@@ -37,8 +37,6 @@ function WebGLRenderTarget( width, height, options ) {
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- this.texture.name = options.name !== undefined ? options.name : "";
-
}
WebGLRenderTarget.prototype = {