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preserveDrawingBuffer isn't needed anymore.

Mr.doob 14 years ago
parent
commit
c3d706e295
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/webgl_performance.html

+ 1 - 1
examples/webgl_performance.html

@@ -77,7 +77,7 @@
 
 				} } );
 
-				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortObjects = false;
 				container.appendChild( renderer.domElement );