浏览代码

transmit GLSL "defines" in ShaderPass

Otherwise we can't use defines in post processing shaders
Nicolas Raynaud 10 年之前
父节点
当前提交
b1673f3716
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      examples/js/postprocessing/ShaderPass.js

+ 1 - 0
examples/js/postprocessing/ShaderPass.js

@@ -10,6 +10,7 @@ THREE.ShaderPass = function ( shader, textureID ) {
 
 	this.material = new THREE.ShaderMaterial( {
 
+        	defines: shader.defines || {},
 		uniforms: this.uniforms,
 		vertexShader: shader.vertexShader,
 		fragmentShader: shader.fragmentShader