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WebGLRenderer: Traverse only visible lights in compile()

This way the set of lights matches with the ones used during rendering, making sure that the compiled programs have the right parameters for rendering.
Olli Etuaho 4 年之前
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ae115fe061
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -873,9 +873,9 @@ function WebGLRenderer( parameters ) {
 		currentRenderState = renderStates.get( scene, camera );
 		currentRenderState.init();
 
-		scene.traverse( function ( object ) {
+		scene.traverseVisible( function ( object ) {
 
-			if ( object.isLight ) {
+			if ( object.isLight && object.layers.test( camera.layers ) ) {
 
 				currentRenderState.pushLight( object );