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@@ -31,7 +31,7 @@
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// = inverse transpose of modelViewMatrix
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// = inverse transpose of modelViewMatrix
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uniform mat3 normalMatrix;
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uniform mat3 normalMatrix;
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- // = camera.position (in projection space)
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+ // = camera.position (in world space)
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uniform vec3 cameraPosition;
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uniform vec3 cameraPosition;
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</code>
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</code>
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<code>
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<code>
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