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Change `projection space` to `world space`

Ivan Latunov 10 years ago
parent
commit
ce0abd2598
1 changed files with 1 additions and 1 deletions
  1. 1 1
      docs/api/renderers/webgl/WebGLProgram.html

+ 1 - 1
docs/api/renderers/webgl/WebGLProgram.html

@@ -31,7 +31,7 @@
 		// = inverse transpose of modelViewMatrix
 		uniform mat3 normalMatrix;
 
-		// = camera.position (in projection space)
+		// = camera.position (in world space)
 		uniform vec3 cameraPosition;
 		</code>
 		<code>