فهرست منبع

Updated buffergeometry example with more polys.
Seems like MeshNormalMaterial with THREE.DoubleSide is another thing for the todo.

Mr.doob 13 سال پیش
والد
کامیت
d0cf6dd64d
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      examples/webgl_buffergeometry.html

+ 3 - 3
examples/webgl_buffergeometry.html

@@ -61,7 +61,7 @@
 
 				scene = new THREE.Scene();
 
-				var triangles = 500;
+				var triangles = 10000;
 
 				var geometry = new THREE.BufferGeometry();
 				geometry.attributes = {
@@ -116,12 +116,12 @@
 				geometry.computeBoundingSphere();
 				geometry.computeVertexNormals();
 
-				var material = new THREE.MeshLambertMaterial( { color: 0x000000, side: THREE.DoubleSide } );
+				var material = new THREE.MeshNormalMaterial( { side: THREE.DoubleSide } );
 
 				mesh = new THREE.Mesh( geometry, material );
 				scene.add( mesh );
 
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );