Fixing: Sprites aren't affected by FogExp2 (#6444)
@@ -324,7 +324,7 @@ THREE.SpritePlugin = function ( renderer, sprites ) {
'} else {',
'const float LOG2 = 1.442695;',
- 'float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );',
+ 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );',
'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
'}',