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@@ -61,7 +61,7 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- var triangles = 500;
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+ var triangles = 10000;
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var geometry = new THREE.BufferGeometry();
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var geometry = new THREE.BufferGeometry();
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geometry.attributes = {
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geometry.attributes = {
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@@ -116,12 +116,12 @@
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geometry.computeBoundingSphere();
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geometry.computeBoundingSphere();
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geometry.computeVertexNormals();
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geometry.computeVertexNormals();
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- var material = new THREE.MeshLambertMaterial( { color: 0x000000, side: THREE.DoubleSide } );
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+ var material = new THREE.MeshNormalMaterial( { side: THREE.DoubleSide } );
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mesh = new THREE.Mesh( geometry, material );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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scene.add( mesh );
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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