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transmit GLSL "defines" in ShaderPass

Otherwise we can't use defines in post processing shaders
Nicolas Raynaud %!s(int64=10) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      examples/js/postprocessing/ShaderPass.js

+ 1 - 0
examples/js/postprocessing/ShaderPass.js

@@ -10,6 +10,7 @@ THREE.ShaderPass = function ( shader, textureID ) {
 
 	this.material = new THREE.ShaderMaterial( {
 
+        	defines: shader.defines || {},
 		uniforms: this.uniforms,
 		vertexShader: shader.vertexShader,
 		fragmentShader: shader.fragmentShader