فهرست منبع

Editor: deallocating removed objects and helpers.

I wonder what to do about geometries and materials used by removed objects. Seems like we would need to implement some reference counting scheme (we can't just remove deleted object subcomponents as they could be shared).
alteredq 13 سال پیش
والد
کامیت
d558f08fb0
1فایلهای تغییر یافته به همراه6 افزوده شده و 1 حذف شده
  1. 6 1
      editor/js/ui/Viewport.js

+ 6 - 1
editor/js/ui/Viewport.js

@@ -446,12 +446,14 @@ var Viewport = function ( signals ) {
 		// remove selected object from the scene
 
 		selected.parent.remove( selected );
+		selected.deallocate();
 
 		// remove eventual pure Object3D targets from the scene
 
 		if ( selected.target && !selected.target.geometry ) {
 
 			selected.target.parent.remove( selected.target );
+			selected.target.deallocate();
 
 		}
 
@@ -471,7 +473,10 @@ var Viewport = function ( signals ) {
 
 		for ( var i = 0; i < helpersToRemove.length; i ++ ) {
 
-			helpersToRemove[ i ].parent.remove( helpersToRemove[ i ] );
+			var helper = helpersToRemove[ i ];
+
+			helper.parent.remove( helper );
+			helper.deallocate();
 
 		}