.js

@@ -22933,7 +22933,7 @@ THREE.ShaderChunk[ 'lights_phong_vertex'] = "#if MAX_SPOT_LIGHTS > 0 || defined(
 
 // File:src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl
 
-THREE.ShaderChunk[ 'lights_physical_fragment'] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = roughnessFactor * 0.5 + 0.5;material.specularColor = mix( vec3( 0.04 ) * reflectivity, diffuseColor.rgb, metalnessFactor );\n";
+THREE.ShaderChunk[ 'lights_physical_fragment'] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = roughnessFactor * 0.5 + 0.5;material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n";
 
 // File:src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl
 

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build/three.min.js


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