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@@ -25,11 +25,11 @@ THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n
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a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);
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this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
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a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
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-a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,w=a.n32,u=a.n33,t=a.n34,x=a.n41,A=a.n42,F=a.n43,v=a.n44,I=b.n11,q=b.n12,J=b.n13,e=b.n14,ba=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43,ka=b.n44;this.n11=c*I+d*ba+f*S+g*U;this.n12=c*q+d*L+f*Y+g*na;this.n13=c*J+d*M+f*Z+g*W;this.n14=c*e+d*V+f*G+g*ka;this.n21=h*I+k*ba+j*S+m*U;this.n22=h*q+k*L+j*Y+m*na;this.n23=
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-h*J+k*M+j*Z+m*W;this.n24=h*e+k*V+j*G+m*ka;this.n31=o*I+w*ba+u*S+t*U;this.n32=o*q+w*L+u*Y+t*na;this.n33=o*J+w*M+u*Z+t*W;this.n34=o*e+w*V+u*G+t*ka;this.n41=x*I+A*ba+F*S+v*U;this.n42=x*q+A*L+F*Y+v*na;this.n43=x*J+A*M+F*Z+v*W;this.n44=x*e+A*V+F*G+v*ka;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,o=a.n24,w=a.n31,u=a.n32,t=a.n33,x=a.n34,A=a.n41,F=a.n42,v=a.n43;a=a.n44;var I=b.n11,q=b.n12,J=b.n13,e=b.n14,ba=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,
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-Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43;b=b.n44;this.n11=d*I+f*ba+g*S+h*U;this.n12=d*q+f*L+g*Y+h*na;this.n13=d*J+f*M+g*Z+h*W;this.n14=d*e+f*V+g*G+h*b;this.n21=k*I+j*ba+m*S+o*U;this.n22=k*q+j*L+m*Y+o*na;this.n23=k*J+j*M+m*Z+o*W;this.n24=k*e+j*V+m*G+o*b;this.n31=w*I+u*ba+t*S+x*U;this.n32=w*q+u*L+t*Y+x*na;this.n33=w*J+u*M+t*Z+x*W;this.n34=w*e+u*V+t*G+x*b;this.n41=A*I+F*ba+v*S+a*U;this.n42=A*q+F*L+v*Y+a*na;this.n43=A*J+F*M+v*Z+a*W;this.n44=A*e+F*V+v*G+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
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-c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,o=this.n32,w=this.n33,u=this.n34,t=this.n41,x=this.n42,A=this.n43,F=this.n44,v=a.n11,I=a.n21,q=a.n31,J=a.n41,e=a.n12,ba=a.n22,L=a.n32,M=a.n42,V=a.n13,S=a.n23,Y=a.n33,Z=a.n43,
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-G=a.n14,U=a.n24,na=a.n34;a=a.n44;this.n11=b*v+c*I+d*q+f*J;this.n12=b*e+c*ba+d*L+f*M;this.n13=b*V+c*S+d*Y+f*Z;this.n14=b*G+c*U+d*na+f*a;this.n21=g*v+h*I+k*q+j*J;this.n22=g*e+h*ba+k*L+j*M;this.n23=g*V+h*S+k*Y+j*Z;this.n24=g*G+h*U+k*na+j*a;this.n31=m*v+o*I+w*q+u*J;this.n32=m*e+o*ba+w*L+u*M;this.n33=m*V+o*S+w*Y+u*Z;this.n34=m*G+o*U+w*na+u*a;this.n41=t*v+x*I+A*q+F*J;this.n42=t*e+x*ba+A*L+F*M;this.n43=t*V+x*S+A*Y+F*Z;this.n44=t*G+x*U+A*na+F*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=
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+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,w=a.n32,u=a.n33,t=a.n34,x=a.n41,A=a.n42,F=a.n43,v=a.n44,I=b.n11,q=b.n12,J=b.n13,e=b.n14,aa=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43,ka=b.n44;this.n11=c*I+d*aa+f*S+g*U;this.n12=c*q+d*L+f*Y+g*na;this.n13=c*J+d*M+f*Z+g*W;this.n14=c*e+d*V+f*G+g*ka;this.n21=h*I+k*aa+j*S+m*U;this.n22=h*q+k*L+j*Y+m*na;this.n23=
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+h*J+k*M+j*Z+m*W;this.n24=h*e+k*V+j*G+m*ka;this.n31=o*I+w*aa+u*S+t*U;this.n32=o*q+w*L+u*Y+t*na;this.n33=o*J+w*M+u*Z+t*W;this.n34=o*e+w*V+u*G+t*ka;this.n41=x*I+A*aa+F*S+v*U;this.n42=x*q+A*L+F*Y+v*na;this.n43=x*J+A*M+F*Z+v*W;this.n44=x*e+A*V+F*G+v*ka;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,o=a.n24,w=a.n31,u=a.n32,t=a.n33,x=a.n34,A=a.n41,F=a.n42,v=a.n43;a=a.n44;var I=b.n11,q=b.n12,J=b.n13,e=b.n14,aa=b.n21,L=b.n22,M=b.n23,V=b.n24,S=b.n31,
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+Y=b.n32,Z=b.n33,G=b.n34,U=b.n41,na=b.n42,W=b.n43;b=b.n44;this.n11=d*I+f*aa+g*S+h*U;this.n12=d*q+f*L+g*Y+h*na;this.n13=d*J+f*M+g*Z+h*W;this.n14=d*e+f*V+g*G+h*b;this.n21=k*I+j*aa+m*S+o*U;this.n22=k*q+j*L+m*Y+o*na;this.n23=k*J+j*M+m*Z+o*W;this.n24=k*e+j*V+m*G+o*b;this.n31=w*I+u*aa+t*S+x*U;this.n32=w*q+u*L+t*Y+x*na;this.n33=w*J+u*M+t*Z+x*W;this.n34=w*e+u*V+t*G+x*b;this.n41=A*I+F*aa+v*S+a*U;this.n42=A*q+F*L+v*Y+a*na;this.n43=A*J+F*M+v*Z+a*W;this.n44=A*e+F*V+v*G+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
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+c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,o=this.n32,w=this.n33,u=this.n34,t=this.n41,x=this.n42,A=this.n43,F=this.n44,v=a.n11,I=a.n21,q=a.n31,J=a.n41,e=a.n12,aa=a.n22,L=a.n32,M=a.n42,V=a.n13,S=a.n23,Y=a.n33,Z=a.n43,
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+G=a.n14,U=a.n24,na=a.n34;a=a.n44;this.n11=b*v+c*I+d*q+f*J;this.n12=b*e+c*aa+d*L+f*M;this.n13=b*V+c*S+d*Y+f*Z;this.n14=b*G+c*U+d*na+f*a;this.n21=g*v+h*I+k*q+j*J;this.n22=g*e+h*aa+k*L+j*M;this.n23=g*V+h*S+k*Y+j*Z;this.n24=g*G+h*U+k*na+j*a;this.n31=m*v+o*I+w*q+u*J;this.n32=m*e+o*aa+w*L+u*M;this.n33=m*V+o*S+w*Y+u*Z;this.n34=m*G+o*U+w*na+u*a;this.n41=t*v+x*I+A*q+F*J;this.n42=t*e+x*aa+A*L+F*M;this.n43=t*V+x*S+A*Y+F*Z;this.n44=t*G+x*U+A*na+F*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=
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a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,o=this.n33,w=this.n34,u=this.n41,t=this.n42,x=this.n43,A=this.n44;return d*h*m*u-c*k*m*u-d*g*o*u+b*k*o*u+c*g*w*u-b*h*w*u-d*h*j*t+c*k*j*t+d*f*o*t-a*k*o*t-c*f*w*t+a*h*w*t+d*g*j*x-b*k*
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j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*A+b*h*j*A+c*f*m*A-a*h*m*A-b*f*o*A+a*g*o*A},transpose:function(){function a(b,c,d){var f=b[c];b[c]=b[d];b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
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a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=
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@@ -57,10 +57,10 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
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c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
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c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
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-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(G,U,na,W,ka,ia,$){g=G.vertices[U].position;h=G.vertices[na].position;k=G.vertices[W].position;j=f[ka];m=f[ia];o=f[$];w=h.x-g.x;u=k.x-g.x;t=h.y-g.y;x=k.y-
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-g.y;A=h.z-g.z;F=k.z-g.z;v=m.u-j.u;I=o.u-j.u;q=m.v-j.v;J=o.v-j.v;e=1/(v*J-I*q);M.set((J*w-q*u)*e,(J*t-q*x)*e,(J*A-q*F)*e);V.set((v*u-I*w)*e,(v*x-I*t)*e,(v*F-I*A)*e);ba[U].addSelf(M);ba[na].addSelf(M);ba[W].addSelf(M);L[U].addSelf(V);L[na].addSelf(V);L[W].addSelf(V)}var b,c,d,f,g,h,k,j,m,o,w,u,t,x,A,F,v,I,q,J,e,ba=[],L=[],M=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,Y=new THREE.Vector3,Z=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ba[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=
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+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(G,U,na,W,ka,ha,da){g=G.vertices[U].position;h=G.vertices[na].position;k=G.vertices[W].position;j=f[ka];m=f[ha];o=f[da];w=h.x-g.x;u=k.x-g.x;t=h.y-g.y;x=
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+k.y-g.y;A=h.z-g.z;F=k.z-g.z;v=m.u-j.u;I=o.u-j.u;q=m.v-j.v;J=o.v-j.v;e=1/(v*J-I*q);M.set((J*w-q*u)*e,(J*t-q*x)*e,(J*A-q*F)*e);V.set((v*u-I*w)*e,(v*x-I*t)*e,(v*F-I*A)*e);aa[U].addSelf(M);aa[na].addSelf(M);aa[W].addSelf(M);L[U].addSelf(V);L[na].addSelf(V);L[W].addSelf(V)}var b,c,d,f,g,h,k,j,m,o,w,u,t,x,A,F,v,I,q,J,e,aa=[],L=[],M=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,Y=new THREE.Vector3,Z=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){aa[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=
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0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
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-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Z.copy(this.vertices[b].normal);d=ba[b];S.copy(d);S.subSelf(Z.multiplyScalar(Z.dot(d))).normalize();Y.cross(this.vertices[b].normal,d);d=Y.dot(L[b]);d=d<0?-1:1;this.vertices[b].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Z.copy(this.vertices[b].normal);d=aa[b];S.copy(d);S.subSelf(Z.multiplyScalar(Z.dot(d))).normalize();Y.cross(this.vertices[b].normal,d);d=Y.dot(L[b]);d=d<0?-1:1;this.vertices[b].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
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this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(o){var w=[];b=0;for(c=o.length;b<c;b++)o[b]==undefined?w.push("undefined"):w.push(o[b].id);return w.join("_")}var b,c,d,f,g,h,k,j,m={};d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];
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h=g.materials;k=a(h);m[k]==undefined&&(m[k]={hash:k,counter:0});j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0});g=g instanceof THREE.Face3?3:4;if(this.geometryChunks[j].vertices+g>65535){m[k].counter+=1;j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0})}this.geometryChunks[j].faces.push(d);this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+
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@@ -130,7 +130,7 @@ THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;th
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undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
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THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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-THREE.Texture=function(a,b,c,d,f,g){if(a.getContext)a.loaded=!0;this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter};
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+THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
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THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
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THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
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THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
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@@ -140,116 +140,117 @@ THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)th
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THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
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THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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THREE.Projector=function(){function a(L,M){return M.z-L.z}function b(L,M){var V=0,S=1,Y=L.z+L.w,Z=M.z+M.w,G=-L.z+L.w,U=-M.z+M.w;if(Y>=0&&Z>=0&&G>=0&&U>=0)return!0;else if(Y<0&&Z<0||G<0&&U<0)return!1;else{if(Y<0)V=Math.max(V,Y/(Y-Z));else Z<0&&(S=Math.min(S,Y/(Y-Z)));if(G<0)V=Math.max(V,G/(G-U));else U<0&&(S=Math.min(S,G/(G-U)));if(S<V)return!1;else{L.lerpSelf(M,V);M.lerpSelf(L,1-S);return!0}}}var c,d,f=[],g,h,k,j=[],m,o,w=[],u,t,x=[],A=new THREE.Vector4,F=new THREE.Vector4,v=new THREE.Matrix4,I=new THREE.Matrix4,
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-q=[],J=new THREE.Vector4,e=new THREE.Vector4,ba;this.projectObjects=function(L,M,V){M=[];var S,Y,Z;d=0;Y=L.objects;L=0;for(S=Y.length;L<S;L++){Z=Y[L];var G;if(!(G=!Z.visible))if(G=Z instanceof THREE.Mesh){a:{G=void 0;for(var U=Z.globalMatrix,na=-Z.geometry.boundingSphere.radius*Math.max(Z.scale.x,Math.max(Z.scale.y,Z.scale.z)),W=0;W<6;W++){G=q[W].x*U.n14+q[W].y*U.n24+q[W].z*U.n34+q[W].w;if(G<=na){G=!1;break a}}G=!0}G=!G}if(!G){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(Z.position);v.multiplyVector3(A);
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-c.object=Z;c.z=A.z;M.push(c);d++}}V&&M.sort(a);return M};this.projectScene=function(L,M,V){var S=[],Y=M.zNear,Z=M.zFar,G,U,na,W,ka,ia,$,ra,ya,l,z,C,p,n,B,H;k=o=t=0;M.matrixAutoUpdate&&M.update();v.multiply(M.projectionMatrix,M.globalMatrix);q[0]=new THREE.Vector4(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);q[1]=new THREE.Vector4(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,v.n44+v.n14);q[2]=new THREE.Vector4(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);q[3]=new THREE.Vector4(v.n41-v.n21,v.n42-v.n22,
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-v.n43-v.n23,v.n44-v.n24);q[4]=new THREE.Vector4(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);q[5]=new THREE.Vector4(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);G=0;for(ia=q.length;G<ia;G++){$=q[G];$.divideScalar(Math.sqrt($.x*$.x+$.y*$.y+$.z*$.z))}L.update(undefined,!1,M);ia=this.projectObjects(L,M,!0);L=0;for(G=ia.length;L<G;L++){$=ia[L].object;if($.visible){$.matrixAutoUpdate&&$.updateMatrix();ra=$.globalMatrix;ra.extractRotationMatrix($.matrixRotation);z=$.matrixRotation;ya=$.materials;
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-l=$.overdraw;if($ instanceof THREE.Mesh){C=$.geometry;p=C.vertices;U=0;for(na=p.length;U<na;U++){n=p[U];n.positionWorld.copy(n.position);ra.multiplyVector3(n.positionWorld);W=n.positionScreen;W.copy(n.positionWorld);v.multiplyVector4(W);W.x/=W.w;W.y/=W.w;n.__visible=W.z>Y&&W.z<Z}C=C.faces;U=0;for(na=C.length;U<na;U++){n=C[U];if(n instanceof THREE.Face3){W=p[n.a];ka=p[n.b];B=p[n.c];if(W.__visible&&ka.__visible&&B.__visible&&($.doubleSided||$.flipSided!=(B.positionScreen.x-W.positionScreen.x)*(ka.positionScreen.y-
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-W.positionScreen.y)-(B.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(B.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(B.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);
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-g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);B=n.vertexNormals;ba=g.vertexNormalsWorld;W=0;for(ka=B.length;W<ka;W++){H=ba[W]=ba[W]||new THREE.Vector3;H.copy(B[W]);z.multiplyVector3(H)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=n.materials;g.overdraw=l;if($.geometry.uvs[U]){g.uvs[0]=$.geometry.uvs[U][0];g.uvs[1]=$.geometry.uvs[U][1];g.uvs[2]=$.geometry.uvs[U][2]}S.push(g);k++}}else if(n instanceof THREE.Face4){W=p[n.a];ka=p[n.b];B=p[n.c];H=p[n.d];if(W.__visible&&
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-ka.__visible&&B.__visible&&H.__visible&&($.doubleSided||$.flipSided!=((H.positionScreen.x-W.positionScreen.x)*(ka.positionScreen.y-W.positionScreen.y)-(H.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0||(ka.positionScreen.x-B.positionScreen.x)*(H.positionScreen.y-B.positionScreen.y)-(ka.positionScreen.y-B.positionScreen.y)*(H.positionScreen.x-B.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);
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-g.v3.positionWorld.copy(H.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(H.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=n.materials;g.overdraw=l;if($.geometry.uvs[U]){g.uvs[0]=$.geometry.uvs[U][0];
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-g.uvs[1]=$.geometry.uvs[U][1];g.uvs[2]=$.geometry.uvs[U][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ka.positionWorld);h.v2.positionWorld.copy(B.positionWorld);h.v3.positionWorld.copy(H.positionWorld);h.v1.positionScreen.copy(ka.positionScreen);h.v2.positionScreen.copy(B.positionScreen);h.v3.positionScreen.copy(H.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;
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-h.meshMaterials=ya;h.faceMaterials=n.materials;h.overdraw=l;if($.geometry.uvs[U]){h.uvs[0]=$.geometry.uvs[U][1];h.uvs[1]=$.geometry.uvs[U][2];h.uvs[2]=$.geometry.uvs[U][3]}S.push(h);k++}}}}else if($ instanceof THREE.Line){I.multiply(v,ra);p=$.geometry.vertices;n=p[0];n.positionScreen.copy(n.position);I.multiplyVector4(n.positionScreen);U=1;for(na=p.length;U<na;U++){W=p[U];W.positionScreen.copy(W.position);I.multiplyVector4(W.positionScreen);ka=p[U-1];J.copy(W.positionScreen);e.copy(ka.positionScreen);
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-if(b(J,e)){J.multiplyScalar(1/J.w);e.multiplyScalar(1/e.w);m=w[o]=w[o]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(e);m.z=Math.max(J.z,e.z);m.materials=$.materials;S.push(m);o++}}}else if($ instanceof THREE.Particle){F.set($.position.x,$.position.y,$.position.z,1);v.multiplyVector4(F);F.z/=F.w;if(F.z>0&&F.z<1){u=x[t]=x[t]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=$.rotation.z;u.scale.x=$.scale.x*Math.abs(u.x-(F.x+M.projectionMatrix.n11)/
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-(F.w+M.projectionMatrix.n14));u.scale.y=$.scale.y*Math.abs(u.y-(F.y+M.projectionMatrix.n22)/(F.w+M.projectionMatrix.n24));u.materials=$.materials;S.push(u);t++}}}}V&&S.sort(a);return S};this.unprojectVector=function(L,M){var V=THREE.Matrix4.makeInvert(M.globalMatrix);V.multiplySelf(THREE.Matrix4.makeInvert(M.projectionMatrix));V.multiplyVector3(L);return L}};
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+q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,e=new THREE.Vector4,aa;this.projectObjects=function(L,M,V){M=[];var S,Y,Z;d=0;Y=L.objects;L=0;for(S=Y.length;L<S;L++){Z=Y[L];var G;if(!(G=!Z.visible))if(G=Z instanceof THREE.Mesh){a:{G=void 0;for(var U=Z.globalMatrix,na=-Z.geometry.boundingSphere.radius*Math.max(Z.scale.x,Math.max(Z.scale.y,Z.scale.z)),W=0;W<6;W++){G=q[W].x*U.n14+q[W].y*U.n24+q[W].z*U.n34+q[W].w;if(G<=
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+na){G=!1;break a}}G=!0}G=!G}if(!G){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(Z.position);v.multiplyVector3(A);c.object=Z;c.z=A.z;M.push(c);d++}}V&&M.sort(a);return M};this.projectScene=function(L,M,V){var S=[],Y=M.zNear,Z=M.zFar,G,U,na,W,ka,ha,da,ra,ya,l,z,B,p,n,C,H;k=o=t=0;M.matrixAutoUpdate&&M.update();v.multiply(M.projectionMatrix,M.globalMatrix);q[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);q[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,v.n44+v.n14);q[2].set(v.n41+v.n21,v.n42+v.n22,
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+v.n43+v.n23,v.n44+v.n24);q[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);q[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);q[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(G=0;G<6;G++){ha=q[G];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}L.update(undefined,!1,M);ha=this.projectObjects(L,M,!0);L=0;for(G=ha.length;L<G;L++){da=ha[L].object;if(da.visible){da.matrixAutoUpdate&&da.updateMatrix();ra=da.globalMatrix;ra.extractRotationMatrix(da.matrixRotation);z=
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+da.matrixRotation;ya=da.materials;l=da.overdraw;if(da instanceof THREE.Mesh){B=da.geometry;p=B.vertices;U=0;for(na=p.length;U<na;U++){n=p[U];n.positionWorld.copy(n.position);ra.multiplyVector3(n.positionWorld);W=n.positionScreen;W.copy(n.positionWorld);v.multiplyVector4(W);W.x/=W.w;W.y/=W.w;n.__visible=W.z>Y&&W.z<Z}B=B.faces;U=0;for(na=B.length;U<na;U++){n=B[U];if(n instanceof THREE.Face3){W=p[n.a];ka=p[n.b];C=p[n.c];if(W.__visible&&ka.__visible&&C.__visible&&(da.doubleSided||da.flipSided!=(C.positionScreen.x-
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+W.positionScreen.x)*(ka.positionScreen.y-W.positionScreen.y)-(C.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);
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+g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);C=n.vertexNormals;aa=g.vertexNormalsWorld;W=0;for(ka=C.length;W<ka;W++){H=aa[W]=aa[W]||new THREE.Vector3;H.copy(C[W]);z.multiplyVector3(H)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=n.materials;g.overdraw=l;if(da.geometry.uvs[U]){g.uvs[0]=da.geometry.uvs[U][0];g.uvs[1]=da.geometry.uvs[U][1];g.uvs[2]=da.geometry.uvs[U][2]}S.push(g);k++}}else if(n instanceof
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+THREE.Face4){W=p[n.a];ka=p[n.b];C=p[n.c];H=p[n.d];if(W.__visible&&ka.__visible&&C.__visible&&H.__visible&&(da.doubleSided||da.flipSided!=((H.positionScreen.x-W.positionScreen.x)*(ka.positionScreen.y-W.positionScreen.y)-(H.positionScreen.y-W.positionScreen.y)*(ka.positionScreen.x-W.positionScreen.x)<0||(ka.positionScreen.x-C.positionScreen.x)*(H.positionScreen.y-C.positionScreen.y)-(ka.positionScreen.y-C.positionScreen.y)*(H.positionScreen.x-C.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;
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|
|
+g.v1.positionWorld.copy(W.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(H.positionWorld);g.v1.positionScreen.copy(W.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(H.positionScreen);g.normalWorld.copy(n.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(n.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=ya;
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|
+g.faceMaterials=n.materials;g.overdraw=l;if(da.geometry.uvs[U]){g.uvs[0]=da.geometry.uvs[U][0];g.uvs[1]=da.geometry.uvs[U][1];g.uvs[2]=da.geometry.uvs[U][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ka.positionWorld);h.v2.positionWorld.copy(C.positionWorld);h.v3.positionWorld.copy(H.positionWorld);h.v1.positionScreen.copy(ka.positionScreen);h.v2.positionScreen.copy(C.positionScreen);h.v3.positionScreen.copy(H.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);
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|
+h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=n.materials;h.overdraw=l;if(da.geometry.uvs[U]){h.uvs[0]=da.geometry.uvs[U][1];h.uvs[1]=da.geometry.uvs[U][2];h.uvs[2]=da.geometry.uvs[U][3]}S.push(h);k++}}}}else if(da instanceof THREE.Line){I.multiply(v,ra);p=da.geometry.vertices;n=p[0];n.positionScreen.copy(n.position);I.multiplyVector4(n.positionScreen);U=1;for(na=p.length;U<na;U++){W=p[U];W.positionScreen.copy(W.position);I.multiplyVector4(W.positionScreen);
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|
+ka=p[U-1];J.copy(W.positionScreen);e.copy(ka.positionScreen);if(b(J,e)){J.multiplyScalar(1/J.w);e.multiplyScalar(1/e.w);m=w[o]=w[o]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(e);m.z=Math.max(J.z,e.z);m.materials=da.materials;S.push(m);o++}}}else if(da instanceof THREE.Particle){F.set(da.position.x,da.position.y,da.position.z,1);v.multiplyVector4(F);F.z/=F.w;if(F.z>0&&F.z<1){u=x[t]=x[t]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=da.rotation.z;
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|
|
+u.scale.x=da.scale.x*Math.abs(u.x-(F.x+M.projectionMatrix.n11)/(F.w+M.projectionMatrix.n14));u.scale.y=da.scale.y*Math.abs(u.y-(F.y+M.projectionMatrix.n22)/(F.w+M.projectionMatrix.n24));u.materials=da.materials;S.push(u);t++}}}}V&&S.sort(a);return S};this.unprojectVector=function(L,M){var V=THREE.Matrix4.makeInvert(M.globalMatrix);V.multiplySelf(THREE.Matrix4.makeInvert(M.projectionMatrix));V.multiplyVector3(L);return L}};
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|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,o,w,u,t,x,A;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){u=a[j];if(u instanceof THREE.RenderableParticle){x=u.x*f+f;A=u.y*g+g;o=0;for(w=u.material.length;o<w;o++){t=u.material[o];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=x+"px";t.style.top=A+"px"}}}}}};
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|
-THREE.CanvasRenderer=function(){function a(sa){if(u!=sa)m.globalAlpha=u=sa}function b(sa){if(t!=sa){switch(sa){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}t=sa}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),o=new THREE.Color(0),w=0,u=1,t=0,x=null,A=null,F=1,v,I,q,J,e,ba,L,M,V,S=new THREE.Color,
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-Y=new THREE.Color,Z=new THREE.Color,G=new THREE.Color,U=new THREE.Color,na,W,ka,ia,$,ra,ya,l,z,C=new THREE.Rectangle,p=new THREE.Rectangle,n=new THREE.Rectangle,B=!1,H=new THREE.Color,N=new THREE.Color,ca=new THREE.Color,y=new THREE.Color,E=Math.PI*2,D=new THREE.Vector3,P,T,oa,la,ja,ma,pa=16;P=document.createElement("canvas");P.width=P.height=2;T=P.getContext("2d");T.fillStyle="rgba(0,0,0,1)";T.fillRect(0,0,2,2);oa=T.getImageData(0,0,2,2);la=oa.data;ja=document.createElement("canvas");ja.width=ja.height=
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-pa;ma=ja.getContext("2d");ma.translate(-pa/2,-pa/2);ma.scale(pa,pa);pa--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(sa,O){g=sa;h=O;k=g/2;j=h/2;f.width=g;f.height=h;C.set(-k,-j,k,j);u=1;t=0;A=x=null;F=1};this.setClearColor=function(sa,O){o=sa;w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(sa,O){o.setHex(sa);w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=function(){m.setTransform(1,
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|
|
-0,0,-1,k,j);if(!p.isEmpty()){p.inflate(1);p.minSelf(C);if(o.hex==0&&w==0)m.clearRect(p.getX(),p.getY(),p.getWidth(),p.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+w+")";m.fillRect(p.getX(),p.getY(),p.getWidth(),p.getHeight())}p.empty()}};this.render=function(sa,O){function Ia(Q){var fa,ga,R,ea=Q.lights;N.setRGB(0,0,0);ca.setRGB(0,0,0);y.setRGB(0,0,0);Q=0;for(fa=ea.length;Q<fa;Q++){ga=ea[Q];R=ga.color;if(ga instanceof
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|
-THREE.AmbientLight){N.r+=R.r;N.g+=R.g;N.b+=R.b}else if(ga instanceof THREE.DirectionalLight){ca.r+=R.r;ca.g+=R.g;ca.b+=R.b}else if(ga instanceof THREE.PointLight){y.r+=R.r;y.g+=R.g;y.b+=R.b}}}function Ca(Q,fa,ga,R){var ea,qa,Aa,Ga,Ha=Q.lights;Q=0;for(ea=Ha.length;Q<ea;Q++){qa=Ha[Q];Aa=qa.color;Ga=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ga.dot(qa.position)*Ga;if(qa>0){R.r+=Aa.r*qa;R.g+=Aa.g*qa;R.b+=Aa.b*qa}}else if(qa instanceof THREE.PointLight){D.sub(qa.position,fa);D.normalize();
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|
-qa=ga.dot(D)*Ga;if(qa>0){R.r+=Aa.r*qa;R.g+=Aa.g*qa;R.b+=Aa.b*qa}}}}function Ja(Q,fa,ga){if(ga.opacity!=0){a(ga.opacity);b(ga.blending);var R,ea,qa,Aa,Ga,Ha;if(ga instanceof THREE.ParticleBasicMaterial){if(ga.map&&ga.map.image.loaded){Aa=ga.map.image;Ga=Aa.width>>1;Ha=Aa.height>>1;ea=fa.scale.x*k;qa=fa.scale.y*j;ga=ea*Ga;R=qa*Ha;n.set(Q.x-ga,Q.y-R,Q.x+ga,Q.y+R);if(C.instersects(n)){m.save();m.translate(Q.x,Q.y);m.rotate(-fa.rotation);m.scale(ea,-qa);m.translate(-Ga,-Ha);m.drawImage(Aa,0,0);m.restore()}}}else if(ga instanceof
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|
-THREE.ParticleCircleMaterial){if(B){H.r=N.r+ca.r+y.r;H.g=N.g+ca.g+y.g;H.b=N.b+ca.b+y.b;S.r=ga.color.r*H.r;S.g=ga.color.g*H.g;S.b=ga.color.b*H.b;S.updateStyleString()}else S.__styleString=ga.color.__styleString;ga=fa.scale.x*k;R=fa.scale.y*j;n.set(Q.x-ga,Q.y-R,Q.x+ga,Q.y+R);if(C.instersects(n)){ea=S.__styleString;if(A!=ea)m.fillStyle=A=ea;m.save();m.translate(Q.x,Q.y);m.rotate(-fa.rotation);m.scale(ga,R);m.beginPath();m.arc(0,0,1,0,E,!0);m.closePath();m.fill();m.restore()}}}}function da(Q,fa,ga,R){if(R.opacity!=
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|
-0){a(R.opacity);b(R.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);m.lineTo(fa.positionScreen.x,fa.positionScreen.y);m.closePath();if(R instanceof THREE.LineBasicMaterial){S.__styleString=R.color.__styleString;Q=R.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=S.__styleString;if(x!=Q)m.strokeStyle=x=Q;m.stroke();n.inflate(R.linewidth*2)}}}function aa(Q,fa,ga,R,ea,qa){if(ea.opacity!=0){a(ea.opacity);b(ea.blending);J=Q.positionScreen.x;e=Q.positionScreen.y;ba=fa.positionScreen.x;L=fa.positionScreen.y;
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|
-M=ga.positionScreen.x;V=ga.positionScreen.y;m.beginPath();m.moveTo(J,e);m.lineTo(ba,L);m.lineTo(M,V);m.lineTo(J,e);m.closePath();if(ea instanceof THREE.MeshBasicMaterial)if(ea.map)ea.map.image.loaded&&ea.map.mapping instanceof THREE.UVMapping&&Fa(J,e,ba,L,M,V,ea.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);else if(ea.env_map){if(ea.env_map.image.loaded&&ea.env_map.mapping instanceof THREE.SphericalReflectionMapping){Q=O.globalMatrix;D.copy(R.vertexNormalsWorld[0]);
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|
-ia=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;$=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[1]);ra=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;ya=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[2]);l=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;z=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;Fa(J,e,ba,L,M,V,ea.env_map.image,ia,$,ra,ya,l,z)}}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString);else if(ea instanceof THREE.MeshLambertMaterial){if(ea.map&&
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|
-!ea.wireframe){ea.map.mapping instanceof THREE.UVMapping&&Fa(J,e,ba,L,M,V,ea.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);b(THREE.SubtractiveBlending)}if(B)if(!ea.wireframe&&ea.shading==THREE.SmoothShading&&R.vertexNormalsWorld.length==3){Y.r=Z.r=G.r=N.r;Y.g=Z.g=G.g=N.g;Y.b=Z.b=G.b=N.b;Ca(qa,R.v1.positionWorld,R.vertexNormalsWorld[0],Y);Ca(qa,R.v2.positionWorld,R.vertexNormalsWorld[1],Z);Ca(qa,R.v3.positionWorld,R.vertexNormalsWorld[2],G);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+
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|
-G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);Fa(J,e,ba,L,M,V,ka,0,0,1,0,0,1)}else{H.r=N.r;H.g=N.g;H.b=N.b;Ca(qa,R.centroidWorld,R.normalWorld,H);S.r=ea.color.r*H.r;S.g=ea.color.g*H.g;S.b=ea.color.b*H.b;S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString)}else if(ea instanceof THREE.MeshDepthMaterial){na=O.near;W=O.far;Y.r=Y.g=Y.b=1-K(Q.positionScreen.z,na,W);Z.r=Z.g=
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|
-Z.b=1-K(fa.positionScreen.z,na,W);G.r=G.g=G.b=1-K(ga.positionScreen.z,na,W);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);Fa(J,e,ba,L,M,V,ka,0,0,1,0,0,1)}else if(ea instanceof THREE.MeshNormalMaterial){S.r=Ea(R.normalWorld.x);S.g=Ea(R.normalWorld.y);S.b=Ea(R.normalWorld.z);S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}}}function X(Q,fa){if(x!=Q)m.strokeStyle=x=Q;if(F!=fa)m.lineWidth=F=fa;m.stroke();n.inflate(fa*2)}function ta(Q){if(A!=
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-Q)m.fillStyle=A=Q;m.fill()}function Fa(Q,fa,ga,R,ea,qa,Aa,Ga,Ha,La,Ba,Ma,Ta){var Na,Oa;Na=Aa.width-1;Oa=Aa.height-1;Ga*=Na;Ha*=Oa;La*=Na;Ba*=Oa;Ma*=Na;Ta*=Oa;ga-=Q;R-=fa;ea-=Q;qa-=fa;La-=Ga;Ba-=Ha;Ma-=Ga;Ta-=Ha;Na=La*Ta-Ma*Ba;if(Na!=0){Oa=1/Na;Na=(Ta*ga-Ba*ea)*Oa;Ba=(Ta*R-Ba*qa)*Oa;ga=(La*ea-Ma*ga)*Oa;R=(La*qa-Ma*R)*Oa;Q=Q-Na*Ga-ga*Ha;fa=fa-Ba*Ga-R*Ha;m.save();m.transform(Na,Ba,ga,R,Q,fa);m.clip();m.drawImage(Aa,0,0);m.restore()}}function Da(Q,fa,ga,R){var ea=~~(Q.r*255),qa=~~(Q.g*255);Q=~~(Q.b*255);
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|
-var Aa=~~(fa.r*255),Ga=~~(fa.g*255);fa=~~(fa.b*255);var Ha=~~(ga.r*255),La=~~(ga.g*255);ga=~~(ga.b*255);var Ba=~~(R.r*255),Ma=~~(R.g*255);R=~~(R.b*255);la[0]=ea<0?0:ea>255?255:ea;la[1]=qa<0?0:qa>255?255:qa;la[2]=Q<0?0:Q>255?255:Q;la[4]=Aa<0?0:Aa>255?255:Aa;la[5]=Ga<0?0:Ga>255?255:Ga;la[6]=fa<0?0:fa>255?255:fa;la[8]=Ha<0?0:Ha>255?255:Ha;la[9]=La<0?0:La>255?255:La;la[10]=ga<0?0:ga>255?255:ga;la[12]=Ba<0?0:Ba>255?255:Ba;la[13]=Ma<0?0:Ma>255?255:Ma;la[14]=R<0?0:R>255?255:R;T.putImageData(oa,0,0);ma.drawImage(P,
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|
-0,0);return ja}function K(Q,fa,ga){Q=(Q-fa)/(ga-fa);return Q*Q*(3-2*Q)}function Ea(Q){Q=(Q+1)*0.5;return Q<0?0:Q>1?1:Q}function Ra(Q,fa){var ga=fa.x-Q.x,R=fa.y-Q.y,ea=1/Math.sqrt(ga*ga+R*R);ga*=ea;R*=ea;fa.x+=ga;fa.y+=R;Q.x-=ga;Q.y-=R}var Pa,Ka,ha,wa,ua,xa,za,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(sa,O,this.sortElements);(B=sa.lights.length>0)&&Ia(sa);Pa=0;for(Ka=c.length;Pa<Ka;Pa++){ha=c[Pa];n.empty();if(ha instanceof THREE.RenderableParticle){v=ha;v.x*=k;v.y*=
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-j;wa=0;for(ua=ha.materials.length;wa<ua;wa++)Ja(v,ha,ha.materials[wa],sa)}else if(ha instanceof THREE.RenderableLine){v=ha.v1;I=ha.v2;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(I.positionScreen.x,I.positionScreen.y);if(C.instersects(n)){wa=0;for(ua=ha.materials.length;wa<ua;)da(v,I,ha,ha.materials[wa++],sa)}}else if(ha instanceof THREE.RenderableFace3){v=ha.v1;I=ha.v2;q=ha.v3;v.positionScreen.x*=
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|
-k;v.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;q.positionScreen.x*=k;q.positionScreen.y*=j;if(ha.overdraw){Ra(v.positionScreen,I.positionScreen);Ra(I.positionScreen,q.positionScreen);Ra(q.positionScreen,v.positionScreen)}n.add3Points(v.positionScreen.x,v.positionScreen.y,I.positionScreen.x,I.positionScreen.y,q.positionScreen.x,q.positionScreen.y);if(C.instersects(n)){wa=0;for(ua=ha.meshMaterials.length;wa<ua;){va=ha.meshMaterials[wa++];if(va instanceof THREE.MeshFaceMaterial){xa=
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|
-0;for(za=ha.faceMaterials.length;xa<za;)(va=ha.faceMaterials[xa++])&&aa(v,I,q,ha,va,sa)}else aa(v,I,q,ha,va,sa)}}}p.addRectangle(n)}m.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(ia,$,ra){var ya,l,z,C;ya=0;for(l=ia.lights.length;ya<l;ya++){z=ia.lights[ya];if(z instanceof THREE.DirectionalLight){C=$.normalWorld.dot(z.position)*z.intensity;if(C>0){ra.r+=z.color.r*C;ra.g+=z.color.g*C;ra.b+=z.color.b*C}}else if(z instanceof THREE.PointLight){V.sub(z.position,$.centroidWorld);V.normalize();C=$.normalWorld.dot(V)*z.intensity;if(C>0){ra.r+=z.color.r*C;ra.g+=z.color.g*C;ra.b+=z.color.b*C}}}}function b(ia,$,ra,ya,l,z){G=d(U++);G.setAttribute("d",
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|
-"M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(z,ya,J);q.r=l.color.r*J.r;q.g=l.color.g*J.g;q.b=l.color.b*J.b;q.updateStyleString()}else q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){M=1-l.__2near/(l.__farPlusNear-
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|
|
-ya.z*l.__farMinusNear);q.setRGB(M,M,M)}else l instanceof THREE.MeshNormalMaterial&&q.setRGB(f(ya.normalWorld.x),f(ya.normalWorld.y),f(ya.normalWorld.z));l.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+l.wireframe_linewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframe_linecap+"; stroke-linejoin: "+l.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(G)}function c(ia,$,ra,ya,
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|
|
-l,z,C){G=d(U++);G.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)q.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(C,l,J);q.r=z.color.r*J.r;q.g=z.color.g*J.g;q.b=z.color.b*J.b;q.updateStyleString()}else q.__styleString=z.color.__styleString;
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|
+THREE.CanvasRenderer=function(){function a(sa){if(u!=sa)m.globalAlpha=u=sa}function b(sa){if(t!=sa){switch(sa){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}t=sa}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),o=new THREE.Color(0),w=0,u=1,t=0,x=null,A=null,F=1,v,I,q,J,e,aa,L,M,V,S=new THREE.Color,
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|
+Y=new THREE.Color,Z=new THREE.Color,G=new THREE.Color,U=new THREE.Color,na,W,ka,ha,da,ra,ya,l,z,B=new THREE.Rectangle,p=new THREE.Rectangle,n=new THREE.Rectangle,C=!1,H=new THREE.Color,N=new THREE.Color,ba=new THREE.Color,y=new THREE.Color,E=Math.PI*2,D=new THREE.Vector3,P,T,oa,la,ja,ma,pa=16;P=document.createElement("canvas");P.width=P.height=2;T=P.getContext("2d");T.fillStyle="rgba(0,0,0,1)";T.fillRect(0,0,2,2);oa=T.getImageData(0,0,2,2);la=oa.data;ja=document.createElement("canvas");ja.width=ja.height=
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|
|
+pa;ma=ja.getContext("2d");ma.translate(-pa/2,-pa/2);ma.scale(pa,pa);pa--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(sa,O){g=sa;h=O;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);u=1;t=0;A=x=null;F=1};this.setClearColor=function(sa,O){o=sa;w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(sa,O){o.setHex(sa);w=O;p.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=function(){m.setTransform(1,
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|
|
+0,0,-1,k,j);if(!p.isEmpty()){p.inflate(1);p.minSelf(B);if(o.hex==0&&w==0)m.clearRect(p.getX(),p.getY(),p.getWidth(),p.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+w+")";m.fillRect(p.getX(),p.getY(),p.getWidth(),p.getHeight())}p.empty()}};this.render=function(sa,O){function Ia(Q){var fa,ga,R,ea=Q.lights;N.setRGB(0,0,0);ba.setRGB(0,0,0);y.setRGB(0,0,0);Q=0;for(fa=ea.length;Q<fa;Q++){ga=ea[Q];R=ga.color;if(ga instanceof
|
|
|
+THREE.AmbientLight){N.r+=R.r;N.g+=R.g;N.b+=R.b}else if(ga instanceof THREE.DirectionalLight){ba.r+=R.r;ba.g+=R.g;ba.b+=R.b}else if(ga instanceof THREE.PointLight){y.r+=R.r;y.g+=R.g;y.b+=R.b}}}function Ca(Q,fa,ga,R){var ea,qa,Aa,Ga,Ha=Q.lights;Q=0;for(ea=Ha.length;Q<ea;Q++){qa=Ha[Q];Aa=qa.color;Ga=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ga.dot(qa.position)*Ga;if(qa>0){R.r+=Aa.r*qa;R.g+=Aa.g*qa;R.b+=Aa.b*qa}}else if(qa instanceof THREE.PointLight){D.sub(qa.position,fa);D.normalize();
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|
|
+qa=ga.dot(D)*Ga;if(qa>0){R.r+=Aa.r*qa;R.g+=Aa.g*qa;R.b+=Aa.b*qa}}}}function Ja(Q,fa,ga){if(ga.opacity!=0){a(ga.opacity);b(ga.blending);var R,ea,qa,Aa,Ga,Ha;if(ga instanceof THREE.ParticleBasicMaterial){if(ga.map){Aa=ga.map.image;Ga=Aa.width>>1;Ha=Aa.height>>1;ea=fa.scale.x*k;qa=fa.scale.y*j;ga=ea*Ga;R=qa*Ha;n.set(Q.x-ga,Q.y-R,Q.x+ga,Q.y+R);if(B.instersects(n)){m.save();m.translate(Q.x,Q.y);m.rotate(-fa.rotation);m.scale(ea,-qa);m.translate(-Ga,-Ha);m.drawImage(Aa,0,0);m.restore()}}}else if(ga instanceof
|
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|
+THREE.ParticleCircleMaterial){if(C){H.r=N.r+ba.r+y.r;H.g=N.g+ba.g+y.g;H.b=N.b+ba.b+y.b;S.r=ga.color.r*H.r;S.g=ga.color.g*H.g;S.b=ga.color.b*H.b;S.updateStyleString()}else S.__styleString=ga.color.__styleString;ga=fa.scale.x*k;R=fa.scale.y*j;n.set(Q.x-ga,Q.y-R,Q.x+ga,Q.y+R);if(B.instersects(n)){ea=S.__styleString;if(A!=ea)m.fillStyle=A=ea;m.save();m.translate(Q.x,Q.y);m.rotate(-fa.rotation);m.scale(ga,R);m.beginPath();m.arc(0,0,1,0,E,!0);m.closePath();m.fill();m.restore()}}}}function ca(Q,fa,ga,R){if(R.opacity!=
|
|
|
+0){a(R.opacity);b(R.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);m.lineTo(fa.positionScreen.x,fa.positionScreen.y);m.closePath();if(R instanceof THREE.LineBasicMaterial){S.__styleString=R.color.__styleString;Q=R.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=S.__styleString;if(x!=Q)m.strokeStyle=x=Q;m.stroke();n.inflate(R.linewidth*2)}}}function $(Q,fa,ga,R,ea,qa){if(ea.opacity!=0){a(ea.opacity);b(ea.blending);J=Q.positionScreen.x;e=Q.positionScreen.y;aa=fa.positionScreen.x;L=fa.positionScreen.y;
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|
|
+M=ga.positionScreen.x;V=ga.positionScreen.y;m.beginPath();m.moveTo(J,e);m.lineTo(aa,L);m.lineTo(M,V);m.lineTo(J,e);m.closePath();if(ea instanceof THREE.MeshBasicMaterial)if(ea.map)ea.map.mapping instanceof THREE.UVMapping&&Fa(J,e,aa,L,M,V,ea.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);else if(ea.env_map){if(ea.env_map.mapping instanceof THREE.SphericalReflectionMapping){Q=O.globalMatrix;D.copy(R.vertexNormalsWorld[0]);ha=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;da=
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|
|
+-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[1]);ra=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;ya=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;D.copy(R.vertexNormalsWorld[2]);l=(D.x*Q.n11+D.y*Q.n12+D.z*Q.n13)*0.5+0.5;z=-(D.x*Q.n21+D.y*Q.n22+D.z*Q.n23)*0.5+0.5;Fa(J,e,aa,L,M,V,ea.env_map.image,ha,da,ra,ya,l,z)}}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString);else if(ea instanceof THREE.MeshLambertMaterial){if(ea.map&&!ea.wireframe){ea.map.mapping instanceof
|
|
|
+THREE.UVMapping&&Fa(J,e,aa,L,M,V,ea.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);b(THREE.SubtractiveBlending)}if(C)if(!ea.wireframe&&ea.shading==THREE.SmoothShading&&R.vertexNormalsWorld.length==3){Y.r=Z.r=G.r=N.r;Y.g=Z.g=G.g=N.g;Y.b=Z.b=G.b=N.b;Ca(qa,R.v1.positionWorld,R.vertexNormalsWorld[0],Y);Ca(qa,R.v2.positionWorld,R.vertexNormalsWorld[1],Z);Ca(qa,R.v3.positionWorld,R.vertexNormalsWorld[2],G);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);
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|
+Fa(J,e,aa,L,M,V,ka,0,0,1,0,0,1)}else{H.r=N.r;H.g=N.g;H.b=N.b;Ca(qa,R.centroidWorld,R.normalWorld,H);S.r=ea.color.r*H.r;S.g=ea.color.g*H.g;S.b=ea.color.b*H.b;S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}else ea.wireframe?X(ea.color.__styleString,ea.wireframe_linewidth):ta(ea.color.__styleString)}else if(ea instanceof THREE.MeshDepthMaterial){na=O.near;W=O.far;Y.r=Y.g=Y.b=1-K(Q.positionScreen.z,na,W);Z.r=Z.g=Z.b=1-K(fa.positionScreen.z,na,W);G.r=G.g=
|
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|
+G.b=1-K(ga.positionScreen.z,na,W);U.r=(Z.r+G.r)*0.5;U.g=(Z.g+G.g)*0.5;U.b=(Z.b+G.b)*0.5;ka=Da(Y,Z,G,U);Fa(J,e,aa,L,M,V,ka,0,0,1,0,0,1)}else if(ea instanceof THREE.MeshNormalMaterial){S.r=Ea(R.normalWorld.x);S.g=Ea(R.normalWorld.y);S.b=Ea(R.normalWorld.z);S.updateStyleString();ea.wireframe?X(S.__styleString,ea.wireframe_linewidth):ta(S.__styleString)}}}function X(Q,fa){if(x!=Q)m.strokeStyle=x=Q;if(F!=fa)m.lineWidth=F=fa;m.stroke();n.inflate(fa*2)}function ta(Q){if(A!=Q)m.fillStyle=A=Q;m.fill()}function Fa(Q,
|
|
|
+fa,ga,R,ea,qa,Aa,Ga,Ha,La,Ba,Ma,Ta){var Na,Oa;Na=Aa.width-1;Oa=Aa.height-1;Ga*=Na;Ha*=Oa;La*=Na;Ba*=Oa;Ma*=Na;Ta*=Oa;ga-=Q;R-=fa;ea-=Q;qa-=fa;La-=Ga;Ba-=Ha;Ma-=Ga;Ta-=Ha;Na=La*Ta-Ma*Ba;if(Na!=0){Oa=1/Na;Na=(Ta*ga-Ba*ea)*Oa;Ba=(Ta*R-Ba*qa)*Oa;ga=(La*ea-Ma*ga)*Oa;R=(La*qa-Ma*R)*Oa;Q=Q-Na*Ga-ga*Ha;fa=fa-Ba*Ga-R*Ha;m.save();m.transform(Na,Ba,ga,R,Q,fa);m.clip();m.drawImage(Aa,0,0);m.restore()}}function Da(Q,fa,ga,R){var ea=~~(Q.r*255),qa=~~(Q.g*255);Q=~~(Q.b*255);var Aa=~~(fa.r*255),Ga=~~(fa.g*255);fa=
|
|
|
+~~(fa.b*255);var Ha=~~(ga.r*255),La=~~(ga.g*255);ga=~~(ga.b*255);var Ba=~~(R.r*255),Ma=~~(R.g*255);R=~~(R.b*255);la[0]=ea<0?0:ea>255?255:ea;la[1]=qa<0?0:qa>255?255:qa;la[2]=Q<0?0:Q>255?255:Q;la[4]=Aa<0?0:Aa>255?255:Aa;la[5]=Ga<0?0:Ga>255?255:Ga;la[6]=fa<0?0:fa>255?255:fa;la[8]=Ha<0?0:Ha>255?255:Ha;la[9]=La<0?0:La>255?255:La;la[10]=ga<0?0:ga>255?255:ga;la[12]=Ba<0?0:Ba>255?255:Ba;la[13]=Ma<0?0:Ma>255?255:Ma;la[14]=R<0?0:R>255?255:R;T.putImageData(oa,0,0);ma.drawImage(P,0,0);return ja}function K(Q,
|
|
|
+fa,ga){Q=(Q-fa)/(ga-fa);return Q*Q*(3-2*Q)}function Ea(Q){Q=(Q+1)*0.5;return Q<0?0:Q>1?1:Q}function Ra(Q,fa){var ga=fa.x-Q.x,R=fa.y-Q.y,ea=1/Math.sqrt(ga*ga+R*R);ga*=ea;R*=ea;fa.x+=ga;fa.y+=R;Q.x-=ga;Q.y-=R}var Pa,Ka,ia,wa,ua,xa,za,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(sa,O,this.sortElements);(C=sa.lights.length>0)&&Ia(sa);Pa=0;for(Ka=c.length;Pa<Ka;Pa++){ia=c[Pa];n.empty();if(ia instanceof THREE.RenderableParticle){v=ia;v.x*=k;v.y*=j;wa=0;for(ua=ia.materials.length;wa<
|
|
|
+ua;wa++)Ja(v,ia,ia.materials[wa],sa)}else if(ia instanceof THREE.RenderableLine){v=ia.v1;I=ia.v2;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(I.positionScreen.x,I.positionScreen.y);if(B.instersects(n)){wa=0;for(ua=ia.materials.length;wa<ua;)ca(v,I,ia,ia.materials[wa++],sa)}}else if(ia instanceof THREE.RenderableFace3){v=ia.v1;I=ia.v2;q=ia.v3;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=
|
|
|
+k;I.positionScreen.y*=j;q.positionScreen.x*=k;q.positionScreen.y*=j;if(ia.overdraw){Ra(v.positionScreen,I.positionScreen);Ra(I.positionScreen,q.positionScreen);Ra(q.positionScreen,v.positionScreen)}n.add3Points(v.positionScreen.x,v.positionScreen.y,I.positionScreen.x,I.positionScreen.y,q.positionScreen.x,q.positionScreen.y);if(B.instersects(n)){wa=0;for(ua=ia.meshMaterials.length;wa<ua;){va=ia.meshMaterials[wa++];if(va instanceof THREE.MeshFaceMaterial){xa=0;for(za=ia.faceMaterials.length;xa<za;)(va=
|
|
|
+ia.faceMaterials[xa++])&&$(v,I,q,ia,va,sa)}else $(v,I,q,ia,va,sa)}}}p.addRectangle(n)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(ha,da,ra){var ya,l,z,B;ya=0;for(l=ha.lights.length;ya<l;ya++){z=ha.lights[ya];if(z instanceof THREE.DirectionalLight){B=da.normalWorld.dot(z.position)*z.intensity;if(B>0){ra.r+=z.color.r*B;ra.g+=z.color.g*B;ra.b+=z.color.b*B}}else if(z instanceof THREE.PointLight){V.sub(z.position,da.centroidWorld);V.normalize();B=da.normalWorld.dot(V)*z.intensity;if(B>0){ra.r+=z.color.r*B;ra.g+=z.color.g*B;ra.b+=z.color.b*B}}}}function b(ha,da,ra,ya,l,z){G=d(U++);G.setAttribute("d",
|
|
|
+"M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(z,ya,J);q.r=l.color.r*J.r;q.g=l.color.g*J.g;q.b=l.color.b*J.b;q.updateStyleString()}else q.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){M=1-l.__2near/(l.__farPlusNear-
|
|
|
+ya.z*l.__farMinusNear);q.setRGB(M,M,M)}else l instanceof THREE.MeshNormalMaterial&&q.setRGB(f(ya.normalWorld.x),f(ya.normalWorld.y),f(ya.normalWorld.z));l.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+l.wireframe_linewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframe_linecap+"; stroke-linejoin: "+l.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(G)}function c(ha,da,ra,ya,
|
|
|
+l,z,B){G=d(U++);G.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)q.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(I){J.r=e.r;J.g=e.g;J.b=e.b;a(B,l,J);q.r=z.color.r*J.r;q.g=z.color.g*J.g;q.b=z.color.b*J.b;q.updateStyleString()}else q.__styleString=z.color.__styleString;
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|
|
else if(z instanceof THREE.MeshDepthMaterial){M=1-z.__2near/(z.__farPlusNear-l.z*z.__farMinusNear);q.setRGB(M,M,M)}else z instanceof THREE.MeshNormalMaterial&&q.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));z.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+
|
|
|
-"; fill-opacity: "+z.opacity);k.appendChild(G)}function d(ia){if(S[ia]==null){S[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");ka==0&&S[ia].setAttribute("shape-rendering","crispEdges")}return S[ia]}function f(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,o,w,u,t,x,A,F=new THREE.Rectangle,v=new THREE.Rectangle,I=!1,q=new THREE.Color(16777215),J=new THREE.Color(16777215),
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|
|
-e=new THREE.Color(0),ba=new THREE.Color(0),L=new THREE.Color(0),M,V=new THREE.Vector3,S=[],Y=[],Z=[],G,U,na,W,ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(ia,$){j=ia;m=$;o=j/2;w=m/2;k.setAttribute("viewBox",-o+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);F.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
|
|
|
-this.render=function(ia,$){var ra,ya,l,z,C,p,n,B;this.autoClear&&this.clear();g=h.projectScene(ia,$,this.sortElements);W=na=U=0;if(I=ia.lights.length>0){n=ia.lights;e.setRGB(0,0,0);ba.setRGB(0,0,0);L.setRGB(0,0,0);ra=0;for(ya=n.length;ra<ya;ra++){l=n[ra];z=l.color;if(l instanceof THREE.AmbientLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(l instanceof THREE.DirectionalLight){ba.r+=z.r;ba.g+=z.g;ba.b+=z.b}else if(l instanceof THREE.PointLight){L.r+=z.r;L.g+=z.g;L.b+=z.b}}}ra=0;for(ya=g.length;ra<ya;ra++){n=
|
|
|
-g[ra];v.empty();if(n instanceof THREE.RenderableParticle){u=n;u.x*=o;u.y*=-w;l=0;for(z=n.materials.length;l<z;l++)if(B=n.materials[l]){C=u;p=n;var H=na++;if(Y[H]==null){Y[H]=document.createElementNS("http://www.w3.org/2000/svg","circle");ka==0&&Y[H].setAttribute("shape-rendering","crispEdges")}G=Y[H];G.setAttribute("cx",C.x);G.setAttribute("cy",C.y);G.setAttribute("r",p.scale.x*o);if(B instanceof THREE.ParticleCircleMaterial){if(I){J.r=e.r+ba.r+L.r;J.g=e.g+ba.g+L.g;J.b=e.b+ba.b+L.b;q.r=B.color.r*
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|
|
-J.r;q.g=B.color.g*J.g;q.b=B.color.b*J.b;q.updateStyleString()}else q=B.color;G.setAttribute("style","fill: "+q.__styleString)}k.appendChild(G)}}else if(n instanceof THREE.RenderableLine){u=n.v1;t=n.v2;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.materials.length;l<z;)if(B=n.materials[l++]){C=u;p=t;H=W++;if(Z[H]==null){Z[H]=
|
|
|
-document.createElementNS("http://www.w3.org/2000/svg","line");ka==0&&Z[H].setAttribute("shape-rendering","crispEdges")}G=Z[H];G.setAttribute("x1",C.positionScreen.x);G.setAttribute("y1",C.positionScreen.y);G.setAttribute("x2",p.positionScreen.x);G.setAttribute("y2",p.positionScreen.y);if(B instanceof THREE.LineBasicMaterial){q.__styleString=B.color.__styleString;G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+
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|
|
-B.linecap+"; stroke-linejoin: "+B.linejoin);k.appendChild(G)}}}}else if(n instanceof THREE.RenderableFace3){u=n.v1;t=n.v2;x=n.v3;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,x.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){B=n.meshMaterials[l++];if(B instanceof
|
|
|
-THREE.MeshFaceMaterial){C=0;for(p=n.faceMaterials.length;C<p;)(B=n.faceMaterials[C++])&&b(u,t,x,n,B,ia)}else B&&b(u,t,x,n,B,ia)}}}else if(n instanceof THREE.RenderableFace4){u=n.v1;t=n.v2;x=n.v3;A=n.v4;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,
|
|
|
-x.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){B=n.meshMaterials[l++];if(B instanceof THREE.MeshFaceMaterial){C=0;for(p=n.faceMaterials.length;C<p;)(B=n.faceMaterials[C++])&&c(u,t,x,A,n,B,ia)}else B&&c(u,t,x,A,n,B,ia)}}}}}};
|
|
|
-THREE.WebGLRenderer=function(a){function b(l,z,C){var p,n,B,H=l.vertices,N=H.length,ca=l.colors,y=ca.length,E=l.__vertexArray,D=l.__colorArray,P=l.__sortArray,T=l.__dirtyVertices,oa=l.__dirtyColors;if(C.sortParticles){U.multiplySelf(C.globalMatrix);for(p=0;p<N;p++){n=H[p].position;ia.copy(n);U.multiplyVector3(ia);P[p]=[ia.z,p]}P.sort(function(la,ja){return ja[0]-la[0]});for(p=0;p<N;p++){n=H[P[p][1]].position;B=p*3;E[B]=n.x;E[B+1]=n.y;E[B+2]=n.z}for(p=0;p<y;p++){B=p*3;color=ca[P[p][1]];D[B]=color.r;
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|
|
-D[B+1]=color.g;D[B+2]=color.b}}else{if(T)for(p=0;p<N;p++){n=H[p].position;B=p*3;E[B]=n.x;E[B+1]=n.y;E[B+2]=n.z}if(oa)for(p=0;p<y;p++){color=ca[p];B=p*3;D[B]=color.r;D[B+1]=color.g;D[B+2]=color.b}}if(T||C.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,E,z)}if(oa||C.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,D,z)}}function c(l,z){l.fragment_shader=z.fragment_shader;l.vertex_shader=z.vertex_shader;l.uniforms=
|
|
|
-Uniforms.clone(z.uniforms)}function d(l,z,C,p,n){p.program||M.initMaterial(p,z,C);var B=p.program,H=B.uniforms,N=p.uniforms;if(B!=ba){e.useProgram(B);ba=B;e.uniformMatrix4fv(H.projectionMatrix,!1,na)}if(C&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){N.fogColor.value.setHex(C.color.hex);if(C instanceof THREE.Fog){N.fogNear.value=C.near;N.fogFar.value=
|
|
|
-C.far}else if(C instanceof THREE.FogExp2)N.fogDensity.value=C.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial){var ca,y,E=0,D=0,P=0,T,oa,la,ja=M.lights,ma=ja.directional.colors,pa=ja.directional.positions,sa=ja.point.colors,O=ja.point.positions,Ia=0,Ca=0;C=y=y=0;for(ca=z.length;C<ca;C++){y=z[C];T=y.color;oa=y.position;la=y.intensity;if(y instanceof THREE.AmbientLight){E+=T.r;D+=T.g;P+=T.b}else if(y instanceof THREE.DirectionalLight){y=Ia*3;ma[y]=T.r*la;ma[y+
|
|
|
-1]=T.g*la;ma[y+2]=T.b*la;pa[y]=oa.x;pa[y+1]=oa.y;pa[y+2]=oa.z;Ia+=1}else if(y instanceof THREE.PointLight){y=Ca*3;sa[y]=T.r*la;sa[y+1]=T.g*la;sa[y+2]=T.b*la;O[y]=oa.x;O[y+1]=oa.y;O[y+2]=oa.z;Ca+=1}}for(C=Ia*3;C<ma.length;C++)ma[C]=0;for(C=Ca*3;C<sa.length;C++)sa[C]=0;ja.point.length=Ca;ja.directional.length=Ia;ja.ambient[0]=E;ja.ambient[1]=D;ja.ambient[2]=P;z=M.lights;N.enableLighting.value=z.directional.length+z.point.length;N.ambientLightColor.value=z.ambient;N.directionalLightColor.value=z.directional.colors;
|
|
|
+"; fill-opacity: "+z.opacity);k.appendChild(G)}function d(ha){if(S[ha]==null){S[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ka==0&&S[ha].setAttribute("shape-rendering","crispEdges")}return S[ha]}function f(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,o,w,u,t,x,A,F=new THREE.Rectangle,v=new THREE.Rectangle,I=!1,q=new THREE.Color(16777215),J=new THREE.Color(16777215),
|
|
|
+e=new THREE.Color(0),aa=new THREE.Color(0),L=new THREE.Color(0),M,V=new THREE.Vector3,S=[],Y=[],Z=[],G,U,na,W,ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(ha,da){j=ha;m=da;o=j/2;w=m/2;k.setAttribute("viewBox",-o+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);F.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
|
|
|
+this.render=function(ha,da){var ra,ya,l,z,B,p,n,C;this.autoClear&&this.clear();g=h.projectScene(ha,da,this.sortElements);W=na=U=0;if(I=ha.lights.length>0){n=ha.lights;e.setRGB(0,0,0);aa.setRGB(0,0,0);L.setRGB(0,0,0);ra=0;for(ya=n.length;ra<ya;ra++){l=n[ra];z=l.color;if(l instanceof THREE.AmbientLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(l instanceof THREE.DirectionalLight){aa.r+=z.r;aa.g+=z.g;aa.b+=z.b}else if(l instanceof THREE.PointLight){L.r+=z.r;L.g+=z.g;L.b+=z.b}}}ra=0;for(ya=g.length;ra<ya;ra++){n=
|
|
|
+g[ra];v.empty();if(n instanceof THREE.RenderableParticle){u=n;u.x*=o;u.y*=-w;l=0;for(z=n.materials.length;l<z;l++)if(C=n.materials[l]){B=u;p=n;var H=na++;if(Y[H]==null){Y[H]=document.createElementNS("http://www.w3.org/2000/svg","circle");ka==0&&Y[H].setAttribute("shape-rendering","crispEdges")}G=Y[H];G.setAttribute("cx",B.x);G.setAttribute("cy",B.y);G.setAttribute("r",p.scale.x*o);if(C instanceof THREE.ParticleCircleMaterial){if(I){J.r=e.r+aa.r+L.r;J.g=e.g+aa.g+L.g;J.b=e.b+aa.b+L.b;q.r=C.color.r*
|
|
|
+J.r;q.g=C.color.g*J.g;q.b=C.color.b*J.b;q.updateStyleString()}else q=C.color;G.setAttribute("style","fill: "+q.__styleString)}k.appendChild(G)}}else if(n instanceof THREE.RenderableLine){u=n.v1;t=n.v2;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.materials.length;l<z;)if(C=n.materials[l++]){B=u;p=t;H=W++;if(Z[H]==null){Z[H]=
|
|
|
+document.createElementNS("http://www.w3.org/2000/svg","line");ka==0&&Z[H].setAttribute("shape-rendering","crispEdges")}G=Z[H];G.setAttribute("x1",B.positionScreen.x);G.setAttribute("y1",B.positionScreen.y);G.setAttribute("x2",p.positionScreen.x);G.setAttribute("y2",p.positionScreen.y);if(C instanceof THREE.LineBasicMaterial){q.__styleString=C.color.__styleString;G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+
|
|
|
+C.linecap+"; stroke-linejoin: "+C.linejoin);k.appendChild(G)}}}}else if(n instanceof THREE.RenderableFace3){u=n.v1;t=n.v2;x=n.v3;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,x.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){C=n.meshMaterials[l++];if(C instanceof
|
|
|
+THREE.MeshFaceMaterial){B=0;for(p=n.faceMaterials.length;B<p;)(C=n.faceMaterials[B++])&&b(u,t,x,n,C,ha)}else C&&b(u,t,x,n,C,ha)}}}else if(n instanceof THREE.RenderableFace4){u=n.v1;t=n.v2;x=n.v3;A=n.v4;u.positionScreen.x*=o;u.positionScreen.y*=-w;t.positionScreen.x*=o;t.positionScreen.y*=-w;x.positionScreen.x*=o;x.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=-w;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(x.positionScreen.x,
|
|
|
+x.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(F.instersects(v)){l=0;for(z=n.meshMaterials.length;l<z;){C=n.meshMaterials[l++];if(C instanceof THREE.MeshFaceMaterial){B=0;for(p=n.faceMaterials.length;B<p;)(C=n.faceMaterials[B++])&&c(u,t,x,A,n,C,ha)}else C&&c(u,t,x,A,n,C,ha)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function b(l,z,B){var p,n,C,H=l.vertices,N=H.length,ba=l.colors,y=ba.length,E=l.__vertexArray,D=l.__colorArray,P=l.__sortArray,T=l.__dirtyVertices,oa=l.__dirtyColors;if(B.sortParticles){U.multiplySelf(B.globalMatrix);for(p=0;p<N;p++){n=H[p].position;ha.copy(n);U.multiplyVector3(ha);P[p]=[ha.z,p]}P.sort(function(la,ja){return ja[0]-la[0]});for(p=0;p<N;p++){n=H[P[p][1]].position;C=p*3;E[C]=n.x;E[C+1]=n.y;E[C+2]=n.z}for(p=0;p<y;p++){C=p*3;color=ba[P[p][1]];D[C]=color.r;
|
|
|
+D[C+1]=color.g;D[C+2]=color.b}}else{if(T)for(p=0;p<N;p++){n=H[p].position;C=p*3;E[C]=n.x;E[C+1]=n.y;E[C+2]=n.z}if(oa)for(p=0;p<y;p++){color=ba[p];C=p*3;D[C]=color.r;D[C+1]=color.g;D[C+2]=color.b}}if(T||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,E,z)}if(oa||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,D,z)}}function c(l,z){l.fragment_shader=z.fragment_shader;l.vertex_shader=z.vertex_shader;l.uniforms=
|
|
|
+Uniforms.clone(z.uniforms)}function d(l,z,B,p,n){p.program||M.initMaterial(p,z,B);var C=p.program,H=C.uniforms,N=p.uniforms;if(C!=aa){e.useProgram(C);aa=C;e.uniformMatrix4fv(H.projectionMatrix,!1,na)}if(B&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){N.fogColor.value.setHex(B.color.hex);if(B instanceof THREE.Fog){N.fogNear.value=B.near;N.fogFar.value=
|
|
|
+B.far}else if(B instanceof THREE.FogExp2)N.fogDensity.value=B.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial){var ba,y,E=0,D=0,P=0,T,oa,la,ja=M.lights,ma=ja.directional.colors,pa=ja.directional.positions,sa=ja.point.colors,O=ja.point.positions,Ia=0,Ca=0;B=y=y=0;for(ba=z.length;B<ba;B++){y=z[B];T=y.color;oa=y.position;la=y.intensity;if(y instanceof THREE.AmbientLight){E+=T.r;D+=T.g;P+=T.b}else if(y instanceof THREE.DirectionalLight){y=Ia*3;ma[y]=T.r*la;ma[y+
|
|
|
+1]=T.g*la;ma[y+2]=T.b*la;pa[y]=oa.x;pa[y+1]=oa.y;pa[y+2]=oa.z;Ia+=1}else if(y instanceof THREE.PointLight){y=Ca*3;sa[y]=T.r*la;sa[y+1]=T.g*la;sa[y+2]=T.b*la;O[y]=oa.x;O[y+1]=oa.y;O[y+2]=oa.z;Ca+=1}}for(B=Ia*3;B<ma.length;B++)ma[B]=0;for(B=Ca*3;B<sa.length;B++)sa[B]=0;ja.point.length=Ca;ja.directional.length=Ia;ja.ambient[0]=E;ja.ambient[1]=D;ja.ambient[2]=P;z=M.lights;N.enableLighting.value=z.directional.length+z.point.length;N.ambientLightColor.value=z.ambient;N.directionalLightColor.value=z.directional.colors;
|
|
|
N.directionalLightDirection.value=z.directional.positions;N.pointLightColor.value=z.point.colors;N.pointLightPosition.value=z.point.positions}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){N.diffuse.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity;N.map.texture=p.map;N.light_map.texture=p.light_map;N.env_map.texture=p.env_map;N.reflectivity.value=p.reflectivity;N.refraction_ratio.value=
|
|
|
p.refraction_ratio;N.combine.value=p.combine;N.useRefract.value=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){N.diffuse.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){N.psColor.value.setRGB(p.color.r*p.opacity,p.color.g*p.opacity,p.color.b*p.opacity);N.opacity.value=p.opacity;N.size.value=p.size;N.map.texture=p.map}else if(p instanceof
|
|
|
-THREE.MeshPhongMaterial){N.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);N.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);N.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){N.mNear.value=l.zNear;N.mFar.value=l.zFar;N.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)N.opacity.value=p.opacity;for(var Ja in N)if(E=B.uniforms[Ja]){C=N[Ja];ca=C.type;z=C.value;if(ca=="i")e.uniform1i(E,z);else if(ca=="f")e.uniform1f(E,z);else if(ca==
|
|
|
-"fv1")e.uniform1fv(E,z);else if(ca=="fv")e.uniform3fv(E,z);else if(ca=="v2")e.uniform2f(E,z.x,z.y);else if(ca=="v3")e.uniform3f(E,z.x,z.y,z.z);else if(ca=="c")e.uniform3f(E,z.r,z.g,z.b);else if(ca=="t"){e.uniform1i(E,z);if(C=C.texture)if(C.image instanceof Array&&C.image.length==6){if(C.image.length==6){if(!C.image.__webGLTextureCube&&!C.image.__cubeMapInitialized&&C.image.loadCount==6){C.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,C.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,
|
|
|
-e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(ca=0;ca<6;++ca)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+ca,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,C.image[ca]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);C.image.__cubeMapInitialized=!0}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,
|
|
|
-C.image.__webGLTextureCube)}}else{if(!C.__webGLTexture&&C.image.loaded){C.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,C.__webGLTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,C.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(C.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(C.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(C.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(C.min_filter));e.generateMipmap(e.TEXTURE_2D);
|
|
|
-e.bindTexture(e.TEXTURE_2D,null)}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_2D,C.__webGLTexture)}}}e.uniformMatrix4fv(H.modelViewMatrix,!1,n._modelViewMatrixArray);e.uniformMatrix3fv(H.normalMatrix,!1,n._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.env_map)&&e.uniform3f(H.cameraPosition,l.position.x,l.position.y,l.position.z);(p instanceof THREE.MeshShaderMaterial||p.env_map||p.skinning)&&e.uniformMatrix4fv(H.objectMatrix,!1,n._objectMatrixArray);
|
|
|
-(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&e.uniformMatrix4fv(H.viewMatrix,!1,ka);if(p.skinning){e.uniformMatrix4fv(H.cameraInverseMatrix,!1,W);e.uniformMatrix4fv(H.boneGlobalMatrices,!1,n.boneMatrices)}return B}function f(l,z,C,p,n,B){l=d(l,z,C,p,B).attributes;e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);
|
|
|
-e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(n.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(n.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-n.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(p.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,
|
|
|
-4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(p.wireframe){e.lineWidth(p.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);e.drawElements(e.LINES,n.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,n.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?
|
|
|
-e.LINE_STRIP:e.LINES;e.lineWidth(p.linewidth);e.drawArrays(B,0,n.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,n.__webGLParticleCount);else B instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,n.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,
|
|
|
-e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(V!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);V=
|
|
|
-l.doubleSided}if(S!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);S=l.flipSided}}function k(l){if(Z!=l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Z=l}}function j(l){G[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);G[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);G[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);G[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);G[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);G[5].set(l.n41+l.n31,l.n42+
|
|
|
-l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=G[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.globalMatrix,C=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),p=0;p<6;p++){l=G[p].x*z.n14+G[p].y*z.n24+G[p].z*z.n34+G[p].w;if(l<=C)return!1}return!0}function o(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,C,p=l.object,n=l.opaque,B=l.transparent;B.count=0;l=n.count=0;for(z=p.materials.length;l<z;l++){C=p.materials[l];
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|
|
-C.opacity&&C.opacity<1||C.blending!=THREE.NormalBlending?o(B,C):o(n,C)}}function u(l){var z,C,p,n,B=l.object,H=l.buffer,N=l.opaque,ca=l.transparent;ca.count=0;l=N.count=0;for(p=B.materials.length;l<p;l++){z=B.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(C=H.materials.length;z<C;z++)(n=H.materials[z])&&(n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ca,n):o(N,n))}else{n=z;n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ca,n):o(N,n)}}}function t(l,z){return z.z-
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|
-l.z}function x(l,z,C,p,n){if(z[C]==undefined){l.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}});z[C]=1}}function A(l,z){l._modelViewMatrix.multiplyToArray(z.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function F(l){if(l!=Y){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,
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-e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=l}}function v(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,
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|
-l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(l.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(l.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(l.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(l.min_filter));e.texImage2D(e.TEXTURE_2D,0,q(l.format),l.width,l.height,0,q(l.format),q(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,
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|
-l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,p,n;if(l){C=l.__webGLFramebuffer;p=l.width;n=l.height}else{C=null;p=J.width;n=J.height}if(C!=L){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(0,0,p,n);z&&e.clear(e.COLOR_BUFFER_BIT|
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|
-e.DEPTH_BUFFER_BIT);L=C}}function I(l,z){var C;if(l=="fragment")C=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(C=e.createShader(e.VERTEX_SHADER));e.shaderSource(C,z);e.compileShader(C);if(!e.getShaderParameter(C,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(C));return null}return C}function q(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
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-case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
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-case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var J=document.createElement("canvas"),e,ba=null,L=null,M=this,V=null,S=null,Y=null,Z=null,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
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|
-U=new THREE.Matrix4,na=new Float32Array(16),W=new Float32Array(16),ka=new Float32Array(16),ia=new THREE.Vector4,$=!0,ra=new THREE.Color(0),ya=0;if(a){if(a.antialias!==undefined)$=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)ya=a.clearAlpha}this.domElement=J;this.autoClear=!0;this.sortObjects=!1;(function(l,z,C){try{e=J.getContext("experimental-webgl",{antialias:l})}catch(p){console.log(p)}if(!e){alert("WebGL not supported");throw"cannot create webgl context";
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|
-}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,C);_cullEnabled=!0})($,ra,ya);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,z){J.width=l;J.height=z;e.viewport(0,0,J.width,J.height)};this.setClearColorHex=function(l,
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-z){var C=new THREE.Color(l);e.clearColor(C.r,C.g,C.b,z)};this.setClearColor=function(l,z){e.clearColor(l.r,l.g,l.b,z)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,C){var p,n;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);
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|
-else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var B,H,N,ca;n=N=ca=0;for(B=z.length;n<B;n++){H=z[n];H instanceof THREE.DirectionalLight&&N++;H instanceof THREE.PointLight&&ca++}if(ca+N<=4)z=N;else{z=Math.ceil(4*N/(ca+N));ca=4-z}n={directional:z,point:ca};ca=l.fragment_shader;z=l.vertex_shader;B={fog:C,map:l.map,env_map:l.env_map,
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-light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:n.directional,maxPointLights:n.point};C=e.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.env_map?"#define USE_ENVMAP":"",B.light_map?"#define USE_LIGHTMAP":"",B.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
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|
-B=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.map?"#define USE_MAP":"",B.env_map?"#define USE_ENVMAP":"",B.light_map?"#define USE_LIGHTMAP":"",B.vertex_colors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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|
-e.attachShader(C,I("fragment",n+ca));e.attachShader(C,I("vertex",B+z));e.linkProgram(C);e.getProgramParameter(C,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(C,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");C.uniforms={};C.attributes={};l.program=C;C=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)C.push(p);p=l.program;ca=0;for(z=C.length;ca<
|
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|
-z;ca++){n=C[ca];p.uniforms[n]=e.getUniformLocation(p,n)}p=l.program;C=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];ca=0;for(z=C.length;ca<z;ca++){n=C[ca];p.attributes[n]=e.getAttribLocation(p,n)}p=l.program.attributes;e.enableVertexAttribArray(p.position);p.color>=0&&e.enableVertexAttribArray(p.color);p.normal>=0&&e.enableVertexAttribArray(p.normal);p.tangent>=0&&e.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
|
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|
-0&&p.skinIndex>=0&&p.skinWeight>=0){e.enableVertexAttribArray(p.skinVertexA);e.enableVertexAttribArray(p.skinVertexB);e.enableVertexAttribArray(p.skinIndex);e.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,C,p){var n,B,H,N,ca,y,E,D,P=l.lights,T=l.fog;z.matrixAutoUpdate&&z.update();z.globalMatrix.flattenToArray(ka);z.projectionMatrix.flattenToArray(na);z.inverseMatrix.flattenToArray(W);U.multiply(z.projectionMatrix,z.globalMatrix);j(U);THREE.AnimationHandler&&THREE.AnimationHandler.update();
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|
|
-l.update(undefined,!1,z);this.initWebGLObjects(l,z);v(C,p!==undefined?p:!0);this.autoClear&&this.clear();ca=l.__webGLObjects.length;for(p=0;p<ca;p++){n=l.__webGLObjects[p];E=n.object;if(E.visible)if(!(E instanceof THREE.Mesh)||m(E)){E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);u(n);n.render=!0;if(this.sortObjects){ia.copy(E.position);U.multiplyVector3(ia);n.z=ia.z}}else n.render=!1;else n.render=!1}this.sortObjects&&l.__webGLObjects.sort(t);y=l.__webGLObjectsImmediate.length;for(p=0;p<
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|
|
-y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){E.matrixAutoUpdate&&E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);w(n)}}F(THREE.NormalBlending);for(p=0;p<ca;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);B=d(z,P,T,N,E);E.render(function(oa){g(oa,
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|
|
-B)})}}}for(p=0;p<ca;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);B=d(z,P,T,N,E);E.render(function(oa){g(oa,B)})}}}if(C&&C.min_filter!==THREE.NearestFilter&&C.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,C.__webGLTexture);
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|
|
-e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){var z,C,p;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}z=0;for(C=l.objects.length;z<C;z++){p=l.objects[z];var n=l,B=void 0,H=void 0,N=void 0,ca=void 0;H=p.geometry;if(n.__webGLObjectsMap[p.id]==undefined){n.__webGLObjectsMap[p.id]={};p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);
|
|
|
-p._objectMatrixArray=new Float32Array(16);p.globalMatrix.flattenToArray(p._objectMatrixArray)}ca=n.__webGLObjectsMap[p.id];objlist=n.__webGLObjects;if(p instanceof THREE.Mesh){for(B in H.geometryChunks){N=H.geometryChunks[B];if(!N.__webGLVertexBuffer){n=N;n.__webGLVertexBuffer=e.createBuffer();n.__webGLNormalBuffer=e.createBuffer();n.__webGLTangentBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n.__webGLUVBuffer=e.createBuffer();n.__webGLUV2Buffer=e.createBuffer();n.__webGLSkinVertexABuffer=
|
|
|
+THREE.MeshPhongMaterial){N.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);N.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);N.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){N.mNear.value=l.zNear;N.mFar.value=l.zFar;N.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)N.opacity.value=p.opacity;for(var Ja in N)if(E=C.uniforms[Ja]){B=N[Ja];ba=B.type;z=B.value;if(ba=="i")e.uniform1i(E,z);else if(ba=="f")e.uniform1f(E,z);else if(ba==
|
|
|
+"fv1")e.uniform1fv(E,z);else if(ba=="fv")e.uniform3fv(E,z);else if(ba=="v2")e.uniform2f(E,z.x,z.y);else if(ba=="v3")e.uniform3f(E,z.x,z.y,z.z);else if(ba=="c")e.uniform3f(E,z.r,z.g,z.b);else if(ba=="t"){e.uniform1i(E,z);if(B=B.texture)if(B.image instanceof Array&&B.image.length==6){if(B.image.length==6){if(B.needsUpdate){if(!B.image.__webGLTextureCube)B.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,
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|
|
+e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(ba=0;ba<6;++ba)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+ba,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image[ba]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube)}}else{if(B.needsUpdate){if(B.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
|
|
|
+B.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(B.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(B.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(B.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(B.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}else{B.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.texImage2D(e.TEXTURE_2D,
|
|
|
+0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(B.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(B.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(B.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(B.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null);B.__wasSetOnce=!0}B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_2D,B.__webGLTexture)}}}e.uniformMatrix4fv(H.modelViewMatrix,
|
|
|
+!1,n._modelViewMatrixArray);e.uniformMatrix3fv(H.normalMatrix,!1,n._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.env_map)&&e.uniform3f(H.cameraPosition,l.position.x,l.position.y,l.position.z);(p instanceof THREE.MeshShaderMaterial||p.env_map||p.skinning)&&e.uniformMatrix4fv(H.objectMatrix,!1,n._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&e.uniformMatrix4fv(H.viewMatrix,
|
|
|
+!1,ka);if(p.skinning){e.uniformMatrix4fv(H.cameraInverseMatrix,!1,W);e.uniformMatrix4fv(H.boneGlobalMatrices,!1,n.boneMatrices)}return C}function f(l,z,B,p,n,C){l=d(l,z,B,p,C).attributes;e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,
|
|
|
+e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(n.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(n.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);
|
|
|
+if(p.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,
|
|
|
+4,e.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(p.wireframe){e.lineWidth(p.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);e.drawElements(e.LINES,n.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,n.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(p.linewidth);e.drawArrays(C,0,n.__webGLLineCount)}else if(C instanceof
|
|
|
+THREE.ParticleSystem)e.drawArrays(e.POINTS,0,n.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,n.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,
|
|
|
+3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(V!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);V=l.doubleSided}if(S!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);S=l.flipSided}}function k(l){if(Z!=
|
|
|
+l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Z=l}}function j(l){G[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);G[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);G[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);G[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);G[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);G[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=G[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}
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|
|
+function m(l){for(var z=l.globalMatrix,B=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),p=0;p<6;p++){l=G[p].x*z.n14+G[p].y*z.n24+G[p].z*z.n34+G[p].w;if(l<=B)return!1}return!0}function o(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,B,p=l.object,n=l.opaque,C=l.transparent;C.count=0;l=n.count=0;for(z=p.materials.length;l<z;l++){B=p.materials[l];B.opacity&&B.opacity<1||B.blending!=THREE.NormalBlending?o(C,B):o(n,B)}}function u(l){var z,B,p,n,C=l.object,H=
|
|
|
+l.buffer,N=l.opaque,ba=l.transparent;ba.count=0;l=N.count=0;for(p=C.materials.length;l<p;l++){z=C.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(B=H.materials.length;z<B;z++)(n=H.materials[z])&&(n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ba,n):o(N,n))}else{n=z;n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ba,n):o(N,n)}}}function t(l,z){return z.z-l.z}function x(l,z,B,p,n){if(z[B]==undefined){l.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],
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|
|
+count:0}});z[B]=1}}function A(l,z){l._modelViewMatrix.multiplyToArray(z.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function F(l){if(l!=Y){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);
|
|
|
+break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=l}}function v(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,
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|
|
+l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,q(l.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,q(l.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,q(l.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,q(l.min_filter));e.texImage2D(e.TEXTURE_2D,0,q(l.format),l.width,l.height,0,q(l.format),q(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);
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|
|
+e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,p,n;if(l){B=l.__webGLFramebuffer;p=l.width;n=l.height}else{B=null;p=J.width;n=J.height}if(B!=L){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(0,0,p,n);z&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);L=B}}function I(l,z){var B;if(l=="fragment")B=e.createShader(e.FRAGMENT_SHADER);else l==
|
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|
+"vertex"&&(B=e.createShader(e.VERTEX_SHADER));e.shaderSource(B,z);e.compileShader(B);if(!e.getShaderParameter(B,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(B));return null}return B}function q(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
|
|
|
+case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
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|
|
+case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var J=document.createElement("canvas"),e,aa=null,L=null,M=this,V=null,S=null,Y=null,Z=null,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],U=new THREE.Matrix4,na=new Float32Array(16),W=new Float32Array(16),ka=new Float32Array(16),ha=new THREE.Vector4,da=!0,
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|
|
+ra=new THREE.Color(0),ya=0;if(a){if(a.antialias!==undefined)da=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)ya=a.clearAlpha}this.domElement=J;this.autoClear=!0;this.sortObjects=!1;(function(l,z,B){try{e=J.getContext("experimental-webgl",{antialias:l})}catch(p){console.log(p)}if(!e){alert("WebGL not supported");throw"cannot create webgl context";}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
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|
+e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,B);_cullEnabled=!0})(da,ra,ya);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,z){J.width=l;J.height=z;e.viewport(0,0,J.width,J.height)};this.setClearColorHex=function(l,z){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,z)};this.setClearColor=function(l,z){e.clearColor(l.r,l.g,l.b,z)};
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|
|
+this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,B){var p,n;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,
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|
+THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var C,H,N,ba;n=N=ba=0;for(C=z.length;n<C;n++){H=z[n];H instanceof THREE.DirectionalLight&&N++;H instanceof THREE.PointLight&&ba++}if(ba+N<=4)z=N;else{z=Math.ceil(4*N/(ba+N));ba=4-z}n={directional:z,point:ba};ba=l.fragment_shader;z=l.vertex_shader;C={fog:B,map:l.map,env_map:l.env_map,light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:n.directional,maxPointLights:n.point};
|
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|
+B=e.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.fog?"#define USE_FOG":"",C.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"",C.light_map?"#define USE_LIGHTMAP":"",C.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");C=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":
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|
|
+"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"",C.light_map?"#define USE_LIGHTMAP":"",C.vertex_colors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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|
|
+e.attachShader(B,I("fragment",n+ba));e.attachShader(B,I("vertex",C+z));e.linkProgram(B);e.getProgramParameter(B,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(B,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");B.uniforms={};B.attributes={};l.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)B.push(p);p=l.program;ba=0;for(z=B.length;ba<
|
|
|
+z;ba++){n=B[ba];p.uniforms[n]=e.getUniformLocation(p,n)}p=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];ba=0;for(z=B.length;ba<z;ba++){n=B[ba];p.attributes[n]=e.getAttribLocation(p,n)}p=l.program.attributes;e.enableVertexAttribArray(p.position);p.color>=0&&e.enableVertexAttribArray(p.color);p.normal>=0&&e.enableVertexAttribArray(p.normal);p.tangent>=0&&e.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
|
|
|
+0&&p.skinIndex>=0&&p.skinWeight>=0){e.enableVertexAttribArray(p.skinVertexA);e.enableVertexAttribArray(p.skinVertexB);e.enableVertexAttribArray(p.skinIndex);e.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,B,p){var n,C,H,N,ba,y,E,D,P=l.lights,T=l.fog;z.matrixAutoUpdate&&z.update();z.globalMatrix.flattenToArray(ka);z.projectionMatrix.flattenToArray(na);z.inverseMatrix.flattenToArray(W);U.multiply(z.projectionMatrix,z.globalMatrix);j(U);THREE.AnimationHandler&&THREE.AnimationHandler.update();
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|
|
+l.update(undefined,!1,z);this.initWebGLObjects(l,z);v(B,p!==undefined?p:!0);this.autoClear&&this.clear();ba=l.__webGLObjects.length;for(p=0;p<ba;p++){n=l.__webGLObjects[p];E=n.object;if(E.visible)if(!(E instanceof THREE.Mesh)||m(E)){E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);u(n);n.render=!0;if(this.sortObjects){ha.copy(E.position);U.multiplyVector3(ha);n.z=ha.z}}else n.render=!1;else n.render=!1}this.sortObjects&&l.__webGLObjects.sort(t);y=l.__webGLObjectsImmediate.length;for(p=0;p<
|
|
|
+y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){E.matrixAutoUpdate&&E.globalMatrix.flattenToArray(E._objectMatrixArray);A(E,z);w(n)}}F(THREE.NormalBlending);for(p=0;p<ba;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.opaque;h(E);for(n=0;n<H.count;n++){N=H.list[n];k(N.depth_test);C=d(z,P,T,N,E);E.render(function(oa){g(oa,
|
|
|
+C)})}}}for(p=0;p<ba;p++){n=l.__webGLObjects[p];if(n.render){E=n.object;D=n.buffer;H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);f(z,P,T,N,D,E)}}}for(p=0;p<y;p++){n=l.__webGLObjectsImmediate[p];E=n.object;if(E.visible){H=n.transparent;h(E);for(n=0;n<H.count;n++){N=H.list[n];F(N.blending);k(N.depth_test);C=d(z,P,T,N,E);E.render(function(oa){g(oa,C)})}}}if(B&&B.min_filter!==THREE.NearestFilter&&B.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);
|
|
|
+e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){var z,B,p;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}z=0;for(B=l.objects.length;z<B;z++){p=l.objects[z];var n=l,C=void 0,H=void 0,N=void 0,ba=void 0;H=p.geometry;if(n.__webGLObjectsMap[p.id]==undefined){n.__webGLObjectsMap[p.id]={};p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);
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|
|
+p._objectMatrixArray=new Float32Array(16);p.globalMatrix.flattenToArray(p._objectMatrixArray)}ba=n.__webGLObjectsMap[p.id];objlist=n.__webGLObjects;if(p instanceof THREE.Mesh){for(C in H.geometryChunks){N=H.geometryChunks[C];if(!N.__webGLVertexBuffer){n=N;n.__webGLVertexBuffer=e.createBuffer();n.__webGLNormalBuffer=e.createBuffer();n.__webGLTangentBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n.__webGLUVBuffer=e.createBuffer();n.__webGLUV2Buffer=e.createBuffer();n.__webGLSkinVertexABuffer=
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|
|
e.createBuffer();n.__webGLSkinVertexBBuffer=e.createBuffer();n.__webGLSkinIndicesBuffer=e.createBuffer();n.__webGLSkinWeightsBuffer=e.createBuffer();n.__webGLFaceBuffer=e.createBuffer();n.__webGLLineBuffer=e.createBuffer();n=N;var y=p,E=void 0,D=void 0,P=0,T=0,oa=0,la=y.geometry.faces,ja=n.faces;E=0;for(D=ja.length;E<D;E++){fi=ja[E];face=la[fi];if(face instanceof THREE.Face3){P+=3;T+=1;oa+=3}else if(face instanceof THREE.Face4){P+=4;T+=2;oa+=4}}n.__vertexArray=new Float32Array(P*3);n.__normalArray=
|
|
|
new Float32Array(P*3);n.__tangentArray=new Float32Array(P*4);n.__colorArray=new Float32Array(P*3);n.__uvArray=new Float32Array(P*2);n.__uv2Array=new Float32Array(P*2);n.__skinVertexAArray=new Float32Array(P*4);n.__skinVertexBArray=new Float32Array(P*4);n.__skinIndexArray=new Float32Array(P*4);n.__skinWeightArray=new Float32Array(P*4);n.__faceArray=new Uint16Array(T*3);n.__lineArray=new Uint16Array(oa*2);D=E=n;P=void 0;la=void 0;var ma=void 0,pa=void 0;ma=void 0;ja=!1;P=0;for(la=y.materials.length;P<
|
|
|
la;P++){ma=y.materials[P];if(ma instanceof THREE.MeshFaceMaterial){ma=0;for(pa=D.materials.length;ma<pa;ma++)if(D.materials[ma]&&D.materials[ma].shading!=undefined&&D.materials[ma].shading==THREE.SmoothShading){ja=!0;break}}else if(ma&&ma.shading!=undefined&&ma.shading==THREE.SmoothShading){ja=!0;break}if(ja)break}E.__needsSmoothNormals=ja;n.__webGLFaceCount=T*3;n.__webGLLineCount=oa*2;H.__dirtyVertices=!0;H.__dirtyElements=!0;H.__dirtyUvs=!0;H.__dirtyNormals=!0;H.__dirtyTangents=!0;H.__dirtyColors=
|
|
|
-!0}if(H.__dirtyVertices||H.__dirtyElements||H.__dirtyUvs||H.__dirtyNormals||H.__dirtyColors||H.__dirtyTangents){n=N;T=e.DYNAMIC_DRAW;oa=void 0;E=void 0;var sa=void 0,O=void 0,Ia=void 0,Ca=void 0,Ja=void 0;sa=void 0;var da=void 0,aa=void 0,X=void 0,ta=void 0;da=void 0;aa=void 0;X=void 0;O=void 0;da=void 0;aa=void 0;X=void 0;ta=void 0;da=void 0;aa=void 0;X=void 0;ta=void 0;da=void 0;aa=void 0;X=void 0;ta=void 0;da=void 0;aa=void 0;X=void 0;ta=void 0;da=void 0;aa=void 0;X=void 0;ta=void 0;O=void 0;Ca=
|
|
|
-void 0;Ia=void 0;Ja=void 0;var Fa=pa=ma=ja=la=P=y=D=0,Da=0,K=0,Ea=n.__vertexArray,Ra=n.__uvArray,Pa=n.__uv2Array,Ka=n.__normalArray,ha=n.__tangentArray,wa=n.__colorArray,ua=n.__skinVertexAArray,xa=n.__skinVertexBArray,za=n.__skinIndexArray,va=n.__skinWeightArray,Q=n.__faceArray,fa=n.__lineArray,ga=n.__needsSmoothNormals,R=p.geometry,ea=R.__dirtyVertices,qa=R.__dirtyElements,Aa=R.__dirtyUvs,Ga=R.__dirtyNormals,Ha=R.__dirtyTangents,La=R.__dirtyColors,Ba=R.vertices,Ma=n.faces,Ta=R.faces,Na=R.uvs,Oa=
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|
|
-R.uvs2,Qa=R.colors,Ua=R.skinVerticesA,Va=R.skinVerticesB,Wa=R.skinIndices,Sa=R.skinWeights;oa=0;for(E=Ma.length;oa<E;oa++){sa=Ma[oa];O=Ta[sa];Ja=Na[sa];sa=Oa[sa];Ia=O.vertexNormals;Ca=O.normal;if(O instanceof THREE.Face3){if(ea){da=Ba[O.a].position;aa=Ba[O.b].position;X=Ba[O.c].position;Ea[y]=da.x;Ea[y+1]=da.y;Ea[y+2]=da.z;Ea[y+3]=aa.x;Ea[y+4]=aa.y;Ea[y+5]=aa.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;y+=9}if(Sa.length){da=Sa[O.a];aa=Sa[O.b];X=Sa[O.c];va[K]=da.x;va[K+1]=da.y;va[K+2]=da.z;va[K+3]=da.w;
|
|
|
-va[K+4]=aa.x;va[K+5]=aa.y;va[K+6]=aa.z;va[K+7]=aa.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;da=Wa[O.a];aa=Wa[O.b];X=Wa[O.c];za[K]=da.x;za[K+1]=da.y;za[K+2]=da.z;za[K+3]=da.w;za[K+4]=aa.x;za[K+5]=aa.y;za[K+6]=aa.z;za[K+7]=aa.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;da=Ua[O.a];aa=Ua[O.b];X=Ua[O.c];ua[K]=da.x;ua[K+1]=da.y;ua[K+2]=da.z;ua[K+3]=1;ua[K+4]=aa.x;ua[K+5]=aa.y;ua[K+6]=aa.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;da=Va[O.a];aa=Va[O.b];X=Va[O.c];xa[K]=da.x;
|
|
|
-xa[K+1]=da.y;xa[K+2]=da.z;xa[K+3]=1;xa[K+4]=aa.x;xa[K+5]=aa.y;xa[K+6]=aa.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;K+=12}if(La&&Qa.length){da=Qa[O.a];aa=Qa[O.b];X=Qa[O.c];wa[Da]=da.r;wa[Da+1]=da.g;wa[Da+2]=da.b;wa[Da+3]=aa.r;wa[Da+4]=aa.g;wa[Da+5]=aa.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;Da+=9}if(Ha&&R.hasTangents){da=Ba[O.a].tangent;aa=Ba[O.b].tangent;X=Ba[O.c].tangent;ha[pa]=da.x;ha[pa+1]=da.y;ha[pa+2]=da.z;ha[pa+3]=da.w;ha[pa+4]=aa.x;ha[pa+5]=aa.y;ha[pa+6]=aa.z;ha[pa+7]=aa.w;
|
|
|
-ha[pa+8]=X.x;ha[pa+9]=X.y;ha[pa+10]=X.z;ha[pa+11]=X.w;pa+=12}if(Ga)if(Ia.length==3&&ga)for(O=0;O<3;O++){Ca=Ia[O];Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}else for(O=0;O<3;O++){Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}if(Aa&&Ja)for(O=0;O<3;O++){Ia=Ja[O];Ra[P]=Ia.u;Ra[P+1]=Ia.v;P+=2}if(Aa&&sa)for(O=0;O<3;O++){Ja=sa[O];Pa[la]=Ja.u;Pa[la+1]=Ja.v;la+=2}if(qa){Q[ja]=D;Q[ja+1]=D+1;Q[ja+2]=D+2;ja+=3;fa[Fa]=D;fa[Fa+1]=D+1;fa[Fa+2]=D;fa[Fa+3]=D+2;fa[Fa+4]=D+1;fa[Fa+5]=D+2;Fa+=6;D+=3}}else if(O instanceof
|
|
|
-THREE.Face4){if(ea){da=Ba[O.a].position;aa=Ba[O.b].position;X=Ba[O.c].position;ta=Ba[O.d].position;Ea[y]=da.x;Ea[y+1]=da.y;Ea[y+2]=da.z;Ea[y+3]=aa.x;Ea[y+4]=aa.y;Ea[y+5]=aa.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;Ea[y+9]=ta.x;Ea[y+10]=ta.y;Ea[y+11]=ta.z;y+=12}if(Sa.length){da=Sa[O.a];aa=Sa[O.b];X=Sa[O.c];ta=Sa[O.d];va[K]=da.x;va[K+1]=da.y;va[K+2]=da.z;va[K+3]=da.w;va[K+4]=aa.x;va[K+5]=aa.y;va[K+6]=aa.z;va[K+7]=aa.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;va[K+12]=ta.x;va[K+13]=ta.y;va[K+14]=
|
|
|
-ta.z;va[K+15]=ta.w;da=Wa[O.a];aa=Wa[O.b];X=Wa[O.c];ta=Wa[O.d];za[K]=da.x;za[K+1]=da.y;za[K+2]=da.z;za[K+3]=da.w;za[K+4]=aa.x;za[K+5]=aa.y;za[K+6]=aa.z;za[K+7]=aa.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;za[K+12]=ta.x;za[K+13]=ta.y;za[K+14]=ta.z;za[K+15]=ta.w;da=Ua[O.a];aa=Ua[O.b];X=Ua[O.c];ta=Ua[O.d];ua[K]=da.x;ua[K+1]=da.y;ua[K+2]=da.z;ua[K+3]=1;ua[K+4]=aa.x;ua[K+5]=aa.y;ua[K+6]=aa.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;ua[K+12]=ta.x;ua[K+13]=ta.y;ua[K+14]=ta.z;ua[K+
|
|
|
-15]=1;da=Va[O.a];aa=Va[O.b];X=Va[O.c];ta=Va[O.d];xa[K]=da.x;xa[K+1]=da.y;xa[K+2]=da.z;xa[K+3]=1;xa[K+4]=aa.x;xa[K+5]=aa.y;xa[K+6]=aa.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;xa[K+12]=ta.x;xa[K+13]=ta.y;xa[K+14]=ta.z;xa[K+15]=1;K+=16}if(La&&Qa.length){da=Qa[O.a];aa=Qa[O.b];X=Qa[O.c];ta=Qa[O.d];wa[Da]=da.r;wa[Da+1]=da.g;wa[Da+2]=da.b;wa[Da+3]=aa.r;wa[Da+4]=aa.g;wa[Da+5]=aa.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;wa[Da+9]=ta.r;wa[Da+10]=ta.g;wa[Da+11]=ta.b;Da+=12}if(Ha&&R.hasTangents){da=
|
|
|
-Ba[O.a].tangent;aa=Ba[O.b].tangent;X=Ba[O.c].tangent;O=Ba[O.d].tangent;ha[pa]=da.x;ha[pa+1]=da.y;ha[pa+2]=da.z;ha[pa+3]=da.w;ha[pa+4]=aa.x;ha[pa+5]=aa.y;ha[pa+6]=aa.z;ha[pa+7]=aa.w;ha[pa+8]=X.x;ha[pa+9]=X.y;ha[pa+10]=X.z;ha[pa+11]=X.w;ha[pa+12]=O.x;ha[pa+13]=O.y;ha[pa+14]=O.z;ha[pa+15]=O.w;pa+=16}if(Ga)if(Ia.length==4&&ga)for(O=0;O<4;O++){Ca=Ia[O];Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}else for(O=0;O<4;O++){Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}if(Aa&&Ja)for(O=0;O<4;O++){Ia=Ja[O];Ra[P]=
|
|
|
-Ia.u;Ra[P+1]=Ia.v;P+=2}if(Aa&&sa)for(O=0;O<4;O++){Ja=sa[O];Pa[la]=Ja.u;Pa[la+1]=Ja.v;la+=2}if(qa){Q[ja]=D;Q[ja+1]=D+1;Q[ja+2]=D+2;Q[ja+3]=D;Q[ja+4]=D+2;Q[ja+5]=D+3;ja+=6;fa[Fa]=D;fa[Fa+1]=D+1;fa[Fa+2]=D;fa[Fa+3]=D+3;fa[Fa+4]=D+1;fa[Fa+5]=D+2;fa[Fa+6]=D+2;fa[Fa+7]=D+3;Fa+=8;D+=4}}}if(ea){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,T)}if(La&&Qa.length){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,wa,T)}if(Ga){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-n.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Ka,T)}if(Ha&&R.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ha,T)}if(Aa&&P>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,T)}if(Aa&&la>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Pa,T)}if(qa){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Q,T);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);
|
|
|
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa,T)}if(K>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ua,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,xa,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,za,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,va,T)}}x(objlist,ca,B,N,p)}H.__dirtyVertices=!1;H.__dirtyElements=!1;H.__dirtyUvs=!1;H.__dirtyNormals=
|
|
|
-!1;H.__dirtyTangents=!1;H.__dirtyColors=!1}else if(p instanceof THREE.Ribbon){if(!H.__webGLVertexBuffer){B=H;B.__webGLVertexBuffer=e.createBuffer();B.__webGLColorBuffer=e.createBuffer();B=H;N=B.vertices.length;B.__vertexArray=new Float32Array(N*3);B.__colorArray=new Float32Array(N*3);B.__webGLVertexCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){B=H;N=e.DYNAMIC_DRAW;D=void 0;D=void 0;y=void 0;n=void 0;P=B.vertices;T=B.colors;la=P.length;oa=T.length;ja=B.__vertexArray;
|
|
|
-E=B.__colorArray;ma=B.__dirtyColors;if(B.__dirtyVertices){for(D=0;D<la;D++){y=P[D].position;n=D*3;ja[n]=y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,B.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,B.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ca,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.Line){if(!H.__webGLVertexBuffer){B=
|
|
|
-H;B.__webGLVertexBuffer=e.createBuffer();B.__webGLColorBuffer=e.createBuffer();B=H;N=B.vertices.length;B.__vertexArray=new Float32Array(N*3);B.__colorArray=new Float32Array(N*3);B.__webGLLineCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){B=H;N=e.DYNAMIC_DRAW;D=void 0;D=void 0;y=void 0;n=void 0;P=B.vertices;T=B.colors;la=P.length;oa=T.length;ja=B.__vertexArray;E=B.__colorArray;ma=B.__dirtyColors;if(B.__dirtyVertices){for(D=0;D<la;D++){y=P[D].position;n=D*3;ja[n]=
|
|
|
-y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,B.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,B.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ca,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.ParticleSystem){if(!H.__webGLVertexBuffer){B=H;B.__webGLVertexBuffer=e.createBuffer();B.__webGLColorBuffer=e.createBuffer();B=H;N=B.vertices.length;
|
|
|
-B.__vertexArray=new Float32Array(N*3);B.__colorArray=new Float32Array(N*3);B.__sortArray=[];B.__webGLParticleCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}(H.__dirtyVertices||H.__dirtyColors||p.sortParticles)&&b(H,e.DYNAMIC_DRAW,p,camera);x(objlist,ca,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.MarchingCubes){H=ca;if(H[0]==undefined){n.__webGLObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});H[0]=1}}}};this.removeObject=function(l,
|
|
|
-z){var C,p;for(C=l.__webGLObjects.length-1;C>=0;C--){p=l.__webGLObjects[C].object;z==p&&l.__webGLObjects.splice(C,1)}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+!0}if(H.__dirtyVertices||H.__dirtyElements||H.__dirtyUvs||H.__dirtyNormals||H.__dirtyColors||H.__dirtyTangents){n=N;T=e.DYNAMIC_DRAW;oa=void 0;E=void 0;var sa=void 0,O=void 0,Ia=void 0,Ca=void 0,Ja=void 0;sa=void 0;var ca=void 0,$=void 0,X=void 0,ta=void 0;ca=void 0;$=void 0;X=void 0;O=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;ca=void 0;$=void 0;X=void 0;ta=void 0;O=void 0;Ca=void 0;
|
|
|
+Ia=void 0;Ja=void 0;var Fa=pa=ma=ja=la=P=y=D=0,Da=0,K=0,Ea=n.__vertexArray,Ra=n.__uvArray,Pa=n.__uv2Array,Ka=n.__normalArray,ia=n.__tangentArray,wa=n.__colorArray,ua=n.__skinVertexAArray,xa=n.__skinVertexBArray,za=n.__skinIndexArray,va=n.__skinWeightArray,Q=n.__faceArray,fa=n.__lineArray,ga=n.__needsSmoothNormals,R=p.geometry,ea=R.__dirtyVertices,qa=R.__dirtyElements,Aa=R.__dirtyUvs,Ga=R.__dirtyNormals,Ha=R.__dirtyTangents,La=R.__dirtyColors,Ba=R.vertices,Ma=n.faces,Ta=R.faces,Na=R.uvs,Oa=R.uvs2,
|
|
|
+Qa=R.colors,Ua=R.skinVerticesA,Va=R.skinVerticesB,Wa=R.skinIndices,Sa=R.skinWeights;oa=0;for(E=Ma.length;oa<E;oa++){sa=Ma[oa];O=Ta[sa];Ja=Na[sa];sa=Oa[sa];Ia=O.vertexNormals;Ca=O.normal;if(O instanceof THREE.Face3){if(ea){ca=Ba[O.a].position;$=Ba[O.b].position;X=Ba[O.c].position;Ea[y]=ca.x;Ea[y+1]=ca.y;Ea[y+2]=ca.z;Ea[y+3]=$.x;Ea[y+4]=$.y;Ea[y+5]=$.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;y+=9}if(Sa.length){ca=Sa[O.a];$=Sa[O.b];X=Sa[O.c];va[K]=ca.x;va[K+1]=ca.y;va[K+2]=ca.z;va[K+3]=ca.w;va[K+4]=$.x;
|
|
|
+va[K+5]=$.y;va[K+6]=$.z;va[K+7]=$.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;ca=Wa[O.a];$=Wa[O.b];X=Wa[O.c];za[K]=ca.x;za[K+1]=ca.y;za[K+2]=ca.z;za[K+3]=ca.w;za[K+4]=$.x;za[K+5]=$.y;za[K+6]=$.z;za[K+7]=$.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;ca=Ua[O.a];$=Ua[O.b];X=Ua[O.c];ua[K]=ca.x;ua[K+1]=ca.y;ua[K+2]=ca.z;ua[K+3]=1;ua[K+4]=$.x;ua[K+5]=$.y;ua[K+6]=$.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;ca=Va[O.a];$=Va[O.b];X=Va[O.c];xa[K]=ca.x;xa[K+1]=ca.y;xa[K+2]=ca.z;
|
|
|
+xa[K+3]=1;xa[K+4]=$.x;xa[K+5]=$.y;xa[K+6]=$.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;K+=12}if(La&&Qa.length){ca=Qa[O.a];$=Qa[O.b];X=Qa[O.c];wa[Da]=ca.r;wa[Da+1]=ca.g;wa[Da+2]=ca.b;wa[Da+3]=$.r;wa[Da+4]=$.g;wa[Da+5]=$.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;Da+=9}if(Ha&&R.hasTangents){ca=Ba[O.a].tangent;$=Ba[O.b].tangent;X=Ba[O.c].tangent;ia[pa]=ca.x;ia[pa+1]=ca.y;ia[pa+2]=ca.z;ia[pa+3]=ca.w;ia[pa+4]=$.x;ia[pa+5]=$.y;ia[pa+6]=$.z;ia[pa+7]=$.w;ia[pa+8]=X.x;ia[pa+9]=X.y;ia[pa+10]=
|
|
|
+X.z;ia[pa+11]=X.w;pa+=12}if(Ga)if(Ia.length==3&&ga)for(O=0;O<3;O++){Ca=Ia[O];Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}else for(O=0;O<3;O++){Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}if(Aa&&Ja)for(O=0;O<3;O++){Ia=Ja[O];Ra[P]=Ia.u;Ra[P+1]=Ia.v;P+=2}if(Aa&&sa)for(O=0;O<3;O++){Ja=sa[O];Pa[la]=Ja.u;Pa[la+1]=Ja.v;la+=2}if(qa){Q[ja]=D;Q[ja+1]=D+1;Q[ja+2]=D+2;ja+=3;fa[Fa]=D;fa[Fa+1]=D+1;fa[Fa+2]=D;fa[Fa+3]=D+2;fa[Fa+4]=D+1;fa[Fa+5]=D+2;Fa+=6;D+=3}}else if(O instanceof THREE.Face4){if(ea){ca=Ba[O.a].position;
|
|
|
+$=Ba[O.b].position;X=Ba[O.c].position;ta=Ba[O.d].position;Ea[y]=ca.x;Ea[y+1]=ca.y;Ea[y+2]=ca.z;Ea[y+3]=$.x;Ea[y+4]=$.y;Ea[y+5]=$.z;Ea[y+6]=X.x;Ea[y+7]=X.y;Ea[y+8]=X.z;Ea[y+9]=ta.x;Ea[y+10]=ta.y;Ea[y+11]=ta.z;y+=12}if(Sa.length){ca=Sa[O.a];$=Sa[O.b];X=Sa[O.c];ta=Sa[O.d];va[K]=ca.x;va[K+1]=ca.y;va[K+2]=ca.z;va[K+3]=ca.w;va[K+4]=$.x;va[K+5]=$.y;va[K+6]=$.z;va[K+7]=$.w;va[K+8]=X.x;va[K+9]=X.y;va[K+10]=X.z;va[K+11]=X.w;va[K+12]=ta.x;va[K+13]=ta.y;va[K+14]=ta.z;va[K+15]=ta.w;ca=Wa[O.a];$=Wa[O.b];X=Wa[O.c];
|
|
|
+ta=Wa[O.d];za[K]=ca.x;za[K+1]=ca.y;za[K+2]=ca.z;za[K+3]=ca.w;za[K+4]=$.x;za[K+5]=$.y;za[K+6]=$.z;za[K+7]=$.w;za[K+8]=X.x;za[K+9]=X.y;za[K+10]=X.z;za[K+11]=X.w;za[K+12]=ta.x;za[K+13]=ta.y;za[K+14]=ta.z;za[K+15]=ta.w;ca=Ua[O.a];$=Ua[O.b];X=Ua[O.c];ta=Ua[O.d];ua[K]=ca.x;ua[K+1]=ca.y;ua[K+2]=ca.z;ua[K+3]=1;ua[K+4]=$.x;ua[K+5]=$.y;ua[K+6]=$.z;ua[K+7]=1;ua[K+8]=X.x;ua[K+9]=X.y;ua[K+10]=X.z;ua[K+11]=1;ua[K+12]=ta.x;ua[K+13]=ta.y;ua[K+14]=ta.z;ua[K+15]=1;ca=Va[O.a];$=Va[O.b];X=Va[O.c];ta=Va[O.d];xa[K]=ca.x;
|
|
|
+xa[K+1]=ca.y;xa[K+2]=ca.z;xa[K+3]=1;xa[K+4]=$.x;xa[K+5]=$.y;xa[K+6]=$.z;xa[K+7]=1;xa[K+8]=X.x;xa[K+9]=X.y;xa[K+10]=X.z;xa[K+11]=1;xa[K+12]=ta.x;xa[K+13]=ta.y;xa[K+14]=ta.z;xa[K+15]=1;K+=16}if(La&&Qa.length){ca=Qa[O.a];$=Qa[O.b];X=Qa[O.c];ta=Qa[O.d];wa[Da]=ca.r;wa[Da+1]=ca.g;wa[Da+2]=ca.b;wa[Da+3]=$.r;wa[Da+4]=$.g;wa[Da+5]=$.b;wa[Da+6]=X.r;wa[Da+7]=X.g;wa[Da+8]=X.b;wa[Da+9]=ta.r;wa[Da+10]=ta.g;wa[Da+11]=ta.b;Da+=12}if(Ha&&R.hasTangents){ca=Ba[O.a].tangent;$=Ba[O.b].tangent;X=Ba[O.c].tangent;O=Ba[O.d].tangent;
|
|
|
+ia[pa]=ca.x;ia[pa+1]=ca.y;ia[pa+2]=ca.z;ia[pa+3]=ca.w;ia[pa+4]=$.x;ia[pa+5]=$.y;ia[pa+6]=$.z;ia[pa+7]=$.w;ia[pa+8]=X.x;ia[pa+9]=X.y;ia[pa+10]=X.z;ia[pa+11]=X.w;ia[pa+12]=O.x;ia[pa+13]=O.y;ia[pa+14]=O.z;ia[pa+15]=O.w;pa+=16}if(Ga)if(Ia.length==4&&ga)for(O=0;O<4;O++){Ca=Ia[O];Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}else for(O=0;O<4;O++){Ka[ma]=Ca.x;Ka[ma+1]=Ca.y;Ka[ma+2]=Ca.z;ma+=3}if(Aa&&Ja)for(O=0;O<4;O++){Ia=Ja[O];Ra[P]=Ia.u;Ra[P+1]=Ia.v;P+=2}if(Aa&&sa)for(O=0;O<4;O++){Ja=sa[O];Pa[la]=Ja.u;
|
|
|
+Pa[la+1]=Ja.v;la+=2}if(qa){Q[ja]=D;Q[ja+1]=D+1;Q[ja+2]=D+2;Q[ja+3]=D;Q[ja+4]=D+2;Q[ja+5]=D+3;ja+=6;fa[Fa]=D;fa[Fa+1]=D+1;fa[Fa+2]=D;fa[Fa+3]=D+3;fa[Fa+4]=D+1;fa[Fa+5]=D+2;fa[Fa+6]=D+2;fa[Fa+7]=D+3;Fa+=8;D+=4}}}if(ea){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,T)}if(La&&Qa.length){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,wa,T)}if(Ga){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Ka,T)}if(Ha&&
|
|
|
+R.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ia,T)}if(Aa&&P>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,T)}if(Aa&&la>0){e.bindBuffer(e.ARRAY_BUFFER,n.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Pa,T)}if(qa){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Q,T);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa,T)}if(K>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+n.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ua,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,xa,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,za,T);e.bindBuffer(e.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,va,T)}}x(objlist,ba,C,N,p)}H.__dirtyVertices=!1;H.__dirtyElements=!1;H.__dirtyUvs=!1;H.__dirtyNormals=!1;H.__dirtyTangents=!1;H.__dirtyColors=!1}else if(p instanceof THREE.Ribbon){if(!H.__webGLVertexBuffer){C=
|
|
|
+H;C.__webGLVertexBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C=H;N=C.vertices.length;C.__vertexArray=new Float32Array(N*3);C.__colorArray=new Float32Array(N*3);C.__webGLVertexCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){C=H;N=e.DYNAMIC_DRAW;D=void 0;D=void 0;y=void 0;n=void 0;P=C.vertices;T=C.colors;la=P.length;oa=T.length;ja=C.__vertexArray;E=C.__colorArray;ma=C.__dirtyColors;if(C.__dirtyVertices){for(D=0;D<la;D++){y=P[D].position;n=D*3;
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+ja[n]=y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.Line){if(!H.__webGLVertexBuffer){C=H;C.__webGLVertexBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C=H;N=C.vertices.length;
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+C.__vertexArray=new Float32Array(N*3);C.__colorArray=new Float32Array(N*3);C.__webGLLineCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){C=H;N=e.DYNAMIC_DRAW;D=void 0;D=void 0;y=void 0;n=void 0;P=C.vertices;T=C.colors;la=P.length;oa=T.length;ja=C.__vertexArray;E=C.__colorArray;ma=C.__dirtyColors;if(C.__dirtyVertices){for(D=0;D<la;D++){y=P[D].position;n=D*3;ja[n]=y.x;ja[n+1]=y.y;ja[n+2]=y.z}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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+ja,N)}if(ma){for(D=0;D<oa;D++){color=T[D];n=D*3;E[n]=color.r;E[n+1]=color.g;E[n+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,N)}}x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(p instanceof THREE.ParticleSystem){if(!H.__webGLVertexBuffer){C=H;C.__webGLVertexBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C=H;N=C.vertices.length;C.__vertexArray=new Float32Array(N*3);C.__colorArray=new Float32Array(N*3);C.__sortArray=[];
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+C.__webGLParticleCount=N;H.__dirtyVertices=!0;H.__dirtyColors=!0}(H.__dirtyVertices||H.__dirtyColors||p.sortParticles)&&b(H,e.DYNAMIC_DRAW,p,camera);x(objlist,ba,0,H,p);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes){H=ba;if(H[0]==undefined){n.__webGLObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});H[0]=1}}}};this.removeObject=function(l,z){var B,p;for(B=l.__webGLObjects.length-1;B>=0;B--){p=
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+l.__webGLObjects[B].object;z==p&&l.__webGLObjects.splice(B,1)}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -276,18 +277,18 @@ THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new
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THREE.Detector={canvas:!!window.CanvasRenderingContext2D,webgl:!!window.WebGLRenderingContext,workers:!!window.Worker,addGetWebGLMessage:function(a){var b=document.body,c="oldie";if(a){if(a.parent!==undefined)b=a.parent;if(a.id!==undefined)c=a.id}a=document.createElement("center");var d=document.createElement("div");d.innerHTML='Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>\n<br/>\nPlease try in\n<a href="http://www.google.com/chrome">Chrome 9+</a> /\n<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /\n<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>';d.id=
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c;c=d.style;c.fontFamily="monospace";c.fontSize="13px";c.textAlign="center";c.background="#eee";c.color="#000";c.padding="1em";c.width="475px";c.margin="5em auto 0";a.appendChild(d);b.appendChild(a);return d}};
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var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.matrixAutoUpdate&&b.updateMatrix();for(var o=0,w=h.length;o<w;o++){var u=new THREE.Vertex(h[o].position.clone());c&&b.localMatrix.multiplyVector3(u.position);g.push(u)}o=0;for(w=j.length;o<w;o++){h=j[o];var t,x=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
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-d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){u=x[c];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();k.push(t)}o=0;for(w=f.length;o<w;o++){d=f[o];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image;d.onload=function(){this.loaded=!0;c&&c(this)};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a,b){var c,d,f=[];c=f.loadCount=0;for(d=a.length;c<
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-d;++c){f[c]=new Image;f[c].loaded=0;f[c].onload=function(){f.loadCount+=1;this.loaded=!0;b&&b(this)};f[c].src=a[c]}return f}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(o in L.objects)if(!G.objects[o]){A=L.objects[o];if(q=G.geometries[A.geometry]){ba=[];for(i=0;i<A.materials.length;i++)ba[i]=G.materials[A.materials[i]];F=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(q,ba);object.position.set(F[0],F[1],F[2]);object.rotation.set(r[0],
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-r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;G.scene.addObject(object);G.objects[o]=object}}}function h(U){return function(na){G.geometries[U]=na;g();V-=1;k()}}function k(){d({total_models:Y,total_textures:Z,loaded_models:Y-V,loaded_textures:Z-S},G);V==0&&S==0&&c(G)}var j,m,o,w,u,t,x,A,F,v,I,q,J,e,ba,L,M,V,S,Y,Z,G;L=f.data;M=new THREE.Loader;S=V=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};f=function(){S-=1;k()};
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-for(u in L.cameras){v=L.cameras[u];if(v.type=="perspective")J=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){J=new THREE.Camera;J.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}F=v.position;v=v.target;J.position.set(F[0],F[1],F[2]);J.target.position.set(v[0],v[1],v[2]);G.cameras[u]=J}for(w in L.lights){u=L.lights[w];if(u.type=="directional"){F=u.direction;light=new THREE.DirectionalLight;light.position.set(F[0],F[1],F[2]);light.position.normalize()}else if(u.type==
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-"point"){F=u.position;light=new THREE.PointLight;light.position.set(F[0],F[1],F[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);G.scene.addLight(light);G.lights[w]=light}for(t in L.fogs){w=L.fogs[t];if(w.type=="linear")e=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(e=new THREE.FogExp2(0,w.density));v=w.color;e.color.setRGB(v[0],v[1],v[2]);G.fogs[t]=e}if(G.cameras&&L.defaults.camera)G.currentCamera=G.cameras[L.defaults.camera];if(G.fogs&&L.defaults.fog)G.scene.fog=G.fogs[L.defaults.fog];
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-v=L.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(v[0],v[1],v[2]);G.bgColorAlpha=L.defaults.bgalpha;for(j in L.geometries){t=L.geometries[j];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}Y=V;for(j in L.geometries){t=L.geometries[j];if(t.type=="cube"){q=new Cube(t.width,t.height,t.depth,t.segments_width,t.segments_height,null,t.flipped,t.sides);G.geometries[j]=q}else if(t.type=="plane"){q=new Plane(t.width,t.height,t.segments_width,t.segments_height);G.geometries[j]=q}else if(t.type==
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-"sphere"){q=new Sphere(t.radius,t.segments_width,t.segments_height);G.geometries[j]=q}else if(t.type=="cylinder"){q=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);G.geometries[j]=q}else if(t.type=="torus"){q=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);G.geometries[j]=q}else if(t.type=="icosahedron"){q=new Icosahedron(t.subdivisions);G.geometries[j]=q}else if(t.type=="bin_mesh")M.loadBinary({model:t.url,callback:h(j)});else t.type=="ascii_mesh"&&M.loadAscii({model:t.url,
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-callback:h(j)})}for(x in L.textures){j=L.textures[x];S+=j.url instanceof Array?j.url.length:1}Z=S;for(x in L.textures){j=L.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){t=ImageUtils.loadArray(j.url,f);t=new THREE.Texture(t,j.mapping)}else{t=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.min_filter]!=undefined)t.min_filter=THREE[j.min_filter];if(THREE[j.mag_filter]!=undefined)t.mag_filter=THREE[j.mag_filter]}G.textures[x]=
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-t}for(m in L.materials){x=L.materials[m];for(I in x.parameters)if(I=="env_map"||I=="map"||I=="light_map")x.parameters[I]=G.textures[x.parameters[I]];else if(I=="shading")x.parameters[I]=x.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")x.parameters[I]=THREE[x.parameters[I]]?THREE[x.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(x.parameters[I]=x.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);G.materials[m]=
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-x}g();b(G)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragment_shader:d.fragment_shader,vertex_shader:d.vertex_shader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);return b},
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-addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,b,b,1,1,d,!0),new THREE.MeshFaceMaterial);
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-a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI/2,g=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
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+d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){u=x[c];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();k.push(t)}o=0;for(w=f.length;o<w;o++){d=f[o];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,
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+b);b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)};f[b].src=a[b]}return g}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(o in L.objects)if(!G.objects[o]){A=L.objects[o];if(q=G.geometries[A.geometry]){aa=[];for(i=0;i<A.materials.length;i++)aa[i]=G.materials[A.materials[i]];F=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(q,aa);object.position.set(F[0],
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+F[1],F[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;G.scene.addObject(object);G.objects[o]=object}}}function h(U){return function(na){G.geometries[U]=na;g();V-=1;k()}}function k(){d({total_models:Y,total_textures:Z,loaded_models:Y-V,loaded_textures:Z-S},G);V==0&&S==0&&c(G)}var j,m,o,w,u,t,x,A,F,v,I,q,J,e,aa,L,M,V,S,Y,Z,G;L=f.data;M=new THREE.Loader;S=V=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},
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+fogs:{}};f=function(){S-=1;k()};for(u in L.cameras){v=L.cameras[u];if(v.type=="perspective")J=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){J=new THREE.Camera;J.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}F=v.position;v=v.target;J.position.set(F[0],F[1],F[2]);J.target.position.set(v[0],v[1],v[2]);G.cameras[u]=J}for(w in L.lights){u=L.lights[w];if(u.type=="directional"){F=u.direction;light=new THREE.DirectionalLight;light.position.set(F[0],
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+F[1],F[2]);light.position.normalize()}else if(u.type=="point"){F=u.position;light=new THREE.PointLight;light.position.set(F[0],F[1],F[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);G.scene.addLight(light);G.lights[w]=light}for(t in L.fogs){w=L.fogs[t];if(w.type=="linear")e=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(e=new THREE.FogExp2(0,w.density));v=w.color;e.color.setRGB(v[0],v[1],v[2]);G.fogs[t]=e}if(G.cameras&&L.defaults.camera)G.currentCamera=G.cameras[L.defaults.camera];
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|
+if(G.fogs&&L.defaults.fog)G.scene.fog=G.fogs[L.defaults.fog];v=L.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(v[0],v[1],v[2]);G.bgColorAlpha=L.defaults.bgalpha;for(j in L.geometries){t=L.geometries[j];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}Y=V;for(j in L.geometries){t=L.geometries[j];if(t.type=="cube"){q=new Cube(t.width,t.height,t.depth,t.segments_width,t.segments_height,null,t.flipped,t.sides);G.geometries[j]=q}else if(t.type=="plane"){q=new Plane(t.width,t.height,t.segments_width,
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+t.segments_height);G.geometries[j]=q}else if(t.type=="sphere"){q=new Sphere(t.radius,t.segments_width,t.segments_height);G.geometries[j]=q}else if(t.type=="cylinder"){q=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);G.geometries[j]=q}else if(t.type=="torus"){q=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);G.geometries[j]=q}else if(t.type=="icosahedron"){q=new Icosahedron(t.subdivisions);G.geometries[j]=q}else if(t.type=="bin_mesh")M.loadBinary({model:t.url,callback:h(j)});
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|
+else t.type=="ascii_mesh"&&M.loadAscii({model:t.url,callback:h(j)})}for(x in L.textures){j=L.textures[x];S+=j.url instanceof Array?j.url.length:1}Z=S;for(x in L.textures){j=L.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){t=ImageUtils.loadArray(j.url,f);t=new THREE.Texture(t,j.mapping)}else{t=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.min_filter]!=undefined)t.min_filter=THREE[j.min_filter];if(THREE[j.mag_filter]!=
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|
+undefined)t.mag_filter=THREE[j.mag_filter]}G.textures[x]=t}for(m in L.materials){x=L.materials[m];for(I in x.parameters)if(I=="env_map"||I=="map"||I=="light_map")x.parameters[I]=G.textures[x.parameters[I]];else if(I=="shading")x.parameters[I]=x.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")x.parameters[I]=THREE[x.parameters[I]]?THREE[x.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(x.parameters[I]=x.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);
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+x=new THREE[x.type](x.parameters);G.materials[m]=x}g();b(G)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragment_shader:d.fragment_shader,vertex_shader:d.vertex_shader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,
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+b,b,1,1,null,!0),c);a.addObject(b);return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,
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+b,b,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI/2,g=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
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SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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@@ -295,12 +296,12 @@ uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{ty
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vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
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cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
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value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
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-film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nconst float fNintensity = 0.5;\nconst float fSintensity = 0.05;\nconst float fScount = 4096.0;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin(vUv.y * fScount), cos(vUv.y * fScount) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * fSintensity;\ncResult = cTextureScreen.rgb + clamp( fNintensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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+film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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-fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(A,F,v,I,q,J,e,ba){var L,M,V=d||1,S=f||1,Y=V+1,Z=S+1,G=q/2,U=J/2;q/=V;var na=J/S,W=m.vertices.length;if(A=="x"&&F=="y"||A=="y"&&F=="x")L="z";else if(A=="x"&&F=="z"||A=="z"&&F=="x")L="y";
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-else if(A=="z"&&F=="y"||A=="y"&&F=="z")L="x";for(M=0;M<Z;M++)for(J=0;J<Y;J++){var ka=new THREE.Vector3;ka[A]=(J*q-G)*v;ka[F]=(M*na-U)*I;ka[L]=e;m.vertices.push(new THREE.Vertex(ka))}for(M=0;M<S;M++)for(J=0;J<V;J++){m.faces.push(new THREE.Face4(J+Y*M+W,J+Y*(M+1)+W,J+1+Y*(M+1)+W,J+1+Y*M+W,null,ba));m.uvs.push([new THREE.UV(J/V,M/S),new THREE.UV(J/V,(M+1)/S),new THREE.UV((J+1)/V,(M+1)/S),new THREE.UV((J+1)/V,M/S)])}}THREE.Geometry.call(this);var m=this,o=a/2,w=b/2,u=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
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+fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(A,F,v,I,q,J,e,aa){var L,M,V=d||1,S=f||1,Y=V+1,Z=S+1,G=q/2,U=J/2;q/=V;var na=J/S,W=m.vertices.length;if(A=="x"&&F=="y"||A=="y"&&F=="x")L="z";else if(A=="x"&&F=="z"||A=="z"&&F=="x")L="y";
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+else if(A=="z"&&F=="y"||A=="y"&&F=="z")L="x";for(M=0;M<Z;M++)for(J=0;J<Y;J++){var ka=new THREE.Vector3;ka[A]=(J*q-G)*v;ka[F]=(M*na-U)*I;ka[L]=e;m.vertices.push(new THREE.Vertex(ka))}for(M=0;M<S;M++)for(J=0;J<V;J++){m.faces.push(new THREE.Face4(J+Y*M+W,J+Y*(M+1)+W,J+1+Y*(M+1)+W,J+1+Y*M+W,null,aa));m.uvs.push([new THREE.UV(J/V,M/S),new THREE.UV(J/V,(M+1)/S),new THREE.UV((J+1)/V,(M+1)/S),new THREE.UV((J+1)/V,M/S)])}}THREE.Geometry.call(this);var m=this,o=a/2,w=b/2,u=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
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Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-o,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,o,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
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-a,b,u,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-u,this.materials[5]);(function(){for(var A=[],F=[],v=0,I=m.vertices.length;v<I;v++){for(var q=m.vertices[v],J=!1,e=0,ba=A.length;e<ba;e++){var L=A[e];if(q.position.x==L.position.x&&q.position.y==L.position.y&&q.position.z==L.position.z){F[v]=e;J=!0;break}}if(!J){F[v]=A.length;A.push(new THREE.Vertex(q.position.clone()))}}v=0;for(I=m.faces.length;v<I;v++){q=m.faces[v];q.a=F[q.a];q.b=F[q.b];q.c=F[q.c];q.d=F[q.d]}m.vertices=A})();this.computeCentroids();
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+a,b,u,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-u,this.materials[5]);(function(){for(var A=[],F=[],v=0,I=m.vertices.length;v<I;v++){for(var q=m.vertices[v],J=!1,e=0,aa=A.length;e<aa;e++){var L=A[e];if(q.position.x==L.position.x&&q.position.y==L.position.y&&q.position.z==L.position.z){F[v]=e;J=!0;break}}if(!J){F[v]=A.length;A.push(new THREE.Vertex(q.position.clone()))}}v=0;for(I=m.faces.length;v<I;v++){q=m.faces[v];q.a=F[q.a];q.b=F[q.b];q.c=F[q.c];q.d=F[q.d]}m.vertices=A})();this.computeCentroids();
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this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(a,b,c,d,f){function g(m,o,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,o,w)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
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2*a;j++)h.faces.push(new THREE.Face4((2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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@@ -319,10 +320,10 @@ g[k+1],f[k+1],f[k]));this.uvs.push([new THREE.UV(m/c,k/a.length),new THREE.UV(m/
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THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(o[c],o[c+3],h);f[g+1]=this.lerp(o[c+1],o[c+4],h);f[g+2]=this.lerp(o[c+2],o[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
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2]=m;d=c+this.yd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,o,w){h=(h-o)/(w-o);o=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
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-this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,o=g+this.zd,w=j+this.yd,u=j+this.zd,t=g+this.yd+this.zd,x=j+this.yd+this.zd,A=0,F=this.field[g],v=this.field[j],I=this.field[m],q=this.field[w],J=this.field[o],e=this.field[u],ba=this.field[t],L=this.field[x];F<h&&(A|=1);v<h&&(A|=2);I<h&&(A|=8);q<h&&(A|=4);J<h&&(A|=16);e<h&&(A|=32);ba<h&&(A|=128);L<h&&(A|=64);var M=THREE.edgeTable[A];if(M==0)return 0;
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+this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,o=g+this.zd,w=j+this.yd,u=j+this.zd,t=g+this.yd+this.zd,x=j+this.yd+this.zd,A=0,F=this.field[g],v=this.field[j],I=this.field[m],q=this.field[w],J=this.field[o],e=this.field[u],aa=this.field[t],L=this.field[x];F<h&&(A|=1);v<h&&(A|=2);I<h&&(A|=8);q<h&&(A|=4);J<h&&(A|=16);e<h&&(A|=32);aa<h&&(A|=128);L<h&&(A|=64);var M=THREE.edgeTable[A];if(M==0)return 0;
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var V=this.delta,S=c+V,Y=d+V;V=f+V;if(M&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,F,v)}if(M&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,S,d,f,v,q)}if(M&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,Y,f,I,q)}if(M&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,F,I)}if(M&16){this.compNorm(o);this.compNorm(u);this.VIntX(o*3,this.vlist,this.nlist,12,h,c,d,V,
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-J,e)}if(M&32){this.compNorm(u);this.compNorm(x);this.VIntY(u*3,this.vlist,this.nlist,15,h,S,d,V,e,L)}if(M&64){this.compNorm(t);this.compNorm(x);this.VIntX(t*3,this.vlist,this.nlist,18,h,c,Y,V,ba,L)}if(M&128){this.compNorm(o);this.compNorm(t);this.VIntY(o*3,this.vlist,this.nlist,21,h,c,d,V,J,ba)}if(M&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,F,J)}if(M&512){this.compNorm(j);this.compNorm(u);this.VIntZ(j*3,this.vlist,this.nlist,27,h,S,d,f,v,e)}if(M&1024){this.compNorm(w);
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-this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,S,Y,f,q,L)}if(M&2048){this.compNorm(m);this.compNorm(t);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,Y,f,I,ba)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){c=A+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
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+J,e)}if(M&32){this.compNorm(u);this.compNorm(x);this.VIntY(u*3,this.vlist,this.nlist,15,h,S,d,V,e,L)}if(M&64){this.compNorm(t);this.compNorm(x);this.VIntX(t*3,this.vlist,this.nlist,18,h,c,Y,V,aa,L)}if(M&128){this.compNorm(o);this.compNorm(t);this.VIntY(o*3,this.vlist,this.nlist,21,h,c,d,V,J,aa)}if(M&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,F,J)}if(M&512){this.compNorm(j);this.compNorm(u);this.VIntZ(j*3,this.vlist,this.nlist,27,h,S,d,f,v,e)}if(M&1024){this.compNorm(w);
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+this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,S,Y,f,q,L)}if(M&2048){this.compNorm(m);this.compNorm(t);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,Y,f,I,aa)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){c=A+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
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3]=c[g];this.positionArray[j+4]=c[g+1];this.positionArray[j+5]=c[g+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
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function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,o=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(o-k);t<1&&(t=1);k=Math.floor(o+k);
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k>this.size-1&&(k=this.size-1);for(var x,A,F,v,I,q;w<j;w++){o=this.size2*w;A=w/this.size-f;I=A*A;for(A=u;A<m;A++){F=o+this.size*A;x=A/this.size-d;q=x*x;for(x=t;x<k;x++){v=x/this.size-c;v=g/(1.0E-6+v*v+q+I)-h;v>0&&(this.field[F+x]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,o=this.yd,w=this.zd,u=this.field,t=m*Math.sqrt(c/d);t>m&&(t=m);for(f=0;f<t;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*o;for(h=0;h<m;h++)u[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
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@@ -359,23 +360,23 @@ b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="tex
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THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
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h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
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createBinModel:function(a,b,c,d){var f=function(g){function h(y,E){var D=o(y,E),P=o(y,E+1),T=o(y,E+2),oa=o(y,E+3),la=(oa<<1&255|T>>7)-127;D|=(T&127)<<16|P<<8;if(D==0&&la==-127)return 0;return(1-2*(oa>>7))*(1+D*Math.pow(2,-23))*Math.pow(2,la)}function k(y,E){var D=o(y,E),P=o(y,E+1),T=o(y,E+2);return(o(y,E+3)<<24)+(T<<16)+(P<<8)+D}function j(y,E){var D=o(y,E);return(o(y,E+1)<<8)+D}function m(y,E){var D=o(y,E);return D>127?D-256:D}function o(y,E){return y.charCodeAt(E)&255}function w(y){var E,D,P;E=
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-k(a,y);D=k(a,y+ba);P=k(a,y+L);y=j(a,y+M);THREE.Loader.prototype.f3(v,E,D,P,y)}function u(y){var E,D,P,T,oa,la;E=k(a,y);D=k(a,y+ba);P=k(a,y+L);T=j(a,y+M);oa=k(a,y+V);la=k(a,y+S);y=k(a,y+Y);THREE.Loader.prototype.f3n(v,J,E,D,P,T,oa,la,y)}function t(y){var E,D,P,T;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);y=j(a,y+na);THREE.Loader.prototype.f4(v,E,D,P,T,y)}function x(y){var E,D,P,T,oa,la,ja,ma;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);oa=j(a,y+na);la=k(a,y+W);ja=k(a,y+ka);ma=k(a,y+ia);y=k(a,y+$);THREE.Loader.prototype.f4n(v,
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-J,E,D,P,T,oa,la,ja,ma,y)}function A(y){var E,D;E=k(a,y);D=k(a,y+ra);y=k(a,y+ya);THREE.Loader.prototype.uv3(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[y*2],e[y*2+1])}function F(y){var E,D,P;E=k(a,y);D=k(a,y+l);P=k(a,y+z);y=k(a,y+C);THREE.Loader.prototype.uv4(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[P*2],e[P*2+1],e[y*2],e[y*2+1])}var v=this,I=0,q,J=[],e=[],ba,L,M,V,S,Y,Z,G,U,na,W,ka,ia,$,ra,ya,l,z,C,p,n,B,H,N,ca;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);q={signature:a.substr(I,
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+k(a,y);D=k(a,y+aa);P=k(a,y+L);y=j(a,y+M);THREE.Loader.prototype.f3(v,E,D,P,y)}function u(y){var E,D,P,T,oa,la;E=k(a,y);D=k(a,y+aa);P=k(a,y+L);T=j(a,y+M);oa=k(a,y+V);la=k(a,y+S);y=k(a,y+Y);THREE.Loader.prototype.f3n(v,J,E,D,P,T,oa,la,y)}function t(y){var E,D,P,T;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);y=j(a,y+na);THREE.Loader.prototype.f4(v,E,D,P,T,y)}function x(y){var E,D,P,T,oa,la,ja,ma;E=k(a,y);D=k(a,y+Z);P=k(a,y+G);T=k(a,y+U);oa=j(a,y+na);la=k(a,y+W);ja=k(a,y+ka);ma=k(a,y+ha);y=k(a,y+da);THREE.Loader.prototype.f4n(v,
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+J,E,D,P,T,oa,la,ja,ma,y)}function A(y){var E,D;E=k(a,y);D=k(a,y+ra);y=k(a,y+ya);THREE.Loader.prototype.uv3(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[y*2],e[y*2+1])}function F(y){var E,D,P;E=k(a,y);D=k(a,y+l);P=k(a,y+z);y=k(a,y+B);THREE.Loader.prototype.uv4(v.uvs,e[E*2],e[E*2+1],e[D*2],e[D*2+1],e[P*2],e[P*2+1],e[y*2],e[y*2+1])}var v=this,I=0,q,J=[],e=[],aa,L,M,V,S,Y,Z,G,U,na,W,ka,ha,da,ra,ya,l,z,B,p,n,C,H,N,ba;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);q={signature:a.substr(I,
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8),header_bytes:o(a,I+8),vertex_coordinate_bytes:o(a,I+9),normal_coordinate_bytes:o(a,I+10),uv_coordinate_bytes:o(a,I+11),vertex_index_bytes:o(a,I+12),normal_index_bytes:o(a,I+13),uv_index_bytes:o(a,I+14),material_index_bytes:o(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};
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-I+=q.header_bytes;ba=q.vertex_index_bytes;L=q.vertex_index_bytes*2;M=q.vertex_index_bytes*3;V=q.vertex_index_bytes*3+q.material_index_bytes;S=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;Y=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;Z=q.vertex_index_bytes;G=q.vertex_index_bytes*2;U=q.vertex_index_bytes*3;na=q.vertex_index_bytes*4;W=q.vertex_index_bytes*4+q.material_index_bytes;ka=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ia=q.vertex_index_bytes*
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-4+q.material_index_bytes+q.normal_index_bytes*2;$=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;ra=q.uv_index_bytes;ya=q.uv_index_bytes*2;l=q.uv_index_bytes;z=q.uv_index_bytes*2;C=q.uv_index_bytes*3;g=q.vertex_index_bytes*3+q.material_index_bytes;ca=q.vertex_index_bytes*4+q.material_index_bytes;p=q.ntri_flat*g;n=q.ntri_smooth*(g+q.normal_index_bytes*3);B=q.ntri_flat_uv*(g+q.uv_index_bytes*3);H=q.ntri_smooth_uv*(g+q.normal_index_bytes*3+q.uv_index_bytes*3);N=q.nquad_flat*ca;
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-g=q.nquad_smooth*(ca+q.normal_index_bytes*4);ca=q.nquad_flat_uv*(ca+q.uv_index_bytes*4);I+=function(y){for(var E,D,P,T=q.vertex_coordinate_bytes*3,oa=y+q.nvertices*T;y<oa;y+=T){E=h(a,y);D=h(a,y+q.vertex_coordinate_bytes);P=h(a,y+q.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,E,D,P)}return q.nvertices*T}(I);I+=function(y){for(var E,D,P,T=q.normal_coordinate_bytes*3,oa=y+q.nnormals*T;y<oa;y+=T){E=m(a,y);D=m(a,y+q.normal_coordinate_bytes);P=m(a,y+q.normal_coordinate_bytes*2);J.push(E/127,D/
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-127,P/127)}return q.nnormals*T}(I);I+=function(y){for(var E,D,P=q.uv_coordinate_bytes*2,T=y+q.nuvs*P;y<T;y+=P){E=h(a,y);D=h(a,y+q.uv_coordinate_bytes);e.push(E,D)}return q.nuvs*P}(I);p=I+p;n=p+n;B=n+B;H=B+H;N=H+N;g=N+g;ca=g+ca;(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=D+q.uv_index_bytes*3,T=y+q.ntri_flat_uv*P;for(E=y;E<T;E+=P){w(E);A(E+D)}return T-y})(n);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,P=D+q.uv_index_bytes*3,T=y+
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-q.ntri_smooth_uv*P;for(E=y;E<T;E+=P){u(E);A(E+D)}return T-y})(B);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes,P=D+q.uv_index_bytes*4,T=y+q.nquad_flat_uv*P;for(E=y;E<T;E+=P){t(E);F(E+D)}return T-y})(g);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,P=D+q.uv_index_bytes*4,T=y+q.nquad_smooth_uv*P;for(E=y;E<T;E+=P){x(E);F(E+D)}return T-y})(ca);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=y+q.ntri_flat*D;for(E=y;E<
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+I+=q.header_bytes;aa=q.vertex_index_bytes;L=q.vertex_index_bytes*2;M=q.vertex_index_bytes*3;V=q.vertex_index_bytes*3+q.material_index_bytes;S=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;Y=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;Z=q.vertex_index_bytes;G=q.vertex_index_bytes*2;U=q.vertex_index_bytes*3;na=q.vertex_index_bytes*4;W=q.vertex_index_bytes*4+q.material_index_bytes;ka=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ha=q.vertex_index_bytes*
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+4+q.material_index_bytes+q.normal_index_bytes*2;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;ra=q.uv_index_bytes;ya=q.uv_index_bytes*2;l=q.uv_index_bytes;z=q.uv_index_bytes*2;B=q.uv_index_bytes*3;g=q.vertex_index_bytes*3+q.material_index_bytes;ba=q.vertex_index_bytes*4+q.material_index_bytes;p=q.ntri_flat*g;n=q.ntri_smooth*(g+q.normal_index_bytes*3);C=q.ntri_flat_uv*(g+q.uv_index_bytes*3);H=q.ntri_smooth_uv*(g+q.normal_index_bytes*3+q.uv_index_bytes*3);N=q.nquad_flat*ba;
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|
+g=q.nquad_smooth*(ba+q.normal_index_bytes*4);ba=q.nquad_flat_uv*(ba+q.uv_index_bytes*4);I+=function(y){for(var E,D,P,T=q.vertex_coordinate_bytes*3,oa=y+q.nvertices*T;y<oa;y+=T){E=h(a,y);D=h(a,y+q.vertex_coordinate_bytes);P=h(a,y+q.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,E,D,P)}return q.nvertices*T}(I);I+=function(y){for(var E,D,P,T=q.normal_coordinate_bytes*3,oa=y+q.nnormals*T;y<oa;y+=T){E=m(a,y);D=m(a,y+q.normal_coordinate_bytes);P=m(a,y+q.normal_coordinate_bytes*2);J.push(E/127,D/
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+127,P/127)}return q.nnormals*T}(I);I+=function(y){for(var E,D,P=q.uv_coordinate_bytes*2,T=y+q.nuvs*P;y<T;y+=P){E=h(a,y);D=h(a,y+q.uv_coordinate_bytes);e.push(E,D)}return q.nuvs*P}(I);p=I+p;n=p+n;C=n+C;H=C+H;N=H+N;g=N+g;ba=g+ba;(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=D+q.uv_index_bytes*3,T=y+q.ntri_flat_uv*P;for(E=y;E<T;E+=P){w(E);A(E+D)}return T-y})(n);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,P=D+q.uv_index_bytes*3,T=y+
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+q.ntri_smooth_uv*P;for(E=y;E<T;E+=P){u(E);A(E+D)}return T-y})(C);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes,P=D+q.uv_index_bytes*4,T=y+q.nquad_flat_uv*P;for(E=y;E<T;E+=P){t(E);F(E+D)}return T-y})(g);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,P=D+q.uv_index_bytes*4,T=y+q.nquad_smooth_uv*P;for(E=y;E<T;E+=P){x(E);F(E+D)}return T-y})(ba);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes,P=y+q.ntri_flat*D;for(E=y;E<
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P;E+=D)w(E);return P-y})(I);(function(y){var E,D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,P=y+q.ntri_smooth*D;for(E=y;E<P;E+=D)u(E);return P-y})(p);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes,P=y+q.nquad_flat*D;for(E=y;E<P;E+=D)t(E);return P-y})(H);(function(y){var E,D=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,P=y+q.nquad_smooth*D;for(E=y;E<P;E+=D)x(E);return P-y})(N);this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
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f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,o;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];o=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,o)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=a.colors[h+1];o=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,o)}}})();(function(){function h(x,
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-A){THREE.Loader.prototype.f3(g,x[A],x[A+1],x[A+2],x[A+3])}function k(x,A){THREE.Loader.prototype.f3n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6])}function j(x,A){THREE.Loader.prototype.f4(g,x[A],x[A+1],x[A+2],x[A+3],x[A+4])}function m(x,A){THREE.Loader.prototype.f4n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6],x[A+7],x[A+8])}function o(x,A){var F,v,I,q,J,e,ba,L,M;F=x[A];v=x[A+1];I=x[A+2];q=a.uvs[F*2];ba=a.uvs[F*2+1];J=a.uvs[v*2];L=a.uvs[v*2+1];e=a.uvs[I*2];M=a.uvs[I*2+
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-1];THREE.Loader.prototype.uv3(g.uvs,q,ba,J,L,e,M);if(a.uvs2&&a.uvs2.length){q=a.uvs2[F*2];ba=a.uvs2[F*2+1];J=a.uvs2[v*2];L=a.uvs2[v*2+1];e=a.uvs2[I*2];M=a.uvs2[I*2+1];THREE.Loader.prototype.uv3(g.uvs2,q,1-ba,J,1-L,e,1-M)}}function w(x,A){var F,v,I,q,J,e,ba,L,M,V,S,Y;F=x[A];v=x[A+1];I=x[A+2];q=x[A+3];J=a.uvs[F*2];M=a.uvs[F*2+1];e=a.uvs[v*2];V=a.uvs[v*2+1];ba=a.uvs[I*2];S=a.uvs[I*2+1];L=a.uvs[q*2];Y=a.uvs[q*2+1];THREE.Loader.prototype.uv4(g.uvs,J,M,e,V,ba,S,L,Y);if(a.uvs2){J=a.uvs2[F*2];M=a.uvs2[F*
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-2+1];e=a.uvs2[v*2];V=a.uvs2[v*2+1];ba=a.uvs2[I*2];S=a.uvs2[I*2+1];L=a.uvs2[q*2];Y=a.uvs2[q*2+1];THREE.Loader.prototype.uv4(g.uvs2,J,1-M,e,1-V,ba,1-S,L,1-Y)}}var u,t;u=0;for(t=a.triangles_uv.length;u<t;u+=7){h(a.triangles_uv,u);o(a.triangles_uv,u+4)}u=0;for(t=a.triangles_n_uv.length;u<t;u+=10){k(a.triangles_n_uv,u);o(a.triangles_n_uv,u+7)}u=0;for(t=a.quads_uv.length;u<t;u+=9){j(a.quads_uv,u);w(a.quads_uv,u+5)}u=0;for(t=a.quads_n_uv.length;u<t;u+=13){m(a.quads_n_uv,u);w(a.quads_n_uv,u+9)}u=0;for(t=
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+A){THREE.Loader.prototype.f3(g,x[A],x[A+1],x[A+2],x[A+3])}function k(x,A){THREE.Loader.prototype.f3n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6])}function j(x,A){THREE.Loader.prototype.f4(g,x[A],x[A+1],x[A+2],x[A+3],x[A+4])}function m(x,A){THREE.Loader.prototype.f4n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6],x[A+7],x[A+8])}function o(x,A){var F,v,I,q,J,e,aa,L,M;F=x[A];v=x[A+1];I=x[A+2];q=a.uvs[F*2];aa=a.uvs[F*2+1];J=a.uvs[v*2];L=a.uvs[v*2+1];e=a.uvs[I*2];M=a.uvs[I*2+
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+1];THREE.Loader.prototype.uv3(g.uvs,q,aa,J,L,e,M);if(a.uvs2&&a.uvs2.length){q=a.uvs2[F*2];aa=a.uvs2[F*2+1];J=a.uvs2[v*2];L=a.uvs2[v*2+1];e=a.uvs2[I*2];M=a.uvs2[I*2+1];THREE.Loader.prototype.uv3(g.uvs2,q,1-aa,J,1-L,e,1-M)}}function w(x,A){var F,v,I,q,J,e,aa,L,M,V,S,Y;F=x[A];v=x[A+1];I=x[A+2];q=x[A+3];J=a.uvs[F*2];M=a.uvs[F*2+1];e=a.uvs[v*2];V=a.uvs[v*2+1];aa=a.uvs[I*2];S=a.uvs[I*2+1];L=a.uvs[q*2];Y=a.uvs[q*2+1];THREE.Loader.prototype.uv4(g.uvs,J,M,e,V,aa,S,L,Y);if(a.uvs2){J=a.uvs2[F*2];M=a.uvs2[F*
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+2+1];e=a.uvs2[v*2];V=a.uvs2[v*2+1];aa=a.uvs2[I*2];S=a.uvs2[I*2+1];L=a.uvs2[q*2];Y=a.uvs2[q*2+1];THREE.Loader.prototype.uv4(g.uvs2,J,1-M,e,1-V,aa,1-S,L,1-Y)}}var u,t;u=0;for(t=a.triangles_uv.length;u<t;u+=7){h(a.triangles_uv,u);o(a.triangles_uv,u+4)}u=0;for(t=a.triangles_n_uv.length;u<t;u+=10){k(a.triangles_n_uv,u);o(a.triangles_n_uv,u+7)}u=0;for(t=a.quads_uv.length;u<t;u+=9){j(a.quads_uv,u);w(a.quads_uv,u+5)}u=0;for(t=a.quads_n_uv.length;u<t;u+=13){m(a.quads_n_uv,u);w(a.quads_n_uv,u+9)}u=0;for(t=
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a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.triangles_n.length;u<t;u+=7)k(a.triangles_n,u);u=0;for(t=a.quads.length;u<t;u+=5)j(a.quads,u);u=0;for(t=a.quads_n.length;u<t;u+=9)m(a.quads_n,u)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];THREE.Loader.prototype.si(g,j,m,0,0)}}THREE.Loader.prototype.bones(g,
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a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},bones:function(a,b){a.bones=b},animation:function(a,b){a.animation=b},si:function(a,b,c,d,f){a.skinIndices.push(new THREE.Vector4(b,c,d,f))},sw:function(a,b,c,d,f){a.skinWeights.push(new THREE.Vector4(b,c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},
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vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],o=b[k*3+1];k=b[k*3+2];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,o,k),new THREE.Vector3(w,u,j)],
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g))},f4n:function(a,b,c,d,f,g,h,k,j,m,o){h=a.materials[h];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];var t=b[m*3],x=b[m*3+1];m=b[m*3+2];var A=b[o*3],F=b[o*3+1];o=b[o*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(w,u,j),new THREE.Vector3(t,x,m),new THREE.Vector3(A,F,o)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,b,c,d,f,g,h,k,j){var m=[];m.push(new THREE.UV(b,
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c));m.push(new THREE.UV(d,f));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,j){var m=new Image;m.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/
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-Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,o,w)}else k.image=this;k.image.loaded=1};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,light_map:null,vertex_colors:a.vertex_colors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.map_diffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.map_diffuse)}else if(a.col_diffuse){h=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*
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+Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,o,w)}else k.image=this;k.needsUpdate=!0};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,light_map:null,vertex_colors:a.vertex_colors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.map_diffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.map_diffuse)}else if(a.col_diffuse){h=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*
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255;g.color=h;g.opacity=a.transparency}else if(a.a_dbg_color)g.color=a.a_dbg_color;if(a.map_lightmap&&b){h=document.createElement("canvas");g.light_map=new THREE.Texture(h);d(g.light_map,b+"/"+a.map_lightmap)}return new THREE[f](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};
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