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Added handling of flipSided also to normal map shader.

See #2352
alteredq 13 years ago
parent
commit
af9fb1d193
2 changed files with 6 additions and 0 deletions
  1. 0 0
      build/three.min.js
  2. 6 0
      src/extras/ShaderUtils.js

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build/three.min.js


+ 6 - 0
src/extras/ShaderUtils.js

@@ -275,6 +275,12 @@ THREE.ShaderUtils = {
 					"mat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );",
 					"mat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );",
 					"vec3 finalNormal = tsb * normalTex;",
 					"vec3 finalNormal = tsb * normalTex;",
 
 
+					"#ifdef FLIP_SIDED",
+
+						"finalNormal = -finalNormal;",
+
+					"#endif",
+
 					"vec3 normal = normalize( finalNormal );",
 					"vec3 normal = normalize( finalNormal );",
 					"vec3 viewPosition = normalize( vViewPosition );",
 					"vec3 viewPosition = normalize( vViewPosition );",
 
 

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