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WebGLRenderer: Traverse only visible lights in compile()

This way the set of lights matches with the ones used during rendering, making sure that the compiled programs have the right parameters for rendering.
Olli Etuaho hace 4 años
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commit
ae115fe061
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -873,9 +873,9 @@ function WebGLRenderer( parameters ) {
 		currentRenderState = renderStates.get( scene, camera );
 		currentRenderState.init();
 
-		scene.traverse( function ( object ) {
+		scene.traverseVisible( function ( object ) {
 
-			if ( object.isLight ) {
+			if ( object.isLight && object.layers.test( camera.layers ) ) {
 
 				currentRenderState.pushLight( object );