Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c2919eaa28 WebGLRenderTarget: Removed name from options object. See #10304. 8 anni fa
.github 97c27038df Update ISSUE_TEMPLATE.md 8 anni fa
build 3d8e0d43c6 r84 8 anni fa
docs 334a023849 Fixed minor error in doc 8 anni fa
editor 99c9c862dc Editor/App: Added edit button back. 8 anni fa
examples 6d2656766c Merge branch 'dev' into renderTargetNames 8 anni fa
src c2919eaa28 WebGLRenderTarget: Removed name from options object. See #10304. 8 anni fa
test b23734b85a Fix typo, add a unit test 8 anni fa
utils c878e57a5f Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'. 8 anni fa
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE 6c2e03fea6 Update LICENSE 8 anni fa
README.md 09310167c2 Fixed Link to Migration Guide 8 anni fa
package.json 3d8e0d43c6 r84 8 anni fa
rollup.config.js 205b25856b Clean up. 8 anni fa

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases