|
@@ -341,7 +341,7 @@ var ShaderUtils = {
|
|
|
"varying vec2 vUv;",
|
|
|
|
|
|
"uniform vec2 uImageIncrement;",
|
|
|
- "#define KERNEL_SIZE 25.0",
|
|
|
+ //"#define KERNEL_SIZE 25.0",
|
|
|
|
|
|
"void main(void) {",
|
|
|
|
|
@@ -359,7 +359,7 @@ var ShaderUtils = {
|
|
|
"uniform sampler2D tDiffuse;",
|
|
|
"uniform vec2 uImageIncrement;",
|
|
|
|
|
|
- "#define KERNEL_SIZE 25",
|
|
|
+ //"#define KERNEL_SIZE 25",
|
|
|
"uniform float cKernel[KERNEL_SIZE];",
|
|
|
|
|
|
"void main(void) {",
|