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@@ -10,6 +10,7 @@ THREE.ShaderPass = function ( shader, textureID ) {
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this.material = new THREE.ShaderMaterial( {
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this.material = new THREE.ShaderMaterial( {
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+ defines: shader.defines || {},
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uniforms: this.uniforms,
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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fragmentShader: shader.fragmentShader
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